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strewn about the streets of Dalaran, of Orgrimmar, of Stormwind and even those of Thunder Bluff to Silvermoon and Darnassus to Ironforge; there comes a wave of fliers that adhere to every wall and alley* *Sponsored by the Borrowed Time company* Come one come all! To further relations between the Horde and Alliance, we are proud to announce a fundraising event that is sure to be worth every copper spent! The Mystery Auction Extravaganza! A one-time event that is sure to have you on the edge of your seats with the sheer suspense of it all! Come buy yourself a date, based not on race nor faction nor even looks! Buy them from self-made cards describing themselves for that pure mystery of an unknown rendezvous! What could he or she be? An orc? A dwarf? A tauren? A kaldorei? Who knows! All are welcome to join us January 7th at 6pm on the goblin clock; with our hosts of Phyruss Arath’dorei who will be announcing and bidding on behalf of our wonderful women and the beautiful Siane who will be representing our hunky men! *Fine Print* Purchasing a date does not constitute offers of sexual favors in exchange for money. All dates are confirmed eligible of age and are of their own minds. All contestants are guaranteed safety on their dates, covered by Borrowed Time, Sanctuary, and Twilight Empire enforcers. Obey the rules or they break your face. ((OOC)) So the rules are as follows! -The Biddees are to write a 255 character maximum description of their characters, without using any proper nouns; i.e. Faction, Race, Names, Guilds, etc. They are asked to instead describe personality, hobbies, ideas for a date, anything to represent themselves before an audience. If you would rather not write one, we can write one for you! Send a description to us, but it's all the more fun if you do it yourselves to best give the full disclosure on your character, right? -On Jan. 7th, there will be a Discord up for cross-faction RP, but the auction itself will be transpiring in Old Dalaran in the Legerdemain Lounge. In-game RP is encouraged, but we also hope to make use of this server to talk between Horde and Alliance! -Its up to you and the person you won to set the dates for your schedules to best go on them! -We hope to be able to use real gold for this, but with enough protest, we might just switch to RP currency with a longer time limit. With real gold however, we will be able to purchase gifts for those who participate! -The rule for actual gold: 2 minute auction time, can only do a max increase of 100g until the bud reaches 2000+, then the bids come with a maximum of 200. RP currency, the time limit will be 3 minutes with 50g increments. -Your description will be sold on that night, not necessarily you! So this way, this allows your character to not have to attend the night themselves if you have a conflicting issue, or wish to come on a different character to place bids! -Dates don’t have to be romantic! Buy someone who sounds like you’d have fun with! -Please whisper Cobrak on Discord, or PM me on wow-tng with your descriptions! And honor code here, but don't tell anyone what you wrote for maximum surprise!
Anejodi, or stickball, is a traditional full contact Shu'halo sport. Anejodi is a shu'halo word meaning "little brother of war" and is a game invented during a dark time in tauren history when tribes still warred on one another. The game taught younglings to work together, to not fear injury in close combat, and improved hand-eye coordination before they were old enough to ride in true battle. Today, the games are still held at least once during the year to solve minor tribal disputes, to bring the community together in friendly competition, and to remember an important part of racial history. Typically the first games of the year are held the evening of the first full moon on or after summer solstice. These games are often the most important, and most highly attended, for disputes are often solved through this full-contact and often bloody pastime. Some tribes only host games on this night, while others continue the tradition of summer-long competitions. Regardless of which method a tribe chooses, the rules are simple and widely agreed upon without deviation. The game field can be any size with two goal posts, one at either end (One traditional location can be seen outside Thunder Bluff, where the grass is still reluctant to encroach upon the bone-shaped field though the original goal totems have long since decayed away. The Darkmoon Faire sets up their portal here once a month.). A small rock that is padded in linen and then stitched in hide serves as the game ball, and is no bigger than a closed fist. Anejodi sticks are specially crafted in the old traditions. As long as a player's arm, with one end worked and bent back into a loop which is then stitched across to form a netted cup, these are jealously guarded weapons that may not be used for any other purpose. Players may use any natural means necessary to stop the opposing carrier and take the ball themselves (punching, biting, stomping, tackling). Magical abilites are strictly forbidden! Male players may not strike women with their sticks. Female players have no such restrictions, and may also carry the ball with their hands. Players move the ball across the field and score when they either strike the goalpost with their stick while the ball is cradled, or if they manage to fling the ball from a distance and strike the post. This either ends the game, or resets the field to center if a certain number of matches has been agreed upon. It is considered a trick to pass the ball to another player, and cowardly to dodge an opponent. Each player participating must buy their way in with a wagered item. In current times these can be simple momentos or tokens, but in historical matches between entire tribes, the items wagered were often of incredible value. A player's bet can be anything- that they will be the one to score, that they may cause the most injuries in a game, or sustain the least, that they will be the best defender...etc. Any item wagered may be selected by a player winning their bet, otherwise the items are returned to their owners at the end of the game. Occassionally if a larger game is hosted by a tribe, items wagered may be considered gifts to the host and kept for their benefit. OOC: Players must use a specially-crafted Anejodi stick to play. Priests, Warlocks, Mages, Monks, Druids, Hunters, Shaman and Warriors may use a Quarter Staff purchased from the weapons vendor in Thunder Bluff. This is a white item that does not bind, so your host can and should pass these out to you. ROGUES, PALADINS, and DEATH KNIGHTS cannot use staves. These players should purchase their own Apple-Bent Bough offhand weapon for 168 gold from Legacy Justice Quartermaster Rugok in Orgrimmar (requires level 85). Alternatively you can quest in Azshara for the Chopped-Off Ancient Limb mace (level 9), or search the auction house for a dropped Giant Club mace or the dropped Runic Stave and Runic Cane offhand weapons. ROLLING RULES: Everyone begins at 100 life, and rolls a regular (1-100). Rolling within 5 of max life is a natural critical (special). 1-5 is critical fail- you injure yourself. If your roll is lower than half of the highest roll, you become injured (if the highest roll could be 100 then injury occurs by rolling 50 less than the highest actual roll in that round). Injury- occurs in steps of 10. Example- If you are injured once, your life drops to 90 and you roll (1-90). You cannot be healed, and your rolls are reduced the rest of the game. The game flows as follows: 1= POSSESSION- everyone goes for the ball! Everyone rolls, the highest roll wins the ball and carries for their team. 2a= TACKLE- everyone rolls. Higher than the ball carrier is a successful attack against them. Don't forget if you don't win versus the carrier you can emote on opposing teammates not carrying to block them if they also rolled a failure. A team moves across the field for each tackle phase. They must move 4x from the center to be within their goal range. If the opposing team manages to gain the ball, they must reverse across the gained ground and then do their own 4x to their goalpost. 2b= Drop? The carrier rolls for each successful attack in a tackle phase to see if it causes them to drop the ball [less than half their life total is a drop]. If the ball is dropped, there is a new fight for possession. 3= GOAL?- 5th Tackle from center. Just like a tackle phase, everyone rolls. The carrier must score highest to not be considered blocked. If blocked, they roll as normal to see if they keep possession or drop. If the carrier rolls highest on a goal phase, they score if their roll is higher than 50% of their life total and the game is ended. If a certain number of matches has been agreed on, the ball is instead reset to center to start the next match. If lower than 50%, they miss somehow, and play is continued. (In some smaller games or games among very young children, a missed goal attempt also results in the ball being reset to center, rather than requiring the opposing team to gain possession and fight across the whole field to reach their own goalpost. This decision is up to the players or supervising adults.) See an example game from 2015 HERE
Lomani stands beneath the larger of two pine trees at the game grounds, grateful for their cooling shadows. She looks around. The stack of sticks she has made is on the ground, ready to be passed out. Lomani herself would be using the one made by a shy elf she'd met in the Brokenspear tavern. She wonders idly if she had managed to help the socially terrified man at all. She hopes so. Out in the sunshine following his nose, her kodo ambles without care. His saddle is loosened, and he has not a thing to worry about. Unlike her. As usual, Lomani feels a fluttering within the pit of her stomach, like butterflies swirling, trying to escape. It has been several months since last she has stood before a group of people to lead them in anything. It will pass, she knows. A cheerful little chirping noise draws her attention down. His expression ever attentive somehow, Kanunu the yellow-bellied bullfrog regards her. She smiles at him. "I know, it will fine. It always is. You weren't here yet, but you should have seen last year's Green Corn run. And Great New Moon. Those were all wonderful events, this will be too." Lomani looks over the grounds. The grasses have still not managed to encroach much on the anejodi fields. Shaped rather like a bone, there are two small round fields, with a dirt track well-worn between them from epic larger games generations passed. The Darkmoon Faire had asked for and received permission from the Shu'halo to use this place for their carnival in years passed, and they still erected their banner here once a month to send folks through a portal to their island. Lomani wonders how many Shu'halo her age even know of the original purpose of the large patch of grassless dirt. Butterflies flutter in her tummy.. Kanunu chirps again. "You're right. Just listen to it one more time, please? I do not wish to falter before them. Some of the elders will surely remember, and they will know an error." Lomani begins pacing and, as she had done three times before, practices her pre-game speech. "Welcome! So nice to see you here... Chieftain, you're looking well... Ahem. When you are a person who belongs to a community, you have to know who you are. You have to know who your relatives are, and as a tribe we have to know where we came from..." "With all things and in all things, we are relatives. It is with happiness and pride that I look on the faces gathered here. Of my Brothers and Sisters..." Lomani stops her slow pacing and pretends to look in the eyes of various Shu'halo that had come to play. "...of the Horde who are with us today...." The seer smiles and nods to the imaginary non-tauren. "We are all allies." "Tonight is the first full opening of Mu'she, the moon, since the passing of summer solstice. The Earth Mother's eye looks widely upon us, and so today is the traditional first day of Anejodi, the stickball games. Anejodi or anistusti are Shu'halo words, they mean 'little brother of war' or 'little war', which is what a stickball game is. There was a time in our long history when our varied tribes did not get along, and we warred amongst each other." Lomani pauses and looks at Kanunu. "It is easy to be brave from a distance. Anejodi games were held throughout the summer months to hone skills needed in combat, to teach our youths not to flinch from danger, and fight bravely with an enemy before them. While we are ashamed of those times, it is important to remember where we came from. Anejodi is played today as a game not to prepare for war, but to bring the community together, to inspire friendly competition and provide a controlled outlet for built-up frustrations. It-" Behind the trees, Lomani's kodo raises his head. The seer turns to find a familiar old friend walking up. Practice is over. "Mersee!" Lomani cries happily. The priestess waves, but she rushes over to embrace the small elf in a hug instead. Khorvis arrives on his mount, and the two priestesses wave a warm greeting to him. "Greetings Khorvis!" "I brought my two best sticks, bring it." the elf says in a spirit of competition. The Grim orc grunts back. "Throm'ka." Khorvis snorts and dismounts, sending Bes'thra away to graze. "Lomani? I need a bookie of sorts, I need you to physically hold my items for betting. No pockets in these pants." She smiles at Mersee as her friend brings out four enchanted cages. Inside each is a healthy well-cared-for animal. "If you wish. Pets? How lovely!" Lomani sets the cages off to the side, in a safe spot. She looks at Khorvis as he flips a bottle over end and hands it to her by the neck. Peaked Dalaran red wine. "I think, with those muscles, Khorvis might inflict the most damage. Perhaps that will be my bet." Her elf friend eyes Khorvis up and down as the seer asks "Will any other Grim be coming for an evening of silly games, inquisitor?" "May be, Horn. I do not run their personal lives of leisure. Though if I do see a Supplicant in the games, they had best be finished with their task!" Lomani sets Khorvis' bottle of wine in the pile with the pets. Her own bottle of Skyreach Sunrise is already there, and she smiles at the likeness of her mind and the orc's. Mersee licks her lips as wine is added to the spoils. Lomani says nothing to Khorvis calling her a Horn. In her mind, she will always be one, even if the colors are put away. It is a fairly recent change for her to be wearing instead a silvery white tabard graced with the sunburst rays, and for the game she isn't even in a tabard at all. She is wearing long-sleeved athletic clothes of white trimmed in green, her favorite color. A pair of green-tinted goggles she'd found recently will protect her eyes. She likes them very much. "If not, perhaps they would benefit from a fist upside the head?" Lomani says with a smile. Khorvis shakes his staff at the tauren mockingly. Mersee shivers beside him. Lomani holds up a finger. "Ah ah. You must use a special stick. She goes over to another pile, of sticks, and retrieves three. Mersee holds up a Shovel of Mercy. "This is a special stick. It says right here on the handle 'Bashes the head of a human. Do the right thing buddy.'" Lomani holds one out for Mersee. It is roughly arm-length, smooth except for a bent-over tip which has been fashioned into a rather small netted cup. The elf sighs at her. "If you insist." Mersee examines the crude anejodi stick. "I do." She smiles. "Khorvis, would you like one or two?" "Hand one over. I will test its balance." Lomani holds out a stick to Khorvis, who claims his new weapon and gives it a mighty swing, sending a dirt clot flying through the hot air of Mulgore's late afternoon. Mersee ducks behind her friend. "Hrm. Yes, my bet will be as I said- that he inflicts the most damage in a game." The seer nods solemnly. "Not bad. It does be made of aged briarwood from the Kraul?" Not certain, the seer says "The wood was donated from all over, but quilboar do have such handy thorns..." A troll crouching at ease in the shade lets out a soft chuckle at the tauren. "My bet.... that a lithe and intelligent game will allow me to be the one to score." Mersee nods at the seer.. "Aho! A lofty challenger." Lomani grins. Khorvis peels back a lip from his tusk. Lomani looks around, a little disappointed at the turnout. "Perhaps it will be a game versus just the two of you." "Stickball isn't for everyone Priestess." Mersee says comfortingly. Another familiar face descended on her flying mount. "Kiraleen! Welcome." Over in the long grasses, the troll observer slips from the shadows and stretches out comfortably. Lomani looks at him a moment, until his eyes roam back to her, and she beckons him over. Rakaganje offers the priestess a short nod but remains in the grass. He coils a few blades around his fingers. "Sorry I'm late." Kiraleen apologizes, "had to put Iantha in bed." She receives a greeting from Mersee, and Khorvis raises his chin to the newcomer. "Was she being fussy?" "Yes. Too many s'morcs, too much sun." Lomani holds out a stick to Kiraleen. "It is quite hot." Kiraleen nods. "Are you playing with us, friend troll?" the seer tries one last time. "Ahm heeah to watch." he replies, eyeing the women. "No' a bad view." Rakaganje offers her a small smirk. "So what are the rules of this game?" Kiraleen asks, holding her stick after looking at it. "I'm glad you asked." She looks around at the four gathered, hesitates just a moment, then asks "With such a small group, I feel I can be less formal here, unless anyone objects?" There are no Shu'halo present to object. "I certainly do not object to informality." Mersee says. "No, whatever makes you comfortable, Lomani." says Kiraleen. Khorvis adds "Ceremony do be reserved for the dead and my ale." "I like you, orc." she smiles at him. He grunts back. "Kiraleen, have you some object to bet? It can be anything small, but it is a custom for Anejodi that all players make a bet." "Hmm. Let me see." As the Outrider searches in her pockets, Lomani says helpfully, "Bet for your team to win, that you will be able to snatch and carry the ball, that you will cause your opponent to drop the ball... anything you wish, large or small." "... that you will score first." Mersee suggests. Kiraleen finds what she is looking for. "Ah! An amberjewel" Rakaganje watches Khorvis. He is fiddling with an eyepatch, putting it over one eye first, then the other. "The rules are as follows- sticks must be used to carry the ball across the field. You may use any natural means necessary to take the ball from your opponent. Push, hit, tackle, bite- but no magic! Men may not strike women with their sticks. Women may choose to use their hands to carry the ball if they wish." Lomani eyes Khorvis and his stick, realizing he is surrounded by women. Slightly unfair, that. Khorvis grins at her wickedly. "None? Not even a teensy magic?" Mersee asks. "No, no magic." The elf grumbles under her breath and puts away the Enchanted Broom. Lomani laughs at Mersee. "I had not planned to play, but we must be even teams." Kiraleen nods. "Choose a partner!" Lomani orders with a smile. Mersee looks at Lomani and silently sings 'Pick me pick me'. Team-choosing is delayed a moment though, when Lomani realizes Kiraleen and Khorvis still have not actually declared their wagers. "Kira, your bet?" "An amber jewel." Kiraleen holds out the small gem "And what is it you wager it for?" "Um.. What can we wager for?" the elf asks, uncertain. "I bet that I would score the first goal." Mersee shares. Rakaganje has a smirk that widens at the elf's remark. "I bet that Khorvis would deal the most damage. Yes, Mersee thinks she will make the score." Lomani nods at Mersee. She turns to place the pretty yellow jewel with the other items. "Hmm. I bet I'll score the second goal." Kiraleen says then. Mersee smiles at Kiraleen. "Oh goodness." "I do wager that I will break this briarwood stick." Khorvis bets. Rakaganje giggles at Khorvis. "A game this small will likely end with one goal. We can choose to extend it if we are not all bleeding..." Lomani begins. "All right." says Kiraleen. "It is considered a trick to pass the ball, and cowardly to dodge an opponent. You score and end the game when you strike the goalpost with your stick while the ball is cradled, or if your throw succeeds in the ball striking the post." Lomani points out the two poles they will be using for their game. Mersee eyes Khorvis. Her expression is a reflection of her thoughts as she contemplates the orc, thinking she should have bet that Khorvis would bust a goalpost. Oh well. She sighs. All numbers, no magic. Pffft. "So, basically get to a pole with the ball while everyone is trying to stop you." Kiraleen nods at the tauren's summary. Khorvis snorts. "This do be a simple game. Much like the shell game we did play on the shores of Zeth'kur. Though we did use axes instead of sticks." "The goal is to stop the carrier, not kill them, exactly." Lomani points out. Axes sound rather dangerous to her. "So... teams?" Kiraleen prompts. "We could roll for them?" Lomani shrugs. "I have no preference." "I do claim the young boy in the rags." Khorvis points at Mersee. Lomani snickered at her priest friend. "That's a woman." Kiraleen corrects. The Grim orc just grunts. "You and I, then, Lomani!" The seer nods, then looks to Rakaganje lying in the grass. He blinks back at her. "Troll, would you like to throw the ball to us, to make it a fair attempt for us all?" "Ah can." The grey tauren tosses the ball to him, a tiny little golfball-sized thing. He rolls it between his large fingers for a moment. It isn't perfectly round- likely a rock and some sort of padding beneath the stitched hide surrounding it. "Jah reddy?" Lomani readies her stick and nods. Mersee does as well. Kiraleen states "Ready." "Swobu." says Khorvis, apparently also ready. Rakaganje looks over at the Trolless sitting next to him and grunts a greeting. Rakaganje eyes the two teams. Then he grunts and lobs the small orb up into the center of the group. ((Stickball))
For now, simply a poke for interests to try to involve more guilds in an interlinking plotline that isn't about the end of the world or demons running around. Back in STV, our guild was doing an arc and the bad guys got away during the raid and in the past other antagonist had slipped away also. I wanted to try and bring them to life and help get people to rp with each other who normally wouldn't. The current premise as I don't want to spoil anything is that a group of individuals has been using the chemicals in a flower to do forced labor through suggestive mind control (I'd rather want to avoid anything raunchy but could be open to it). The Horde and the Alliance have been at war for over ten years now will little to no breaks and that leaves a lot of room for gangs to rise to power in cities and for vices to slip their way into people's lives. The arc would be a more low fantasy style adventure focusing a great deal more on our adventures making choices through a series of all adventures, using the same style we did with the Silver Sickness. A quest would be posted, a Dm would pick it up and I'd share what they need to know and the general mission of the quest but the success or failings of it would be completely up the party and I'd alter the main arc as they are fed in. It will be open to all parties and factions if you want in I will find a way. Will edit this page if there is enough interest.