Margoz

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Margoz last won the day on January 10

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About Margoz

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  • Birthday 08/26/1994

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  1. Brudicus Anterius Lord Former of Strahnbrad Full Name: Brudicus Gaius Anterius Date of Birth: Born in the winter of the year five hundred and fifty four, by the King’s Calendar. Age: Died at fifty nine and stopped counting. Is currently seventy. Race: Human Gender: Male Hair: White Skin: White Eyes: Icy Blue Height: 6’2” Weight: 220lbs (unarmored) Place of residence: Greenwarden’s Grove Place of Birth: Strahnbrad, Lordaeron Known Relatives: Margoz Anterius (Son), Sirius Anterius (Son, Deceased), Mardalius Anterius (Grandson), Justica Anterius (Niece), Galus Anterius (Brother, Deceased?) Religion/Philosophy: Occupation: Master of Arms, Night Vanguard; Master Blacksmith; Death Knight Group/Guild affiliation: Night Vanguard, House Anterius Guild Rank: Second in Command Enemies: Kurellian Crescentsong Likes: Solitude, reading, directness Favorite Foods: Brudicus does not eat. Favorite Drinks: Brudicus does not drink. Favorite Colors: Silver, blue, and purple. Weapons of Choice: A large, two handed runemace. Dislikes: Political games, poor leaders, and inefficiency. Hobbies: Smithing, reading, and sparring. Physical Features: Muscular, covered with scars, and wearing a goatee. Special Abilities: Standard Death Knight abilities coupled with a mastery of many martial weapons. Positive Personality Traits: Loyal, intelligent, and dauntless. Negative Personality Traits: Cold, emotionally numb, and sometimes cruel. Misc. Quirks: Brudicus avoids conjunctions at all costs. Played by What Famous Person: Stephen Lang Theme Songs: I Want Out - Helloween History: Brudicus’ early childhood was uneventful. He was educated by tutors paid by his father and recieved an exceptional education in tactics, statecraft, and eventually, weaponry. His younger brother, Galus, was born when he was five years old, his mother dying in childbirth. Shortly after, his father’s demands for perfection translated to abuse, and Brudicus was brutally whipped and beaten for any failure, perceived or otherwise. When his father drove the family into debt and near destruction, Brudicus took up smithing and proved to have a natural talent for the craft. His father, overjoyed at the prospect of not losing his manor and power, stole the money Brudicus had made to continue fueling his gambling and alcohol addictions. When Brudicus found out, he was furious, but contained himself, resolving to deal with his father at the first opportunity. That opportunity came when Brudicus was seventeen, when a travelling alchemist stopped in Strahnbrad. Brudicus purchased a sinister poison, which he fed to his father in a stew. His father died painfully in his bed that night, and was greatly mourned by the townspeople of Strahnbrad, as his public face was the opposite of what his family saw. Brudicus was applauded by the townsfolk for his strength in the face of such a tragedy, but in truth, he was filled with turmoil. This turmoil was carried with him through the years as he worked less and less at his now highly successful smithy, where his brother Galus had taken to management and hired on several Dwarven artisans to keep up with the influx of orders. Brudicus was forced to step to the forefront of his family, attending court functions and making allies. He was known as a rogue and a womanizer in the court of Lordaeron, renowned for his prowess with the sword as well as his ability to bandy words. After a period of living with wild abandon, he met the woman who would become his wife, who eventually bore him two sons, Sirius, the elder, and Margoz, the younger. Brudicus’ life then settled, becoming the familiar routine of a nobleman overseeing his town and raising his family. It was broken only by the First and Second Wars, where he led his personal armsmen in the vanguard of the King’s armies. Brudicus met his fate in the Third War, dying in the defense of his home, Strahnbrad, before being raised as a death knight. His time as a member of the Scourge was standard, as he was used as a shock troop alongside many of his death knight brethren. After the Death Knights were freed, Brudicus threw himself into working with the Ebon Blade, not taking outside work until the Draenor campaign came about. In the intervening time, Brudicus learned of the death of his eldest son on Outland and that of his wife shortly after. His time spent under the dominion of the Lich King had dulled his emotions, and he was mostly unaffected by this news, or even that of the passing of his brother in Gilneas. Seeking purpose, he took a posting to the Jade Lion, under Captain Zhi Fa. However, the Navy under Captain Fa, who Brudicus viewed as a very “hands off” captain and leader, did not provide the direction Brudicus sought, and he turned to the Void, seeking a return to the comfortable dominion he knew under Arthas. He spent several months in thrall to it, eventually attempting to murder his family and new captain, Danariel Bishara. After a lengthy purging by the Light by the good priests of the Cathedral of the Holy Light in Stormwind, an excruciating process for his undead body, he found himself freed and followed Margoz into working Alliance Black Operations, handling contracts the crown could not publicly acknowledge or risk SI:7 being exposed performing. Following the dissolution of their black operations outfit, Brudicus followed Margoz and Mardalius in the formation of the Night Vanguard, under the command of their longtime ally Sorel Crescentsong. Brudicus served as Master of Arms, while Margoz served as Second to Sorel. After a falling out over several command decisions, Margoz left the Vanguard and Brudicus was elevated to Second, a position he holds to this day.
  2. Margoz

    Gall

    Griggs grinned, "Ah, tha Wulf 'imself. Aye, 'e's a good'un ta have 'roond. Good inna fight, an' built Greatwulf fromma groond up, an' all, an' tha lads knoo hoo ta party. Lotta worse sorts ya could wind up wit'. When tha Wulf howls, we come a'ridin', an' fer good reason. Gall's jobs make fuckin' MONEY!" Griggs turned, proudly showing off his Greatwulf M.C. back patch.
  3. Margoz

    "Lady" Jenivyr Vayne

    "Jenny?" Justica said with a smile. "She's brave, and strong, and determined... She's the best part of Night Vanguard. She makes everyone happy when she's around, and she can fit in with the common soldiers or with the officers and lords with ease. I..." Justica blushed, "Oh, I could go on for hours about Jenny, but the best way to know her is to meet her. Just remember, she's off the market."
  4. Margoz

    Julilee Liene

    "The Commander?" Mardalius asked, taking a sip of his Thalassian Red. He paused, considering his next words carefully. "I... would follow Julilee into the pits of any hell you can imagine. She's an exceptional fighter with a good head on her shoulders, and always has words of praise for work well done. She knows where and how to make the best use of strengths, and how to cover weaknesses. Always has a plan, too, even when things look like they're going to shit."
  5. Margoz

    T'suro Sunspear (H)

    Mardalius smirked at the mention of T'suro. "Ah, yes, Sunspear. A good man. Honorable, loyal, and good in a fight. We've always ended in draws in the sparring ring, and he carries his weight on the field. Impressive, really, for someone with his condition. Did you know he's the one who convinced me to join Sanctuary over other groups? I had been looking at Borrowed Time or Rutilus Luna, but something about the way he described Sanctuary pulled me there like a moth to a flame."
  6. Margoz

    Mardalius' Logbook

    The final entry in Mardalius' logbook is different from the others: it is written in the form of a letter. Week Six: Julilee, Instead of tracking my actions against the Legion for this week, I have decided to write my contemplations on the Oaths. This punishment has given me time to reflect on what they mean to me and how to apply them to my life. I will start with peace. Peace: After fighting against the Legion, alongside the Army of the Light and the assorted groups represented on Argus, I see why we cannot be at odds with those under another banner for petty reasons such as land or racial hatreds. Justice: There are few instances where it is appropriate for one to place judgement on another. Personal insults and slights aren't reason to place judgement on others. To censure individuals for their personal beliefs is dangerously close to mind politics. Mercy: Excessive force is never acceptable, especially in the arena of interpersonal conflict. I recognize that my response to Sorel's words and actions were just that - excessive. Words dissipate into the air and can only do the damage we allow. Killing someone, however, is permanent. Sacrifice: Insults are bearable in the face of peace. Anything, no matter how personal, is worth giving if it means peace for the collected peoples of Azeroth. Actions and consequences are real and palpable. I can never take back stabbing Sorel, nor can I give him back the time I took from him. I have learned my lesson, and I will strive to be worthy to wear the Sanctuary tabard going forward. Signed, Mardalius Anterius, Battlemage The page is stamped with the same insignia as all the others, Mardalius' personal seal, a crossed sword and staff, accompanied by the House Anterius sigil, a stylized "A" emblazoned on a shield.