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About Abric

  • Rank
    Mod Hammer
  • Birthday 10/30/1982

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  • website
    http://thegrim.org

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  1. <p>Yep! Not doing much recently - but I'm throwing money at Square Enix. Nina is pressuring me to resub for this little TNG shindig (WoW), so I may do that December.</p>

  2. <p>Yea I just wanted to see if you were still in WoW. Blizzcon got me re interested so I jumped back in game. Word on the street is that you are FFXIVing atm</p>

  3. <p>Hey! I think you tried to send a pm but it was kicked back. On the road so will clear out the inbox. Can still get me on the grim site too! Or if you still have my number from way back 5 years ago! Will be home in about three hours.</p>

  4. The text was very boring, so in an effort to find something more exciting, we used the powers of WordPress to get a timeline program! The Grim Timeline (Timeline edition) The information needs to be transferred from the original to this, but we believe this will be for a more interesting read. Still looking for input and information (links, stories, screenshots, videos) from those who want to leave their mark!.
  5. Countering mutas? If you are Terran, stim-pack marines (with medi-vac support) can work well, so long as you aren't fighting 80+ of them. Throw in a few Thor's and they'll clean up easy. If you are Protoss, it is a little more difficult. Don't let them mass them is pretty much the way to do it. You can vomit out a lot of Phoenixes, but I believe they have to be upgraded with 2 or 3 weapons to really be effective - without having to outnumber the mutalisks. Zerg vs Zerg - Corruptors while you laugh at a muta mass.
  6. I enjoy the recent changes they made, though! Makings some of the A.I. games interesting and helps read some details that us non-Koreans are unable to do by hacking ourselves into the Starcraft Matrix.
  7. The Grim Timeline. This is a timeline of The Grim. While many current members have helped to contribute, the things that have happened to The Grim and those involved in it go beyond the roster; it goes to a community beyond a guild tag. I am looking for contributors and people of interest to help keep this up to date and accurate. I am seeking former members, associates, enemies, and partners who have involvement with The Grim or involvement concerning The Grim. In detail, I am seeking: - RP Events that involved The Grim, Grim members, or just general events of significant interest (chances are Grim were involved, which is good enough to put up). If the event was not started by The Grim or a Grim member, I would like the name of the people who hosted/controlled the event, so they can be recognized and the event can be associated with their name. - Any Raids (PvE) involving The Grim and other guilds. This includes THEGA (The Horde End Game Association) raids, TNR (Twisting Nether Raiders) raids Grim were present for, joint Decimate/Grim raids, First Light/Grim raids, Dragonhawk Brigade/Grim raids, and any assistance we gave to other guilds that are not listed in this sentence. - Any PvP events involving The Grim, be it done by them or they contributed in. I'm thinking of things like Operation: Long Rifle, Ironforge Regiment events, Stromguard events (forgot the guild name), Crimson Hand events, Blades of Lordaeron events (like the assault on the Blightcaller), Duskwood raids, Loch Modan raids, Menethil Harbor raids, the old ship raids between Menethil Harbor and Darkshore/Theramore (forgot the ship names - or the ship since Captain Placeholder existed then!), Deeprun Tram raids, significant Southshore/Tarren Mill assaults, etc. - Details on the Nether Council. Who were the guilds associated? When were the meetings, what was said at the meetings, and what events were started/run by them. Of the above, any proof of these (screenshots, forum posts, rosters, etc) would be amazing. If they are public, great - if they are private, I would like if they could be made public OR a copy of them to be given to me so I can host them for public digestion. Dates are also important, though I know the exact times may be forgotten or vaguely remembered. Anything is important, as most things can be drilled down to at least the Year/Month with a little sleuthing. If any former members do not have saved files of their materials, The Grim GuildPortal site still exists. You may still have access and, if not, you can send me a private message here on the Gazette (don't do it in GuildPortal, I probably won't see it in time) and I still have admin access to give you permissions to look at former stuff. ------ Abric, what is your goal here? My goal is to bring the history of this server, through the eyes of the Grim, to electronic paper. While Grim centric, this can also be used by other guilds and their leaders to possibly launch their own - as a collaboration is something that we (or, specifically, I) welcome.
  8. You never spoke to me, Altherion, which shows either your inexperience with leadership responsibility or your lack of concern about full participation from at least one group of people. Masquerade and I put quite a few hours among Cataclysm attempting to have something naturally progress to a relationship between our two guilds - which I do believe you were solely responsible for taking a dump on. While the events are irrelevant, it's the professionalism (or lack of) that counts a long way towards a community - not your desire for a few extra HKs on an alt. Things you say, regardless of location and medium, are on point to what you want to do. You want a community - specifically you want to foster a sense of community among those present (in the form of events) in what you perceive to be sliding downhill. What am I, as a member of this community, supposed to think on that? What is your purpose... your plan... your desire? You obviously don't care about a few hundred people among two guild tags - so who do you care about? Are you wanting a community of your own - or just a community with a few restrictions? Before you think about fixing things around you, I would recommend putting some time into figuring out what you want. Once you figure that out, then work on speaking to the people who are going to help you achieve that goal. You won't like some of those people - but this (fostering the community) is not a popularity contest and you are not petitioning to be the prom queen. I'd also recommend not to speak to any GM here about them having a "responsibility" to the community. If you want to get a GM to give you the time of day... then you need to ensure that your plan, be it community or personal, coincides with the benefit and enjoyment of their guild members... the only real responsibility they have to a job that most had volunteered for and invest a considerable amount of time and energy into.
  9. I wasn't sure what sort of people you were talking about, Altherion, until someone directed me to the shout box. Then I understood who you were talking about... those people. Well, those sort of people can't really help with the answer to your question. While not as selfish as, say, raid guild hoppers or emotional snowflakes, those sort of people are not interested in a community as much as they are interested in themselves. A few paragraphs could be put up to support that - but it would fall on deaf ears. A few more paragraphs could be put out concerning a leadership resolution among the few remaining guilds who are interested in that sort of thing... but again it would fall on deaf ears. Until the time comes that those people put on some big boy pants and decide to join the big boy league to resolve the issues they have started - you aren't going to find any resolution to something that is, truly, a self-fulfilling prophecy. While the difficulty of starting a community was made long before those people screwed it up - the true challenge is maintaining and fostering that community. It takes a lot of work and a hell of a lot of sacrifice (both personal and professional) with very little personal reward and very little recognition. That sort of thing is beyond those people, because they are just interested in their own little thing that takes very little effort but garners so much personal satisfaction that ... frankly... any successful attempt at community is merely a new source to leech onto and suck the life out of. Of course, those people aren't all to blame. There are those other people who have just given up. They've spent years trying to foster community and enforce a standard that, unfortunately, Big Brother (Blizzard) decided to give up on. Adding the Big B and those people just was too much for them, so the other people stopped trying or redirected their energy to other communities and other groups. After seven years, there aren't many of those other people left... If you truly are interested in speaking to the other people, instead of those people, then I'd recommend you start looking outside of your normal circle and seeing if you can be a refreshing little ray of sunshine instead of a depressing little cloud of frowns.
  10. The advance mechanics and structure of story and content is pretty hard to follow; it's cool. It isn't for everyone. Fortunately, Folvelor has enough to go on to do something interesting with his character.
  11. I agree - a lot of things in life do not make sense. Yet we have to keep on (un)living! Because of the vast disparity of what the Light is, the developer statement on Forsaken is not a fact (canon) so much as another thing to add to the pile. Ex. Leonid Barthalomew the Revered. While his existence does not refute or support the CD (Creative Development - just going to acronym it) statement, it does offer an established character presence in-game to the talkie-talk. He has been present with the Argent Dawn since vanilla - hanging out in Light's Hope Chapel that is a beacon of Light juice across the Plaguelands. While I do not believe there is anything in any of the novels about him, if what was said by CD is true - this guy probably isn't having a fun time. Though, I think this guys story should be interesting to you, Folvelor, as it seems to run similar in scope to what you are shooting for. While Death Knights are not Forsaken (unless they actually are Forsaken), and were created differently than the Forsaken were, they still are under the umbrella of Scourge. Souless, dead, or something inbetween (depending on what you have read and when you read it); the Light should effect them much in the same way as the Forsaken. Yet it does not - the Death Knight storyline shows the Light can be something beneficial. While the Ashbringer is fun paradox in its own right, the purification of it gave free will to the Knights of the Ebon Blade and allowed them to live without the Lich King. It didn't burn them in righteous fire and they didn't all fall to their knees and cry in anguish. While that could of been more game design than story development - it is as it stands. There is also the story of Crusader Bridenbrad. He was being corrupted by the Plague and, despite it bringing him immense pain, the Light (and other things associated with it) did give him peace. In the end, the Super Jesus of Light came down and gave him peace and serenity. While the lore and content of this story was made to accommodate an accolade to one of the Blizzard team, it was still worked on and time was invested by the Big Cheeses, so it is part of the game as much as anything similar. While the Crusader was "between" the living and unliving, the idea that the Light immediately gives bad feelings seems to contradict a lot of in-game content. Of course, we are talking space magic and a religious overtone that is not a religious overtone - so it could all be correct and incorrect all at once! The Light burns the unbelievers but cleanses those WHO SACRIFICE!!!!!!
  12. The same development talk where the RPG books were told not to be canon, so I wouldn't take it as gospel; especially since it did not come from the Head Poobah Mecha-Metzen. Of course, Death Knights are different than Forsaken (unless it is a Forsaken Death Knight!). You have a lot of leeway and I think, as said above, so long as you aren't doing anything crazy it could prove to be an interesting read and adventure. Though, when in doubt, throw in a naaru .... then you can do ANYTHING!
  13. The Forsaken/Light thing was out of the tabletop RPG that was created - but seeing as they said it was non-canon then you are put back into the position of "whatever the hell you want." There is a lot of precedence to go either way (able or unable) with the Light touching those without souls or raised through "unnatural" means. While it doesn't help give you a good foundation... so long as you aren't flinging Light Bolts and calling upon the Spirit Bomb to gauge your power level to 50,000,000 ... I think you should be fine with either embracing the Light or using it as a plot mechanic on one unhappy puppy.
  14. It isn't necessarily the question on if time travel is accepted or frowned upon - but what sort of paradox you are attempting to play and legitimize. Temporal Paradox There is a good place to start.