Delphinia Acontis

  • Content Count

  • Joined

  • Last visited


Community Reputation

0 Neutral

About Delphinia Acontis

  • Rank
  1. Honorborn Jobs List The Jobs List has a twofold purpose. One, often in RP there is downtime between events and stories, or you just get busy with real life and can't commit to RPing all the time. In the Honorborn, it's safe to assume that even if your character isn't participating in the big crazy jobs, they always have some low level work that they're doing. The jobs list can be used to help with this so that you always have something your character could have been working on, even if you're not RPing it out. So if you take a break from RPing to deal with some real life stuff for a month, you can come back and say 'oh, yes, I have been doing X job from the job list' IC. The second purpose is to fill in whenever you don't have more exciting RP going on. Waiting for that big storyline to pick up? Just want to do something a little lower stakes? Want something simple to get to know your guildies better? You can ask me to run any of the jobs list jobs for you! I will try to keep this list updated with new ideas and expansion relevant jobs. General Jobs -Act as a consultant for any kind of specialized knowledge (i.e. acting as a consultant on alchemy as an alchemist) - Assist a farm overrun with Quillboar -Investigate a haunted house -Protection detail for a nobleman traveling to Booty Bay -Protect a caravan traveling south out of Duskwood -Help remove troggs assaulting a dwarven villiage - Assist a member of the Brotherhood of the Sword with a murder investigation - Act as a bouncer for a fancy party - Help protect members of the Explorer's League with a spelunking mission - Fight alongside the Sporelings against Naga invaders - Investigate rumors of demonic activity in a town - Escort precious cargo through a troll infested area - Help with a diving team trying to recover a sacred item from a shipwreck - Keep Satyr away from a moonwell while Druids are attempting a cleansing ritual - Head to the Plaguelands and take down a minor lich who is raising undead - Drive vermin off a ranch in Kun Lai - Provide security at a Tuskarr wedding - Investigate a supposed bandit hideout in Westfall - Check out a recently unearthed tomb in Uldum - Help a goblin in Winterspring do research on the local Yeti - Go undercover to help with a Brotherhood of the Sword investigation into a fighting pit - Protect a group of druids collecting samples in Un'Goro - Check out the disappearance of a group of settlers in Grizzly Hills - Protect a shipment of jade from the Hozen - Find out why the spirits are restless around an old ruin - Fight back against a recent silithid incursion in Silithus - Put an end to a witch assaulting a Drustvar town with wickerbeasts - Help discover the reason behind a failing harvest - Assist the Gilnean Liberation front against a group of Sylvanas loyalists - Help a group in Felwood attempting to cleanse part of the land - Protect a group of Dark Iron from Ogres while they set up defenses on a new basecamp in the Burning Steppes - Put a stop to agitated gnolls attacking Lakeshire - Clear out a cave of kobolds so that the miners can go back to work - Head to the Hinterlands and help with the Griffin hatching season - Cull the overpopulation of murlocs along the coast of Westfall - Head to Ashenvale to help with rebuilding efforts - Protect a caravan heading through Hillsbrad - Provide a protection detail for an ambassador - Destroy an artefact that is driving a tribe of Furbolg mad - Help take down a mogu who has been threatening a pandaren brewery - Push back against a group of orcs threatening the usual safety of the mountain passes heading into Dun Morogh - Help a trophy hunter claim the head of a large threshadon - Take out a massive bear that has been eating the rams of a dwarven village - Protect a shipment heading through Deadwind Pass - Sneak into Freehold and stop an important business deal - Assist a group of Wardens with clearing out a residual demon hideout - Cull a den of giant spiders, and bring back poison to the nearby town for antidotes - Protect a young lord going out 'adventuring' for the first time - Help a rich, useless, mage move - Fight a group of cultist holdouts in Stormsong Valley - Help the Sentinels of Feralas fight back against an Ogre threat Shadowlands Jobs -Coming soon!
  2. Full Name: Delphinia Acontis Nicknames: Delphie (childhood only), Dee, Delph (most common) Date of Birth: January 12, 597KC (5 years after the start of the First War) Age: 29 Race: Human (Worgen) Gender: Female Hair: Wild, wavy, black Skin: fairly light, olive undertones Fur (worgen): solid pitch black Eyes: Red Height: 5'9" (human) 8'5" (worgen) Body type: Lean, sinewy Place of residence: The Grove, Wetlands Place of Birth: Gilneas City Known Relatives: James Acontis - Father, Deceased; Rose Acontis - Mother, Deceased, Oleander "Olly" Acontis - Older Brother, Deceased; "Didge" Acontis - Younger Brother, Unknown Occupation: Ex-criminal, leader of a mercenary outfit Group/Guild affiliation: The Honorborn Guild Rank: Leader Likes: Reading, smoking, being warm, cuddles (though she'll probably kill you if you try), her little brother Favorite Food: Oranges Favorite Drinks: Beer Weapons of Choice: Poisons, smoke bombs, dual wielding daggers Dislikes: being compared to her father, hard liquor, strong smells, loud noises, being pitied or spoken down to Hobbies: Alchemical research, reading, drinking Special Abilities: Alchemical expertise, ability to manipulate her transformation between forms to certain effect, pickpocketing, lockpicking, and other thieves skills Positive Personality Traits: Loyal, protective, accepting, giving Negative Personality Traits: Abrasive, quick to anger, prideful, rebellious, distrusting, defensive, kind of gross, addict, struggles with closeness Misc. Quirks: Smokes a version of the worgen serum to control the curse; has night terrors and occasional anxiety attacks; has a weak stomach Theme Songs: I honestly have a spotify playlist for Delph but I'm too embarrassed to post it publically, you can ask for it and MAYBE I'll show it to you if you REALLY want Physical Features: Human - On the taller side for a human woman, Delphinia is lean but well muscled. Her features in human form reflect her worgen side heavily. Her jaw juts forwards with canines too big for her human mouth, she's hairy and her eyes are red. Her fingernails are black, regularly cut back to keep from becoming claws. Her wild mop of black hair is a perpetual mess, and she's almost always scuffed up and bruised in some way. Scars cover most of her body, though her armor usually covers them. Some are from a variety of injuries, drug use and cigarette burns, though others have the fine lines of surgical scars. Of note are a large quantity of rough old scars running vertically down her back. Also on her back are a pair of tattoos, a cluster of oleander on her right shoulder blade and a sprig of foxgloves arcing up the left side of her back. Silver piercings decorate both of her ears and face. Worgen - Only her bright red eyes and gnashing canines offer contrast to her jet black fur. She is lanky, powerful, and a frightening monster to encounter--especially in the dark. In both forms, her voice is a husky smoker's tone, her Gilnean accent extremely thick and marred by a slight speech impediment due to her over-sized teeth. History: Delphinia Acontis was born the middle child of Rose and James “Jimmy” Acontis in a poverty stricken neighborhood near the western canal in Gilneas City. Growing up, she had a rough childhood, filled with poverty, addiction and abuse. Her mother was a prostitute, her father a drugmaker, snake-oil salesman and general con. While the Acontises were not in any way a powerful crime family, they were fairly well known in their area for being untrustworthy degenerates--going to far as to be a brief mention in a larger drinking song about the various low-lifes of Gilneas. When she was fourteen years old, her father was hung for his crimes, and two years later her older brother, Oleander, followed in his footsteps to the headsman. She spent most of her young life believing this would be her fate as well, that she had no real choice but to follow in her father’s footsteps as a criminal and one day be executed for it. Her only real hope was that maybe, one day, she could spare her beloved little brother the same fate. With her father and older brother gone, it fell to Delphinia to be a breadwinner for her mother and younger brother. With no other prospects, she slipped into a life of thieving, conniving and dealing for years. Eventually, she ended up joining with the Rebels in the Gilnean civil war, railing against a system she saw as unjust. One night, working to smuggle weapons for the Rebels, things went haywire when they ran into a feral worgen. The night ended with several people dead, including Rose Acontis, and Delphinia bitten. Shortly after becoming afflicted with the worgen curse, Delphinia was captured. Her curse struck years before worgen would become a known entity to anyone outside of a very elite group, and well before the development of a system to manage the affliction. She became one of the earliest subjects of experiments to develop the worgen serum--an alchemical solution which allows the human side to take back control over the wolf. The process was long and harrowing, and while an effective serum was eventually developed, the experimentation left Delphinia scarred and unable to feel lasting effects from any conventional solutions. It also, however, meant that she was privy to a large amount of high-level alchemical work, leading her to learn quite a bit. When the Cataclysm struck, she managed to escape, fleeing to Darnassus with most of her people. She struggled deeply with managing the curse and finding the money necessary to fund her own solutions to it. Seeking a mental escape from the wolf in her head and the harrowing past few years, she fell even harder into criminality. Eventually, this led to her crossing paths with Sir Tonric Baur--then the Knight-Commander of an order of Stormwind Knights focused on serious cases of law enforcement. Tonric was on the case of a Gilnean gang-leader who had committed several murders--those of Delphinia’s own gang-mates. They became an unlikely team, and in the end, Tonric helped lead Delphinia out of the pit of crime she had dug herself into, giving her a second chance. Delphinia spent the next few years struggling to find honest work--a difficult task due to her history and troubles. Around the time of the war with the Legion, Tonric would double down on his aid by offering Delphinia a reliable job in his mercenary company--The Honorborn. It would not last terribly long, Tonric facing his own problems and dissolving the group, leading Delphinia back into a life on the wrong side of the law as they attempted to take down a criminal organization--The Black--from the inside. This led to an execution warrant being placed on Delphinia’s head, and wanted posters for her whereabouts going up. After almost a year of legal battle, Tonric was exonerated and Delphinia was cleared of her related crimes. With the support of Tonric, she reformed The Honorborn under her own leadership; seeking to provide the same chance it gave her to turn her life around to others.
  3. The Honorborn Led by ex-criminal Delphinia Acontis, the Honorborn is a mercenary outfit which takes in specialists and people with unique talents. They work a variety of jobs, and as consultants, most anything that will earn them an honest coin. Purpose The Honorborn, on it's face, as a group, does not have a grandiose purpose. They do not seek to save worlds or slay gods or herald justice or the light or the void. As an organization, they are here to do their jobs, and do them well, and earn a respectable living. But there is a small, subtler purpose, at least for the leader of the Honorborn. Having been born into a criminal family, and spending most of her life in the dregs of society, she found little opportunity to escape into a better life--until Tonric offered her a position in the Honorborn. Grateful for her new trajectory, Delphinia hopes she can help others in the same way; giving them a place free of judgement to become better and leave sordid pasts behind them. Guild and Surrounding History Of Sir Baur and the formation of the Original Honorborn The first Honorborn was first founded by Sir Tonric Baur. Tonric was previously the leader of an official order of Stormwind Knights known as The Brotherhood of the Sword. The Brotherhood of the Sword acts primarily as a branch of law enforcement for particularly dangerous criminals. At the beginning of the war with the Legion Tonric was dishonorably discharged from his post as Knight-Commander due to refusing to give up a criminal source (who had saved him and his men from the bombing of Theramore) and believed collusion with The Black--a large scale criminal organization. Removed from knighthood and given a criminal record, he decided to found a small special-ops team of mercenaries--The Honorborn. The Legion Campaign and the Dissolution of the Honorborn For much of the Legion campaign, Tonric and the Honorborn did not get involved directly with the fight against the Legion, despite a desire to. When they were first formed they were stationed at Silverwing Grove in Ashenvale, where Tonric was working closely with a Sentinel Commander Saedrynn Silverwing and her Beastwalkers (a specialized kind of Sentinel). Towards the end of the war, Tonric pushed even harder to get involved with fighting the Legion, coming to an agreement with the paramilitary group Night Vanguard to work together on a mission to Argus. The Honorborn moved to the Night Vanguard's base of operations--The Grove in the Wetlands, and set up camp. They worked closely with the Night Vanguard for awhile leading up to the Argus mission. Unfortunately, the mission to the demonic planet went poorly, resulting in the casualties and believed casualties of a number of people (some of whom were trapped on Argus for months after). Due to a number of factors including frustration and mistrust between members of the Night Vanguard Leadership and Tonric, as well as the fallout from the Argus mission, Tonric immediately resigned upon returning to Azeroth. Leaderless, and unsure if they could trust the Night Vanguard after seeing Tonric's dramatic exit, the Honorborn disbanded. The Hiatus After leaving the Honorborn towards the end of the Legion conflict, Tonric sought to put an end to The Black--the same criminal organization he was accused of being corrupted by years earlier. He was assisted by two of his most loyal men from the original Honorborn, Shruem Gildedbeard and Delphinia Acontis. While they were ultimately successful in taking down The Black, Tonric ended up in prison, on death row, for the lives of the criminals he took, and Delphinia was wanted under an execution warrant. After almost a year of battling legally and public opinion, Tonric was not only freed, but reappointed as Knight-Commander of the Brotherhood of the Sword once again and additionally hired by Night Vanguard as their Field Commander. Delphinia was absolved of her execution warrant, and Tonric offered his support and the support of the Night Vanguard in her reforming the Honorborn under her own command. The Reforming of the Honorborn As the fourth war drew to a close, Delphinia Acontis put out the call for both old members of the Honorborn and new recruits to join the company. Moving back to the base of Night Vanguard in the Wetlands, she established a camp and a contract with the paramilitary group to solidify the bond between them. OOC Rules and Structure OOC, we are very good friends with Night Vanguard and at this point, The Honorborn is inextricably linked to Night Vanguard. We share their discord, RP together, hang out together, and if you want to swap your character between one guild to the other, or add an alt in the other guild, there is absolutely no bad blood about it. That said, any rules Night Vanguard might have about things like their discord or in their events you as an Honorborn member, are expected to follow. Please be respectful of them and their officers. As Honorborn members, you are also expected to be respectful of other members, and refrain from any kind of hate speech, slurs, bigotry, harassment, griefing, spamming or harmful trolling. Please listen to both the Night Vanguard officers and any Honorborn leadership. If you have drama with another member, try to talk it out, if you can't, let the Honorborn leadership (me) know. We expect everyone to act with basic roleplay etiquette when RPing, if you are new to RP I have a post about terms and etiquette here: At the moment, there are no 'officers' of the Honorborn. I, Delphinia-TwistingNether, am the leader of the guild and most everyone else is a member or OOC member. /g in-game is considered an OOC channel. Very LGBTQ+ friendly IC and OOC If you are interested in joining, please contact: Delphinia-TwistingNether; BNET: Arahe#11800; Discord: Arahe#6448 or just apply via the guildfinder! (WARNING: Guildfinder is currently broken, please get in contact with me instead!)
  4. At twelve years old Delphinia Acontis was fairly tall for her age, and she drew herself up every inch of it as she approached the high counter. "How much?" Anxiety coils in her gut, but her chin is lifted, pre-pubescent voice demanding as much respect as it could. The woman across the counter splutters, blinking down a long nose through thin spectacles. "W-what?" "I'm 'ere to buy. I got coin. Jus' somefin' simple, for my little brovver." Shifting, she pulls a pouch from under a secret sling within her shirt. Da would beat her senseless if he knew she'd been skimming off the top. Still, this was important. "Love, I think you might be--" "I got coin. You got no reason not to serve us!" The pouch rattles as she slaps it down on the counter to punctuate the point. She feels her brother bury his face in her side at the shouting, dropping a hand to his shoulder to comfort him. "Shh-!" The woman raises her hands defensively, glancing around the room and meeting a few gazes now watching the exchange. Shame rises hot into Delphie's face. "Di' you jus' shush me?" "This is a library!" The woman finally manages, in an exasperated half-whisper. "Fine, we'll jus' take our coin someplace else. C'mon Didge." Snatching the pouch off the counter, she spins on her heel, brother in tow against her side. Hugging Didge a little tighter, she braces for the cold blast of winter air on the other side of the heavy oak doors. "No, no, it's alright. You don't have to go." Rounding the desk, the librarian hurries after them. Like bartering in the market, they always come running when the business threatens to leave. She turns, trying to look confident and judgmental despite the blush clinging to her cheeks. "So you'll sell us a book?" The librarian takes a breath, coming down to a less imposing height on one knee. "We don't sell books here--we're a library. Libraries let people borrow books, you don't have to pay." Delphie glances around skeptically, taking in the tall shelves that stretch back into the building. The woman's tone rankled her pride, but she tries to swallow it down, failing somewhat. "Seems a shi' way to run a shop." Instead of being offended, the woman actually laughs softly. "It's not a shop, it's a... public service. We get our money from taxes, donations, and to some extent, fees." "Fees?" Hazel eyes snap to the older woman's face, cautious of this new catch. "Well people can't keep the books forever, or we wouldn't be able to loan them out to others. So, we let them have them for a certain amount of time, and if they're late bringing them back or lose or damage them, we'll charge a fee for that." "An' that's it? Wha' abou' those wankers? How much do it cost to jus' sit about in here readin'?" "Nothing, as long as you don't ruin any of the books or anything. You're welcome to come in and read for as long as the library is open. You just have to keep your voice down and not bother the other guests." She smiles at them gently. "You wanted a book for your brother?" Delphie looks down at the mop of tight curls pressed against her side. "Gotta teach 'im 'is letters." He peeks out at the librarian, shuffling shyly further behind his sister. "None of the books we got... they's all too hard." "Alright. Well let's get your hands washed so you don't leave any smudges on the books, hm? There's a lavatory over there. Then once you're done, I'll meet you over by the fireplace with some good books for learning to read, alright?" After a moment's consideration, Delphie nods, and soon finds herself hoisting her brother up to help him reach the sink in the washroom. "You're gettin' too 'eavy for this." She mutters into his back. Still, there's something almost sweet in the reminiscence of days when she had constantly carried him; or there would be, if her legs didn't feel about to buckle. "Make sure you use lots of soap. An' ge' a drink. They's prolly go' good water 'ere." Didge hums a little response in place of words, before finally announcing a small, cheery, "done!" Gently placing him back on his feet, she demands an inspection of his hands (wet, but acceptably clean) before moving on to her own. The water prickles at her frostbitten fingers and she grimaces at her features in the mirror. Small wonder the librarian had asked them to wash up, the way her face was smudged with dirt. She takes a moment to clean it, making herself wince as she scrubbed too hard at an old black eye. "Awrigh'?" His tiny voice sounds concerned. "Yeh, I'm fine." She wraps an arm protectively around him once again as they head back out into the main room and make their way over to the fireplace. It roars, grand, warming the whole building from the winter chill outside. Sitting down just in front of the grate, Delphie feels warmer than she's been since fall, though the heat bites painfully into her frozen feet. Didge flops onto the outer hearth, sprawling out and soaking up the warmth of the stones with his whole body. In just a few minutes, she watches more color come into his face than she's seen in months. He looks contented, and lets out a little noise to match. He turns his attention from the fire to her face. "Yous smilin'." He points gleefully up at her. "So? I smile all the time." "Not real smiles." He half crawls, half flops himself across one of her legs. Delphinia's brow knots in concern, and her lips part to start some denial or retort, but she's cut off by a soft WHUMPH and a weight against her back. She jumps, startled, a strangled cry escaping her, dislodging the blanket that had been tossed around her shoulders. Turning, she can't quite reign in the terrified look she gives the librarian. "Shhh! I'm sorry, it's alright. Though I'm afraid I might make you wash your hands twice. My husband accidentally packed me a second lunch. I thought you children might like to have it." The lie is easy for Delphie to detect, but she takes a moment to search the woman's face for the reasoning behind it. Pity. A war between hunger and pride rages in her gut, the pain of her stomach winning out. She looks down, ashamed, as she accepts the handout--a mince pie wrapped in cloth and a tin filled with potatoes. "Fanks." Didge pipes up from her side, earning a surprised look from his sister. He barely spoke to the rest of their family, let alone a stranger. "You're very welcome." Delphie watches her leave, unwrapping the food they were given. The smell of it alone made her salivate and her jaw ache with hunger, but she passes it to Didge. When he breaks off half and hands it back, she hesitates for a moment, wanting to make sure her little brother got his fill. Watching him tuck in happily, she decides to follow suit and let him have the lions share of the potatoes if need be. She forces herself to eat slowly, despite how long its been since her last decent meal, knowing eating too fast could make her sick. Before long, the pair are nestled under the thick wool blanket on a rickety old couch near the fire. Hands cleaned (a second time) and full bellies, Delphie reads softly from a children's book. She hesitates and trips over sounds and words, stuttering across letters. Why did ds and bs need to be so confounding? The librarian would flit by regularly, no doubt checking that the ruffians weren't stealing something; but Delphie couldn't be angry about it. After all, her constant hanging about meant that Delphie could ask her about words she wasn't sure of (never occurring to her that that might be the reason she was there). Didge loved every moment of it, soft little happy hums and gasps of delight at colorful illustrations on the pages. Warm, quiet, content, Delphie eventually feels Didge nodding off against her shoulder. She nestles her chin in his thick curls, taking a break from reading to watch the snow collect on the windowpanes. Closing her eyes, she wonders how it's possible to feel so safe in such a strange place--and if it's possible to feel that way more often. "Delphie?" She jumps slightly, realizing she had dozed off. Her hands instinctively move to her hidden coins and her knife, finding nothing amiss. The fire still roars in the hearth, the snow still collects on the window, the book still stretches across the blanket on her lap. And most importantly, Didge was still curled up against her side. "Yeh?" "Like it here." "Me too Didge." "We'll come back?" Wriggling down deeper into the blanket, she pulls her baby brother into a tight hug. "Yeh, we's gonna come back every day we can. Learn all the fings books got to teach. All their secrets!" She whispers excitedly. "We'll be the cleverest thieves in all Gilneas!" Didge giggles, returning the affection. He smiles down at the book, running a tiny hand over an illustration of some exciting battle filled with wizards, elves and knights. He pauses, his little brow drawing together and looks up at her questioningly. "Why thiefs?"