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Amietia

[H] Stickball

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Anejodi, or stickball, is a traditional full contact Shu'halo sport. Anejodi is a shu'halo word meaning "little brother of war" and is a game invented during a dark time in tauren history when tribes still warred on one another. The game taught younglings to work together, to not fear injury in close combat, and improved hand-eye coordination before they were old enough to ride in true battle. Today, the games are still held at least once during the year to solve minor tribal disputes, to bring the community together in friendly competition, and to remember an important part of racial history.

Typically the first games of the year are held the evening of the first full moon on or after summer solstice. These games are often the most important, and most highly attended, for disputes are often solved through this full-contact and often bloody pastime. Some tribes only host games on this night, while others continue the tradition of summer-long competitions. Regardless of which method a tribe chooses, the rules are simple and widely agreed upon without deviation.

 

The game field can be any size with two goal posts, one at either end (One traditional location can be seen outside Thunder Bluff, where the grass is still reluctant to encroach upon the bone-shaped field though the original goal totems have long since decayed away. The Darkmoon Faire sets up their portal here once a month.). A small rock that is padded in linen and then stitched in hide serves as the game ball, and is no bigger than a closed fist. Anejodi sticks are specially crafted in the old traditions. As long as a player's arm, with one end worked and bent back into a loop which is then stitched across to form a netted cup, these are jealously guarded weapons that may not be used for any other purpose. Players may use any natural means necessary to stop the opposing carrier and take the ball themselves (punching, biting, stomping, tackling). Magical abilites are strictly forbidden! Male players may not strike women with their sticks. Female players have no such restrictions, and may also carry the ball with their hands. Players move the ball across the field and score when they either strike the goalpost with their stick while the ball is cradled, or if they manage to fling the ball from a distance and strike the post. This either ends the game, or resets the field to center if a certain number of matches has been agreed upon.

It is considered a trick to pass the ball to another player, and cowardly to dodge an opponent. 

 

Each player participating must buy their way in with a wagered item. In current times these can be simple momentos or tokens, but in historical matches between entire tribes, the items wagered were often of incredible value. A player's bet can be anything- that they will be the one to score, that they may cause the most injuries in a game, or sustain the least, that they will be the best defender...etc. Any item wagered may be selected by a player winning their bet, otherwise the items are returned to their owners at the end of the game. Occassionally if a larger game is hosted by a tribe, items wagered may be considered gifts to the host and kept for their benefit.

 

 

OOC: 

Players must use a specially-crafted Anejodi stick to play. Priests, Warlocks, Mages, Monks, Druids, Hunters, Shaman and Warriors may use a Quarter Staff purchased from the weapons vendor in Thunder Bluff. This is a white item that does not bind, so your host can and should pass these out to you. ROGUES, PALADINS, and DEATH KNIGHTS cannot use staves. These players should purchase their own Apple-Bent Bough offhand weapon for 168 gold from Legacy Justice Quartermaster Rugok in Orgrimmar (requires level 85). Alternatively you can quest in Azshara for the Chopped-Off Ancient Limb mace (level 9), or search the auction house for a dropped Giant Club mace or the dropped Runic Stave and Runic Cane offhand weapons.

 

ROLLING RULES: Everyone begins at 100 life, and rolls a regular (1-100). Rolling within 5 of max life is a natural critical (special). 1-5 is critical fail- you injure yourself. If your roll is lower than half of the highest roll, you become injured (if the highest roll could be 100 then injury occurs by rolling 50 less than the highest actual roll in that round).

Injury- occurs in steps of 10. Example- If you are injured once, your life drops to 90 and you roll (1-90). You cannot be healed, and your rolls are reduced the rest of the game.

 

The game flows as follows:

1= POSSESSION- everyone goes for the ball! Everyone rolls, the highest roll wins the ball and carries for their team. 

 

2a= TACKLE- everyone rolls. Higher than the ball carrier is a successful attack against them. Don't forget if you don't win versus the carrier you can emote on opposing teammates not carrying to block them if they also rolled a failure.

A team moves across the field for each tackle phase. They must move 4x from the center to be within their goal range. If the opposing team manages to gain the ball, they must reverse across the gained ground and then do their own 4x to their goalpost.

2b= Drop? The carrier rolls for each successful attack in a tackle phase to see if it causes them to drop the ball [less than half their life total is a drop]. If the ball is dropped, there is a new fight for possession.

 

3= GOAL?- 5th Tackle from center. Just like a tackle phase, everyone rolls. The carrier must score highest to not be considered blocked. If blocked, they roll as normal to see if they keep possession or drop.

If the carrier rolls highest on a goal phase, they score if their roll is higher than 50% of their life total and the game is ended. If a certain number of matches has been agreed on, the ball is instead reset to center to start the next match. If lower than 50%, they miss somehow, and play is continued.

(In some smaller games or games among very young children, a missed goal attempt also results in the ball being reset to center, rather than requiring the opposing team to gain possession and fight across the whole field to reach their own goalpost. This decision is up to the players or supervising adults.) 

 

See an example game from 2015 HERE

Edited by Lomani
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Please let me know if I didn't explain anything clearly or if you have questions.

 

This year's solstice happened to fall on a full moon, so stickball season is officially underway already (oops).

My husband has no closing shifts this week for me to host a game, but keep your eyes on the calendar for one coming soon, hopefully next week! Expect late afternoon/early evening, I'm thinking a start time of 18:00 server time to allow late people to arrive and still give 2 hours for RP before my RL duties need me to log off at 20:30.

 

If you are tauren, feel free to host your own and post it so we can see! When copying logs from Elephant, you can retrieve system messages in the Misc section to record those rolls.

 

 

 

Edited by Lomani

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