Morgrond

Showing the World that we are a great Rp server.

Recommended Posts

The problem I see is a lack of people Alliance side... even if we whip up a storm, maybe 10 will show, half of which will be geared, many of the alliance standard players are moving off server, don't pvp and have no interest in it, or are going horde.

Share this post


Link to post
Share on other sites
The problem I see is a lack of people Alliance side... even if we whip up a storm, maybe 10 will show, half of which will be geared, many of the alliance standard players are moving off server, don't pvp and have no interest in it, or are going horde.

I give up i cant explain what ~ was ~ here.

Also about the leaving alliance on tn - thats like what ciandri said way back.

Well alot of it.

Share this post


Link to post
Share on other sites

Yueme, there is still a chance Alliance can outnumber Horde. Where is your faith? Perhaps for this same reason other alliance guilds have yet to sign up. You can't think you're going to be doing this on your own, there are other guilds out there as well. It's about spreading the word. the only reason we have the Horde sign-ups we do now is because Abric and I talked about it as a way to further ally our own guilds ICly. This is an oppertunity to strengthen Alliance bonds and inspire RP on the server, so I don't see why anyone would not want to take part, even if the fight did become one-sided. Like it's been said, RP > PvP for this kind of event anyways. Then there are the unguilded folks as well...you just have to make sure to inform everyone and get them hyped about it. I'm not implying that it all falls on you though either, it's up to everyone to advertise in-game and out.

Also Halch, the abbreviation for The Dragonhawk Brigade is DHB, not TDB. =) (DragonHawkBrigade)

Share this post


Link to post
Share on other sites

We tried that for the Ashenvale patrolls, we went to all the rpers, adverted in /rp and still our numbers dwindled and interest died down. I helped organize a lot of PvP events and Rp events alike, the interest just isn't there from our side of the fence. I can be as optimistic as I can be and it won't change anything. The Dusk Watch has pretty much stopped doing RBGs if thats any indication of how bad things are, we just don't have the people.

Share this post


Link to post
Share on other sites

Hmmm... Sorry about that masquerade! :D

Yes with this alliance about to get raped...

Thats why id like to request all hordies who have good alliance toons tl come over and help alliance

Also I might bring some non rpers along, to to just say nothing and only talk in the ooc chat (raid group)

Im still working on more solutions...

Share this post


Link to post
Share on other sites

I had an idea for an RP-pvp event..I got the idea from one of the Ashenvale Patrols.

I was thinking of a giant, cross continent escort. Let's say 10 horde players and 10 alliance players, and the Horde is the team doing the escort. 3 of them would be 'carriers' ( people getting escorted, carrying something important) , and they can only run (on foot). The other 7 have to protect them, but they can use land mounts, (or if they want to be tricky, since the other team doesn't know who the carriers are, they can run on foot). The Alliance could set up ambushes in caves/bridges/open area and they have to try to kill the carriers. The Horde could send the carriers on different routes, or even swim if they wanted.

People could go ahead and scout for both sides, and groups could meet up at towns and buff up.

For example if the Horde was escorting something from Silvermoon to the Dark Portal, 1 carrier could go through silverpine and the other could go through the hinterlands. Alliance could set up blockades at the bridge from arathi to wetlands, to knock people off into the ocean. Or maybe at the dwarven tunnels around Dun Morogh, that you need to pass through the eastern kingdoms.

And while people hike through zones or wait for opposing forces to march into their trap, they can RP.

Anyone like this idea..?

Share this post


Link to post
Share on other sites

That is a brilliant idea. I wonder, would it be worth making it a stipulation that roads be used? I'm just thinking it might be hard finding people if they go overland. Then again, hunters can track humanoids and if confined to the ground, there are often bottlenecks through which people will be forced to walk, where ambushes could be laid.

I really like this idea. Plus it addresses Yueme's concern of imbalance- with set team sizes. The only other potential issue is whether horde will have better conquest PvP gear from doing RBGs if Duskwatch doesn't. Unless they have it already. On one hand you could try and set gear standards, but on the other, people might not have lower grade PvP gear and be might not be inclined to get it.

What does everyone else think? I think Ugraz has stuck gold.

Share this post


Link to post
Share on other sites

I absolutely love the idea of an escort event, although I think it would need a ton of rules worked out in advance. But it has the potential to be super cool. I would prefer to see it as an ongoing event/storyline though.. not necessarily a one time thing.

The Grim has had this great ongoing storyline cross faction with Praetorian Guard and Dusk Watch that's been ongoing over the course of pretty much a full year, now. I'd really like to see something like that for this project.. whether it be something completely new, or if it somehow ties in to the existing story.

A recap of that story can be found here: http://thegrim.org/2012/02/grim-onslaught-report-the-superweapon/

It pretty much sums up what has been going on between the involved guilds over the last year.

Also, in regards to what Yueme said about numbers.. depending on when the events are and how the numbers look, I may consider switching between horde and alliance to balance things, as I have an 85 mage on both sides. Hope that helps. :)

Share this post


Link to post
Share on other sites

From what I know, the Dusk Watch and the Grim have never spoken about collaborating on that project. We only assisted the Praetorian Guard with their events and story. As a guild, the Dusk Watch is not commited to the storyline, only individuals within the guild are. Just wanted to make that clear.

Anyways, when it comes down to it, I don't know the overall situation on Alliance side. I know that some of the Watch (including myself) are just plain bored with almost every aspect of the game. So while I encourage you guys to try to plan out a huge PvP event like 'The War' Cristok speaks of, I can't really promise much Watch participation. Definitely would advertise for it, but I don't really expect mroe than around 5 for the Watch.

The Escort is a great idea, though I would like to warn that it's become obvious time and time again that overly regulated and planned World RP and PvP events usually fall apart dramatically. Or people on one side cry foul and what not. Still, the smaller numbers part of the Escort appeals to me.

Share this post


Link to post
Share on other sites

I, Altherion, agree with whatever Ugraz says

Side note; Why must it be Alliance and Horde? Have us team up. Plenty of people. Go battle some big monster somewhere. You can do it.

Share this post


Link to post
Share on other sites

Meh, we did that with Lich King and Death Wing and every other raid in the game. That's boring.

I want to see a massive Horde Vs Alliance pvp storyline. :)

Share this post


Link to post
Share on other sites

Ah but we've done that more than once as well Nika. This just isn't the right time to set it up though I think. If we want to do a Massive Horde Vs Alliance thing, we need to do it after the next expac starts, when we can supplement our numbers with an influx of returning and new players.

Share this post


Link to post
Share on other sites

People make good points with the rules. It will fall apart if it is overly complicated.

That said, with small numbers, and frequent events, this kind of thing could be loads of fun. If demand sets huge, rather than making the events huge, just hold more concurently.

Little 5v5, and 10v10 RpPvP events. Stuff like, escort the VIP, prisoner transport, package delivery/intercept, The bank job/train heist, prisonbreak. All of these are very fun ideas, very achievable, and don't require too many rules, not complicated ones at least. The main problem with hide and seek type games is rID. People would have to cancel then re-add after the event. But for fixed location ones, it wouldn't be an issue.

Share this post


Link to post
Share on other sites

Just been reading through all this, and ugraz youve had a smashing idea. I been trying to mash these ideas together, and this is what ive come up with.

TRP2 is required.

Basically, we set up trp2 stashes off precious cargo (trp2 items) around the area where the combat is. They have to bring it back to a side leader, or someone who can take it in, and they unlock something. An example:

((trp2 item)) Land mounts

This player has obtained a land mount.

On recieve: +1 state

State: This character has obtained a mount and therefore is aloud to ride a land mount.

Basically, there will be stages. Stage 1, is obtain all the cargo you can. Even when you obtain this cargo, doesnt mean the WHOLE team will get it, only comes with whats in the stash. ((the retrivers usually get to pick who gets)) this stage ends whrn all stashes have been emptied. We will have ooc moderators to after every "Hunt" (period to go and look for cargo) to check up on these stashes.

Stage 2:

Roles - Basically, the team leaders will give you roles to do. You apply for 2 roles. You will get obe of them, your prefered over your spare.

These roles might be-

Scout- Rogues, druids, hunters mainly. Anyone who can be invisible/unseen!

Bodyguard- Warriors, paladins, deathknights, druids. Mainly warriors and paladins.

Watch- Rogues and druids and hunters will do well, but anyone.

Trooper- Warrior, paladin, deathknight, Rogue. Combatists, basically.

Healer- Druid, paladin, priest, shaman mainly. If you have a good first aid thats welcome.

Ranged- The troopers not up front. Mages, priests, shamans, druids,hunters, the lot.

Stage 3:

The big stage. Roles will be given there jobs. Each side will have about 10 camps, and 1,2,3 bases.

Basically-

Scouts- Spy on and find locations, while free to assassinate an enemy while at the job.

Bodyguards- They'll be fulfilling tank roles but also dony have to be tanks, just follow someone and kill abyone who attacks them.

Troopers- While theres no fighting, these guys will hang around a camp or base, and protect it from raids. Otherwise, go out and raid.

Rangrd- "

Healers- Will be healing. People who are just good first aid will probably stay at base and supply banadages and stuff to the wounded.

Stage 4- Base number 1

Bases will be extremely well hidden. Only a clumsy big mouth can really give it over easily, but te only other way to discover is from camps. Each camp will have a notr with 1 letter to The secondary base.

You can kill all or alot of bases, vut once figured, you'll alert the enemy oocly.

They will all fall back to this base and the attackers will be able to ready outside this base. You'll make battle offensive and defensive tactics, make formation.

Then, with all or some (at least 1!) leader(s) will lead the charge for the offensive team, and maybe the defensive. If you fail to take the base (fairly good chance of that) youll try and try again, until you aycceed or they discover your base and raid it and succeed. RAIDS ON BASES MUST BE KNOWN AND NOT A SURPRISE ATTACK. Not all must turn up, and there must be equqlish numbers on each side.

Stage 5

Once one or the other has Succeeded, the true escort begins. Find your most hevily armored highest leveled toon, your best healer, and then other protectors. You have got some cargo to escort back to your base number 1. Thing is, the escort must walk/ run. The protectors an use land mounts. But the enemies are allowed to use anything whatsoever. Flying mounts, the lot. If they kill the escort... your back to the previous stage.

Stage 6- Success! But is it limited?

You bring this cargo back, and you aquire the knowledge of their second base. You rais again, not discreetly still. But this is a very significant event. You attack and dot mabage to get into the second base and kill the leaders... your back at stage 5. The defensive team will have to find another base, and you will have to get the cargo and return it to find the new base.

thats it just a few things-

When you die in a raid, your characters fate is YOUR CHOICE. They may just be wounded or playing dead.

Numbers must be equalish on raids. Only differences like 5-4.

This is rp. This can be part of your story. Props will be made like medals of honor, etc.

You may break trough to the leaders, but you can ony face the leaders one at a time. Leaders vs leaders first.

Thats all. Feedback please.

Share this post


Link to post
Share on other sites

I definitely like the TRP2 aspect of this. Seems like you gave it a lot of thought. I think this would have to be more than 10v10 though, if the wounded or dead are permanently removed from the fight.

I also like Ugraz's sneak tactic, that to confuse the enemy you could have a few escorts pretend to be cargo carriers by proceeding on foot. I don't know if states can be seen cross faction or not.

Let me get something straight though...once a team retrieves cargo, they proceed to attack enemy camps and bases before heading back to their own? Whats the purpose of camps?

Share this post


Link to post
Share on other sites

Well I personally would opt to heed Urivials advice that overly planned and regulated events have a propensity to fail. Though the package and states mechanisms of TRP2 are cool , it's also needlessly complicates things. The smaller numbers of 5v5 or 10v10 events makes them more balanced, addressing concerns raised by Yueme, and managable. If significantly more people want to play, then there can be more events. My gut feeling is that approximately 10-20% of the interest shown in the event will materialise as people who actually partake. Again, with a smaller event, this is less likely to be a problem.

But that's just my two cents. It's not as if we're voting on how it must be done- or that there can be only one way of doing it. Masq, you have plenty of experience hosting larger scale RP events. Why not get to gether with Halch and give it a crack? I'll be looking into hosting smaller competitive RPPvP events myself. The more the merrier.

Share this post


Link to post
Share on other sites

Camps are like places to raid but aren't hard to find... And also a place to be closer to where you want to be. The permanent dead? Great idea for that means alliance can actually stand a fighting chance. With the to many numbers thing... Well that's the whole idea. You split up, go around, maybe go solo, whatever. The cargo from stage 1? That's for the retrievers to keep. It kind of there to give bonuses, also to help alliance stand a chance. I know when you find a base there is big numbers, but I wanted to give that a try without completing destroying this idea. You gs can contact me on my newly made forsaken death knight. His name is limpe. I'm just getting him out of dk area but yes, and if you want me to go on limpe, halch is on the alliance side. I'm hardly ever busy, rping is like the reason I play this game, meh. Just add me on friend to see when I log on, I'll do the same for you. Could you alert me of your (if you have) most commonly used alliance toon? That'd be cool.

Share this post


Link to post
Share on other sites

I really like how this is going so far. Aso, when we Inact the war, I still need to know who the leaders are. I know Masquerade is the Horde leader, and maybe Abric (I am still unsure if he is in on this). I have yet to have any Alliance leaders. Please consider you don't have to be a GM to be the Alliance leader, just an experienced Roleplayer, however you will have to have a rally of people to follow you, so I suggest you get a few guilds to your side.

I also have to contribute the idea that when MoP is released, we all agree on forming two Pandarian guilds (1 horde and 1 alliance), and with which we can host a large RP plot. Lease let me know what you think of this.

Share this post


Link to post
Share on other sites

I'm the only leader for alliance at the moment -_-

With a panderren guild plot? I don't really think that would work. In fact I really want You to hold this BEFORE the pandaren plot,me thinks we should stick with what we have got right now. In fact I'd consider getting the leaders,and maybe let's start slowing the suggestions down, set this in concrete, make the event, make it happen. As slagworth said... A huge amount of planning can completely wreck something.

Mortulus I'd suggest making a group for this. Before I do!!

Share this post


Link to post
Share on other sites

Large scale RP event or a small scale one, it doesn't matter to me. I also think the smaller scale events would be easier to manage, which would mean probably one base per faction and 2-3 camps each. As for the regulations, perhaps just set one specific goal in mind and players can find their own way to accomplish it? For example, Enemy Horde base (which must first be discovered) has captured an Alliance official as well as some precious cargo. To retrieve these you must clear out the Horde base, take the winnings, and make it back to your base before the opposing team does the same? there could also be road patrols to intercept the carriers.

My most played Alliance character is Ayshe, most played Horde character is Clink, actually. But Masquerade is my primary RP toon.

Share this post


Link to post
Share on other sites

Fair enough then. We'd probably need to leave the action to one continent.

Teams id suggest about 30 players per side, well for the combat at least.

ive gathered a list of cargo for players

- Land Mounts - Allows you to use a land mount.

- Offensive Pets - Allows pets to assist you in battle.

- Stealth Kit - Allows you to stealth - Near each base.

- Repair Kit - Allows you to repair weapond and armor.

- Enchantment Kit - Allows enchanted gear.

- ((suggestions))

This can all be traded, swapped, used they given away, etc. Its not bound to you.

Some of these will be able to give the bonus to your whole team.

Share this post


Link to post
Share on other sites
As an officer in the Dusk Watch I can't knowingly sign the guild up for a slaughter. That's no fun for anyone.

Funny, I used very similar phrasing when someone asked me about DW. My only char in the guild is a crippled up little lvl 70-ish hunter who hasn't done anything since August.

Might try putting feelers out in /rp channel Alliance side to see if there are maybe some smaller guilds that would want to come in for some bloodshed... or even individuals who tend to function guildless theses days.

I have an Alliance char I'm slowly working up with the intent of her being a solid pvp type, but she is most defiantly not geared for it yet.

Like Duroxas said, not everyone wants to do the whole murder and mayhem. Not to detract from the ideas about a war at all (we are a pvp server!) but the nights I can be on around prime time I've been parking my char's butt in a tavern and drunkenly asking anyone with an RP add on to join me. Even if you aren't going to war, you can sit in a tavern and gossip about it, maybe help clue some people in who otherwise wouldn't know about it and prompt them to join in?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

×   Your link has been automatically embedded.   Display as a link instead