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  1. 1 point
    Set shortly after the Horde's arrival in Zandalar When he had first entered the city, he had felt the subtle weight of the Loas' presence. Dazar'alor was not only the throne of the Zandalari but the oldest, functioning establishment of his entire race. It was a blessed place where every citizen lived, breathed, and died in the shadows of the Wild Spirits. The feeling of being watched should have been expected yet he found his spine tingling almost constantly as he tried to relax and set up trade. He had been given a small section of the street that was one flight of stairs up from the city's bottom tier in which to advertise his wears. Liquor from across the ocean was strangely popular amongst the lower-class population and the fine wine of Dalaran had even caught the eyes of a few priests and nobility. Someone's eyes were always upon him, it was something he used to but he still felt it was something far less innocent than the curious gazes of passerby and envious glares of would-be shoplifters. " Yo boss! We're going to lunch, ya gonna be alright by yaself?" One of his laborers called out suddenly, shaking him from his thoughts. He looked over to where the goblins were tapping their feet impatiently. His wares had been put on display and the rest were stacked neatly in the back of the tent against the wall. He nodded to his men despite his growing unease, assuming a facade of confidence. At least the Bladeguards were in the area this time. He had no time to devote to the brush with the Vilebranch as the sign was flipped to 'open' and curious Zandalari shoppers swarmed his stand. Sample cups were filled rapidly as the populace gawked with undisguised interest at all the new labels and glass designs. Bottles, kegs, jugs, and gold all changed hands so quickly that he was barely given a chance to thank them for their purchase before the next face was shoved forward with a fresh demand. He had worked up a sweat by the time the rush died down several hours later. The crowd had been reduced down to a single line and then, a single person. The man wore a familiar odor of fish, lowtide, and sweat. Definitely a fisherman. " Heard good tings about dat Darkmoon brew. Gimme a pony keg an' make it quick." The customer breathlessly demanded before glancing over his shoulder. Tahzani squatted down on sore, aching legs and hefted a dark wooden barrel marked with the gaudy purple and green of the Faire. " Jah got it mon, but what's de rush?" " De guard just went on break witout replacement." The man stated without elaboration as he snatched the keg and slammed a fistful of scratched coins onto the counter. He left without another word, leaving Tahzani to puzzle out the meaning of the statement by himself. " No guard... What is dis? De Undahbelly?" He called out in a joking tone, earning a curious, uncomprehending look from the Vulpera selling glass jewelry beside him. The chill up his spine slowly grew worse after the man left. It was as if the cause of his discomfort was approaching him. His instinctual dread found evidence to stand on when a new group rounded the corner from the upper levels. Their sandy, light brown hide and vividly red and orange hair marked them as trolls from the Sandfury Tribe. He rolled his aching limbs uncomfortably as they swaggered down the street with a confidence born from a sense of ownership. The bald male leading the pack made a careless gesture to the four who had followed him, allowing them to disperse towards the increasingly skittish vendors. Yet even as the grinning Sandfury walked straight towards him he could not shake the feeling that he was not the one who was watching. The man was armed and clearly not above violence but the fear of an approaching enemy felt different than the dread he had been feeling all day. Maybe he had just grown jaded from all of the psycopaths and armed idiots he had served over the years. Even when the man casually drew his knife to clean his nails while he spoke, it did nothing but raise his heartrate in preparation of the coming conflict. He was not afraid of the man that threatened him in a not-so-subtle matter, he was afraid of the unknown entity that was now watching them both. Even with a knife being waved around mere feet from him, he could not focus on the man. " So? Whatcha say? Ya gonna make it easy on Riki, mm?" " A-ah'm sorry. What was dat again?" Tahzani looked back towards the Sandfury, absorbing the gist of the pitch but nothing specific. " Money ta keep the business protected." The Sandfury repeated with an amused look and the presumed terror. " Ah dunno mon. Ah had a Vilebranch swing by last week an' his rates seemed moah fair. Don' tink ah'm ready ta switch providahs." Tahzani answered with a sarcastic tone and a falsely apologetic smile before he could stop himself. He knew it would not end well but he made sure to savor the dumbfounded expression on the thug's face before it twisted into something far less pleasant. The thug soon graduated to open threats. Promising that nobody was there to save him from fates that included death, skinning, and being killed after already being dead. When asked of the mechanics required for a 'knife wielding moron' to kill someone after they had already been killed, the Sandfury's patience finally wore out. Tahzani jerked his hand back as the blade flashed downward, barely removing the limb from the counter before it could be pinned to the wood. With his eyes on one hand, the mugger had momentarily lost sight of Tahzani's other hand which had dropped beneath the counter. When the Sand troll next raised the knife, Tahzani swung a worn shotgun up to brace against his shoulder in a practiced motion. " Ah told jah. Ah ain't ready ta switch." Tahzani stated struggling to keep himself from looking pleased at the look of shock on the extortionist's face. " Move along." He ordered, twitching the barrel to the left. For a moment, the expression of the other troll gave him hope that the demand would be followed. Hesitation cost him his chance at a lethal shot as the Sandfury lurched forward and to the left while extending the blade in an attempt to drive it into his gut. The bartender squeezed the trigger and went temporarily deaf in the following blast. The thug would survive the shot. Even the ringing in his ears was not enough to drown out the man's agonized howling. The blood puddle was spreading far too slowly for him to have hit anything vital. Screaming profanity and whimpering in turn, the man clutched at the bloody mess of his shoulder. " Ah told jah ah wasn't ready! See what happens when jah don' listen?" " You madafakka!" " Das fair." Tahzani shrugged. The surge of excitement was passing quickly but he knew there would be plenty more. Nobody could ignore the sound of such a discharge. Looking to the side revealed that it was not the guards who had been drawn to the noise but the man's companions. He stepped away from the counter and stood behind the floored thug with the gun held loosely across his chest. The rest of the Sandfury gang came to a stop with only a few yards and a bloodied comrade between them and their quarry. " Ah ain't payin' protection money, ah'm perfectly capable of defendin' mahself." He lied. Almost immediately, they called his bluff. They began to spread out and move around the body towards him, making him take an involuntary step backwards. He raised the gun again, unable to stop his hands from shaking as his heartbeat quickened. " Dunno if jah remembah how dis works but when I squeeze de triggah, bad tings happen. Back off." He wished he could have managed a more authoritarian tone. The group ignored the order and andvanced towards him, unafraid of the weapon and the threat. He rolled back another step to keep his distance and stumbled as his heel hit the curb outside of a busineses in the terrace. His heart sank as he flailed to keep balance and fell in a painfully, uneven posture across the curb. Any chance of being regarded as a threat disappeared like dust in a strong breeze. Something on the wall shifted as the flailing gun smacked against it. The chill up his spine became a coating of solid ice as he looked up at the previously invisible being. The advancing Sandfury stopped mattering as an eight-eyed creature regarded him with a look of contempt. The spider was the size of a mastiff and blended into the wall almost perfectly until it had been jostled by his fall. When it clicked its fangs, Tahzani's composure shattered and he swung the gun around with an undignified, fearful shout. The final shell in the gun killed the creature outright, tearing its head apart in a spray of shredded spider meat and ichor that splattered over his arms, clothes and weapon. The creature fell from the wall and landed upon him as all of its limbs curled in upon its center. He let out a low, keening whine as all of his hair stood on end and his lower half became paralyzed by sheer revulsion. Surprisingly, the Sandfury had stopped to watch the display, they even began to back away at the sight of the dead spider. They muttered under their breath as the bald leader waved a hand dismissively. Over the sound of his own internal screaming he was able to make out the name Yazma before their slow retreat turned into fleeing as fast as they could manage. Tahzani let out a shuddering breath and dropped the ichor stained gun. " Ah hate spidahs." He muttered wearily, trying to shove the corpse off of him. The sound of armor clanking signaled that the replacements for the guards had finally arrived. Tahzani gave them a weak wave after he rolled the corpse off of his legs. " Ey mons, don' worry. De Speakahs a de Sandfury tried ta staht sometin' wit de merchants, dey gone now." He waved towards his stand where only smeared blood, shredded hide, and muscle on the ground remained as evidence of a skirmish. One of the guards spared him an indifferent scowl while his knelt down to heft up the spider's corpse, seemingly angered by the death of the creature. " Ya were told ta watch yaself in our city." The unburdened guard stated tersely, withdrawing a pair of manacles and clapping them tightly around Tahzani's wrists before hauling him to his feet. " Now de peace has been disturbed, someone be leaking blood everywhere. An' one of Yazma's eyes been put out." " Wait wait wait!" Tahzani protested as he was yanked forward by his hands. " Who be Yazma? What be happenin'?" " We be seein' how dey wanna deal wit outsidahs." The guard responded tersely as he lead the hapless bartender away. -------------------------------------------- When the workers returned from lunch, they found the stand abandoned but untouched by the populace even though the bazaar had begun to fill with customers once more. By the end of the night, they broke the stand down and began to gossip about the workaholic's sudden disappearance. Without the troll to order them around the next morning had no reason to even bother setting up his stand again and instead aided with loading the supplies onto the ship. The reason that they had all agreed upon between them was that the troll had finally tasted economic freedom and went mad. At that moment Tahzani was probably overdoing it with any number of vices available, but they were not paid enough to question it further. By the next morning the ship was fully loaded and left with the tide. Tahzani had thrown around the idea that he would finally take some time off enough for it to be plausible that he finally had. Time waited for no one, regardless of if the bartender had checked in or not the company ship had a schedule to keep. So began their journey home, leaving the troll behind to enjoy the city and some well earned relaxation. As the ship set out to deliver its goods to the west, Tahzani was moved to the north in chains.
  2. 1 point
    A story: When I was a kid there was one special Christmas where I reached the end of opening presents and was a bit sad. I had wanted a copy of Warcraft 2: Tides of Darkness and it didnt show up. I had gotten to play it as a demo at microcenter and stop-n-save (an early discount predecessor of EB games) and I fell in love with it. I talked to my parents incessantly about it, begging them for it. But, that was also the year that my family had been introduced to "A Christmas Story". So, what my old man did was hide one last present under the easy chair and gave me the, "look at that . . . Is that another present?" routine from the film. As far as childhood christmas gifts go, this one is the best one I ever got. I played WC2 over and over again, for hours on end, over the course of years. I did the WC3 thing and enjoyed that as well. But my nostalgic bend was always towards WC2. When WoW came out I had a choice, Alliance or Horde. The competitive nature of the game wasn't lost on my highschool self and so I knew I would pick and stick to one side. In WC2 I played human more than orc. Then, through the WC3 campaign I never forgot Lordaeron and took a special joy in playing the human campaign. There was one character however who made the decision quite easy for me. Garithos. He was the lynchpin in how I understood what the Alliance and Horde were at their core. So the choice became easy. I would play as the Forsaken. That was who I played as in WC2. I was also drawn to the lost history elements of the ruined lordaeron, strathholm, hillsbrad, alterac and plaugelands. When BC came out my commitment only grew deeper, I now got to play as the elves I played in WC2 as well. Now, when I log in and look out over Zuldazar, I suppose some small part of me is still playing the Alliance, way back in the 1990s. I guess I am now the Horde that was once the Alliance. Lok'tar Ogar
  3. 1 point
    Bitterly cold winds whipped around the summit of Highmountain. Ice and rain kicked up by the storm tore into and around around the pair that was working their way towards the summit, struggling intermittently against the heavy gusts heavy rain. Despite the saddle that rested on the Frostwolf's back, Garinth trudged stoically alongside his partner. Wrapped in heavy armor and the thick furs traditional for his clan, his progress was slow in the thin air. It had been hours since they had set out on the last leg of their path, and the half-orc was grateful when the heavily built longhouse came into sight ahead. A flash of lightning illuminated the area more brightly, pulverizing the rock it struck and sending a crash of thunder across the crag. Undaunted, Garinth guided his partner through the storm and up to the heavy wooden door that protected the structure. His fist thudded against it three times, then again after a few moments without a response. Finally, a bar on the door could be heard being removed from the other side. An old highmountain tauren appeared a moment later, looking over the guest and scoffing. "I should have known," the elder said in taur'ahe, then moved out of the way. "Get inside little wolf, before your friend freezes." Garinth ushered the massive frostwolf inside, and then followed after. "He's fine," Garinth managed to reply from under the wrap covering his face, turning around to look at his host. "And I couldn't wait for the storm to pass." He pulled the helmet and scarf free of his face, watching as the door was barred again. "Things aren't in the greatest shape back home at the moment, and I need to be able to get back." “That seems a constant state for your or your home,” was the swift reply, followed immediately by a cautious study of the half-orc. “The letter said you wished to study the runes that sealed the nercodark and the abomination? Why?” “I don’t think what happened here was isolated Holun, and I don’t think I know anyone who is actively trying to work to protect against it.” Garinth moved quickly to shed the wet layers of fur from himself as he spoke, stacking the garments in a pile near the fire. “I know you can’t tell me anything without getting into some trouble, so I am just asking for a place to stay. I know some of the wards that were used were placed up here. I will try to stay out of your fur as much as possible.” The white furred tauren grumbled something incomprehensible in response, before shaking his head and moving to stoke the fire in the center of the structure. “You will try, but we both know that you won’t Garinth. You will need a guide, and likely…advice. From someone who doesn’t care what anyone else thinks anymore.” There was a subtle shift in the tauren’s manner and voice after the pause, seeming to find more humor in the idea than before. Strangely though, it fated just as abruptly as it came. “Maybe…” Garinth allowed, moving over to Greywind and starting to remove some of the packs that been attached to the frostwolf’s harness. “But at least I brought some compensation for you this time. Cured pork, whiskey, and some of the herbs you like to apply to your knees.” Thunder cracked again outside, interrupting the explanation briefly. It drew the half-orc’s attention to the door, but after a few heartbeats he resumed freeing his partner of the heavy burden he carried. “Honestly though, I’d give them to you just for letting me in.” The tauren chuckled at that, but let the young half-orc work. “We can discuss it after the two of you warm up some. The storm won’t let up until tomorrow morning anyway. We’ll have plenty of time.”
  4. 1 point
    Hey out there, just wanted to post a quick hello to all the awesome rp’ers at the TNG. I’ve been an on and off wow player since vanilla with a little bit of content in each x-pac. My last serious RP times were on this very server way back in vanilla as a brief member of the original “Frostwolf Brotherhood” under the leadership of Brakogar. That was some of my all time favourite moments playing wow. So stoked to see that the TNG still exists and is going strong and looking forward to connecting with some RP in the future. Character Bio to come later this week.
  5. 1 point
    Let's try this again, before someone else comes to see me. I haven't written anything in a while. I used to just dump all of my emotions into these journals and in the end I'd feel a little better, but I don't know if it ever solved anything. Lately I think I've been dumping most of those emotions into Garinth, poor guy. He doesn't deserve that, even if he is my shaman. He talked through the Night Vanguard business, the fact that our connection to them makes us a target, and that was important for me to keep in mind when I broke our ties with them. Unfortunately, it goes a lot deeper then that. Because as much as I don't want to put us all at risk, I might consider it if I knew the Vanguard would have our best interests in mind. As it is, I don't think they do, and that's troubling. I don't want to alarm our "in-betweeners", but I think the war is drawing closer to us than we can fight off for much longer. I've already received a request to the warfront in Arathi. The Horde is attempting to gain a foothold in the north. A strategic move, supposedly, but I don't see the benefit of us being there. That's my head talking. My heart wants me to go for stupid reasons, pride especially. If the Alliance does away with our bases in Arathi, Hammerall will go. I have no good memories of Hammefall, really. Nothing but the day Thrall came and liberated us. My father is dead. There's nothing left for me, so why do I want to protect it? Because my mother is buried there, somewhere? It's just earth. It means nothing, except for some stupid reason it means something. I keep trying to remember something, anything good that might make me want to go back, but even my mother trying to protect me is painful. I'm the reason she died. I suppose going to war over bad memories would be a shit way to show my gratitude. Still, there's something in me that wants it. That pride. I know there will be fighting, that brutal bloody warfare that we sing about. I refuse to believe there is honor in attempting to conquer someone else's home, but the Trollbanes aren't weak. They would put up a good fight, and there would be shouts and metal and brutality to remember forever. Just thinking about me gets me anxious. I want what I know is the wrong thing. I just have to distract myself with worthy causes and try to ignore the fact that my birthplace is a battlefield. It's difficult. I miss having someone to talk to. At least the pups are here. They're terrible at cuddling, so I'm teaching them. I hope their new partners appreciate all the work I'm putting into their cuddle training.
  6. 1 point
    “How are you handling things, little wolf?” Holun asked curiously, not struggling on the hike nearly as much as either of the Frostwolf pair. There was little that Garinth could do to rush acclimating to the high altitude, but the work had to be done. All he could do was move slowly and try not to stress himself or Greywind too much. As he looked up to his white furred guide, the tauren added, “Generally, I mean. You seem...perhaps better off than last we met.” Chest heaving as they paused to take a break, Garinth gave a nod. “Your guidance helped,” he replied with a raise of his eyebrows. “I’m not...I’m not trying to use them to be something else anymore. I wasn’t ever going to be what my father was.” The shaman reached for his waterskin then, and took a long draw from the cool water within. “There’s more to it than that,” Holun replied with a wizened smile, his demeanor shifting subtly and growing more relaxed as he leaned against his walking staff. “You carry yourself differently, straighter perhaps. Even your grandmother seemed more at ease when we spoke last night.” That earned a weak smile from the half-orc, and a swift shake of his head. “That’s not entirely my own doing, Holun. I feel, lately at least, that I have been fulfilling my purpose. I’m training with the Winds, but most of my time has been occupied with offering guidance and shelter. The organization I belong to underwent a shuffle of leadership a few months back, and I was called to help with it.” The tauren gave a thoughtful hum in reply, and then made sure that his traveling companions were ready before starting to move up the mountain again. Mid stride, Holun’s shoulders seemed to hunch a little and his age grew more apparent. “Is that why you’re here then? More of this...guidance and shelter business?” “Everyone else is too consumed with the war,” Garinth replied, having to break up his sentences to breathe again as he trudged along behind. Greywind continued alongside him in silence, panting but otherwise seeming mostly at ease in the thing air. “They either want to avoid it or...join it. None of my ancestors have any experience with it. My position...involves keeping members safe so... someone needs to be looking for ways to protect ourselves from these things. And maybe...maybe it’ll help with what’s happening to Azeroth too.” “You’re not a member of the Ring anymore, little wolf,” Holun chided quickly, “If you were, you would know they had already been here to see what could be made of the wards. I doubt you will glean anything they have not already.” The reproach quieted the half-orc, and he resorted to following along in silence afterward. The was plenty enough to look at on the hike, so near to the mountain’s peak granting a broad vantage of the Broken Isles. It was nearly an hour later that they reached their destination, and the tauren stopped to point a a hollow ahead. “That stone in the center there, that marked the location of this ward. We should have a few hours up here before we need to head back down for the day.” The tauren paused then, and gave the shaman a quick look over. “Will that be long enough?” Garinth’s gaze drew distant then, but after a few moments he nodded. “It’ll have to be. Even if I wanted to set up camp here, there’s not enough shelter in that bowl to keep safe from the storms.” Holun gave a simple nod to the half-orc’s appraisal, and began to lead them down into depression.
  7. 1 point
    Hi guys, and welcome to roleplay! This guide is designed to give you a basic understanding of where to begin, terms and basic etiquette so you can feel comfortable when just starting out, as well as some suggested addons and additional resources. Please note that some of the terms and concepts I mention you may have heard of before: this is because this guide is meant to cover as much as possible from the ground up! GLOSSARY OF TERMS/ABBREVIATIONS RP - RolePlay, in context usually referring to a group of people creating a story within the bounds of the lore of the game IC - In Character, this refers to any speech, thoughts, actions or anything else that is created from a character's perspective. If you someone says they are "IC" it means that they are currently playing the character and any actions or things they say are interpreted as coming from the character OOC - Out Of Character, essentially the opposite of IC, its anything that’s just coming from the player themselves and not the character, if someone says they're doing something "OOC" it means that whatever they're doing isn't the actions of the character Canon - This refers to anything that is accepted by the RP community as being fact, or existing, this can refer to lore that exists in the game itself or it can be used to talk about events that have happened in RP. Example: "Is it actually canon that your character plays the saxophone?" If you said that as a joke OOC, the answer would be no, if it’s actually in character that your character plays the sax, the answer is yes PM/DM/Whisper - sending someone a private message Powerlevel - refers to how powerful characters within a community are, different guilds and RP communities operate on different powerlevels. Some guilds might be playing their characters as able to take down a wild god and others might play their characters as common footsoldiers who can only really go toe to toe with a gnoll PC/OC - Player Character or Original Character, this refers to the characters people play generally for an extended period of time. Usually this is reflected by an actual character that they have ingame. NPC - Non Player Character, this can either refer to a character written by Blizzard who exists in the game and is not played by any player or characters invented for short term usage by players that are played within roleplay to further a story. Example: I once briefly played a judge for a scene where some PCs were in trouble with the law ERP - Erotic Roleplay, roleplay with a sexual/erotic context Post - Used more commonly to describe out of game rp (discord/forum/tumblr), a post contains all the actions and dialog a character of a certain moment, generally rotating players post by post as the rp progresses Scene - this usually refers to one session of rp in a single setting, if you have a conversation in a bar with someone, and then later meet up with them to kill skeletons, those are two different scenes Storyline/Campaign - an overarching story that takes up multiple scenes, usually with several characters DM/GM - Dungeon Master/Game Master, a term taken from DnD, this is the person who guides a storyline and is ultimately in control of where it goes and what opposition the players face Metagaming - Using OOC knowledge to give a character an advantage IC OP/Powergaming - (OverPowered) Someone who uses a powerlevel much higher than the people they are RPing with PvP - Player versus Player, anything that pits one player or PC against one another PvE - Player versus Environment, pitting player or players against NPCs RP Dissonance - a descriptor for when two characters/stories are incompatible because of conflicting lore/character interactions with the world/power level/etc. Example: two characters that both have and always carry The Ashbringer IC trying to interact Tavern/Campfire RP - RP that is generally relatively unattached to a storyline and is simply a social venture Godmodding - taking control of another player's character in a roleplay (very bad) OOC vs IC The first and most basic thing to understand when starting out in roleplay is that IC and OOC are separate things and should be kept separate. Your character can hate my character and we can still be friends as players! It's extremely important to keep communication OOC open to prevent any hard feelings. If someone says something mean to you in character; understand that it does not mean that they don't like you OOC. Generally though, if you are saying something mean or hurtful to someone IC it’s a good idea to reassure them OOC. Usually when RPing in game you'll have a channel that's dedicated to talking OOCly: sometimes this is an actual chat channel in game that you can /join <channel name>, many guilds will have these and TNRH also has community and /join RP for the whole server, but sometimes it's just party or raidchat. Whatever channel you use will likely be labeled or agreed on beforehand, but if you ever have to say something OOC in an IC channel you can denote that by putting a double parenthesis on either side: ((like this! Anything written in here will be understood to be OOC)) Sometimes people will just tack them on the end of a single line or post and it will mean the same thing.)) In game, /say and /emote (or /me) are pretty much always considered to be IC when RPing. Generally, if you're not sure if a channel in game is IC or OOC (/guild might vary by guild for example) just ask with the ((double parenthesis.)) In forums, they are usually labeled by section as to whether they're IC or OOC. In discord RP, usually IC channels and OOC channels are specified by either channel name or category. SPELLING, GRAMMAR and ACCENTS Generally speaking in roleplay you're going to want to write with proper grammar and spelling to the best of your ability. If you have some difficulty that causes more than average errors, such as dyslexia or if you're RPing in a language that isn't your first, it might be a good idea to let your partner know OOCly that you care about the RP but might have a bit of trouble with spelling or grammar. In my experience everyone is extremely understanding of someone who's having trouble as long as they know it's not a reflection on how the person feels about the RP (like if you’re just being sloppy because you don’t care). It's worth noting that usually nobody minds a few typos or bungled sentences, it's only when things get genuinely difficult to read that it usually really becomes an issue. If someone has a hard time reading what you write, they may be less inclined to RP with you. With legibility in mind, let's talk accents. If you want to play a character with an accent, you'll want to adjust your dialog to match the appropriate phonetics of that accent. For example, dwarves generally speak with something akin to a scottish accent, so if you're playing a dwarf, you'll likely want to change the dialog to match that. Keep in mind you should only change the dialog, there's no reason to carry your accents into any emotes or actions you might perform. Furthermore, when you do an accent try to keep a certain level of readability, your accent might be spot on with more letter substitutions and clipped gerunds but there's a certain point where everyone around you is scratching their heads on what you could possibly be saying. It's hard to RP with someone if you can't understand anything they're saying! To use an example, in the movie Brave the main character says: "Mom, it's just my bow" which would be totally acceptable, but perhaps feels a little bland to you, so you could write "Maaaaauhm, eet's joos' meh boooo" which is still technically the same sentence, if a bit hard to parse, so maybe something closer to "Mum, it's jus' me bow" which more or less gets across that the character is speaking with this accent without making it overtly hard to read, about average between the two earlier ones Where you want to fall on the scale of no accent to heavy accent in your writing is entirely on you and your preferences there's no 'correct' way to write accents, but do try and keep in mind that someone else has to read that accent and hopefully understand it. Again, OOC vs IC, its possible for a character to not understand an accent, but in general you want the player to be able to understand it. ROLEPLAY “RULES” - BASIC RP ETIQUETTE Before I get into the “rules” of RP, I want to sort of put forth a disclaimer - people don’t always follow these, and some of these aren’t things I would personally necessarily call “bad” in an RP; this isn’t any kind of callout and if you do these things I’m not looking to make you feel bad about it. This is mostly “people may find this rude, so don’t be surprised if doing these things ruffles someone’s feathers or gets you in trouble with your guild.” Most of these rules exist to prevent RP dissonance, because causing too much of it may make people hesitant to RP with you. Different RP for Different Groups A very important thing keep in mind is to be aware of the group you find yourself RPing in; this could be a guild, a server community, a massive cross-realm WoW group or just a handful of friends. What your RP looks like in the context of these different spaces can be wildly disparate. The power-level of characters can swing pretty heavily from group to group, how fast and loose with the lore you are, character interactions with major lore figures, etc. Generally speaking, the more people in the group you’re RPing with, the more restrictive and close to the etiquette rules listed here you’re going to be expected to play. When you’re just writing a RP with one friend that isn’t considered canon in a larger RP sphere, anything you agree on goes; but if you’re in a guild with a bunch of people whose stories and characters are affected by your RP they’re going to frown pretty heavily on you bringing in that much RP dissonance. If you’re ever not sure what your groups feelings on something are, just ask OOC first! Interacting Directly with Major Lore Objects/Characters and Why You Shouldn’t Most of the time, interacting with major lore characters/objects/events in the game in a large and personal way is discouraged. This is to avoid the RP dissonance of say, you walking up to me in an RP and telling me how you slew Gul’dan with your own two hands and I’m like “but I slew Gul’dan with my own two hands!” Obviously, that would be a pretty big problem to try and RP around (we can’t both have strangled Gul’dan to death without having at least met doing it). It would usually be considered acceptable to say that you were part of a large team that assisted in the efforts to defeat him--but the actual kill is generally attributed to some nameless generic hero possessed by no PC. This goes for slaying major lore characters, dating major lore characters, possessing important one of a kind artifacts, even in some circles interacting with major lore characters in any way. Obviously this means that what you play through the game is not a direct translation of what your character does. When you play through the quests in game, you’re treated as the one true hero of azeroth--but in an RP setting, you need more room for the other players to be just as important as you are. Additionally, often just saying your character is in direct contact with a major lore character can cause RP dissonance. If I walk into an RP and say “King Anduin directly ordered me to burn down this Horde orphanage and kill a bunch of orphans because he just hates orphans so much” I’m sort of putting a bunch of lore and words in Anduin’s mouth that I have no right to. Most people would probably be furious at the idea that I’m establishing a canon where Anduin hates orphans and wants them dead. Anduin hating orphans is an extreme example, but any time you as a player are putting words into a game character’s mouth, it’s likely that you’ll encounter resistance. This is avoided by just never having PCs interact directly with any sort of major lore characters. Again, how acceptable this is and what is acceptable varies by your RP group, but usually minor NPCs in the WoW are considered fair game (having heard something from a barkeep in a small town, for example). A word of caution however: Blizzard may decide to do things you don’t expect with the NPCs you tie your characters to, and dealing with that can be difficult and radically change your character. Take it from someone who made their character from the Cliffwalker tribe before playing through the Cataclysm Stonetalon storyline: your entire family may wind up dead. Lore Nobody expects you to know everything, especially right away, but you should try to stay as within the lore of the game as much as you can. Lore is primarily important because it sort of greases the wheels of RP. If you and the person you’re RPing with aren’t operating with the same rules of how the world works in mind, it’s going to cause RP dissonance. Most people won’t mind if you don’t know things, but what’s important is that you try and that you’re open to people politely correcting you. I’m never going to be upset with someone who doesn’t know everything (goodness knows I don’t, despite how many years I’ve been playing) but I will be hesitant to RP with someone who gets angry or upset when they’re told the lore is different from what they thought, or can’t at least have rational discussion about it. Powerlevel Powerlevel is definitely something you should try and be very aware of from group to group. Every established RP group is likely also going to have a sort of understood powerlevel, sometimes your characters are expected to only be as powerful as the local city guard, other times they’re powerful saviors of the universe, and getting to know which one you are in is very important. As much fun as it might seem, generally being more powerful than all the PCs you’re interacting with (powergaming) is going to turn people off from RPing with you. As an example, in my guild we have a decently high power-level, where together a number of the PCs took down a corrupted wild god at one point. But, a smaller facet of the guild was a tribe of Tauren I was a part of--and for a bit we avoided bringing any of our more powerful magical friends to our village because we wanted to explore some stories at a lower power-level. It’s hard to play out the struggles of getting fresh water to irrigate crops if a shaman or a mage can just snap their fingers and fix the problems, rendering the story over. In the same vein, choosing what race your character is can be dependant on powerlevel. All playable races are of course, fair game. But, if you want to play something that isn’t a playable race, you’re generally going to need to make sure they’re on the same powerlevel as the playable races. If someone walks up in RP as a Taunka very few people will balk at that, and even very few would have a problem with something a little more off-brand like an Arrakoa or a Jinyu. The problem generally arises when someone is playing a race that’s implied to be much more powerful than the others. For example, if you’re a Naaru in disguise, people might not be keen on RPing with you. One of the most common examples of this is people playing dragons: some communities take huge issue with people playing dragons but others are ok with it--if you are thinking about playing one make sure you ask around your RP community first to see how they view these things. Godmodding As defined in the glossary, godmodding is the act of controlling a character that belongs to another player and is heavily frowned on. The easiest to understand and most common place this comes up is in combat situations. For example, if my character is Arahe and the person I’m RPing with has a character named Gahnder, it would be godmodding if I wrote a post that was “Arahe cuts off Gahnder’s arm with her glaive,” instead, I would want to write a post that only involves my own character’s actions and reactions. “Arahe swings her glaive at Gahnder’s arm” would be the proper way to phrase the post, because Gahnder can decide how much damage, if any, his arm receives. MetaGaming Another thing I want to cover is meta-gaming, which is keeping IC and OOC knowledge separate. I already went into OOC vs IC a bit earlier, but I want to run through it in the context of meta-gaming. It’s important to limit your character’s knowledge to just what they would actually know, even if you as a player know more than them. For example, you as a player might know that your sneaky rogue friend is creeping up behind your character unseen, but your character might not be aware and get surprised! Or, you might know from an OOC perspective that another character is alive after an attack, but your character is still in the dark. This is most frustrating when used directly against another PC; it can make it hard to react to things, but also break down trust between players and cause hesitance in revealing ‘too much’ of things that should be discussed ahead of time because the meta-gamer might ruin them. It is also generally frowned upon when it comes to lore from the game. If in a cutscene/book/etc Genn Greymane whispers in Anduin’s ear some sort of secret and nobody else is around to hear it, your character probably doesn’t know that secret and it would be strange to go around telling other people about it--or worse, expecting them to know about it. Post Etiquette and Turn Order When RPing, always try to communicate one post at a time that contains a full action/piece of dialong without constantly adding additional lines and wait for the person/people you’re RPing with to respond before adding more. This is especially important ingame or in places where you can’t see if the other person is typing. If you’re writing a longer post and you don’t have an addon which allows you to type it out at once, include an ellipsis at the end (...) to let the other person know that you’re not done with your post yet. It can be extremely difficult to respond to someone who is constantly adding more to their post in seperate lines because you might start typing out a response and then have to change it with each following line, or you might not know when they’re finished and you should post. Always try to let everyone else respond to each piece of information before continuing, unless they’ve said it’s ok to skip them OOC. For example: Don’t: Player A: “Hello!” Player A: “How are you?” Player A: “I just got back from the front.” Player A: Character A reaches out to pat Character B’s pet on the head. Player A: “Our mutual friend got injured in last week’s attack.” Player B: “Hello. I’m well, how are you? Are they ok?” In this instance, Player B probably has to rewrite their post several times to react to each new input, taking them even longer to post and likely getting frustrated in the process, and may just sit and wait after the last line, wondering if Player A is ready for a response yet. Do: Player A: “Hello! How are you?” Player B: “Hello. I’m well, how are you?” Player A: “I just got back from the front.” Character A reaches out to pat Character B’s pet on the head. “Our mutual friend got injured in last week’s attack. I went to go visit them and spoke with them at some length. We discussed…” Player A: “some plans that I think would interest you.” Player B: Character B’s pet makes a happy noise at the head pats. “Oh? Are they alright? What sort of plans?” Here, Player A gives Player B a chance to respond to more reasonable chunks of information and the flow of conversation feels a bit better. It might even stand to be a little more broken up. Player A is also keeping it clear where the posts end, so Player B knows when to respond. Entering a Scene in Progress If you see a pair of people already engaged in an RP, it's totally possible to join in! If it's ingame in a public space like a tavern or at an RP event, usually you're good to just walk up and join them. The same is true for forum or discord RP which has been denoted as "open rp." The rest of the time, however, it's polite to whisper or ask in an OOC chat if it's ok to join the scene. It can throw people off if they're engaged in a serious story-line conversation if you just jump right in, but most of the time people will be open and happy to include you if you ask! Basic Ingame Manners Generally, when you're RPing ingame, you'll want to toggle on walk instead of run (the default keybind is / on the numpad). Often people will identify that you're IC and entering a scene when you're walking. If you don't have a RP Profile Addon, this is an easy way for people to know that you're an RPer! Avoid excessive use of moves/running around in circles/toys just because you're bored between posts. If your character is jumping up and down on the table IC that's fine, but keep in mind that your character's movements and actions while in an RP scene are considered IC and people will react to that, and may find too much activity annoying or distracting in both an OOC and IC sense. To Quickly Summarize RP Etiquette: You only control your character, never control or directly affect someone else’s PC without their explicit OOC permission. Your character does not experience everything you play through in the game, and you should avoid direct contact with important lore figures and objects. Try to keep lore in mind and be open to discussions about lore and how it pertains to your characters. Keep your character’s power level roughly on par with whoever you’re RPing with. OOC knowledge should be kept separate from your character’s IC knowledge. Construct your posts in a way that makes them clear and easy for your RP partner to respond to. And again, all of these guidelines are just that, they are not necessarily a direct reflection on my own personal RP views, and they are subject to change a bit from RP community to RP community. They are just to let you know what may be frowned upon in whatever community you may find yourself in. Make sure you keep clear and open OOC communication with your community to find out what’s acceptable! Combat In RP, combat can be handled in a few different ways. The most common are dice rolls, duels and RP combat. Dice Combat: Usually used if you don’t really know/trust your opponent and you want to guarantee a fair fight. Usually it’s as simple as both players rolling a die and whoever rolls higher succeeds. This can either be a single roll that determines the winner of the fight, or multiple rolls that determine each move and how successful they are. Sometimes people will just roll a die on their own and sort of arbitrarily determine how successful they are at moves/attacks/avoidances/etc by how high or low they roll. Duel Combat: this combat is simply fighting someone PvP ingame in a duel to determine who canonically wins a fight ICly RP Combat: Here, you just write out your moves/reactions to your opponents moves at eachother, my earlier example of godmodding is an example of a possible RP combat post. If you do this form of combat, it's polite to at least take minor hits sometimes. It can be very boring if two characters are just dodging every single move the other throws out, and frustrating if players are taking down a difficult NPC monster a GM is running without taking any hits. The GM won’t godmod you into being injured, but they might be less inclined to run things for you if you breeze through their final boss without a scratch. WoW ADDONS Most addons for WoW can be downloaded and managed very easily through the twitch app (what was once the curse app). Generally just search the names in the twitch app to find them. I will try to update these as needed. If you have suggestions for other RP addons, please leave a comment and I’ll add them. I highly recommend picking up at least one of the profile addons, just because it makes it immediately apparent to others that you’re also an RPer. Total Roleplay 3 (By EllypseCelweBelore) - A profile RP addon (will not work with XRP or MyRoleplay also installed, but will communicate with them so you’ll see profiles from them as well. Basically you have to pick one of the three of these.) that lets you make custom profiles for your characters/pets/mounts/etc, find other RPers on the map, spot other RPers at a glance, and make chat customizations. You can also change your character’s name and give yourself a last name. The extended version also includes the ability to make documents, quests and a whole bunch of other complicated and fun stuff. It’s worth noting that all RP profile addons can be reported to and moderated by blizzard, so don’t put anything in them that would get you in trouble if you said it in /say! MyRoleplay (by Etarna, KatorieHooves, TheGildedFox and EllypseCelweBelore) - A profile RP addon (will not work with XRP or TRP also installed, but will communicate with them so you’ll see profiles from them as well. Basically you have to pick one of the three of these.) that lets you make custom profiles for your characters, spot other RPers at a glance, change your character’s name and give yourself a last name and give people other information. It’s a bit more lightweight and easy to use than the other ones. It’s worth noting that all RP profile addons can be reported to and moderated by blizzard, so don’t put anything in them that would get you in trouble if you said it in /say! XRP (by BorBlasthammer) - A profile RP addon (will not work with MyRoleplay or TRP also installed, but will communicate with them so you’ll see profiles from them as well. Basically you have to pick one of the three of these.) that lets you make custom profiles for your characters, spot other RPers at a glance, change your character’s name and give yourself a last name and give people other information. Supports more cross-faction and cross-server functionality than the others (and is a little more experimental in that sense). It’s worth noting that all RP profile addons can be reported to and moderated by blizzard, so don’t put anything in them that would get you in trouble if you said it in /say! Elephant (by pb_ee1) - A super handy little addon that’s useful in many situations, but is particularly good for RPers. Simply logs the chat so that you can go back and read/copy/keep it for later. Can be filtered by chat. After you finish a scene you can easily go back into this addon and keep it for later, or look back to reference something that happened earlier in a scene that wouldn’t still be tracked by WoW’s normal chatlog UnlimitedChatMessage (by Cyprias) - If you find yourself hitting the 255 character limit in WoW’s chatbox often and are annoyed by putting ellipsis on the ends of your posts to continue typing, I highly recommend this little addon. All it does is let you type endlessly and then breaks it up into the acceptable 255 blocks for you and posts them all at once when you hit enter. HandyNotes (by Xinhuan) - probably less vital than the other addons, this is still one of my favorite addons. Lets you mark custom locations on the map. I use it constantly when I find neat little RP spots that I want to come back to so I can find them again. TinyPad (by Gello) - a helpful little addon that gives you an ingame notepad to make notes for yourself on ADDITIONAL RESOURCES Discord - is a free voice and text chat for gamers, a great deal of RPers use it pretty extensively. Below, I’ll list a few servers for RPers on Discord, please let me know if you know of more to add! TNRH Community Hub - The discord server for the TNRH RP Community Roleplayers Connect - A cross realm RP community Nobbel - Warcraft Lore server - discord for hardcore lore discussions Lore of Warcraft - WoW - another lore discussion discord for WoW Blood and Iron - Orc RP/Lore centric discord The Shal'dorei - Nightborne RP/Lore centric discord Silvermoon City - Bloodelf RP/Lore centric discord The Goblin Coliseum - Goblin RP/Lore centric discord The Bluffs - Tauren RP/Lore centric discord The Ebon Hold - Deathknight RP/Lore centric discord Official TNRH RP Ingame communities: Horde: https://www.worldofwarcraft.com/invite/D2lm9DnuOwz?region=US&faction=Horde Alliance: https://www.worldofwarcraft.com/invite/owrxLOVseKr?region=US&amp;faction=Alliance Other: https://rpfind.me/ - an RP website with some great features for finding friends and connections If you have any questions/need additional help please feel free to contact me (add me to your friends list/shoot me a mail or whisper), Arahe-Ravenholdt. My discord is Arahe#6448, feel free to add me! Or just add a comment on this post.
  8. 1 point
    In the light of the rising sun, the throne of the Zandalari empire shined like a mountain of gold. A heavenly outline traced the great terraces and tiers of the upper city, culminating in the massive halo at the top that glared down disapprovingly at the chugging, half-dead ship. Bringing the goblin ship to Dazar'alor was akin to dropping a dead rat on a palace's rug. As far out as he was, Tahzani could still make out the plethora of ships that clearly fit outside of the Zandalari's aesthetic. Great wheeled abominations of the Cartels, dreary destroyers of the Dark Lady, iron hulled battleships of Orcish designs, and many which he did not immediately recognize. As usual, he was late to the party and cursed himself for falling behind the rush. The weary crew of the company's ship set to docking and preparing the hold for the influx of new goods while he set to work inspecting just what goods they could acquire. Unsurprisingly, as soon as one of the world's most prominent ports opened its gates, everyone sprang out of the woodwork to sell. The Ramkahen, the Vrykul, and even the Hozen had set up their stands and brought crates and barrels filled with their wares. Each of them would have to be sampled first, then they would haggle until a deal could be made. All of his training failed to prepare him for the sheer variety of alcohol that suddenly existed. Taste, swish, analyze, spit, rinse, and then repeat. If he swallowed even a small amount of any there would be no telling how many types of liquor would be swirling in his gut by the end of the day. Every vendor had a new drink for him to try and by the time he was halfway through the bazaar his throat was already dry from talking and his gums nearly bleeding from the harsh liquors he had scoured them with. It was barely even the afternoon and ten new kinds of drinks had been approved for his ship. By late afternoon, that count had risen to twenty-five. By early evening, it jumped to thirty-five. By the time the sun had set the cargo hold in his ship had been cleared for nearly forty new kinds of liquor ranging in size from bottles to jars to kegs and even full sized oil drums. His calm, pleasant tone had devolved to a cracking rasp from hours upon hours of negotiation. It was what he would blame when he suddenly found himself at a loss for words, not the fear of the knife waggling under his nose. When the vendor's eyes had widened he had been slow to react, not putting the seemingly friendly greeting behind him and the merchant's obvious fear together fast enough. When he turned to regard the new voice he found himself staring down several inches of steel towards the broad grin of a troll with hide that was the same color as his. A wide jaw, burly build, and yellow hair marked him as a Vilebranch troll. The thief's own surprise was quickly masked as he took in the sight of the stunned Revantusk and for a moment the two mortal enemies only had eyes for one another, allowing the merchant to quickly hide. " Well now li'l mon. Jah Dahkspeah mastah let jah off de leash ta go play wit de othah li'l people?" " What de hell jah be doin' heah spidah hump-" Tahzani's retort was halted as the sharpened point of the blade pricked the tip of his nose. " Eeeeaaaaasy dere cousin. No need fah name callin' now! Ah be heah fah business. Fah jah protection!" " Mah protection?" Tahzani asked incredulously. A though tugged at him that turned the incredulous look into something more amused, the trolls were borrowing goblin tactics. " Das righ'! Dis place be dangerous...Nevah know who jah gonna run into. Jah pay me? Ah protect jah. Notin' bad gon' happen undah mah watch." " An' if ah don'?" Tahzani asked slowly. The Vilebranch chuckled darkly, baring teeth that had been filed down to points and stained. " World be a cruel place, Li'l Revantusk." Out of the corner of his eye, Tahzani spotted a flash of gold. A guard was striding towards the two, lead by the panicking merchant. The Vilebranch's face twisted into a sour expression as he quickly stowed his blade away. " Tink about it." He called before lumbering away into the crowd. When the man had left him, Tahzani released a quivering breath and stared out at the market. Suddenly the heads of hair seemed far more distinct, he no longer saw plain colors but the markings of tribes from all over the world. Every lesser tribe had their eyes on the city, and every one of them hated the Horde. "Halfway across de world an' i'm still dealin' wit mah asshole neighbahs." He sighed.
  9. 1 point
    The druid of the claw coughs blood up onto my gloves. Her purple skin fades to a dull blue, much closer to mine than any of her race. As I look up and around the fields of Lordaeron I see them...us...dying everywhere. I am Kenjin. A Zandali Troll. A part of the Horde. A member of Sanctuary. That means a lot to me. More importantly, I am a Druid. I have sworn to help who I can and heal any who need it. My true loyalty is to life and nature. I will keep any I can alive. I’ve spent years working with Druids of every race to ensure there is balance in the world. As I hold the night elf, dying, in my arms, I try to figure out how we let it get this far. I feel as if we, the druids, have failed. There has always been a common bond between us, no matter our race or faction. We serve nature. When the “Warchief” struck down Malfurion I was torn. I was furious. He was a symbol of Druidry, not just alliance Druidry, but for all of us. The elf coughs, sputters, and dies in my arms. My healing arts can’t overcome the massive blood loss. I say a blessing as I lay her down to rest on the field of battle, searching for someone I can save. There is a small troll boy, maybe sixteen, but he looks much younger. I run over and begin healing him, hoping I can do something in the face of this stupidity. I look down at his face. ~~~~~~~ The night elf girl looks up at me, confused and hurt. I helped her shift out of her bearform, but that may not have been a good idea. The weapons stuck in her hide that were an inconvenience as a bear are debilitating as an elf. As she looks up at me, I begin a rejuvenation on her. The pain on her face eases and she lets her head relax to the side. That is a mistake. She sees the tree. I’ve been avoiding looking at it. I can’t stand the shame. The feeling of failure. The betrayal of everything I’ve ever stood for. The little elf sees it and collapses. Her wails rip my heart apart. I can’t meet her eyes, right up until the moment her cries die out, and her body goes slack. ~~~~~~~ I lower the troll to the ground, lift my mask and brush the tears off my face. There are more dead or injured here than I could help in a lifetime. That doesn’t mean I should stop. I drop my bear mask back in place and run to the next downed person. A dwarf this time. I start again. ~~~~~~~ I’ve saved a few, most have died. I’m exhausted. I can’t stop now, there are too many that still need help. The fields of Lordaeron are covered with the dead and wounded of both sides. At this point I’m reluctant to consider myself a part of the Horde. As I bend over a human, trying to return her to life, I think back to the druids I have gotten to know since the legion war began. We had, if not peace, then at least a solid understanding between druids of all races. Under Malfurion’s eye we had a community that worked for the betterment of the world. The girl coughs and her eyes open. There is at least one more saved. The gates of Undercity open and a team of Forsaken emerge. They have green, glowing tanks on their backs. I pick up the human girl, looking for someone to hand her off to before I find out what the Forsaken are here to do. As I’m walking toward a group of dwarves I begin to cough. A green fog floats around me. My head goes light and I wonder how we ended up on the ground. My last thought is of a burning tree.