EnheilRas

Troll RP

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This thread is intended to be a source of information for people interested in Trollish Lore. I think that new players who might be thinking about creating new trollish characters, as well as experienced players just looking for a point of reference will find this thread useful. I will be adding to it as time goes on, and please, feel free to add in anything I may have missed.

This guide is far from complete, but I'd like it to eventually become as absolute and comprehensive as possible. Please, tell me what you think, and again, feel free to give me more to add in!

[Note : This section of information is a mish-mash of my own research as well as stuff from various sites. Some of it was gathered from WowWiki, some of it from the World of Warcraft Forums, some from The TooSka Tribe, some from Shell_Kracker of the BoomShaka forums, and some of it came directly out of my own head. Once again, I did not write all of this information myself. There are literally hundreds of people who helped create this. I'd be a total jerk to try and sell it off as my own, and I'm definately not attempting to do so. I give full and absolute credit to each of the individuals involved. Please enjoy, as many Bothans died to bring you this information.]

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Post 1. Intro

Post 2. Races (Dark, Ice, and Desert Trolls)

Post 3. Races (Forest Trolls)

Post 4. Races (Jungle Trolls)

Post 5. Races (Zandalar Trolls)

Post 6. Trollish Religion (Greater and Lesser Loa)

Post 7. Trollish Religion (The Elawi and Eidols)

Post 8. Troll Timeline #1

Post 9. Troll Timeline #2

Post 10. Troll Timeline #3

Post 11. The Restored Gurubashi Imperial Calander

Post 12. In-Game Lore and History

Post 13. Thank you!

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The Troll Races

To outsiders, the Trolls of Azeroth are the most enigmatic and fearsome of species, they are the very fabric of legends and terrifying stories, a threat to many, and a mystery to all. They have been the focus of racial war with the Humans, Dwarves, and Elves of Azeroth since the beggining of memory. Indeed, for the people of the Alliance, Trolls are the definition of "monster" - before Orcs invaded Azeroth, and before the Burning Legion was even known of, Trolls were the arch-enemies of the Alliance races, the traditional ancestral foe - at the same time the most familiar, and the most unknown. But for those who know the history of Azeroth, and who have visited the massive walls of old Troll cities - megalithic and antidiluvian in their antiquity - Trolls are more than the secretive stuff of fable who cover all four corners of the planet - they are an ancient race beyond comparison, with society and religion so old that humans were but cave-dwellers when the golden age of the Troll Empires was coming to an end. Wherever on Azeroth one travels, there are always Trolls - divided into five races, who broke away from each other in the detphs of history - Trolls are the most diverse and widespread of all civilisations. Detailed below is all known information on the five Troll races ; Dark, Ice, Desert, Forest and Jungle.

Dark Trolls

Information

Dark Trolls are subterranian dwellers, and have no known capital, cities, towns, villages, temples or ruins. Little is known about their civilization, and in recent times, apart from minor nightime raids from their caves, Dark Trolls are becoming less and less frequent sights for some unknown reason. It is thought that Dark Trolls follow one of the most barbaric paths of Voodoo sacrifice, and are the most primative, valueing strength more than any other trait.

History

Dark Trolls seem to be located in dark forest areas of northern Kalimdor such as Ashenvale and Felwood, suggesting they have probably had frequent contact with the Night Elves, but may also exist elswewhere, and have historically raided any who pass through their territories at night. Some have suggested that they are perhaps remenants of the proto-Troll civilisation that eventually became the four other Troll races, if so, then they would be easily the oldest civilisation on Azeroth, even outdating the Gurubashi and Amani Empires.

A group of Dark Troll mercinaries were also enlisted by the Night Elves in the Battle of Mount Hyjal.

Society

Little is known of Dark Troll society, but it is known that their society contains Berserkers, Trappers, Shadow Priests and High Priests, and like other Trolls, their war groups are led by powerful Warlords. During the last great war, these were the general classes of the Dark Trolls martial culture. More specific information on the roles each of these types of unit play in Dark Troll society is not available due to the infrequency with which they have been seen recently.

Tribes/Groups

None known.

Important Individuals

None known.

Ice Trolls - Gundraki

Information

Ice Trolls can be found in the frigid lands of Dun Morogh, where they once ruled the surface before Dwarves conquered it from them. Other Ice Troll civilization can be found in the frozen continent of Northrend, where they founded the nation of Gundrak - now a citadel within the remenants of the Nerubian Empire. The Ice Trolls of Dun Morogh - the Frostmane Tribe - who are currently fighting a guerilla war against the Dwarves, have been forced to live in caves and small encampments surrounding Iceflow Lake. It is unknown where the location of their former capital was, however the seat of their power now lies in the large cave complex of Frostmane Hold. In the hills of Shimmer Ridge, the Ice Trolls grow Shimmerweed and have several encampments. (Encampments include Frostmane Hold abd Shimmer Ridge, the Troll settlements near Anvilmar). Like other Trolls, the Ice Trolls follow the dark traditions, with a focus on priestly rather than shamanistic Voodoo.

Appearance

Frostmane Tribe - White/Blue skin with white/blue/green hair

History

The Ice Trolls have been the enemies of the Dwarven kingdom since the Dwarves invaded the surface of Dun Morogh and took it from the Trolls hundreds of years ago. Before this catastrophy befell them, the Ice Trolls had controlled a small Empire similar to that of the larger Empires of their Forest Troll and Jungle Troll brothers. Recently in their ongoing ancestral holy-war against the Dwarves, they have been content to let the Troggs wear down their enemies for them. The Ice Trolls of Northrend are also a displaced civilization, first being the target of hostilities from the ancient Insectoids (The "Azi'Aqir" in Trollish), and now the land of Northrend is dominated by the Scourge.

Society

Frostmane society is geared around their state of guerilla war, with even the Whelps and Novices of their Tribe being enlisted into the battle. Headhunters, Hideskinners and Snowstriders form the core of their warrior force, making up the hunter-killer and ranger type warriors of their armies, and Seers and Shadowcasters act as their magic users and spiritual advisors. In the last great war it was observed that the Ice Trolls of Northrend also had Trapper, Berserker, Priest, High Priest, and Warlord type martial units, similar to most other Troll military forces, and many of them acted as mercinaries for the Alliance forces in the belief that the Lich King was their common enemy.

Tribes/Groups

Frostmane Tribe - The Frostmane Tribe inhabits Dun Morogh, and constantly fights a guerilla war against the Dwarves. In recent times they have welcomed the Trogg invasion of the Dwarven lands, and are content to let the two sides fight it out whilst they sit and wait for an oppertunistic moment to take back their lands. They can be found in Frostmane Hold, on the Shimmer Ridge and around Anvilmar in Dun Morogh.

Important Individuals

Grik'nir the Cold, of the Frostmane Tribe - Although it is unknown who leads the Frostmane Tribe, Grik'nir the Cold seems to be a prominent figure of some importance, perhaps the commander of the Trolls in Frostmane Hold.

Great Father Arctikus - The great and powerful leader of the Ice Trolls who resides within the nation of Gundrak, in Northrend.

Desert Trolls - Farrakari

Information

Sometimes known as Sand Trolls, the Desert Trolls inhabit the Tanaris desert of southern Kalimdor, near the ancient Insectoid (Silithid / Azi'Aqir) Empire. Their capital city is known as Zul'Farrak, and they do not seem to have any further settlements outside this stronghold. Their proximity to Gadjetzan brings them into freqent conflict with the Goblin Trade Princes, the Horde, and the Alliance. Desert Trolls seem to follow a shamanistic path of Voodoo similar to their Jungle Troll brothers, and hold reverance for a mysterious summoned creature called Gahz'rilla.

Appearance

Sandfury Tribe - White/Pink skin with red/purple/dark blue hair.

History

Not a lot is known about the history of the Desert Trolls, but they seem to be just as ancient as the other Troll races. In recent times they have been in conflict with the Goblins and others who intrude on their territory. Unlike the other Troll races who have been known since at least the last great war, the Desert Trolls have remained largly unknown to all non-Trolls until the settlement and exploration of Kalimdor. The History of the Desert Trolls has recently come into question, as speculations regarding the Uldum Complex have surfaced. Some rumours state that Uldum was once used to hold a number of colossal serpents. Perhaps these creatures were a threat to the titans or to the newly created planet, but whatever the reason, it seems they were being locked underground beneath the sands in Tanaris. Recent speculate that perhaps one or more of these creatures escaped their prison, and can now be found scattered across Azeroth, dead. Their bones can be easilly found in places like Silithus, Desolace, and within the Vile Reef.

The origin and purpose of the Uldum complex is important because the Sandfury capital of Zul'Farrak is home to so many Serpent statues. To be fair, this is a common theme in all Ancient Trollish ruins, as the snake is a symbol of both strength and cunning. However, it cannot be ruled out that perhaps one of these Colossi came upon the Sandfury in their escape from Uldum, and found themselves worshipped as a primal Diety. Discovering the truth regarding the Uldum complex could lead to unravelling the truth behind the origins of a portion of the Trollish Pantheon!

Society

Desert Trolls seem to have one of the most diverse number of social units in their society, ranging from Axe Throwers, Hideskinners, Blood Drinkers, Guardians, and Executioners who act as the warriors and hunters of Zul'Farrak, to the Shadow Hunters, Soul Eaters, Firecallers and Witch Doctors who are potent Voodoo casters. Slaves are also employed by the Sandfury Tribe as warriors, and extra labour. A number of priest-type Trolls such as Zealots and Acolytes seem to be at the core of the Desert Troll civilization, acting as religious leaders. Drudges and Cretins seem to perform the menial labour, similar to the role of peons.

Tribes/Groups

Sandfury Tribe - The Sandfury Tribe inhabits the Tanaris Desert and holds many ancient relics of Troll society. They can be found in and around the ancient bastion of Zul'Farrak in the Tanaris Desert.

Important Individuals

Chief Ukorz Sandscalp - Chieftain of the Sandfury Tribe.

Hydromancer Velratha - This female seems to be a prominent member of the Desert Troll priestly order, perhaps commanding the Zealots and Acolytes who are so numerous in Zul'Farrak, or presiding over the secret rituals surrounding the mysterious Gahz'rilla. She also guards one of the coveted Mosh'Aru tablets, described in an ancient prophecy, which will seal the essence of the Blood God Hakkar.

Theka the Martyr - A historical figure in Desert Troll society who sacrificed himself for the benefit of his people, those who persecuted him were forever cursed into the form of scarabs. The guardian of the second half of the Mosh'Aru tablet.

Zerillis - Master Hunter of the Sandfury Tribe, and captain of Zul'Farrak's guardians.

Witch Doctor Zum'rah - Dark priest who violates the code of Samedi and raises the dead from their slumber. He has abandoned the teachings of the Loa in order to gain power and prestige amongst his wicked people. In doing so, he has perhaps damned them all.

Shadowpriest Sezz'ziz - Student and accomplice of Zum'Rah, the enigmatic Sezz'ziz is the right hand of Ukorz himself. He knows the forbidden secret of life after death, and many believe that he himself has lived many lifetimes.

Nekrum Gutchewer - The Nefarious Nekrum is a friend of Sezz'ziz, who entrusted him with a very powerful magical medallion which is coveted by a man in the Blasted Lands named Thadius Grimshade.

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Forest Trolls - Amani

Information

Sometimes reffered to as Amani Trolls, after the ancient Forest Troll Empire of the same name. Their capital, Zul'Aman, is located in northern Lorderon, in the former territory of the High Elves, now dominated by the Eastern Plaguelands. Geographically, Forest Trolls have a wider spread of settlements than the Jungle Trolls, in part due to the war with the High Elves, and because unlike their Jungle Troll cousins, their Empire never fragmented but simply grew weaker after the ancient war with the Night Elves. Their later war with the High Elves and Humans forced them out of their central homeland, and into the areas around it. Little information is currently known about the condition of Zul'Aman after the invasion of the Burning Legion, however, Forest Trolls are frequently seen in their settlements in the Hinterlands, Arathi Highlands and in the Eastern Plaguelands, where they are still a very feared enemy. (Settlements include: Zul'Mashar, Witherbark Village, Shadra'Alor, Jintha'Alor, Hiri'watha, Zun'watha, Shaol'watha, Revantusk Village). Just as all other Trolls, the Forest Trolls practice dark voodoo, venerate the spirits of the dead, and worship the Trollish Loa. The spider-goddess, Shadra, who's Avatar can be summoned at her temple in the Hinterlands, is especially revered amongst the Forest Trolls.

Appearance

Mossflayer Tribe - Green skin with green/blue hair.

Revantusk Tribeu - Green skin with green/yellow/white/red hair.

Vilebranch Tribe - Green skin with green/yellow/white/red hair.

Witherbark Tribe - Green skin with yellow/dark blue hair.

Smolderthorn Tribe - Green skin.

History

In ancient times, along with the Gurubashi Empire, the Amani Empire of the Forest Trolls was a founding civilization on Azeroth, and ruled the northern section of the planet. Like the Gurubashi Empire, the Amani were at war with the Insectoids (Silithids/Nerubians/Azi'Aqir), who they eventually pushed back into the far-west of the ancient single continent which covered Azeroth. After a devestating war with the Night Elves, who were a new race - possibly Trollish in origin, mutated by the energies of the Well Of Eternity - the Amani Empire, like the Gurubashi, was pushed back into the areas around it's capital, but unlike the Gurubashi, who subsequently suffered a total collapse after the events surrounding the god Hakkar, the Amani Empire began to rebuild. After the arrival of the High Elves, and the wars against them and their Human allies from Arathor that followed, the Forest Troll Empire went into a state of guerilla war in an atempt to reclaim their lost lands, including the holy ruins that the Elves built Quel'Thelas around. In recent times the Forest Trolls entered an alliance of convienience with the first Horde, and under the leadership of Zul'jin, who united all the tribes, they sought to regain their former glory. With the collapse of the first Horde, and the invasion of the Scourge, the Forest Trolls were both weakened again and presented with an oppertunity to reclaim their Empire in the wake of the Elven defeat.

Society

Guards, Scouts Warriors, Ambushers, Headhunters, Hideskinners, Axe Throwers, Berserkers, and others all play an important role in the Forest Troll guerilla armies, but one unique aspect of their culture is their use of Wolves as trained combatants and raiders. Shadow Hunters, Witch Doctors, Shadowcasters, and others all form an impressive force of Voodoo wielders and priests in their forces with Mystics and Seers acting as advisors. Venombloods, Scalpers, Felhunters, Bodyguards, and others form a range of unique Forest hunters and specialised warriors. Callers and Sadists act as ritual performers, and even Broodlings take part in warfare. In the ranks of the Forest Trolls who try to reclaim those lands which were devoured by the Scourge, shaman casters and priests use Voodoo powers to combat the infection of the plague, creating powerful Voodoo Zombies (Thus, damning themselves in the eyes of Samedi - Lesser Loa of the restful sleep of the dead), and resorting to Cannibalism. Even the regeneration and strength of Trolls has not been able to prevent the plague from affecting some - Unliving Mossflayer Tribe Trolls wander the plaguelands, and many more are known as the Infected.

Tribes/Groups

Witherbark Tribe - Located around the Hinterlands and based in the Arathi Highlands, this Tribe, led by Zalas Witherbark, holds considerable power.

Vilebranch Tribe - Located around the Hinterlands, this Tribe holds considerable power.

Mossflayer Tribe - Located in the Eastern Plaguelands around the holy temple city of Zul'Mashar, this tribe is the closest to the former heartlands of the Amani Empire but suffers the effects of the plague. Many of its members have to be sacrificed after becoming infected.

Smolderthorn Tribe - Still allied to the first Horde, and the Orcs of Blackrock Mountain, the Smolderthorn Tribe is under the sway of the Burning Legion.

Shadowglen Tribe - A force of Trolls who stood in the way of Malfurion and Illidan during the months after the Third war. It is believed that the Brothers Stormrage wiped out each and every remaining member of the Tribe. This is unlikely, however.

Important Individuals

Zul'jin - The former leader of the Forest Trolls, once the most powerful Troll on Azeroth who united all the Forest Troll Tribes under one banner and allied with the legendary Ogrim Doomhammer in an alliance designed to reclaim the Amani Empire. His location is now unknown after the defeat of the first Horde, but he is thought to still be alive. It is unknown what power Zul'jin still holds over the Trolls, but it is clear he is a revered hero, at least to some.

(additional information)

Zuljin the rogue forest troll of Quel’Thalas was at one time a great leader of most of the trolls in Quel’Thalas. His daring raids on elven settlements across the forest lands gave him quite a bit of notoriety. Over the years, Zuljin was respected by the Forest Trolls as their undisputed leader, and followed him unconditionally.

After the first war, Doomhammer tried to forge an alliance with Zuljin, but the troll declined. But when the Elves joined with the Humans, Zuljin knew that after the Orcs were gone, the Alliance would turn its attention to him, and began to fear that he would have to join the Horde.

This proved true when human forces captured Zuljin and his personal guard, and it was the Horde that saved them. Zuljin, feeling both indebted to the Horde and needing an ally, pledged the service of the forest trolls to Doomhammer. He was put in the internment camps along with the orcs, but has since been rumoured to become a merchant to the orcs and other Trolls.

Zul'Rogg, Forest Troll Warlord - A respected leader amongst the Forest Trolls, Zul'rogg evaded the undead presence in Lordaeron to the best of his ability, fighting to keep his people alive, no matter the cost. But Zul'rogg unexpectedly found himself in the crossfire of a monumental battle between Sylvanas the Dark Ranger and Varimathras the Dreadlord. Zul'rogg was assaulted by Sylvanas and her will-stealing banshees, and though he fought to the best of his ability, he found himself face to face with one of the ghostly elves. They made short work of him.

Zalas Witherbark - Leader of the Witherbark Tribe, holds the title of Warband Leader, and resides within Witherbark village in the Arathi Highlands.

Zul'arek Hatefowler - A Troll of some importance who resides in the Hinterlands.

Zul'Brin Warpbranch - A Troll of some importance within the Mossflayer Tribe, resides in the Eastern Plaguelands.

Warmaster Voone - The leader of the Smolderthorn Tribe, who holds the title of Warmaster, possibly a former general of Zul'jin, his Tribe, like certain Orc clans, remained loyal to the Burning Legion, and now inhabit the Blackrock Spire.

Warlord Krag'Jin, of the Shadowglen Tribe - The forest troll, Krag'jin, was a powerful warlord who rose to power through brute force alone. He came to command the Shadowglen tribe, and situated them in the Silverpine forests west of Lordamere Lake. To keep enemies from reaching them by the river, Krag'jin and his priests crated magical dams to block it. When Illidan and Malfurion needed to reach Tyrande, however, these dams blocked their path. Illidan and his naga swam upriver, where they found Krag'jin and the Shadowglen Trolls. They killed them all, and the dam was broken.

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Jungle Trolls - Gurubashi

Information

Sometimes reffered to as Gurubashi Trolls, after the ancient Jungle Troll Empire of the same name. Their capital, Zul'Gurub, is located in Stranglethorn Vale, along with many smaller towns, cities and villages, many of which are in a state of ruin or disrepair. (Ruins include: Zul'Kunda, Zul'Mamwe, Zuuldala, Kal'ai, Bal'lal, Ziata'jai, Jubuwal, Aboraz, Balia'mah, Mizjah, Tkashi, the Gurubashi Arena and Gillijim's Isle). The largest Jungle Troll settlement outside Stranglethorn is Sen'jin village - founded by the Darkspear Tribe, who had been displaced from their exile on the Broken Isles and Echo Isles. The Jungle Trolls share the same pantheon of Loas with the other Troll races, and practice the same Voodoo religion with an emphesis on the power of spirits. The god Hakkar, a bloodthirsty Troll spirit god of that can be evoked by ritual sacrifice, played a very important roll in Jungle Troll history, but fell out of favour due in part to his bloodthirsty commands. During the ancient times when the Gurubashi Empire was trying to reclaim its power by making Hakkar their patron, those who would not give up his worship, the Atal'ai Priests, were exiled to the Swamp Of Sorrows, where they built a temple in his name. Hakkar's avatar can still be summoned from this temple, a very dangerous prospect.

Appearance

Darkspear Tribe - Blue skin with varying hair colour.

Bloodscalp Tribe - Blue skin with red hair.

Skullsplitter Tribe - Blue skin with dark blue hair.

The Atal'Ai - Green/white skin with green/purple/white hair.

History

The history of the Jungle Trolls begins at the dawn of civilization when the Gurubashi Empire (Jungle Trolls) and Amani Empire (Forest Trolls) ruled the south and north of Azeroth respectively, with only the Insectoids (once again - Silithids/Nerubians/Azi'Aqir) of the far-west posing any significant threat. After numerous catastrophic events that were beyond the control of the two Empires, such as the Night Elf war, and the subsequent invasion of the Burning Legion, the Gurubashi Empire lost most of its lands outside Stranglethorn, and fell into a state of isolationism and collapse following the rebellion surrounding the god Hakkar. (The Temple of Atal'Hakkar in the Swamp of Sorrows still contains the trapped Hakkar). In recent times, the Darkspear Tribe was exiled to the Broken Isles, where eventually they joined the new Horde and its the exodus to Kalimdor, where they founded settlements on the Echo Isles and in Durotar.

Society

Thanks to their massive interaction with the Horde, the Darkspear Tribe has gained huge diversity and expertise, employing not only the Trollish roles in society, but also taking to the training and vending of the Horde. The Tribes of Stanglethorn still hold on to the ancient traditions, including the usual shamanistic and priestly casters, hunters, warriors and scouts. The Tribes of Stranglethorn are amongst the most bloodthirsty of any Troll Tribes, including many Cannibals, other hunters, and barbaric consumers of flesh. The Atal'ai exiles are heavily made up of priests of Hakkar, but many of them have been turned into Undying Corpses, Mummies and Skeletons, all enthralled to Hakkar's power. Many exist only as spirits still in service of Hakkar.

Tribes/Groups

Darkspear Tribe - Once exiled from Stranglethorn to the distant islands of the great ocean, the Darkspear Tribe, led by Vol'jin is now one of the most powerfull Trol tribes again, and has formed an alliance with the Horde.

Bloodscalp Tribe - A powerful Tribe of Stranglethorn, led by Gan'zulah, they are currently at war with the Skullsplitter Tribe.

Skullsplitter Tribe - A powerfull Tribe of Stranglethorn, led by Ana'thek the Cruel, they are currently at war with the Bloodscalp Tribe.

The Atal'Ai - The rebellious followers of Hakkar, who did not give up his worship after the fall, they reside in the Swamp Of Sorrows, here the Temple of Atal'Hakkar has been sunk by the Green Dragonflight in an attempt to keep Hakkar from being unleashed upon the world.

The Gurubashi - The ancient army of the Gurubashi Empire, whose warriors still defend Stranglethorn from outsiders, they are neutral amongst the Tribes.

Zalazane's Rebels - Darkspear rebels inhabiting the Echo Isles, led by Zalazane, who do not recognise the authority of Vol'jin

Important Individuals

Vol'Jin - Leader of the Darkspear Tribe, successor to Sen'jin, ally to Thrall.

(additional information)

When Sen'Jin was killed on the Broken Isles, his apprentice Vol'jin took up the torch and became leader of his people. He pledged his people's service to Thrall as they battled the demons invading Kalimdor, but when the battle was done, Vol'jin decided that it was time for his people to become their own once again.

Though still under the relative protection of the orc-controlled shore of Durotar, the Echo Isles were the new home for the Darkspear trolls. There, they could live in peace, with enough security to fend off attacks from any of the indigenous hostiles.But when mysterious human incursions began to plague the borders of Durotar, the Echo Isles came under attack by naval units. Periodical assaults on the coastal villages made Vol'jin uneasy.

But Rexxar and Rokhan arrived with news from Thrall to warn of the attacks and advise the Witch Doctor to return his people to Durotar for their own protection. But Vol'jin told them of the attacks, and ordered his Batriders to attack the ships. Rexxar and his friends wished to help, but confessed that they had no winged mounts. Vol'jin replied with a grin and magically transformed them into wyverns.

After they had dealt with the raids, Vol'jin had them light signal fires to tell the bands on the archipelago to retreat to the mainland. Vol'jin took his people to establish Sen'jin Village, named after their wizened leader, on the borders of Durotar. There, he assisted Rexxar multiple times in his campaign against Kul Tiras. Vol'jin continues to lead the jungle trolls towards enlightenment and is prepared to forever honour his alliance with Thrall.

Sen'jin - Former leader of the Darkspear Tribe, killed while defending the Broken Isles from invasion.

(additional information)

The spiritual leader of the island trolls, Sen'Jin was an enigmatic witch doctor with a deep and profound link to nature and his eternally-rainswept island. Sen'Jin lived a relatively peaceful life until new troubles began. Humans from Kul Tiras came to the island and made a settlement, pushing the Island Trolls further into the island. Meanwhile, the once-docile murlocs had become fevered, prodded by a dark witch they believed lived in the ocean, who they offered sacrifices to.

Then one night, Sen'Jin received a vision . . .

He saw a young orc - a seer, who would drive the humans away, and save his people, leading them from this island. That soon came true. As Sen'Jin's sentry wards reported, Thrall and his fleet were forced to moor on his island after the Maelstrom nearly destroyed his ships. Sen'Jin approached the orcs, warning them of the humans nearby. Thrall promised to force the humans from his island.

After defeating Kelen the Seeker and forcing them into a retreat, they were suddenly attacked by murlocs, who captured Sen'Jin's trolls, the witch doctor himself, as well as Thrall and his people.Thrall managed to escape the prison and rescued many orcs and trolls, but the high sorcerer of the murlocs took Sen'Jin into the deepest part of the underground lair, where he brutally attacked him just as Thrall arrived. Thrall battled through the murlocs, and finally destroyed the High Sorcerer, but Sen'Jin's wounds were deep, and he was dying. In his last breath, Sen'Jin implored Thrall to take his people from the island and save them from destruction.

Shadow Hunter Rokhan, of the Darkspear Tribe - Rokhan was a Shadow Hunter of the Darkspear tribe of junge trolls. Formerly led by Sen'jin on the Broken Isles, Rokhan joined Thrall when he saved them from the Sea Witch and led them to Kalimdor. After the Battle of Mount Hyjal, the trolls settled on the Echo Isles off the coast of Durotar, but Rokhan remained in Orgrimmar as a scout for Thrall. When Rexxar came to Orgrimmar with Mogrin's report, Thrall asked Rokhan to accompany the Beastmaster's trek through the wilds.

Rokhan and Rexxar found humans on the coast of Durotar after they got to the observatory in Gar'thok's outpost, and when they reported to Thrall, he sent them back to find the outpost ruined, and the humans quite hostile.Rokhan began to worry about his own people on the Echo Isles, and thought that perhaps they should come to the mainland to avoid any danger.

Thrall agreed, and sent Rokhan and his band to the Echo Isles to warn Vol'jin and see them off the island. After destroying the battleships that blocked their path and lighting signal fires for the outlying village, Rokhan and Rexxar were sent to a summit in Thrall's place. When they were ambushed, Thrall, hoping to finish things peacefully, sent Rokhan and his friends to Theramore Island to secretly parlay with Jaina Proudmoore.

Rokhan battled alongside Rexxar as they uncovered Proudmoore's plot to strike into the orc lands, and they hastily traveled around the Barrens enlisting aid from their allies. Finally, the human and orc forces clashed in a titanic battle at Tidefury Cove, and when the orcs emerged victorious, they chased the humans back to Theramore. Rokhan helped to lead the raid on Theramore, and battled Proudmoore's elite forces beside Rexxar. After Proudmoore's defeat and the end of the war, Rokhan was honoured by his people and Thrall's.

Gan'zulah - The leader of the powerfull Bloodscalp Tribe, at war with the Skullspiltter Tribe, holds the title of Chief.

Nezzliok the Dire - The master Witch Doctor of the powerfull Bloodscalp Tribe.

Ana'thek the Cruel - The leader of the powerfull Skullsplitter Tribe, at war with the Bloodscalp Tribe, holds the title of Chief.

Mogh the Undying - The master Witch Doctor of the powerfull Skullsplitter Tribe.

Jammal'an the Prophet - Spiritual Leader of the Atal'ai priesthood, and devoted follower of Hakkar, his prophesy claims that the Atal'ai would become immortal if they sucessfully released Hakkar.

Master Gadrin - A porminent figure in the Darkspear Tribe and the Horde who was a former mentor of the rebellious Zalazane, and is an expert in many areas of Troll society.

Master Vornal - A prominent figure in the Darkspear Tribe.

Zilzibin Drumlore - Darkspear Tribe historian and ecologist. As a scholar he is an expert in many mysterious aspects of Troll history, and has studied the native life of Kalimdor, making him a valuable reasource of knolwedge about the Insectoids.

Zalazane - Deranged rebel leader of the Troll rebels inhabiting the Echo Isles, he is a former pupil of Master Gandrin.

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The Zandalar

(I'll place what little official information I have regarding the Zandalar Tribe here at the end of this section. The reason I have not included them in the "Jungle Trolls" section is because some sites vehemently proclaim them to be "Dark Trolls." I Wouldn't agree with that at all, but as I cannot disprove the idea, I'm going to put them in their own little section here at the end until I get some more information.)

Information

he Zandalarians were the earliest known trolls, the first tribe from which all tribes originated.

Over time two distinct troll empires emerged- the Amani and the Gurubashi. They existed for thousands of years until the coming of the Night Elves, who warred with them and eventually drove both empires into exile.

Following the Sundering, the defeated Gurubashi grew ever more desperate to eke out a living. Searching for a means to survive, they enlisted the aid of the savage Blood God Hakkar, also known as the Soulflayer. Hakkar grew into a merciless oppressor who demanded daily sacrifices from his devotees, and so in time the Gurubashi turned on their dark master. The strongest tribes (including the Zandalar) banded together to defeat Hakkar and his loyal troll priests, the Atal'ai. The united tribes narrowly defeated the Blood God and cast out the Atal'ai... despite their victory, however, the Gurubashi Empire soon fell.

In recent years the exiled Atal'ai priests have discovered that Hakkar's physical form can only be summoned within the ancient and once-deserted capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with success in their quest to call forth Hakkar— reports confirm the presence of the dreaded Soulflayer in the heart of the ruins.

And so the Zandalar tribe has arrived on the shores of Azeroth to battle Hakkar once again. But the Blood God has grown increasingly powerful, bending several tribes to his will and even commanding the avatars of the Primal Gods— Bat, Panther, Tiger, Spider and Snake. With the tribes splintered, the Zandalarians have been forced to recruit champions from Azeroth's varied and disparate races to battle, and hopefully once again defeat, the Soulflayer.

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The Primal Loa

Hi'Reek - Hi'Reek's totemic representation is that of a bat. She is both wise and fearsome ; a guardian of great knowledge and protector of the Tribes. Her Primal Aspect on Azeroth is High Priestess Jek'Lik.

Shadra - Also known as the Venom Queen and the Heart Weaver. Her totemic representation is that of a Spider. Shadra is dually worshipped both as the patron of creation and order and as the bringer of death and misery. Her Primal Aspect on Azeroth is High Priestess Mar'Li.

Bethekk - A wise and patient Loa, Bethekk's totemic representation is that of a panther. She is widely recognized as the most learned amonst the elder Loa, and is the only one capable of wielding arcane magics. Her Primal Aspect on Azeroth is High Priestess Arlokk.

Shirvallah - A great warrior and guardian of the Tribes, Shirvallah's totemic representation is that of a tiger. He is both honourable and strong, the patron of Hunters, Warriors, Rogues, and Noblemen. His Primal Aspect on Azeroth is High Priest Thekal.

Ula-Tek - Ula'Tek took Hakkar's place within the Pantheon of elder Loa after the Soulflayer was sealed away with the Sunken Temple of Atal'Hakkar. He is Merciless and Cunning. His totemic Avatar is that of a serpent. While it could be said that he represents many of the same domains as Shirvallah, they differ in that the Tiger Loa represents valour in combat and honourable victories - while the Serpent Loa represents dirty tricks, foul manuevers, and outright murder. His primal aspect on Azeroth is High Priest Venoxis.

Hakkar, the Soulflayer - Hakkar is a powerful entity in the history of Azeroth. According to the Zandalar Troll Melthor he is a Faceless One.

The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and terror were commonplace within the broken kingdoms. The Gurubashi trolls, driven to deperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of the darkest one.

Hakkar the Soulflayer, a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts.

The bloodthirsty god demanded souls be sacrificed to him daily. He dreamed of gaining access to the physical world so he could devour the blood of all mortal creatures. In time the Gurubashi realized what kind of creature they had courted with -- and turned against him. The strongest tribes rose up against Hakkar and his loyal priests -- the Atal'ai.

The terrible war that ensued between Hakkar's followers and the rest of the Gurubashi tribes is spoken of only in whispers. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the battle seemed most hopeless, the trolls succeeded in destroying Hakkar's avatar and banishing him from the world.

Even his Atal'ai priests were eventually driven back to the capital of Zul'Gurub and the swamplands of the north.

Though the priests were defeated and ultimately exiled, the great troll empire collapsed upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows. There they erected a great temple to Hakkar - where they could prepare for his arrival into the physical world. The great dragon Aspect, Ysera, learned of the Atal'ai's plans and smashed the temple beneath the marshes. To this day, the temple's drowned ruins are guarded by the green dragons who prevent anyone from getting in or out. However, some of the fanatical Atal'ai have survived Ysera's wrath - and recommitted themselves to the dark service of Hakkar.

Their spiritual leader, Jammal'an, had what he called a prophecy. He believes the summoning of the god, Hakkar will bring the Atal'ai immortality.

They even prepared a dark ritual to call the Avatar of Hakkar back into the physicall world, but it was finally interrupted by a group of heroes, invading the temple.

In recent times, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with recent success in their quest to call forth Hakkar -- reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.

In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal Gods -- Bat, Panther, Tiger, Spider, and Snake -- but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests if they are to have any hope of confronting the mighty blood god.

The Wind Serpents are the cousins of him and their spirits are linked to him.

Ula'Tek took Hakkar's place in the Pantheon of Elder Loa.

The Lesser Loa

Legba - This cunning fellow is the Loa of travel and speed. He has been known to walk anonymously down the roads, cloaked in wispy garb, offering stories and advice to those who would listen. Legba is very wise, and woe to the haughty traveller who choses not to heed his advice!

Lukou - The beautiful Loa of Health and Restoration is known to sit by the fountains of Zul and stare into the mortal realms for hours. She is both compassionate and strong, and it is from her that the Trollish race is blessed with regenerative powers. Her chosen patron on Azeroth is Matsu'Jin. Through her powers of life and healing, he is nearly invulerable to death. (Much to his disappointment, Lakota wants to die. Perhaps he is paying for the sins of his Father? Cursed to live a lifetime for every life that Zul'Jin took? We may never know, but he's still going strong at 78 years old.)

Ogoun - A lesser Loa of war and dark magic. While the Primal Loa, Shirvallah and Ula'Tek focus on physical combat, Ogoun operates in the realm of voodoo curses and hexes. Priests dedicated to his name are often able to transform their opponents into frogs and insects - a most unpleasant thought!

Dambala - Every story needs a villain, and that's where Dambala steps in. He is a being of great knowledge and power, and he is willing to share this power with mortals. . for a price. He is the Loa of serpents and treachery.

Shango - Shango is the patron Loa of mayhem, chaos, and thunder. He rides clouds and conjures storms upon the unfaithful. Some say that he has returned to Azeroth and now resides within Stranglethorn Vale - which may account for the unusually powerful rainstorms that have been occuring in that region recently.

Samedi - The somber Samedi is the Loa who looks over cemeteries and watches over the restful sleep of the dead. The Undead are an abomination unto his name, and priests dedicated to him gain the ability to smite such foes with deadly power.

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A Timeline Of Troll History

Below is a timeline of the major events in Troll history, all 100% accurate Warcraft lore, but involving some conjecture. This forgotton lore demonstrates that the Trolls were the original masters of Azeroth, and that they are perhaps the most important race in Azeroth's long history. All of this timeline is based upon the Warcraft games, including books from within World Of Warcraft, such as 'Arathor and the The Troll Wars', which was acquired from the great Dwarven library of Ironforge by Boomshaka's spy network. Note that due to the vastness of time, some dates are approximate or conjecture. All dates are given as WC1, (years prior-to/after the events of Wacraft 1).

Beginning of Time

The universe is formed by some unknown event.

The Depths Of Time

At least three sentient groups emerge within the universe, one, the metal-skinned Titans, set about shaping the various worlds scattered throughout the darkness of the vast cosmos into worlds of life. Another, the demon races, who reside within alternate planes of existence, attempted to hinder their efforts, and eventually corrupted a great Titan lord, who had been fighting the campaign against them, to be their leader. His name was Sargeras. When the Titans came upon one world, the early Azeroth, and began shaping it, they encountered a powerful race of elemental gods, worshipped by the elemental inhabitants of the primordial and chaotic planet, but defeated them in a conflict, and chained them under the surface of the planet. Without these old gods to tie their energy to the material plane, the elementals vanished from Azeroth into one of the infinate alternate planes of existence, and Azeroth settled down. Creating various races such as the Dwarves and Sea Giants to shape their planet, the Titans succeeded in creating a world teaming with life. Upon leaving their latest creation, out of untold countless others, they placed a large pool of energy in the middle of the single massive continent which then existed, to act as a fountain of arcane energy, unaware of the future danger it would bring. This made Azeroth special, as it had a unique link to the alternate plane of arcane magic, but also to the curruption of the demons. It is assumed that Trolls were one of the original races created by the Titans during this time, and were perhaps the first to awaken, although if they had a clear purpose to fulfill on Azeroth, like the Dwarves, this role has long been lost to the sands of time. During this age, the Titans remained unaware as the Burning Legion of demons, under the command of Sargeras, destroyed countless worlds, just as the Titans had created them. Nobody knows the extent of the demonic damage, the only thing certain is that at least two planets, Azeroth and Draenor, whose relative locations in the universe are unknown, remained unseen by the Burning Legion's crusade of chaos.

Late Pre-History

At an unknown time in history, amongst all the life of Azeroth, a race known as the Trolls, who were extreamly intelligent and possessed great strength and capacity to regererate wounds, rose to prominance amongst a world where most other intelligent species were still primatives without language or science, or were yet to 'awaken'. Over time, this race, and its huge populations, spread to all corners of the globe like no other species, and split into five sub-races, distinguisehed from each other by their environment and society, but equal in biology - the Jungle Trolls, Forest Trolls, Ice Trolls, Desert Trolls and Dark Trolls. At least two of these existed and thrived in this age where pre-historic creatures still roamed Azeroth, and over time established the first civilisations on Azeroth, marking the start of recorded history and culture, and the transformation of Azeroth from a wilderness into a planet where civilisation could exist.

-16,000 Years WC1

About 16,000 years ago, (long before the Night Elves foolishly called down the wrath of the Burning Legion), Trolls lorded over much of Kalimdor, (which was at the time, the name of the single continent on Azeroth). There were twin Troll Empires - the Gurubashi Empire of the Southeastern jungles - and the Amani Empire of the Middle Forestlands - both of which which dominated most of the globe. They ruled their vast empires from the cities of Zul'Gurub, (in what is today Stranglethorn Vale), and Zul'Aman, (in what is today Quel'Thalas), respectively. These two races of Trolls would be later known as the Jungle Trolls and Forest Trolls respectively. There were smaller tribes that lived far to the north, (in the region now known as Northrend), and these tribes founded a small nation known as Gundrak, but never achieved the size or prosperity of the Southern empires. These Trolls were perhaps later to become the Ice Trolls of Northrend and Khaz Modan, and their city, Gundrak, would later become a citadel in the Nerubian Empire, presumably after being conquered. Additionally, at some point, possibly more towards modern times, the race of Desert Trolls in the western regions also broke away and formed a similar small Empire to that of the northern Trolls, with their capital in Zul'Farrak. It is speculated that the last of the five Troll races, the Dark Trolls, are either remenants of early Trolls whom never participated in the forming of great civilisation, or chose to create their society in the caves of the world, never forming a civilisation of their own.

The Gurubashi and Amani Empires had little love for one another, but rarely warred against each other. At the time, their greatest common enemy was a third empire - the civilization of Azi'Aqir. The Aqir were intelligent insectoids who ruled the lands of the far west. These clever insectoids were greatly expansionistic and icredibly evil. The Aqir were obsessed with eradicating all non-insect life from the fields of Kalimdor. The Trolls fought them for many thousands of years, but never succeeded in winning a true victory over the Aqir. Eventually, due to the Troll's persistence, the Aqiri Kingdom split in half as its citizens fled to separate colonies in the far northern and southern regions of the continent. Two Aqiri city-states emerged - Azjol-Nerub in the northern wastes, and Ahn'Qiraj in the southern desert. Though the Trolls suspected that there were other Aqiri colonies beneath Kalimdor, their existence was never verified. With the insectoids driven into exile, their Empire demolished by the might of Troll civilisation and milennia of military campaign, the twin Troll Empires returned to business as usual. Despire their great victory, neither civilization expanded much farther than their original boundaries. However, ancient texts speak of a small faction of Trolls that broke off from the Amani Empire and founded their own colony in the heart of the dark continent. There, these brave pioneers discovered the cosmic Well of Eternity which transformed them into beings of immense power. Some legends suggest that these adventurous Trolls were the first Night Elves, which would explain the resembelence of the two races and their cultures, though this theory has never been proven.

-10,000 Years WC1

Aside from their shadowy origins, it is clear that the Night Elves came to power soon after their discovery of the Well of Eternity. Despite the Trolls' attempts to keep them from expanding their territories, the Night Elves built up a mighty empire that expanded rapidly across primordial Kalimdor. Wielding fierce arcane magics never before imagined by the Trolls, whom only used the natural magics of the spirit world, the Night Elves had little trouble doing what the evil Aqir could never do: topple the two greatest empires in the world. The Night Elves, from their relatively small Empire, systematically dismantled the Troll's defenses and supply chains using their recklessly powerfull magics and guerilla tactics. The Trolls, unable to counter the Elves' destructive magics, and unable to convert their huge armies into effective anti-guerilla forces fast enough, buckled under the onslaught of these early powerfull Elves, whom had the massive power of the arcane magics still fresh from the Well Of Eternity. The Night Elves proved to every bit as cunning and bloodthirsty as the savage Trolls - incurring the latter race's eternal hatred and disdain. The Gurubashi and Amani Empires fragmented within only a few short years, their Empires reduced to individual cities, cenetered around the twin capitals. It is unclear what role, if any, the Desert, Ice and Dark Trolls played in this conflict.

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-8,000 Years WC1

The long centuries following the Great Sundering of the world were difficult ones for the Troll races. Famine and terror were commonplace within the broken kingdoms. The Gurubashi Trolls, driven to deperate ends, sought aid from ancient, mystical forces. Though both of the Troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of the darkest one. Hakkar the Soulflayer, a vile, bloodthirsty spirit, heard the Trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethron Vale and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts. The bloodthirsty god demanded souls be sacrificed to him daily. He dreamed of gaining access to the physical world so he could devour the blood of all mortal creatures. In time the Gurubashi realized what kind of creature they had courted with - and turned against him. The strongest tribes rose up against Hakkar and his loyal priests - the Atal'ai. The terrible war that ensued between Hakkar's followers and the rest of the Gurubashi tribes is spoken of only in whispers. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the battle seemed most hopeless, the Trolls succeeded in destroying Hakkar's avatar and banishing him from the world. Even his Atal'ai priests were eventually driven from the capital of Zul'Gurub and forced to survive in the uncharted swamplands of the north, today known as the Swamp Of Sorrows. Within those shadowy fens they built a great temple to their fallen god - the Temple of Atal'Hakkar - where they could continue to do their master's work. The rest of the Gurubashi tribes went their separate ways after the great civil war had left their lands in ruins. The Skullsplitter, Bloodscalp and Darkspear tribes set off to claim their own lands within the vast jungles of Stranglethorn and the islands of the seas. Though a fragile peace had settled over the broken Jungle Troll empire, some spoke of a prophecy that Hakkar would one day be reborn into the world - and on that day - he would comsume it whole.

-6,000 Years WC

After millenia of the Burning Legion passing into history, some Night Elves began to again experiment with the dangerous arcane energies which had devestrated their short-lived control of Azeroth. Unwilling to give up their precious magics, a small band of the now reclusive Night Elves was exiled from Kalimdor. Deep within the northern forests of the continent, they founded the kingdom of Quel'Thalas and vowed to create a mighty empire which would dwarf that of their Kaldorei cousins. Unfortunately they soon learned that Quel'Thalas was founded upon an ancient Troll city that the Forest Trolls still held to be sacred - the ancient capital of Zul'Aman itself. Almost immediately, the Amani began to attack the elven settlements en masse, with huge forces which had been healing for millennia, ever since their Empire had been confined to Lorderon by the militarism of the then-powerfull Night Elves. Because the Forest Trolls had not suffered a similar catastrophy as their Gurubashi breatheren in the south had, through the worship of Hakkar, they were still a unified empire, with many cities throughout the vastness of Lorderon still under their control. The stubborn elves, unwilling to give up their new land, utilized the magics which they had gleaned from the Well of Eternity and kept the savage Trolls at bay. Under Dath'Remar's leadership, they were able to defeat the Amani warbands that outnumbered them ten to one. Some Elves, wary of the Kaldorei's ancient warnings, felt that their use of magic might possibly draw the attention of the banished Burning Legion. Therefore, they decided to mask their lands within a protective barrier which would still allow them to work their enchantments. They constructed a series of monolithic Runestones at various points around Quel'Thalas which marked the boundaries of the magic barrier. The Runestones not only masked the Elves' magic from extra-dimensional threats, but the Elves believed that it helped to frighten away the superstitious Troll warbands as well.

As time wore on, Quel'Thalas became a shining monument to the High Elves' efforts and magical prowess. Its beauteous palaces were crafted in the same architectural style as the ancient halls of Kalimdor, yet they were interwoven with the natural topography of the land. Quel'Thalas had become the shining jewel that the elves had longed to create. The Convocation of Silvermoon was founded as the ruling power over Quel'Thalas, though the Sunstrider Dynasty maintained a modicum of political power. Comprised of seven of the greatest High Elf lords, the Convocation worked to secure the safety of the Elven lands and people. Surrounded by their protective barrier, the High Elves remained unmoved by the old warnings of the Kaldorei and continued to use magic flagrantly in almost all aspects of their lives. For nearly four thousand years the High Elves lived peacefully within the secluded safety of their kingdom. Nevertheless, the vindictive Trolls were not so easily defeated, thier Empire ever surrounding the Elven lands. They plotted and schemed in the depths of the forests and waited for the numbers of their warbands to grow. Finally, a mighty Troll army charged out from the shadowy forests and once again laid siege to the shining spires of Quel'Thalas.

-2,700 Years WC1

As the High Elves fought for their lives against the Trolls' fierce onslaught, the scattered, nomadic humans of Lordaeron fought to consolidate their own tribal lands. The tribes of early humanity raided each other's settlements with little heed for racial unification or honor. Yet one tribe, known as the Arathi, saw that the Trolls were becoming too great a threat to ignore. The Arathi wished to bring all of the tribes under its rule so that they could provide a unified front against the Troll warbands. Over the course of six years, the cunning Arathi outmaneuvered and outfought the rival tribes. After every victory, the Arathi offered peace and equality to the conquered people; thus, they won the loyalty of those they had beaten. Eventually the Arathi tribe came to include many disparate tribes, and the ranks of its army grew vast. Confident that they could hold their own against the Troll warbands or even the reclusive Elves if need be, the Arathi warlords decided to construct a mighty fortress city in the southern regions of Lordaeron. The city-state, named Strom, became the capital of the Arathi nation, Arathor. As Arathor prospered, humans from all over the vast continent traveled south to the protection and safety of Strom. United under one banner, the human tribes developed a strong, optimistic culture. Thoradin, the king of Arathor, knew that the mysterious Elves in the northlands were under constant siege by the Trolls, but refused to risk the safety of his people in defense of reclusive strangers. Many months passed as rumors of the Elves' supposed defeat trickled down from the north. It was only when weary ambassadors from Quel'Thalas reached Strom that Thoradin realized how great the Troll threat truly was. The Elves persuaded Thoradin that the Troll armies were vast and that once the Trolls had destroyed Quel'Thalas, they would move on to attack the southlands. The desperate Elves, in dire need of military aid, hastily agreed to teach certain select humans to wield magic in exchange for their help against the warbands. Thoradin, distrustful of any magic, agreed to aid the elves out of necessity. Almost immediately, Elven sorcerers arrived in Arathor and began to instruct a group of humans in the ways of magic.

The Elves found that although humans were innately clumsy in their handling of magic, they possessed a startling natural affinity for it. One hundred men were taught the very basics of the elves' magical secrets: no more than was absolutely necessary to combat the Trolls. Convinced that their human students were ready to aid in the struggle, the Elves left Strom and traveled north alongside the mighty armies of King Thoradin. The united Elf and Human armies clashed against the overwhelming Troll warbands at the foot of the Alterac Mountains. The battle lasted for many days, but the unflagging armies of Arathor never tired or gave an inch of ground before the Troll onslaught. The Elven lords deemed that the time had come to release the powers of their magic upon the enemy. The hundred human magi and a multitude of Elven sorcerers called down the fury of the heavens and set the Troll armies ablaze. The elemental fires prevented the Trolls from regenerating their wounds and burned their tortured forms from the inside out. As the Troll armies broke and attempted to retreat, Thoradin's armies ran them down and slaughtered every last one of their soldiers. The Trolls would never fully recover from their defeat, and history would never see the Trolls rise as one nation again. Assured that Quel'Thalas was saved from destruction, the Elves made a pledge of loyalty and friendship to the nation of Arathor and to the bloodline of its king, Thoradin. Humans and Elves would nurture peaceful relations for ages to come. In belief that the Trolls were now absent in the northlands, the Elves of Quel'Thalas bent their efforts towards rebuilding their glorious homeland, ignorant of the survival of the Forest Trolls.

-2,500 Years WC1

The Dwarves, finnally awakening from their slumber under the earth of Khaz Modan, where they had lain since the Titans had departed, founded a great city under the mountains of the region, but soon overflowed out onto the surface of the land, leading to their meeting with those who ruled the surface of Khaz Modan - the Ice Trolls. At some unknown time, perhaps after the great collapse of the larger Troll Empires, the Ice Trolls had founded a relatively small yet powerfull Empire in Khaz Modan, similar to that of Gundrak in Northrend. The Dwarves had stayed clear of involvement with surface dwellers thus far, but seeking new lands, they ruthlessly turned their weapons upon the Ice Trolls, destroying thier empire, claiming their lands, and driving them into the many caves of the Coldridge Valley, Shimmer Ridge and Frostmane Hold, thus, like the Elves and humans, forever incurring the wrath of the Trolls, and turning them into ancestral enemies.

0 Year WC1

Thousands of years passed since the ancient times when the Elves had last wreaklessly brought doom upon Azeroth in their quest for power against the Trolls, but years of use of the arcane magics by humans and Elves finnally attracted the wrath of the Burning Legion once more. After considerable preperation, the invasion of the Orcs from Draenor began as part of the first wave of a new Burning Legion invasion. The Orcs, whom were once a shamanistic and honourable warrior society, had been currupted on their homeworld of Draenor by the Burning Legion for years in preperation for their use in the invasion of Azeroth, and now had been turned into a massive dedicated miliatary machine, which emplyed all the scientific knolwedge of the fierce greenskins for the purpose of warfare. Successfully testing their capacity for war on the peacefull Draenei people of their homeworld, they commenced the invasion of the planet Azeroth on behalf of their newfound gods, the demons of the Burning Legion, whom wished to send them as a pre-invasion force. The Orcish Horde proved to be more than a match for the ill-prepared humans, and almost suceeded in sustaining momentum for the conquering of all humans.

+6 Years WC1

The Horde, now led by Warchief Doomhammer, brought in Ogres from its homeworld of Draenor as brutal mercinaries, forged deals with the Goblin trade princes, and conscripted the remenants of the Amani Forest Trolls into its fold. The Amani become invaluable members of the Horde, and their leader, Zul'jin, a revelotionary who wanted to unite all the Troll tribes, led the powerfull remenants of the ancient Amani Empire into battle alongside the Orcs, using their combined forces as an oppertunity to finnally claim back the lands of Zul'Aman. Setting out on a massive campaign to overrun the Dwarf Kingdom of Khaz Modan and the southern reaches of Lordaeron, the Horde effortlessly decimated all opposition, their newfound partners playing no small part. Just as a the new age had dawned with the second invasion of Azeroth by the forces of darkness, the Trolls were once again at the very center of things, on the verge of reclaiming the Amani Empire after 10,000 years.

+8 Years WC1

After years of setbacks and defeats from the Horde's onslaught, the Alliance of the Humans, Elves, Gnomes and Dwarves drove back the Horde in a counter-attack, and by sealing the Dark Portal, and destroying the planet Draenor, (whos frangments would later be called the 'Outland'), they forever ensured that the Horde could not invade again, or gain support. Having their supplies cut off, thus ensuring the loss of the war by the Horde, the xenophobic and vicious Forest Trolls abandoned the Orcs to rot in the Alliance internment camps, ending their alliance of conveinience and retreating back into the forests to ensure that even if the Orcs wouldnt, they would survive. Although the majority of Forest Trolls returned to their homelands, some who were still loyal to the first Horde, (or perhaps currupted by he demons who controled them), remained with the un-captured rogue Orcs who still remain dedicated to their demon lords today.

+12 Years WC1

The defeat of the Horde frustrated the Burning Legion and fueled yet another invasion of Azeroth before the final apoclypse would begin. The Lich King, in command of a new force of Undead, loyal to the Burning Legion, were to act as a second pre-invasion force, after the Orcs defeat, and they begun their incidious inflitration of Azeroth and its civilisation by setting up base on the desolate frozen continent of Northrend, and conquering the Nerubian Empire, once great enemies of the ancient Troll Empires, now reduced to servents of the Lich King. Gradually the new threat built, as cults sprung up within the peoples of the Alliance, and necrmoncers developed a plague that would forever transform the face of Azeroth.

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<In-Game Lore. This information comes from the books that can be found scattered throughout the world>

The Twin Empires

In-game book in Booty Bay, personally transcribed

About 16,000 years ago (long before the night evles foolishly called down the wrath of the Burning Legion), trolls lorded over much of Kalimdor (then a single continent). There were twin troll empires -- the Gurubashi Empire of the southeastern jungles -- and the Amani Empire of the middle forestlands.

There were smaller tribes that lived far to the north (in the region now known as Northrend). These tribes founded a small nation known as Gundrak, but never acheived the size or prosperity of the southern empires

The Gurubashi and Amani empires had little love for one another, but rarely warred against each other. At the time, their greatest common enemy was a third empire -- the civilization of Azi'Aqir. The Aqir were intelligent insectoids who ruled the lands of the far west. These clever insectoids were greatly expansionistic and incredibly evil. The aqir were obsessed with eradicating all non-insect life from the fields of Kalimdor.

The trolls fought them for many thousands of years, but never succeeded in winning a true victory ove the aqir. Eventually, due to the troll's persistence, the aqiri kingdom split in half as its citizens fled to seperate colonies in the far northern and southern regions of the continent.

Two aqiri city-states emerged -- Azjol-Nerub in the northern wastes, and Ahn'Qiraj in the southern desert. Though the trolls suspected that there were other aqiri colonies beneath Kalimdor, their existence was never verified.

With the insectoids driven into exile, the twin troll empires returned to business as usual. Despite their great victory, neither civilization expanded much farther than their original boundaries. However, ancient texts speak of a small faction of trolls that broke off from the Amani Empire and founded their own colony in the heart of the dark continent.

There, these brave pioneers discovered the cosmic Well of Eternity which transformed them into beings of immense power. Some legends suggest that these adventurous trolls were the first night elves, though this theory has never been proven.

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Empires' Fall

In-game book in Booty Bay, personally transcribed

Aside from their shadowy origins it is clear that the night elves came to power soon after their discovery of the Well of Eternity, Despite the trolls' attempts to keep them from expanding their territories, the night elves built up a mighty empire that expanded rapidly across primordial Kalimdor. Wielding fierce magics never before imagined by the superstitious trolls, the night elves had little trouble doing what the evil aqir could never do: topple the two greatest empires in the world.

The night elves systematically dismantled the troll's defenses and supply chains. The trolls, unable to sounter the elves' destructive magics, buckled under the onslaught. The night elves proved every bit as cunning and bloodthirsty as the savage trolls -- incurring the latter race's eternal hatred and disdain. The Gurubashi and Amani empires fragmented within only a few short years.

Eventually, the night elves were burned by the arcane fires they had sought to control. Their reckless use of magic had lured the demonic Burning Legion to the world. The demons crushed much of the night elves' civilization. Though there are no records to indicate that the Legion attacked either troll civilization, it is likely that battles took place across the breadth of the continant.

At the end of this terrible conflict -- known as the War of the Ancients -- the Well of Eternity imploded. The resulting shockwave shattered the greater landmass of Kalimdor. The center of the continent was blasted beneath the sea, leaving only a small group fo broken, single continents.

Thus, great chunks of both the Amani and Gurubashi Empires still exist in the present day lands of Quel'Thalas and Stranglethorn (respectively). The Azi'Aqir kingdoms of Azjol-Nerub and Ahn'Qiraj have also survived in present day Northrend and Tanaris (respectively).

Both troll civilizations recoiled from the vast destruction of the primordial world they had known. The dauntless trolls rebuilt theur ravaged cities and set about to reclaim some of their former power.

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Wrath of the Soulflayer

In-game book in Booty Bay, personally transcribed

The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and terror were commonplace within the broken kingdoms. The Gurubashi trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gids, the Gurubashi fell under the sway of the darkest one.

Hakkar the Soulflayer, a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across much of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkr wanted more and more for his efforts.

The bloodthirst god demanded souls be sacrificed to him daily. He dreamed of gaining access to the physical world so he could devour the blood of all mortal creatures. In time the Gurubashi realized what kind of creature they had courted with -- and turned against him. The strongest tribes rose up against Hakkr and his loyal priests -- the Atal'ai.

The terrible war that ensued between Hakkar's followers and the rest of the Gurubashi is spoken of only in whispers. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the battle seemed most hopeless, the trolls succeeded in destroying Hakkar's avatar and banishing him from the world.

Even the Atal'ai priests were eventually driven from the captial old Zul'Gurub and forced to survive in the uncharted swamplands to the north. Within those shadowy fens they built a great temple to their fallen god -- Atal'Hakkar -- where they could continue to do their master's work.

The rest of the Gurubashi tribes went their seperate ways after the great civil war had left their lands in ruins. The Skullsplitter, Bloodscalp and Darkspear Tribes set off to claim their own lands within the vast jungles of Stranglethorn. Though a fragile peace had settled over the broken empire, some spoke of a prophecy that Hakkar would one day be reborn into the world -- and on that day -- he would consume it whole.

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The Stone of Tides

By Archmage Ansirem Runeweaver of Dalaran, Volume III of the Legends of the Trolls

In-game book obtainable from the Librarian Donyal Tovald in the Royal Library at Stormwind.

Having heard tell of this volume, I went to the Royal Library at Stormwind to see what Ansirem had to say. The way was hard, but Da Bon Dadi held his hand over me in protection as a seeker of secrets. In the end, though, I was not able to obtain this book for myself, it being closely held by the librarians there. This is a transcription passed to me by the Human lorist, Thorgun.

Introduction

The ancient Gurubashi Empire was a source of fascinating and intriguing legends that can no doubt be traced to their environs, as examinations of their belief systems and societal practices have pointed to a great reverence for their natural surroundings.

While I have delved into many aspects of their snake-worship in previous volumes of this study, I put forth here an examination of the trolls' interest and unique relationship with the sea.

The Great Sea

The Gurubashi Empire was surrounded on three sides by the sea, so it comes as little surprise that water would figure prominently as an aspect of their society. While the trolls were able to roam and control the large areas of their jungle empire, the sea eluded them. It was vast and immeasurable, no doubt a disconcerting neighbor for the powerful trolls.

It should be noted here that recent discoveries seem to suggest that the trolls had little interest in exploring the lands beyond the Great Sea. While troll species have been encountered along the length and breadth of Stormwind, Khas Modan and Lordaeron, little evidence of their civilization has been found in the newly discovered Kalimdor or upon the islands in the South Seas. Whether this demonstrates an unwillingness of the trolls to venture away from their terrestrial holdings or a failure on their part to develop the technologies needed to make such a journey will take further research and analysis that is out of the scope of my writings here.

But one can hardly ignore so large a presence, and new findings in the extensive troll ruins of Stranglethorn Vale show an aspect of their relationship with the sea previously unknown and undocumented.

The Stone of the Tides

Recent discoveries during surveys of the troll ruins in Stranglethorn Vale have shown reference to an object known as the "Stone of the Tides." Various fragments of troll legends can be pieced together to paint a rather complete picture of the Stone and its importance to the Gurubashi Empire.

It appears that the Stone of the Tides allowed its bearer to control water in its many forms, rivers, rain, and the tides. Because of the stories related to use of the Stone of the Tides, I have conjected that it is actually a physical manifestation of the powers of the Waterlord, a powerful elemental of the seas. How and why such an object would leave the Waterlord's control and fall into the hands of the trolls is another question that is beyond the scope of my knowledge.

The Tidebearer

Like the movements of the eponymous tides, the Stone of the Tides entered the world of the trolls and departed, never constantly staying in the hands of the trolls for longer than a generation at a time. In troll legends, it is said that the first time the Stone of the Tides came to the Gurubashi Empire, it waws found by a troll warrior wandering the coast of Stranglethorn. He came upon a mysterious blue stone within which milky white strands floated and flowed. Intrigued by the stone, the warrior took it with him and continued on his journey.

Over the weeks and months, the warrior discovered that the stone had given him control over water. He could summon forth water elementals, creatures composed completely of water -- duplicating a feat that only powerful mages of the Kirin Tor are able to perform.

The warrior traveled to Zul'Gurub, to the heart of the Empire, to show his newfound abilities to the Emperor. He easily gained a court audience after demonstrating his powers in the center of the Imperial Capital. His powers easily amazed the Gurubashi Emperor, who immediately gave him a place of honor at court, naming the warrior "Tidebearer," leaving his old name behind.

For years, the Tidebearer served the Gurubashi Empire, summoning his thrall water elementals in battle and manipulating the flow of water in Stranglethorn Vale for the benefit of the Empire. But as the years went on, the Tidebearer became more reclusive, tending to stay for long periods of time away from court.

The Tidebearer was hiding a secret from the prying eyes of the court. The abilities granted to him by the Stone of the Tides also came with a curse. As the years passed, the Tidebearer was fading away. With each coming and going of the tides, the Tidebearer became less of himself, losing his corporeal form -- pulsing in and out of existence -- until in his dying days, he traveled to the beach where he had first found the Stone, and walked into the sea, disappearing for the last time.

Generations later, the Stone of the Tides washed upon the shores of Stranglethorn, and another Tidebearer was chosen, as the troll brought the Stone to Zul'Gurub. So the process continued for generations, the Stone appearing with the tide, and the Tidebearer leaving into the tide.

Modern day accounts of the Stone of the Tides have appeared from place to place, but one must still wonder why an object of such power would appear with such regularity, and by whose design.

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Is there a Loa for Fish or The Sea, I mean from my perspective roughly half of the troll civilizations are fishing tribes, so you would think if the Jungle trolls and such respect the creatures of the forest, then there would be ones for the sea.

Just a thought, if anyone has a clue or something closely related please inform me.

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Don't believe the hype.

Zandalari trolls are neither jungle nor dark trolls.

They're Zandalari trolls. Call 'em progenitors if ya want, but 100% distinct from all the other breeds of trolls.

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Well, given this was compiled by a group of RP Lorecrafters about 4 years ago, there wasn't a whole lot to go on; there still isn't. The whole dark troll thing was just heresay and conjecture, and it's noted as that.

I don't know if it would be right to call them Distinct, because all trolls have something in common because they're the single link that binds all trolls together on some genetic level. It would be more accurate to say that the Zandalar are more bland, with their children clans being more distinct and specialized.

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Right, they're a progenitor race. Call 'em an archaic not-so-missing link, but they're their own thing, from which all other trolls evolved.

They're like the white on the color wheel of trolls (in this instance obviously frost trolls are blue, jungle trolls are purple, forest trolls are green, and desert trolls are tan) and when you throw that all together (in the reverse in this case) you get these bad mamajamas. Course, I will make the point that being a progenitor race locked away on their island for several thousands of years not going anywhere, they're also prone to being inbred and not as well evolved as the others.

.....dammit.

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Hey guys, a friend of mine pointed me in the direction of this forum and thread a while ago. I'm actually the author of the original trollish lore compendium cited in the opening post. It's good to see it's still kicking around, especially if it's still helping people, but as others have already pointed out, a lot of the stuff in that guide is several years out of date. It was written just after WoW released, originally as a resource just for me personally; there was so little information on trolls at the time (basically just stuff from the previous WC instruction manuals, which dealt primarily with the Amani, and playtime with Gurubashi units in WC3), I wanted to compile it all together so I could make sense of my character.

A lot of the "Feathermoon-specific" stuff in the guide, like any mention of Matsu'jin, is completely non-canon, of course. And it's embarassing to go back and read it after all this time because, honestly, I was still coming into my own as a roleplayer, and at that point in time, Matsu'jin was a serious Mary Sue. Ah well, live and learn, right?

Anyway, I don't still play WoW, but I'm still a huge fan of the series, and I'm still full of pretty much useless troll lore that might be helpful to somebody. So if anyone has any questions, feel free to ask; I'd be more than happy to help anyone who's interested in playing a troll more effectively.

love,

nathan.

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Hey guys, a friend of mine pointed me in the direction of this forum and thread a while ago. I'm actually the author of the original trollish lore compendium cited in the opening post. It's good to see it's still kicking around, especially if it's still helping people, but as others have already pointed out, a lot of the stuff in that guide is several years out of date. It was written just after WoW released, originally as a resource just for me personally; there was so little information on trolls at the time (basically just stuff from the previous WC instruction manuals, which dealt primarily with the Amani, and playtime with Gurubashi units in WC3), I wanted to compile it all together so I could make sense of my character.

A lot of the "Feathermoon-specific" stuff in the guide, like any mention of Matsu'jin, is completely non-canon, of course. And it's embarassing to go back and read it after all this time because, honestly, I was still coming into my own as a roleplayer, and at that point in time, Matsu'jin was a serious Mary Sue. Ah well, live and learn, right?

Anyway, I don't still play WoW, but I'm still a huge fan of the series, and I'm still full of pretty much useless troll lore that might be helpful to somebody. So if anyone has any questions, feel free to ask; I'd be more than happy to help anyone who's interested in playing a troll more effectively.

love,

nathan.

You are a god to me.

Troll Power!

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The lesser loa seem more interesting to me than the primal loa, Lukou and Samedi especially. Could a troll priest claim to be a follower of Lukou and heal through her powers?

Also, after learning about Samedi, it's a shame Blizz didn't do anything with him and his priests during LK. It would have been cool to have seen them fighting alongside the Argent Crusade with a common goal. Or, they could at least have been more aggressive and resolute warriors among the Dark Spear in Northrend. :\

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The lesser loa seem more interesting to me than the primal loa, Lukou and Samedi especially. Could a troll priest claim to be a follower of Lukou and heal through her powers?

Of course! I see no reason why a troll couldn't make that claim; it certainly fits thematically.

In fact, that's exactly what I did with my character when I played.

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Of course! I see no reason why a troll couldn't make that claim; it certainly fits thematically.

In fact, that's exactly what I did with my character when I played.

I wish Blizz made this information more prominent in game. While I understand a troll priest could heal through the Light, I figure it's more likely they're drawing power from Lukou. However, I figure even the majority of the rp community is oblivious to this, and just accept that their troll has a connection to the Light in some way.

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