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Peace Through Annihilation - The Grim Mandate Deathwing has returned, sowing chaos and disorder on everything beneath his shadow. The lands have changed, oceans have swelled, and new enemies have crawled their way up from the tales of the old world. While the armies of the Horde recoup from its losses in the Northrend campaign, The Grim are called again by their new Warchief to handle these new threats in ways others dare not. With this call, The Grim seek new individuals of like mind to aid in combating these threats against the Horde and its prosperity. Who are The Grim? The Grim are the oldest active role-playing guild on the Twisting Nether server. Since it's founding on September 16th, 2005, The Grim have been the leading example of a full immersion ("Heavy RP") role-playing guild, keeping high standards in writing excellence and game-play. While not the only role-playing guild on Twisting Nether; The Grim is unique in that its membership is made up of role-players who seek character development through game play. While we hold many well-received writers and storytellers among our ranks, we are not a guild who sit around in-game all day and express their feelings through emotes. We are a guild of action, made up of people who enjoy World of Warcraft for what it is: an MMORPG. Why Join The Grim? Joining The Grim allows you to play with fellow role-players who want to do more than stand in Silvermoon City and enjoy the sunshine. Since this server's creation, The Grim has been well known for its success and active involvement in the PvE and PvP scene. If you are looking for an active roleplaying guild that wants to play the game, we will have what you are looking for. What If I'm Interested In Raiding? If you are a role-player who enjoys the PvE environment, you will find a competent group with The Grim. While not a cutting-edge raiding guild; The Grim has performed far beyond what most would expect from a "bunch of RPers." While most guilds with raiding teams require a certain level of player competency, The Grim understand that many role-players have not had an opportunity to be involved with a dedicated raiding team. Because of this, we do not frown upon inexperience and seek to make all members with the interest and desire to raid to be the best that they can be. While we do not hold your hand, resources are made available and members who are considered experts at specific classes and roles are always available for questioning. Guild leadership also takes an active role at player improvement. We are not in the business of turning down applications based on raid slots. However, if you are applying strictly to raid with The Grim, understand raid positions are filling up and we keep everyone, new member and old, to a very high standard. For current raiding information, this link provides it. If you are scared of links, just scroll down - the raid post is #4 on this thread. What If I'm Interested In PvP? If you are a role-player who enjoys PvP, you will find The Grim to field a very healthy environment that has a rich history; with a well established credibility and respect by and for the opposition (The Alliance). The Grim currently host a Rated Battleground team that runs every Wednesday and Sunday. We are rated in the top 10 of the server. Concerning arenas, we have numerous teams at all levels of play and many members who are just waiting for the right class combination to begin new teams. While arenas have never been our focus, we have enough membership willing and able, just waiting for the right person with the motivation to take them to the top! With world PvP, The Grim are the first guild in Cataclysm to defeat Tyrande Whisperwind, The Dwarven Council, and Prophet Velen (patch 4.0.6). Some past accomplishments involving The Grim are well known by the role-playing community; and many could, arguably, be known as precursor's to many guild and faction rivalry's that still exist in the community today. Prior to the Burning Crusade; our King of Rats storyline is still considered by many to be the best cross-faction event of this server. Our participation in Operation: Long Rifle was well received, as were our many assaults against Alliance cities and towns. During the Burning Crusade, we were the second group to kill Bolvar Fordragon before his removal from Stormwind; though arguably the first recognized kill during prime-time hours. Near the end of Burning Crusade and entering into Wrath of the Lich King, Cristok's Challenge, a duel-based event for gold and prizes, was well received, running two seasons that spanned about a year. Where Can I Find More Information About The Grim? Our primary source of information can be found at our website. Currently we're handling some administrative and format changes, but the links work and the news items are kept up-to-date. The Grim Armory Page The Grim GuildOx PageThe Grim GuildProgress Page Concerning contacts; Abric can be contacted on the Gazette. In-game; you can speak with Qarosimae, Bloodscream, Greebo, Ryanica, Malebrignon, or Thalevia. If you have questions that can be fielded in-character (IC), you'll find some to be far more receptive to that than any out of character (OOC) interaction.
Warchief, I present this required report pertaining to the status of our assault against the Alliance strongholds of Ironforge and Exodar. While I have not forgotten your instruction or desire for a visual telling of information, my presence is required in the Eastern Kingdoms to confirm the information asked at our last meeting. The third week of this month, The Grim entered the Exodar as previously planned. While the city's honor guard and defenses were on alert, there was minimal presence of any adventurer or mercenary group. Despite his own ability to foretell the future, the Prophet was defeated, though the retrieval of his corpse was unsuccessful. Informants inside the city report he still lives, but I presume he will be unable to physically leave the Exodar until his wounds fully heal. In addition to the Exodar assault, the mountain fortress of Ironforge was breached. While the original intent was information collection, the city population seems to have been greatly affected by the Cataclysm. We were able to move through the different districts with little resistance, so the decision was to focus our forces near their Great Forge and royal quarters. While confirmation of the presence of the Wildhammer and Dark Iron may have already been made, our assault found us within their throne room where we defeated the representatives of the three clans. Like the Prophet, we were unable to acquire the bodies of their leaders; though none of our own were left for any semblance of justice. In contrast to Exodar, we met fierce resistance from the Alliance mercenaries and adventurers. They were unable to stop our assault, but their presence did keep us from burning Ironforge from within - the city and its leaders still stand, but we have collected enough information for further assaults which should reach you in separate correspondence. While we have shown the Alliance can be attacked and defeated, such feints and skirmishes will do little to resolve the insult of their existence. With the full force of the Horde, we could end this in a matter of weeks… so I ask again the support of the Horde armies. While such a request will not change our plans for Stormwind, with military aid we could take the city and do what we will with it. I await your response. ~A.P. The Enforcer