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Found 6 results

  1. Anyone else remember their first time through Dire Maul and/or Blackrock Depths? I do. They had a certain epic-ness to them usually reserved for raids. Nowadays people are steered towards quick heroics for easy runs, yet recently Blizz made a nod toward the days of "5-man raiding", and how they may be returning in some small way. I for one am stoked enough to see them finally tie up the loose end that is Uldum, but also slightly giddy as to returning to epic dungeons. Thoughts and opinions? In the world of randoms and quick satisfaction, are you likely to drop group if you find yourself inside? Would superior drops to other 5 mans make you more willing to stay?
  2. s, yet again, inspire a laugh, at least from me. Great music choice, in my opinion.Want to hear some alliance cry though?
  3. http://www.wow-europe.com/cataclysm/features/origination.html As with Uldaman and Ulduar, Uldum houses one of only a few of the known titan constructions, the existence of which predates that of mortal life on Azeroth. For years historians have explored southern Kalimdor for a means of entry into this ancient titan land, searching for more evidence of Azeroth's origins. But the Cataclysm will change everything, for the façade behind which Uldum has been tucked for millennia will be ruptured, leaving powerful mysteries vulnerable to discovery by the bravest, smartest, or perhaps even most brutal explorers. The Halls of Origination in Uldum is a level-85 five-player dungeon available in World of Warcraft: Cataclysm, featuring an unparalleled journey through the timeless titan construction and seven unique boss fights. Hidden deep within its halls lies an ancient treasure that, if placed in the wrong hands, could endanger all life on Azeroth. Should players survive the perils of Uldum, they will be called to help Brann Bronzebeard unlock the mysteries within these treacherous titan halls and protect the titans' ancient secrets. Entering the Halls You will immediately learn the gravity of your situation in the Maker's Overlook when stumbling over the bodies of those who have entered the Halls of Origination before you, seeking power... and failing. Those who survive beyond the entrance of these ancient corridors will be greeted by Brann Bronzebeard just outside the dungeon's transport system to the upper reaches. It will require more than the guidance of Brann to advance upward, however, as the secrets of these halls must first be unlocked. Chamber of Prophecy The column-strewn Chamber of Prophecy is truly a testament of time. In a room adorned with the relics of an ancient culture, two arks await investigation, protected by ever-faithful servants. Those who meddle with the titan relics must answer to Temple Guardian Anhuur, the overseer of this chamber and a master of holy magic and devastating hymns. Tomb of the Earthrager Across from the Chamber of Prophecy and just outside the dungeon's walls lies the Tomb of the Earthrager, entrenched within a pyramid sun-scorched and bombarded with sandstorms. Littered with the bones of the long deceased, the tomb waits to collect more unprepared victims. It is, after all, the resting place of Earthrager Ptah. Those who disturb his tomb disrupt an eerily quiet place before Ptah shakes the ground beneath you in a Tumultuous Earthstorm, bringing to life the weathered bones of the deceased and unearthing vile Scarabs. The Vault of Lights With walls weighted by priceless titan artifacts, the Vault of Lights will serve as a chamber of punishment for your intrusion. Anraphet, a haunting statue of titan composition, awakens to serve his fellow keepers and eradicate all mortals who enter. Make no mistake: his long slumber will not prevent him from showing absolute wrath. Seats of the Keepers Survivors of the halls' depths will gain access to the upper reaches. With help from Brann Bronzebeard, you must uncover the mysteries of Uldum. Your journey will lead you to areas of ultimate consequence: the Seats of Magic, Life, Chaos, and Radiance. Here you will be confronted by the construct of magic Isiset, construct of life Ammunae, construct of chaos Setesh, and construct of radiance Rajh. You will be tested by these constructs of Uldum, who will not easily give up their thrones or the secrets of the titans. Only by exploring Uldum's Halls of Origination in World of Warcraft: Cataclysm will you have a chance to uncover their dangerous powers, and perhaps even the mysteries behind the origins of life on Azeroth.
  4. edit: official website link: http://www.worldofwarcraft.com/cataclysm/features/echoisles.html?rhtml=y Cataclysm: The Echo Isles After years in exile, the Darkspear trolls are preparing to invade the Echo Isles and reclaim the land once bestowed to them by Thrall. Led by Vol'jin, a wise and highly regarded Darkspear, the tribe's bravest warriors will set out from Orgrimmar and Sen'jin Village, seeking to bring about Zalazane's fall and begin the process of rebuilding their homes and villages on the Echo Isles. In World of Warcraft: Cataclysm, new troll adventurers will begin their journey on these tiny islands off the coast of Durotar, where they'll be able to experience this time of trial and transition firsthand. Though the Darkspears may once again have their land, the tribe's turmoil is far from over. The impending cataclysm will spark rivalry among the Horde leadership, and after years of running from a seemingly endless string of conflicts to preserve the Darkspear nation, Vol'jin is done fleeing. The Darkspears have reclaimed their islands and have no intention of settling elsewhere. Of course, as an untested member of the tribe, you'll have some training to do before tackling the Darkspears' larger matters. Every great hero starts somewhere. As a troll of the Echo Isles, the journey begins with safeguarding your people's well-being. Early in your adventures, you'll be charged with protecting the local Bloodtalon raptors and hatchlings from the sorcery of a nearby sea witch, slaying the beasts that feast upon the Darkspears' primary food sources, and assaulting the naga who've overrun the northern isle. But it won't be long before Vol'jin trusts you with vital -- and potentially dangerous -- information about the political struggles plaguing the Horde and, ultimately, the fellow members of your tribe. In World of Warcraft: Cataclysm, you'll face these trials and more in the trolls' new and enhanced introductory questing experience (level 1 to 5). Be steadfast and honorable, and your actions will help usher in a new era of Darkspear perseverance in a time of ultimate peril. http://www.mmo-champion.com/news-2/cataclysm-the-echo-isles/ ---------------------- Oh mon. Oh mon oh mon oh mon. Awesomest ting evah, yah? Ah be congratulatin' ma Darkspeah brethren on reconquerin' der home, an' commendin' dem on makin' such a DAM HOT CITY. TROLL POWAH.
  5. I hate you Blizzard for taunting us...taunting and waggling it around in our faces! To be updated daily with Cataclysm screenshots.... http://www.worldofwarcraft.com/downloads/ssotd/#latest http://www.worldofwarcraft.com/index.xml
  6. Should worgen paladins be playable? Couldnt their have been paladins in GIlneas before they sealed themselves off from silverpine forest? If not then why can worgen be priest? And can a death knight RP as a fallen paladin who obtained the worgen curse before his death? Please discuss and explain kthx.