Raziel

Warframe (Steam/PS4)

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or "There's no eye in team."

or "You Got Your Hellgate London In My Dynasty Warriors!"

Warframe is a free-to-play co-op third-person shooter with some melee combat and loot-collection elements set in the far, far future where you play as an eyeless, mute space ninja (here, have some lore). Gameplay comparisons tend to gravitate to Mass Effect 3's multiplayer and Hellgate: London. Major features of the game include procedurally generated levels, fast action with a focus on mobility and looking like the badass space ninja you are, as well as a fairly sane F2P model which generally doesn't make you want to recoil in horror (crazy, I know). The game is currently out on the PC (via the official website and Steam) and PlayStation 4 (via PSN).

Warframe's developer is Digital Extremes, previously known for their work co-developing the Unreal series alongside Epic. More recent titles have been somewhat less illustrious, mostly helping with console ports of Unreal-engine titles such as Bioshock and developing multiplayer components of various other titles. Their proprietary Evolution Engine was developed during this time and has been used in Dark Sector, the Darkness II, and now Warframe.

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Warframe is a fast-paced over-the-shoulder 4-player shooter with an added emphasis on melee attacks. Every player is equipped with primary and secondary weapons, as well as a melee weapon. Each class, or Warframe, has up to four useable skills that are unlocked as your character levels up. Your weapons also level up independently of your frame and can be sold for credits or used freely on another frame you own. As you progress with your weapons and frame of choice, you'll gain the ability to customize both for added effectiveness and cosmetic taste. In general, your missions are to invade a ship or outpost to perform a certain task, then escape.

Currently, Warframe's mission structure is laid out so that you explore ships/outposts near each planet in our solar system. This includes branching pathways that must be unlocked in order to progress to other planets.

Spy: Hack up to 4 terminals and carry the resulting datamass to the extraction point.

Exterminate: Kill anything that moves.

Assassinate: Eliminate a single target (boss encounter).

Sabotage: Destroy a power core and escape.

Deception: Infiltrate a datamass into enemy systems to throw them off course or something.

Capture: Find dude, shoot dude, suck his soul into your palm and get out.

Rescue: Find the prisoner's holding cell and escort them to extraction. This mission type will likely be getting replaced in the near future.

Defense: Defend an object from increasingly difficult waves of enemy forces. After defeating 5 waves, you'll be offered a reward (usually a mod). You have the option to take it and quit, or keep going for a chance at something better after another 5 waves.

Mobile Defense: Similar to defense, but defend up to three points in succession for a fixed amount of time before escaping.

Survival: Deliberately trigger an alarm to attract enemies as a distraction. Life support will be disabled, so you must collect air from fallen enemies. Rewards will be given every 5 minutes, and the difficulty will increase as time goes on. You must decide when to leave (after a minimum of 5 minutes), as failing the mission means giving up all collected rewards.

I can be personally found on the PC side as Raziel_Hexagra, so if anyone plays or is interested in playing this (it is Free to Play, and actually won MMOBombs best Free to Play experience), hit me up. I find myself an addict for third-person shooters.

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I enjoy a little mindless third-person carnage with Ninja Parkour.

Getting to teleport around, slice dudes in half, throw fireballs, and even raising dead dead guys with zombies (with the right class anyway) is always enhanced by parkour!

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