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Found 6 results

  1. Full Name: Renka Glittersnap Nicknames: — Date of Birth: Year 5, After the Fall of Stormwind, before the start of the Second War Age: 26 Race: Goblin Gender: Female Hair: Pink Skin: Chartreuse Eyes: Gold Height: 3'1" Weight: Medium (slim but curvy) Place of residence: Travels a lot for business, recently acquired a beachfront property in Gadgetzan. Place of Birth: Booty Bay Known Relatives: Sold by bio-parents to her "Auntie" around age 5. Parents identities unknown. Religion/Philosophy: Renka personally perceives the Light as something of a contemplative guide. In her early life, she saw it as an actual force that exists and can actively help her achieve her goals. She doesn't especially worship the Light as a god entity but thinks that there is a driving force behind her decisions and intuition that always provides. Sort of like Lady Luck. Occupation: Entrepreneur. (Mainly jewellery and furs. Has a mining/hunting operation currently active in Stranglethorn Vale, a shop open in Gadgetzan and looking to expand into both Horde and Alliance cities.) Group/Guild affiliation: Guild Rank: Enemies: Venture Co., Bloodsail Pirates Likes: Travelling, gold, bling, acquiring assets, making new business partners Dislikes: Losing, Manual labour, indecisiveness, fake jewellery/furs/luxuries Favourite Foods: Rare steak (any), never turns down a good barbecue Favourite Drinks: Darkmoon Special Reserve, Steamwheedle Fizzy Spirits, Anything Elven Favourite Colors: Pink, Gold Weapons of Choice: Not big on melee. Can whack someone real good with a mace if she has to. Hobbies: Gambling, Reading, Buying useless crap at Auction Houses (it’s not a “PROBLEM” she can stop whenever she wants) Physical Features: Small of stature but loud of mouth. Ostentatious pink hair pulled into two pigtails, wears a moderate amount of bling (goggles, earrings, bracelets, anklets, and rings) Special Abilities: Perceptive as all heck Positive Personality Traits: Open minded, confident, a “doer” Negative Personality Traits: Calculating, Holds grudges, Can be patronizing Misc. Quirks: Can’t resist a mystery, Is more charitable than she likes to admit, Never actually puts on the goggles she has strapped on. History: Renka is a smalltime cartel owner who wants to grow a legitimate business empire. She is like most goblins money oriented, but she's more of an entrepreneur than an engineer or tinkerer. She was sold as a kid to her “Auntie”, a Steamwheedle goblin who put her to work on a trade ship as a deckhand. As a neutral cartel, Steamwheedle ships went all over Azeroth and Renka got a taste for travel. She rose up through the ranks on the ship by making her own deals on the side, and eventually skimmed enough money from this to put together a small crew and acquire her first mine at a good price from some contacts in Booty Bay; an investment that panned out and earned her enough to set up a hunting operation for exotic furs. She is striking out independently and starting her own business under the Neutral banner of the Glittersnap Cartel. Ultimately her goal is to become a big name in goblin society. They say dream big, and Renka dreams of becoming a Trade Prince- and living long enough to enjoy it.
  2. Full Name: Loranah Anne Brightsong Nicknames: Lora Date of Birth: Sometime after midsummer Age: 76 Race: Blood Elf Gender: Female Hair: Strawberry Blonde Skin: Tanned Eyes: Dark Green Height: 5'5" Weight: 140 Place of residence: Sanctuary Garrison Place of Birth: Silvermoon Known Relatives: Anne and Graven Brightsong (Parents - Deceased) Limeera and Lothien (Siblings - Deceased) Religion/Philosophy: The Light (thought it is waning) Occupation: Mechanic and Assistant to Dr. Ariavan Qui'venar Group/Guild affiliation: Sanctuary & The Skyseeker Guild Rank: Initiate Enemies: None Likes: Anything mechanical, eating and drinking, laughing with friends Favorite Foods: Steak, Grilled Veggies, Fruit, she's not picky Favorite Drinks: Ale and Cider Favorite Colors: Black, Gold, Blue Weapons of Choice: Something heavy Dislikes: Rude People Hobbies: Tinkering! She can reverse engineer just about anything. Have a schematic? She'll build it AND make it better. Physical Features: Average height with a somewhat muscular and athletic build from her years of being a knight and mechanic, Loranah looks like a generally healthy elf. Her arms bear bruises and cuts, old and new, presumably from slipped machine parts and welding getting a bit out of hand. Her green eyes are bright, always shining with bubbly happiness, but her face is somewhat plain. Others may say she was pretty, but by elf standards she would be homely. Strawberry blonde hair is freshly cut, the edges blunt as if she did the cut herself with a sizable blade. Special Abilities: Can fix anything if it's got working metal parts Positive Personality Traits: Bubbly happiness, Jokes around and loves being silly, caring for her friends Negative Personality Traits: Young and a little naive, Takes everything at face value, Used easily by people Misc. Quirks: Played by What Famous Person: Samantha Wright Theme Songs: Paralyzed - Mystery Skulls History: (to be written)
  3. Stats Full Name: Xaraphyne Nawe (zair-a-feen nah-way) Nickname: Xara Age: ~29 Race: Troll Gender: Female Hair: Red Complexion: Lavender Eyes: Golden Height: 6' 3" Weight: 170 lbs. Place of Residence: Mulgore Known Relatives: Lilliana Bloodshine (aunt) Languages: Orcish, Zandali (spoken) Occupation: Treasure seeker/mercenary/pirate Description Xara is a slender troll with long legs, a ready laugh, and golden eyes. Her hair is bright red, falling around her face and down her back in a high half-ponytail, and her complexion is a pretty shade of lavender. She dresses in attractively fitting black and silver mail and carries a hefty longbow. Usually near her feet is a massive, semi-translucent cat. An etched silver tankard is always hung at one hip and her left wrist is decorated with a charm bracelet. Misc Facts Likes: Rum, treasure, flirting, shooting things, more rum, more treasure Dislikes: Swimming Hobbies: Cooking, exploring, drinking, getting friends in or out of trouble, or both Weapons of Choice: Bow, pet ghost saber, her wits Special Abilities: She can outdrink you. Trust me. Positive Personality Traits: Easy to befriend, and extremely loyal; will go to great lengths for her friends, further than many would ever expect. Negative Personality Traits: Has an occasional penchant for mischief that can sometimes be insensitive. Also, can't navigate worth a damn. Misc. Quirks: Speaks with a seafaring accent, not a trollish one. However, when feeling more serious, she will drop her accent entirely and speak perfect Orcish. History TL;DR Version Xara has gone from being a bounty hunter to a pirate to a treasure seeker to a mercenary. She settled down with Fhenrir Phoenix, but they've come out of retirement to return to adventuring and serving the Horde. TL Version Born to the bloodthirsty Bloodscalp tribe of Stranglethorn Vale, Xara was lucky enough to be kidnapped (if you look at it that way) at a young age in a raid by goblin slave traders and taken to Undermine. There she was even luckier to be purchased by an orc, Nigae, who was running an organization to save children from the slave trade. Raised in the organization's community alongside other children of all races who had been taken from their homelands, Xara learned to embrace the opportunist goblin culture surrounding her while Nigae did the best she could to instill morals in the children. Although Xara will admit no such thing, they did stick. Xara picked her name for herself, having never been given one by her original kin. After she became older and started traveling the world, she turned the skills she had begun to pick up as a child to her advantage, becoming an excellent hunter and tracker. Also, shortly before she left, she "obtained" an unusual cat. It had been imported from Kalimdor by a goblin trader who lost the intractable animal through certain orphan-induced circumstances. A ghost saber, its prickly nature appealed to Xara and she befriended it, earning a loyal companion -- though the cat affects indifference -- and one who grew to a deadly size. As Xara traveled, picking up whatever jobs she could and thoroughly enjoying her freedom, she began to earn a bit of a name for herself as a bounty hunter. Larger world events did not affect her lifestyle greatly, and in fact for some time she wasn't quite sure what was going on in the greater scheme of things. She met the pirate admiral Elrioch under certain amusing circumstances, decided not to kill him for the bounty on his head, and instead found a best friend who shared her taste for alcohol, adventure, and gold. After adventuring with him for a while she began to style herself his First Mate, much to his bemusement, but he accepted her place at his side. Although she was never much liked by the other Bloodsail, they grudgingly learned to respect her authority as Elrioch's next in command. The troll came to be a part of the guild Citadel due to Gornash, who was already a member. After meeting a few guild members and judging that they could all hold either their liquor or their own in a fight, she decided to join up. Over time she became very invested in the guild and was promoted to officer, the banker/quartermaster position; odd perhaps to choose a pirate for the job, but she swore she knew stealin' when she saw it and wouldn't let it happen to the guild. After joining up with Elrioch, she began to gather up a motley crew in his name. The Admiral was never quite sure what to make of it, but they made a happy, raucous adventuring group. For a long time, Xara was well aware that Elrioch liked her very much, but would shoot him down often before any suggestion even came out of his mouth, usually by reminding him that fraternization isn't allowed in the crew (a rule he never actually put out, but which confounded him every time). Then, he proposed to her. She told him she would have to think about it and for a long time avoided giving him an answer. The troll became particularly unwilling to after Elrioch left for a dangerous trip to the northern continent and did not take the crew, even leaving Xara behind... because when he returned, she found out he had become afflicted by a dangerous and incredibly powerful curse. She began planning to find a way to cure it despite his insistence she stay out of it. Not long after, she met a young ranger named Jazziks and quickly formed a close, protective relationship with the girl. When Jazziks' brother Sinaku became corrupted with evil magics, Xara got deeply involved in seeing to Jazziks' safety, then the safety of much more as Sinaku summoned a plague and an ancient evil to Azeroth. Xara's guildmate and friend Elanderik, also Elrioch's brother, became enmeshed as well, and she began to rely on him heavily as the problems mounted. Aid came to her in the form of a ghostly wolf companion named Cyelaena, a gift from Elune. During this time, her relationship with the crew became strained due to her failing to address the issues many of them were having in favor of these pressing matters. When Rand initiated a mutiny because of this, Xara felt incredibly guilty and at first ceded leadership to him; however, she came to the realization that she'd had to make the difficult choice as a leader to help those who needed her the most, and her mutinying crew members had betrayed her by failing to recognize this and support her. She took back control of the crew and 'booted' the mutineers, although they didn't consider themselves on the crew anymore at that point anyway. She later reconciled with most of the crewmembers involved. In the middle of this, Elrioch was fighting his own demons, and it was beginning to seem a losing battle. But in one extraordinary night, everything changed. When his soul was about to be taken, Xara finally told him she'd marry him, and Elrioch overcame the demonic influence. Xara returned to the fight against Sinaku and the evil force influencing him with her faltering faith in her own ability to help those who needed her restored. Sinaku was defeated shortly after. As things quieted down a bit, Xara found herself struggling more and more with all the commitments she had managed to make in the past year to her friends, crew, and guild; a stark contrast to the free and hedonistic lifestyle she had enjoyed before meeting Elrioch. She worked very hard to fulfill her role as an officer of Citadel by taking an active interest in guild policy, negotiating alliances with other guilds, and leading her guildmates as they ventured into the dangerous places of Azeroth and Outland, and for the crew, she tended to be the one to direct the cabin boys and girls and make important decisions as Elrioch was generally content to let her do so. He was frequently absent and often Xara had to handle all of her responsibilities on her own. Many members of the crew continued to have troubles, but Xara began to act uncharacteristically unwilling to deal with them. She withdrew from her friends, and when Accalia reached out for her final strike against Azeroth, the troll seemed more resigned than resolved to facing down the ancient evil once more. Elrioch's continuing lack of concern for the things she struggled with finally came to be too much, and Xara began to have an affair with Elanderik. Nonetheless she was there to help bring Accalia down when the Eclipse finally occurred. But it was not over then; Accalia thrust her adversaries into a nightmare world of their own creation. There, Xara was forced to confront everything she had been avoiding and more. The experience changed her greatly. When she returned, she began to make major changes in her life. To the shock of everyone who knew her, she left Citadel, and gave Elrioch back his ring. She and several of the crewmembers founded their own guild, the Crew of the Mourningstar, named after their ship -- of which she became Captain after she and Elrioch parted ways. Toraneko became her Head Cabin Girl and Cpike her Official Emissary; both had become steadfast friends over this time. The crew swelled in size, and various hijinks ensued, including various run-ins with the rival Vile Reef Cartel, led by Fafnir Vayde, who would eventually become a friend of sorts. However, Xaraphyne drifted away from Elanderik, and after an incident with Rand and Rethsil, she and Cpike stopped being close as well. She focused her efforts on taking the Black Temple with her allies in the group the Twisting Nether Raiders, eventually moving on to try to conquer the Sunwell Plateau as well. During this time she and the tauren warrior Fhenrir became good friends, and she also met the blood elf paladin Maithanet. Also around this time, she decided to gather by word-of-mouth friends, allies, and acquaintances to form a band loosely called the Treasure Seekers. The group began exploring dangerous and exciting places in search of adventure and loot. Her interest quickly waned, however, and she ended up leaving the group's administration in the capable hands of Filora, though Xara retained the rank of Director. For awhile, Xara seemed content to simply pursue her flighty fancy across Azeroth and Outland, and she and Fhenrir ended up spending more and more time in each others' company as they engaged in adventures harebrained, deadly, or both. In time she fell in love with him, but he was married, and returned her feelings only platonically. Surprisingly, Xara accepted that and was content to simply continue keeping his company. Then, when Fhenrir confronted his psychopath brother, Fhenrigo, and killed him, an unknown force acted to twist events in a stunning way. Fhenrigo's soul was placed into the body of someone with whom Xara had been having a casual relationship. He plotted carefully and when he revealed himself to Xara, she was manipulated into believing that he could have been unfairly maligned and that he was in love with her. She couldn't bring herself to reveal Fhenrigo to his brother although she knew that Fhenrir would desire nothing so much as an end to his sibling. Confused and easily swayed into limbo between the two brothers, Xara allowed the relationship to continue. Eventually, due to her guild's neglected condition, she chose to disband the crew as a guild and go back to its prior form as an unofficial organization. This happened as Azerothian forces prepared to journey to Northrend; a development that deeply disturbed her, as she attributed her failed relationship with Elrioch to the evil forces from the continent that had warped his heart and soul, and had come to fear unreasonably that Northrend would destroy anyone she cared about who ventured there. She had forbidden any member of her crew to go, but most if not all intended to go anyway. At this time, Fhenrigo chose to act against his brother. Tired of biding his time without accomplishing anything, he decided to kill Xaraphyne to get at Fhenrir, having observed their sometimes painfully close interactions. Fhenrir arrived in time to save Xara and kill Fhenrigo once and for all... hopefully. With Maithanet's timely help, Xara lived, but the experience promised to change the trolless further, especially as Fhenrir discovered her betrayal. But when he confronted Xaraphyne about her relationship with his brother, he ended up admitting that he had fallen in love with her. Stunned, Xara denied it, choosing to believe that it was because his wife Kaliera had disappeared some time ago, and he had come to depend on her for support. Maithanet invited Xaraphyne to join his Blades of Lordaeron, and she accepted. People began to journey into Northrend; Fhenrir and Xara kept in close touch, and her fears about the frozen continent began to dissipate. However, as Fhenrir's search for Kaliera proved more and more fruitless, their relationship began to fray under the strain, especially as his feelings for the trolless became undeniably apparent. It had been possible for her to be content knowing Fhenrir was happy with her as a friend; knowing he loved her in return but they could never be together, for he loved Kaliera as well and would never hurt her, Xaraphyne's will began to crumble. Then, Xaraphyne found out about Maithanet's death and the shrouded circumstances surrounding it. A noncommittal response from a figure of authority led her to conclude that Maithanet had killed himself. Xaraphyne sank further into depression, and when she and Fhenrir shared one painful moment too many, she snapped and drove him away. Angry at her unreasonable behavior, Fhenrir stopped associating with her. At this point, there wasn't much left for Xara. The crew was defunct, its members having for the most part drifted away; her friends were occupied with things in which she had not stayed involved; and she had no lovers, only a long line of failed relationships. She had lost everyone she had ever cared about, due to her own failings: not being able to commit, not being there when they needed her, not being able to be accept the way things were. Bitterness left a mark on her personality that came as a surprise to those who ran into the formerly carefree, friendly trolless. Then, something rather strange happened... Xaraphyne and her ghost saber, Kathren, were switched bodies. Kathren set about righting a number of Xara's problems with good, feline common sense, and achieved some interesting and remarkable results. Xara would have stayed as a simple cat, but Kathren talked her into coming back to herself, especially since she had convinced Fhenrir to accept that his wife was gone and to be with Xaraphyne. Before switching back, Kathren revealed her true name to Xaraphyne -- Lupa. When the Cataclysm came, Xara and Fhen took up arms with some of their former adventuring companions, who had formed a guild called Borrowed Time. Xaraphyne also procured an airship to replace the Mourningstar, which had been destroyed with the Cataclysm. She named it the Skyseeker, and her friends Selash and Toraneko helped get it flightworthy. Mostly flightworthy. With the defeat of Ragnaros, she and Fhenrir retired together from most adventuring affairs for some time. They chose not to marry, but stayed together in the Barrens, occasionally visiting with Fhenrir's niece Nokokomah and showing up to social events. The arrival of the Pandarens didn't affect either of them much, but when the Horde began warring within itself, Fhenrir was pressed into returning to active duty. Xaraphyne joined him, and they began seeking a new company alongside which to fight -- and ended up choosing the Grim, as one of the few dedicated Horde forces left. However, it soon became clear that the two of them couldn't abide by the Grim's philosophy, and they left on strained terms, though Xara was able to preserve a friendly relationship with much of the guild. She and Fhen went back to the banner of Borrowed Time, which would eventually grow back into a formidable force of its own. One good thing came of Xara's failed attempt to join the Grim: She met a trolless named Lilliana Bloodshine with whom she shared an undeniable resemblance. After piecing together Lilliana's family's convoluted history, they determined that they were in fact related -- sort of. While their biological relationship was best described as Lilly effectively being Xara's aunt, the two ended up like sisters. An unexpected development arrived when the Infinite Dragonflight chose to muck around in Fhenrir's past and try to put a younger, alternate version of him in their service in Xara and the real Fhen's timeline. Xara tried to help steer this alternate Fhenrir to the right course but ultimately could not bring herself to trust him, the uncanniness too much for her. He seemed to head down a path not too ruinous so she let him go. Then the curse of the Eclipse was reawakened. Xara and Naheal, both veterans of the first Eclipse, recognized the threat immediately and set about mobilizing a defense. As a result, the curse remained relatively constrained this time, but there were still casualties in the form of a young headstrong tauren named Konro Xara tried to help, and many others who suffered in the struggle. The alternate Fhenrir ultimately got involved, and in the end, Xara was forced to kill him. The nightmare that followed Accalia's fall was challenging, but this time Xara was able to do more than escape, and contributed to ending Accalia once and for all. There was a short time of peace before a new threat reared its head. A cult, a sadistic woman who kept reappearing after she was killed, and a black dragon with aspirations of starting total war led to the series of events later to be known as Hollow, referring to the deadly poison that was used. When Lilliana was kidnapped, Xara bet everything she had in a gambit to save her. Ultimately, both were rescued, though the trauma Xara experienced would leave a subtle mark on the trolless' carefree nature even after she had recovered and moved on. It almost wasn't a surprise when the Eclipse threatened again, though it was much sooner this time around. An orc named Karthok had decided to try to revive the defeated Ancient and user her power to his own ends, and he tricked Xara into revealing she knew where the black book was that was a key to Accalia. Soundly defeated, Xara realized that she had let herself get soft and resolved to improve. However, she ended up using skills other than combat ones to contribute to the effort to stop Karthok. She discovered the key to transferring the Heraldic bond away from Karthok before the final confrontation, though it ended up for naught as he killed the thief of it and took it back. He then killed Xara, but she was revived when Accalia was freed, the once-corrupt Ancient having been purified and turning on her would-be master to fight alongside the heroes. As Karthok seemed to near defeat, however, he threw all his foes into the now-familiar Nightmare, and Xara once again had to confront her fears, for the first time alone. Currently, Xara continues working as a mercenary affiliated with Borrowed Time while Fhenrir serves the Horde as a Lieutenant-General. Except under exceptional circumstances, she generally avoids getting involved in conflicts, particularly ones within the Horde. However, she will always lend her support to a friend if need be. Theme song: "The World You Love", Jimmy Eat World Other songs: "What Have You Done", Within Temptation "Gather & Give", Finger Eleven "Time of Dying", Three Days Grace "Secrets", OneRepublic Stories & Art Involving Xaraphyne Stories in chronological order A Day in the Life (How she met Elrioch.) Ghostly Treasure (The spirit world isn't going to be the same after she and Elrioch are done with it!) Eclipse - The Curse (Protecting her young friend Jazziks becomes quite the adventure...) Tales of a Scoundrel: Scourge of the Vile Reef (Xara hears about some competition the Bloodsail have.) Xara's Birthday (Xara's friends gather to celebrate.) Eclipse - Penumbra (She, her friends, and her allies prepare to face down the final threat of the Eclipse.) Eclipse - Reveries (It's not over until they confront what they would rather not.) Vile Reef Exports: Open for Business (Xara meets a long-time rival. Hijinks ensue.) Bloodlines & Blood Magic (Vaande's brother is trouble. Big trouble.) Lies & Flowers (Xara has a secret admirer?) Weakest Moments (Friendship endures despite being tested in one of the most strenuous ways.) Tales of a Scoundrel (and friends): The Big Job (Xara and Fafnir team up unexpectedly.) Around the Fire (Xara tells the story of how she "got" Kathren.) Reaping What You Sow (The climactic story of how Xara's entanglement in Fhen's family ties ends.) The Times In Between (Friends try to comfort Xaraphyne.) Tales of a Scoundrel's Crew: A Simple Exchange (Some gift horses should, in fact, be looked in the mouth.) Xara's Tale of the Eclipse (Years later, Xara tells the story of the Eclipse as she's never told it before.) In the Grim (Xara tries to figure out how to belong in the Grim.) A Grim Heritage (Sandfury) (Xara learns about her biological history.) A short note (Xara withdraws from the Grim and they don't take it well.) *Grim Only* Friends for Tea (Xara and Fhenrir have come out of retirement, and discuss recent events with friends.) Eclipse: Moonlight's Shadow (Something seems to be stirring again. Xara investigates.) Eclipse: The Beginning of the End (Some time before coming out of retirement, Xara ran into Vionora in Shattrath.) Eclipse: Questions (Xara shares her knowledge of the last Eclipse with Leyu'jin and Khorvis before her pet takes matters into her own... jaws.) Eclipse: Broken History (Friends and allies discuss the origins of the curse.) Eclipse: The Beast Within (Xara tries to help a friend before it's too late.) Funeral of a Warrior (A friend is laid to rest.) Eclipse: Battle at the Sunwell (Xara's plan to destroy the black book goes awry.) Eclipse: Progeny (Fhenrir and Xara face Accalia's beasts.) Eclipse: Time to Strike (A plan is hatched to capture Accalia's herald.) Eclipse: The Eclipse (Accalia comes.) Eclipse: Summary (A full summary of the events of the second Eclipse.) Nightmare: The Fall (In the twilight nightmare, Xara and Fhen struggle with the decimation of the Horde.) An Ear for an Ear (Xara comes across an unfortunate incident.) Hollow: The Cavalry (There is nothing Xara wouldn't bet to save Lilliana.) Saros (Xara loses the black book, and her home.)
  4. Published Dossier on Headmaster Netharius; #90459 Silvermoon Registry Entries*key background *Addendum notation Full Name: Netharius Bloodbreeze Alias: Neth Age: Old Race: Blood Elf Gender: Male Hair: Graying black Eyes: Missing Height: Average Place of residence: Silvermoon Occupation: Headmaster Group/Guild affiliation: Esoterikos Academy Known Relations: Immediate family deceased (brother presumed deceased, see case 806703#), wife Julaia Bloodbreeze (#390567) Enemies: Threats to his extended family (the Academy) Weapons of Choice: Fire Recent Activity: Traveling, teaching, writing Physical Description: Bandage around eyes, scars cover arms Special Abilities: Ability to track residue of magic exposure, lack of eyes, affinity with fire Positive Assessment: Friendly, calm, inquisitive, resolved Negative Assessment: Vindictive, protective, stubborn Record: Former serving arcanist, battlemage, scryer, magister, instructor (in that order); current warlock and adviser to Sanctum Notes: Subject avoids alcohol. Prone to threatening conflict if provoked. Skill set may warrant investigation, possible use against fugitives. Rarely seen without armor or weapon, possible paranoia. Hobby of recording unknown information in grimoire, possible area of investigation.
  5. Langara Bloodwither [neé Langara Dawnsinger] Blood Elf Death Knight Nicknames: Some have taken to calling her Lang or Langa. She isn't sure why, but responds anyway. Age: Doesn't matter anymore, and she doesn't know anyway. Been risen for approximately four years. Height: 5'4", about as short as a female Blood Elf can be. Weight: 120 lbs. Appearance: Her skin is corpse grey, the tips of her ears are frostbitten black. Her blackened fingernails are ragged and chipped. She managed to keep her teeth and doesn't appear scarred or damaged from death. May have been pretty once, but that attribute is past its expiration date and she's well aware of it. Remind her at your own peril. Hair: Black. Formerly long and tied in the back, after the incident in the mortuary, she has cut it short. It doesn't grow anymore, so it probably won't change in the future. Eyes: Typical Death Knight blue. Occupation: Formerly a mortician and burial consultant, now she lives with and works solely for The Pale Heart and its interests. Affiliation: Heart Sworn of The Pale Heart, still loyal to The Ebon Blade. Faction: Roughly Horde. Mostly apathetic. Neutrality suits her fine, "Fighting the Alliance is a waste of time and limbs." Family: No known relatives, no interest in finding them. Though the name Dawnsinger does seem to have come up in distantly overheard conversations. Enemies: She's made a point of hunting down any San'layn and Darkfallen she can find. Beyond that, and a few rogue death knights, there are few she'd spend her time killing. Philosophy: She only believes in her own abilities, and those of her superiors in her respective affiliations. Greater truth, beauty, and justice are all altruistic words and therefore meaningless to her. Revenge is nice, and loyalty does matter. Forgiveness is a new skill, but it's come in handy on a couple occasions. Weapons: Two-handed axe or sword. Her soulblade has diminished in importance. Theme Song: Nemo by Nightwish Quirks: Flirt with her and she'll cut you or, at least threaten to. Flinches when exposed to the Light, and avoids it with vigor. Any use of telepathy or other mentally invasive tactics incenses her to the point of rage. She doesn't sleep and has removed the bed from her room in the tower. Likes geists, but had to sacrifice the one she kept. Actually misses it from time to time. Personality: When she had first come down from Acherus, Langara seriously lacked tact or any skill in conversation. As a result of spending so much time in Silvermoon, and gaining something along the lines of friendships, Langara's softened her edge a bit and has been known to crack a genuine smile from time to time. Despite her spiny attitude, Langara does have a sense of humor, though it's usually quite morbid. This seems to catch some people off guard. After regaining some knowledge of her lost life, Langara found her hatred for Paladins slightly tempered, and in general, avoids picking fights with them now. She tries to leverage her intimidating aura whenever possible, though that isn't as often as she'd like. Somehow, a short, thin dead woman isn't very threatening, no matter how much her eyes glow or how hard she scowls. This irritates her, so she usually resorts to colorful threats of torture when she's mad. Background: Langara Dawnsinger met an abrupt end in an abandoned servants' building on the outskirts of an estate in what is now the Ghostlands. She lived as a healer and diplomat for the Argent Dawn. The events surrounding her flight from Silvermoon probably created quite the scandal. However this scandal was immediately forgotten as the Scourge marched on the city mere days afterward. The majority of her soul and memories reside in Langara's soulblade. Langara Bloodwither is the name of the Death Knight that was risen from Dawnsinger's corpse. Having existed without the memory of her life, she's formed an identity of her own. Her work among the Scourged armies focused on interrogations. She spent some time on the front lines, initially, but was taken under the tutelage of Prince Keleseth as well as the Blood school. She managed to distinguish herself there and earned a surname as a nom de guerre. Before that, she went solely by her first name as she was unaware of her family name by birth. Since breaking free at Light's Hope Chapel, Langara's become self-assigned to working with the Pale Heart, though her original affiliation was with the Ebon Blade. She technically reports to Ebon Hold but has fallen out of touch with them.
  6. Full Name: Roslynn Lightshope Alias: Roslynn Thunderhorn Nickname(s): Ros (preferred), Lynn Date of Birth: N/A (Found as an infant during the changing of seasons between Winter and Spring) Age: Physically early to mid-20's. Race: Blood Elf Gender: Female Hair: Deep Scarlet Red Skin: Pale Eyes: Emerald Glow Height: 5'11" Weight: 118 lbs Place of residence: Silvermoon Place of Birth: Unknown Known Relatives: Blood Relatives Unknown, Holt Thunderhorn (father), Kary Thunderhorn (mother), Malethia Lightshope (wife) Religion/Philosophy: Earthmother; Also open to other religions as well. Occupation: Adventurer and Hunter of Beast Mastery Group/Guild affiliation: Thunderhorn Clan, Sanctuary Guild Rank: Initiate Enemies: Alliance, Burning Legion, Scourge, Enemies of Horde in general Weapon of Choice: Ranged weapons, axes, swords Physical Features: Close to human skin, but rather pale. Special Abilities: Taming and befriending creatures of Azeroth and Outland. High precision in aim and speed when striking her enemies. Beast "whisperer", connecting very closely to her pets and able to control a pet's rage as effectively as her own. Theme Songs: Colors That's What You GetHistory Roslynn knows nearly nothing of her past before a caring Tauren couple took her in. She was only an infant at the time, but whatever the excuse was, her true Sin'dorei parents did not want her. The Tauren couple were Holt and Kary Thunderhorn, both Hunter trainers of Thunder Bluff. Roslynn was raised near Bloodhoof Village, having the open fields of Mulgore as her back yard. Every single day, Holt and Kary would tell her stories of their past, the history of Tauren, and the Earthmother. She took a very early interest in the arts of the Hunter, and so soon enough Holt and Kary started training her. A few years later, Roslynn developed the basic skills of a hunter. She would often sneak out to try out what she has learned, though it was a little hard to get away with it when there were arrows stuck in places where they didn't belong. Year after year she would train hard, until she was old enough to venture out on her own. Before she traveled outside of Mulgore, she couldn't help but question Holt and Kary about herself. She'd often sit nearby a lake, gazing down at her own reflection in the calm water, only wondering where she truly came from. Holt and Kary couldn't tell her much. They knew little to nothing about Roslynn's race, except that it hasn't been long since the Sin'dorei were accepted into the Horde. After trying to get as much information as she could, she gave the people of Thunder Bluff a slight saddened goodbye before her departure. Exploring Azeroth and befriending beasts was exciting, but she was not use to traveling outside of Mulgore, especially on her own. Roslynn found difficulty in communicating with strangers, and was often very quiet. It wasn't until one day when she traveled far north of the Eastern Kingdoms. She found herself wandering through Eversong Woods, which started to make her rather nervous after passing by a couple of towns. She has seen a few Sin'dorei before, but has always kept her distance, only because she had no clue what they were like, nor knew of their faith. Another thing she lacked in experience was developing a relationship with someone. As odd as it may had seemed to others, she has given her heart to a male Tauren once. He was a kind druid, but left her to be with someone of his own race. It did hurt her quite a bit, but it wasn't too long before she got over it. She knew she wasn't a Tauren, but she didn't feel like a Sin'dorei either. It was a lonely experience to her. The fact is that she wanted to socialize. She hated being alone, so she'd try to make herself comfortable in Silvermoon City. Tried to make a few friends here and there, but there were people who would look at her funny whenever she tries to explain where she came from. Sometimes she wonders how she could manage if she didn't have a pet by her side, keeping her company. Some of the friends she made did not stick around for long. Roslynn tried to cope with it anyway and departed the city for a while to explore Outland. She faced many new challenges, met new people, but it still wasn't enough. She came back to Silvermoon, spending too much time in an inn, drinking her hidden sorrows away once in a while at the bar. It was rather funny at the time, because she has never touched an alcoholic drink before, so of course she had trouble holding the amount of alcohol in her body. She wandered the streets with little to no sense of direction, ending up in the Court of the Sun. A lovely woman was sitting on a bench, minding her own business as she was having a conversation with a few people. Roslynn watched her from a distance, listening in on the conversation with a smirk, before approching her like a drunk fool. Roslynn was hitting on the other woman, even though that neither of them knew each other. It was pretty amusing when she looks back from that moment. Once she was growing sober, both women wandered just outside of Silvermoon City, making conversation. This was her first encounter with Malethia. Unfortunately, they went their seperate ways for quite a while, until Roslynn ran into her again around the Walk of the Elders. Roslynn was a little depressed at the time for her own reasons, mostly the same reason she has had before even meeting Malethia. She almost forgot who Malethia was, feeling rather guilty. She was always bad with names, but she easily remembers the first time she met Malethia. Roslynn and Malethia continued spending alot of time together, talking about each other's lives. Soon afterwards, they developed a relationship. Roslynn didn't have a home before Mulgore, until Malethia gave her one. It was true that Roslynn has never felt happier, and later, Malethia invited her to Sanctuary. She was thrilled to join, because she finally didn't crave acceptance like she used to. The members of Sanctuary accepted her, and more importantly- Malethia accepted her. Roslynn felt that Malethia has already done so much for her. So much, that Roslynn wanted to return the favor in the greatest way she could think of. She secretly picked out a ring, and later on, she asked for Malethia's hand. They stayed engaged for a few months, and now they are officially married. It was simple and sweet, which was all Roslynn truly wanted.