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  1. Yesterday
  2. Last week
  3. Hallow's End Party (Horde)

    ((Starts at 7:00 TN/RH server time. All Horde RPers are invited. Please pretend your character doesn't recognize anyone by sight who is in costume. The auction will be first. Characters won't know who they're bidding on. (But players will.) Proceeds will pay for the costume contest prizes, and future event prizes. The "date" doesn't have to be a date; it can be just a social visit, or the buyer can try to make their "date" do a job for them, etc.--be creative! The costume contest may be broken up into categories (scariest, funniest, etc.) depending on the number of participants. A few characters not competing will be asked to judge the contest. Costumes can be transmogs or just costume items equipped, no restrictions.))
  4. Sanjay, The Desert Wind

    ((Updates and edits, most likely final version))
  5. Server merge speculation

    Man, I really doubt any lobbying is required at this point. It's unlikely not to happen given how low activity is. If they say they're looking at servers to merge, we are assuredly on the list.
  6. Server merge speculation

    I've been lobbying for this!
  7. Making Your UI Work For You - A Guide To Addons

    Conclusion I hope to have piqued your interest in addons, or, if you’ve already taken on a few, shown you how far you can go with them! As I said, you don’t need addons to excel at the game. But they can make the game more accessible, and some people enjoy UI-building as a pastime once they get into it. Like me! If you need tips or suggestions, please feel free to post here, or ask me in Discord or wherever. I’m always down to help people out and compare notes. You can also show off your UI here, and/or ask for feedback on it! Go for it!
  8. Making Your UI Work For You - A Guide To Addons

    Examples Would you like some examples for inspiration? Allow me to present some! Stage 1: Spiffing Up A Bit This is an example of UI which has only done a couple mods – looks like an action bar mod, a minimap mod, and a mod called “Titan Panel” that gives you a bar across the type like you see in your class order hall. As you can see, it’s just slightly spiffier, and the buttons are more conveniently condensed. Cool, right? Start there and see how you like it! The first hit is free. Stage 2: Getting Adventurous Here we have a UI where the player is trying out a few mods and combining that with other customization. As you can see, they’ve done a couple things which don’t even require addons – they’ve split their chat windows, and moved the player and target frames down. In addition, they’ve added a scrolling combat text mod, though it’s a little hard to see in this shot, and then they have a kind of play assistance mod which is the icons around center telling them when you use what abilities. Lastly, you have a damage meter in the bottom right corner... And I do spot an RP addon in the other bottom corner! Stage 3: Getting Kind of Messy... It’s okay, everyone goes through this stage. This is where you start realizing how useful addons can be and how much info they can tell you, and you just want it all! At this point your UI looks like an unintelligible mess to anyone else, and anyone who sees this is like oh heck naw why would I want addons if that’s what it looks like. You’ve got a mod here for unitframes, action bars, scrolling combat text, a threat meter, Titan Panel, DBM, and raid frames. And it’s messy and jarring but you’re figuring it out! Stage 4: Cleaning Up At this point, you’ve started determining that the clutter and noise needs to be cut down, and you start focusing on how to really fine-tune your addons to get exactly what you need out of them; no more, and no less. You start to view addons as a real passion, and find them vital. And you start looking at every single aspect of the UI and analyzing how to optimize it. (“That dang quest text is hanging down too low! I need a mod to move it...”) Mods shown here are unitframe, action bar, raid frame, cast bar, damage meter, minimap, scrolling combat text, boss mod, buff mod, nameplate mod, and chat mod. Final Stage: Minimalistic This is where most UI-modding enthusiasts end up – slightly full circle, ne? They end up going as minimalistic as possible, with only the information they absolutely, absolutely need to know on the screen, but customized so it’s exactly how they want it (and so that it looks hella cool too). Of course, most people showing off their “minimalist” UI do so at rest, and not in a group or even in combat, where you need to have more info on hand – but as you can see, they’ve obviously pared it down to the bare essentials, after determining what those were for them. UIs in Action - Xara’s I may as well show off where I’ve ended up with all my years of experience using addons. That was actually my UI in #4, if a couple years old now, and it hasn’t changed much fundamentally, but has gotten a little sleeker here and there. I do like having a lot of information on hand, as I’m very much a big-picture person after doing a fair share of raid leading and other shot-calling, so I haven’t gone down the minimalist route. It can still be a little much for someone used to the vanilla UI, but you might be able to see how it works. And once you’ve learned a few addons, it starts to make a lot more sense for sure! - Healer: This is what it looks like when I’m healing! Between my auras telling me when to renew what HOTs, and my raid frames showing me details about every person, including incoming heals, shields, & absorbs, as well as whether they’ve used a defensive, I can heal very effectively. - Tank: This is what it looks like when I’m tanking on my prot warrior. I’ve cleaned up my auras since this, but I still use them very heavily on my warrior, which has contributed to a very low DTPS. - DPS: A slightly older version of my UI (I hadn’t upped my buff mod/cooldown mod game yet, or cleaned up my combat text) but basically, all the same. I do go lighter on auras on DPS since I find it simpler, with less interrelating factors and things to track. UIs in Action – ElvUI Here’s what ElvUI looks like out of the box, and a guide to customizing it. If you don’t want to build a UI from scratch like I did, but you like the idea of having a completely revamped look, ElvUI can do a lot for you, as you can see in the first video. And if think you could handle a user-friendly UI customization interface to tweak it further, check out the second video! - A basic ElvUI setup in action: - ElvUI customization guide:
  9. Making Your UI Work For You - A Guide To Addons

    How to Install, Update, & Maintain Addons All right! So you’re ready to try addons? Then here’s where to find them, how to install them, and things you should be aware of when it comes to maintaining your addons. Installation & Updating - Addon Websites As you may have noticed, I’m a fan of However, there is another popular WoW addon website, Plenty of mods are hosted on both sites, pretty much all of the popular/common ones are, but tends to have some of the more esoteric or cutting-edge mods. In any case, always ensure you have an adblocker up when visiting these sites, as these and other WoW fan sites can get infected with malicious ads that can compromise your WoW account, if not other personal information. - Addon Clients For a long time I distrusted the “Curse Client” that kept trying to push on me, but one day I tried it, and now I wish I had sooner. It’s recently been rebranded as the “Twitch Client” because I guess they got bought out or whatever, but it still works just fine, slightly better actually. I highly recommend installing it and using it to search for and install addons. Just search, click to install, and then check it every few days and click to update any addons that have been updated. So simple! - Manual Installation If you decide you’d rather do it yourself, here’s how. When you download a mod, what you get is a zip file. When you unzip it, you get a folder (or several folders). This/these need to be put in the Addons folder, which is in the Interface folder, which is in your WoW program folder (C:\Program Files\World of Warcraft\Interface\Addons). If you choose to install mods in this fashion, you will have to go through this process whenever there is an update for a mod. - Picture Guide has an excellent picture guide with both of the above. See it here: Maintenance - Enabling/Disabling & Configuring Addons Once you’ve installed an addon, when you run the game, by default it will be enabled for all characters. To turn it on/off per character, or for all characters, use the “Addons” button on your character select screen. In game, you’ll often be presented with a new popup; otherwise, look for a button on your minimap, or look in your Settings menu for the Addons tab (note: not the Addons button on the main menu, but under Settings, there’s an Addons tab). - When Addons Break – Patches Unfortunately, addons are capable of “breaking”, usually when WoW gets a new patch. Blizzard often changes how the game code works, or decides to block access to a functionality that an addon used, so the mod author has to correct their mod. Therefore, almost every patch will require maintenance on your part to update your addons. Also note that addons get turned off by default when a new patch arrives to avoid problems, so ensure you turn them back on once you’ve updated them. - When Addons Break – Because ??? Sometimes, rarely, an addon just stops working correctly. Something gets fudged up. You may have to uninstall and reinstall the mod, which will entail more than just deleting the folders in the Addon folder for the mod – every character will also have data stored under their profile for that mod, and there’s a general store accessible by all characters for each mod as well. It can get to be a bit of a pain to figure out how to solve an issue and sometimes you end up having to just clear everything and rebuild your UI from scratch. So, just be aware that using a lot of addons, or highly complex addons, can up the technical proficiency and time required to make the game work. But, in the end, it may be worth it to you. Otherwise, having just a couple mods that you can easily redo from scratch if you really have to certainly can be!
  10. Making Your UI Work For You - A Guide To Addons

    Miscellaneous Suggestions These are mods that don’t fit neatly into an above category or are too highly specialized to not be set apart. You might find something here that intrigues you! - Better Ability Cooldown Timers You can get a more exact countdown of when your cooldowns are up, such as showing seconds, including down to the first decimal point, directly on the button. This is nice when a big cooldown is down to sliver but you can’t really tell if that means 5 seconds or 15. I recommend OmniCC ( - HUDs (Heads-Up Displays) WoW finally implemented a very basic one of their own (you’ll notice that’s a theme with Blizzard), but HUDs have been a mainstay of the mod scene for a long time. You might have seen something similar in a shooter game where your health and resources are displayed in curved bars in the center of your screen, like you’re Iron Man in the suit. I personally don’t use one, because I prefer to use my unitframe for that function, but you can try one and see how it works for you. You can end up even eliminating your player frame. IceHUD is a popular one ( - Announcers You can get mods that will automatically announce when you’ve used certain abilities, like interrupts. This can be very handy for coordination. You can also get mods that detect and announce when someone has put down a feast or repairbot, or even one to tattle on people who have pet Growl on or blew Bloodlust. If you’re into that. I just go with the first personally! I recommend Raeli’s Spell Announcer ( which I use to indicate when I’ve used interrupts and big healing/tanking cooldowns (you can choose exactly which abilities it posts about). - Raid Frames While most unitframe mods will give you improved raid frames, there are actually mods dedicated specifically to raid frames because of the highly specific and demanding needs of raiding. DPS and tanks don’t really need this, but for healers, it can elevate your gameplay considerably, and raid leaders can benefit from it as well. I recommend Grid2 (, which can be a challenge to configure, but which you can do some truly amazing things with. - Keybinding You can get mods than make keybindings more intuitive and add additional functionality like switching keybinding sets on the fly. I haven’t used any of these myself, as basic keybinding is sufficient for me, but some people swear by them. By far Clique ( is the most popular one. - Whispers There’s a popular mod that makes your whispers into AIM-like windows (RIP) that are devoted to individual people, can be scaled and customized, and of course moved anywhere on your screen. I can’t live without it personally, even though Blizzard did add their own version of individual whisper windows; it’s just nowhere as good. I recommend WIM ( - Logging If you want to be able to see what someone said last week, or if you want to save that in-game RP forever and ever, you’re in luck. There’s a way! There are addons out there that capture your chatlog and display it in a super user-friendly way, and even let you export it. I recommend Elephant ( and have written a guide on how to use it here. - Deletion Deletion? Huh? What? What could this possible refer to? ONLY MY FAVORITE MOD ABOVE ALL OTHERS, LITERALLY OUT OF ANY I’VE PUT IN THIS GUIDE. IT PUTS IN “DELETE” FOR YOU SO YOU DON’T HAVE TO TYPE IT EVERY TIME. IDC IF YOU HATE ALL MODS GET THIS ONE. Easy Delete ( - And last but not least... RP Addons! There are two main RP addons out there, one with a little more functionality than the other. The main advantage of having an RP addon is, of course, being able to spot other roleplayers who have an RP addon. Spotting one in the wild is exciting, and you might have never known otherwise! Then, you can use it to really enhance your RP by seeing details about other characters you might not have known, like the fact Siané is supposed to have blonde hair, or that someone has a wicked facial scar, without them having to specifically mention it. I recommend MyRolePlay ( to start, though I use TotalRolePlay ( as it has a few more functions that I like.
  11. Making Your UI Work For You - A Guide To Addons

    Mods That Provide Direct Play Assistance These are the mods that, basically, tell you when to hit what ability. This is another thing people might scoff at, but rotations/priorities can get very complex with procs and who knows what else, so it isn’t unreasonable to use these. Do keep in mind, though, that they’re only as good as the thought process of the person who wrote them! They are the most applicable to DPS, but healers and tanks can really benefit from receiving certain cues as well. - Class-Specific Play Assistance These types of mods are designed for certain classes, to give you clear indicators of which abilities should be used next. They're mostly targeted toward DPS, though tanks and healers can benefit from some as well. The most popular one is TellMeWhen (, for which you can get certain class/spec profiles. Another more specialized one is Decursive ( which notifies you about debuffs that need dispelled and how to react to other things (like telling you to CC a mind-controlled party member). - General Play Assistance This kind of mod is pretty much like writing your own cues. You decide what conditions trigger an alert and what kind of alert it is. These are also often called “aura” mods after the original mod that came up with this idea, which really led to the more specialized ones above, but the original less specialized concept persists. Auras can be a challenge to configure, but I personally love figuring out how to “program” it and being proud that I can pick out exactly when I need to do what and then make it easier for me to recognize and therefore do. Luckily, for those who want the advantages but don’t want to spend a lot of time writing auras themselves, auras can be shared and many can be imported from the web. I recommend WeakAuras ( And I will gladly talk your ear off about it if you want to try it!
  12. Making Your UI Work For You - A Guide To Addons

    Mods That Give You Additional Information Still with me? Great! So the next category of mods, now that we’re past those that change how your UI looks, are those that give you information that’s just not available (in any practical sense) otherwise. The most popular of these, and actually the most popular addon in the entire game, is of course DBM, which informs you of boss encounter mechanics. Other mods can provide information that helps you in other ways. For example, there are mods that can show you who in your group has used interrupts, stuns, and big cooldowns, so that you can more intelligently use your own. And of course there’s the super popular damage meter, which you can get and then stop whispering people to ask for your DPS on that last fight. Not that I'm talking about anyone in specific in that last example, of course not. (You know who you are.) I’ll make a list here of some of the most popular types of mods that give you additional information, again in the order I’d suggest trying them out, though you should pick the ones that sound most useful to you. - Boss Mods Boss mods tell you when raid boss abilities are about to happen, and what to do when you need to do it. You can get by with a little knowledge and the indicators Blizzard has built in, but boss mods make it, well, brainless. That may not be a selling point for some people, but if you get off your high horse, it will help you play more effectively without having to extend as much effort. Plus you can see pull timers. A lighter-weight alternative is a mod that just alerts you to highly personal stuff, such as when you’re standing in fire. The two can actually complement each other pretty well, because why not have something yelling at you that you’re in fire extra loudly on top of the rest? I recommend Deadly Boss Mods ( and GTFO ( is very popular for those who want something simpler or a backup alert. - Damage Meter A damage meter of course tracks how much damage you and the people around you have done. It can show you overall data for the entire instance, as well as performance for specific fights. Though it’s called a damage meter, it can also show healing, interrupts, and other things (though those are somewhat less helpful pieces of information as raw output is not necessarily the best measure of effectiveness for those – not that it entirely is for damage, but for other things, even less so – but anyway). I recommend Recount ( - World Guides World guides can help you find things out in the world more easily. They can add things to your map and give you detailed information on how to find them. Blizzard reluctantly started adding their own indicators on the minimap for a lot of things when they acceded that players really wanted it, but there are a lot of mods that still provide more information than that and are very helpful. I recommend HandyNotes ( and a lot of people like Gatherer ( for helping gathering professions. - Pet Battles This one gets its own special category! There are tons of mods out there to help you with the pet battle aspect of the game. They can give you information about breeds, where to find rare pets, which pets have which abilities (including what abilities the enemy team has and their current cooldown status), and more. I recommend PetTracker ( although I barely use all the functionality it offers. If you love pet battling, though, jump on this! It’s a game changer! - Stat Weights Some mods let you assign “weights” to particular stats on gear. This can help give you a nice total value for each piece of gear so that you can compare it to other pieces. You can delve much more deeply into this, but to start, there are some basic setups that will give you a general recommendation when you have to make loot choices. Popular options are Pawn ( and CrucibleWeight ( - PvP Aids There are mods that give you information on targets in PvP, like showing the enemy team in battlegrounds or arenas, or pointing out healers so you can target them immediately. Actually, those are pretty much what the two mods I was going to mention do, so I’ll just leave them here, but there are a variety out there specially designed to give you sharper focus in PvP. BattlegroundTargets ( and Healers Have To Die ( - Detectors There are mods that can alert you when someone is nearby, even tell you their class and level. Avoid getting jumped! Well, somewhat. There are also mods out that that “scan” for rare mobs and other things near you and can alert you to their presence. I recommend Vanas KOS ( for being alerted of nearby players (though it also has other functionalities), and a popular one for mobs is NPCScan ( - Cooldown Tracker There are several mods that you can set up to show when other people have used certain abilities, like interrupt or big cooldowns. This can be very useful so you can use your own more intelligently (“whoops, everyone else blew their interrupt right then, I’d better be sure to pick up the next”). It’s also how I can always tell exactly how long until the next battle rez is up! I recommend oRA3 (, which is actually a raid management mod that offers a few different functions, but which can be used for this purpose. - Threat Meter This used to be mandatory, when exceeding threat was no joke. These days, you don’t really need one, except maybe for Mythic+ with Skittish. Even then, YOLO, right? But if seeing where you are on the threat table is of concern to you, you can try one out. The gold standard is pretty much Omen Threat Meter (
  13. Making Your UI Work For You - A Guide To Addons

    Onto the more peripheral or specialized UI-appearance-changing addons. These are also presented in the order I’d recommend trying them, though again, you’ll probably want to start with one of the above. - Minimap The best part of installing a minimap mod is that it lets you move it anywhere on your screen. The next best part is that it lets you change the shape of it (say make it square to show more area) and otherwise make it look a lot cooler. It’s a small difference in your gameplay overall but it’ll probably make you happy, and what else do you really need. I recommend SexyMap ( - Chat The very first thing I suggest doing if you want to optimize your chat – which actually does have gameplay implications, as things you need to know like announcements, or your non-vocal friend trying to communicate something in the middle of a fight, can get lost in spam – is to make a second window just for actual chat. You don’t even need a mod to do this. Just create a new window, and put /s, /y, /p, /ra, /teooc, etc. in there. In the main window, uncheck all those, and leave it for junk like loot, creature chat, general/trade, and system messages. Ta-da! You have optimized your chat! But if you want to do a little more... there are mods to format your chat even better. You can shrink down the channel names so that for example. [1. General] becomes [Gen], and [Party] becomes [P]. You can shrink down players’ names so that Katelle-Ravenholdt becomes Katelle-Rav. You can add timestamps. You can make it highlight when someone uses your name. There’s a lot of cool things you can do to make chat more legible. I recommend Chatter ( - Tooltips A tooltip mod can make the tooltip look sleeker, and let you move it to another position on your screen. It can also, interestingly, show you additional information, like a player’s spec, who they’re targeting, and guild rank (why not?). I recommend TipTac ( - Castbar A specialized castbar mod can give you more information. You can do things like see your GCD and auto-attack timers, or show your exact cast time (total and remaining) within your castbar, not to mention position any castbar anywhere you want and give it several different appearances and sizes. I recommend Quartz ( - Buffs & Debuffs This is one of the trickiest things to configure, and the most complex thing I’ll discuss here. You may be best off using the options that come with a unitframe mod; they can more than adequate that way. However, if you delve deep enough to want more out of your buffs, a buff mod can let you do some truly remarkable things. You can show buffs as bars or as icons. You can filter them by type and other conditions. And you can create separate buff “groups” that you can filter to show only certain things in different places on your screen. I, for example, have three different groups just for my own buffs/debuffs: a basic row of icons, to show long-lasting buffs on me; a column of bars to show short-term buffs (procs, HOTs, etc.); and a column of bars to show debuffs on me (quite centrally placed). On my target, I have one group just to show my own effects (my buffs/debuffs) on the target, and two more to show the rest of the target’s buffs and debuffs. I recommend Raven (, but again, this is only for advanced users.
  14. Making Your UI Work For You - A Guide To Addons

    Mods That Change the Interface’s Appearance The UI can be broken down into several separate things. As mentioned before, you have your unitframes, and you have your action bars. You also have your scrolling combat text, nameplates, and a few other things like castbars, minimap, buffs & debuffs, chat, and tooltips. But those first four are really going to be the foundation for your UI, and you can alter them one at a time to make it easier to get used to the changes. I’ll go over multiple parts of the interface, but the first four are the best ones with which to start, in the approximate order I’d suggest. - Unitframes Unitframe mods can give your unitframes a really slick, cool appearance. This is basically the biggest motivation for getting one! But it also lets you scale them and move them around easily. Some also incorporate options to modify other aspects of the interface, like buffs/debuffs and castbars. I recommend Z-Perl ( to start. Shiny! - Action Bars The greatest advantage of installing an action bar mod is that it simply gives you more buttons than the vanilla UI does. The second greatest advantage is that it lets you scale down the bars and get rid of those ugly dragons. It’s a massive decrease in screen real estate and you’ll be amazed at how much better you can see! They also provide an easy interface for keybinding: just select keybinding mode, then hover over the button and press the key you want to use. I recommend Dominos ( though Bartender is very similar and also beloved by many ( - Scrolling Combat Text This is the text that pops up when you take damage or hit (or heal) things. By default it just sort of pops up all over on your screen, and other than giving you the chance to say “Oh yeah I just crit that guy for 1mil!” it doesn’t really help you play. A scrolling combat text mod lets you display that information much more clearly. You can have, for example, all outgoing damage/heals show up in one certain place, and all incoming damage/heals in another. You can set misses or immunities or reflects to really be obvious. You can even make it show you other things, like when something procs, you get debuffed, or something comes off cooldown. Also, it can look really really cool, which, you may come to realize, is at least half the appeal of mods. Who am I kidding, it’s at least 75%. I recommend Mik Scrolling Battle Text ( - Nameplates If you don’t play with nameplates on, you don’t know what you’re missing. If you do, you can make them even better. Nameplates can show you the health of every enemy in front of you without having to target them, and, even better, which ones are casting. (And they work with mouseover macros... If you don’t know what those are, don’t worry about it, but if you do, omg use nameplates.) So, for example, if you need to AoE down a group evenly, you can very easily spot which mobs aren’t going down fast enough and switch to them. They can also be color coded by threat, which, tanks, should have you jumping out of your chair. Spot immediately which mobs you don’t have aggro on? Yes please! I recommend KuiNameplates (
  15. Making Your UI Work For You - A Guide To Addons

    Mod Categories In the simplest terms, mods generally fall into these categories: - Changing the interface’s appearance - Giving you additional information - Providing direct play assistance - Organization/tracking The last category is things that are simply very handy. It can include things like bag addons, which combine all your bags into one screen and lets you sort and categorize your items intelligently, as well as keep track of your inventory in the bank and even on alts; addons that tell you which weekly stuff you have and haven’t completed yet; addons that smartly pick out parties for you for your class hall missions; addons which give you a better UI for professions; and addons that help you manage guilds and loot systems. Just for starters! I won’t go into details on those, but there are a lot of options out there. Meanwhile, the first three are what are going to really give you an edge in PvE and PvP, and this is a guide on optimizing your gameplay. So let’s talk about each of these categories at a time.
  16. This is a guide on how to use addons to make your UI work for you, so that you can optimize your gameplay. Now, this is meant to help, not ruin the fun you have in the game! If you like these ideas, and the idea of putting in the time to learn them appeals to you, great. If not, don’t let it ruin the fun you’re having. Got it? Then let’s begin! The base UI you’re presented with when you first start the game is... sufficient. You have all the information there that you need. Your health, your target, your buffs and debuffs, members of your group or raid, your action bars, your minimap... And you can customize it to an extent. You can make it show target of target, buffs/debuffs on target or group members, extra action bars, etc. Some people get by just fine using the base UI; some even excel with it. But I am of the strong belief that customizing your UI can give you an edge, and if the huge selection of mods (a.k.a. addons) out there indicates anything, I’m far from the only one! Of course, like learning how to move with the mouse or use keybindings if you didn’t start out that way, having your UI altered also takes getting used to. You have to unlearn reflexes and train yourself to take input differently. For many people, that’s a turn-off, and something they just don’t want to bother with, though the rewards in the end are worthwhile. Mods also require learning how to actually implement them – how to install them, what all the terminology means, and how to configure their options. But fear not! I’m here to help! And you can start off small, and add things over time. Or, you can go for a mod pack, which are collections that overhaul the UI entirely for you, and which are designed to take the strain of learning how to configure mods off. Let’s talk about both options. Mod Packs There are several highly recommended mod packs out there. One of the most popular is ElvUI, which several very skilled players I know use (such as my husband, after grudgingly giving up the vanilla UI after some 8 years). Mods packs generally have all the addons preconfigured in a pleasing and helpful way, and some, such as ElvUI, even walk you through a couple of options you can set yourself. If you want to dive right into a fully customized UI, I would recommend starting with ElvUI (, but another popular option is SpartanUI ( if you want to check out how both look. Individual Mods Alternatively, you can tweak one thing at a time in your UI. A lot of people like to start out with one change – improved unitframes, for example. Those would be the player icon, target icon, party member icons, etc. You can make them look much cooler, such as with 3D models and nicer borders. Or maybe you want to have more action buttons, and in a more compact style. You can do that with an action bar mod. In this fashion, you can slowly add things to your UI as you get comfortable with them. The rest of this guide will cover individual mods. If something piques your interest, try it out!
  17. Server merge speculation

    Good info! That does make it sound unlikely we'll get merged with ED. Time to make some buddies on LHMSVC!
  18. Keeping Secrets

    Qabian stepped into Shattrath, his brow pre-emptively raised as he approached the girl's form, slumped awkwardly up against a wall not far from where he teleported in, as though she were simply drunk. He hadn't thought they would actually catch the girl. She had been so slippery up to this point, he just assumed she would get away again. Now that he had her, he wasn't entirely sure what to do with her. His mission was simply to torment, hurt, terrorize, not acquire, not dismember. He considered thoughtfully. Dismemberment would fill all of the above categories. Qabian shook his head entirely to himself, then nodded at the rough looking Pandaren. "Pack her up." "Sir?" The Pandaren seemed confused. "Don't you have a... crate or something? I need her shipped to Tirisfal." Qabian held up a hand as the Pandaren shrugged helplessly. "Nevermind. Just stand guard a few minutes. I'll set it up. Good work. I'll double the pay, as agreed." The Pandaren nodded and leaned back against the wall. ~~ Just inside the Grim guild hall, Qabian awkwardly shoves a decent-sized wooden crate off a floating disc onto the floor with a heavy thud. He stops the first person who passes and says, "Is Syreena around? Bring her here if she is. Now." Though the crate is perfectly still, it makes a soft shuffling sound. Some time later, Syreena arrives. Her steps are shuffling and staggered, and she's grinning as she plays tug-of-war with Ber and Rabble as she comes in. "No fair, Rabble. You have three heads to pull it with!" Qabian straightens up as she enters. "Syreena. Delivery for you. I could continue my campaign, but thought you might want to offer your opinion before I drop this into Brightwater and see how long it takes the bubbles to stop,” he says, knocking on the top of the crate with his knuckles. The little rogue leaves the tug toy to the undead worg and hydra and turns to the crate as a muffled noise comes in protest at Qabian's words. "What is it?" she asks, looking to the mage. Qabian lifts the top of the crate by one corner and bows with a ridiculous flourish. "Someone you know." Inside, a human girl is bound and gagged, conscious but groggy, and not particularly otherwise harmed, except perhaps slightly bruised due to no one particularly attempting to be careful with the crate at any point. "The opportunity presented itself." Syreena tilts her head curiously, stepping away from her pets to peer into the crate. After some initial surprise, a cruel grin twists her patchwork stitched features. She reaches into the box with a dagger, placing the tip of the blade under the girl's chin to make her lift her head. "Well, well, if it isn't the Professor's little pet," she croons wickedly. "And how are those sick and twisted friends of yours doing these days, hm?" Anee blinks slowly, still groggy, and makes weak muffled noises behind her gag. Syreena moves her blade to cut a lock of the human's red hair, and then bashes her in the side of the head with the hilt of her dagger in her fist. As the girls slumps further into her box, the Shadowblade looks back at Qabian. "Now what to do with her....." she says with a grin, twirling the lock of hair between her fingers. "I know this wasn't part of your... request. I can set her loose, chase her down again, if you like, keep the game going, although she did manage to go underground for quite some time and may do that again. I do wonder where she would go. She must be learning that nowhere is safe forever and that everyone she turns to for help is likely to be killed or worse. Setting her free, perhaps with one less limb, may be the worst thing we could do to her." Qabian smirks. "But given just how vulnerable she is at this precise moment, I considered you might have other ideas." Reaching down to pet the girl's hair, Syreena tilts her head as she considers. "Well, I do owe a gift to a particular someone who likes making....'projects'....out of people." Qabian raises an eyebrow. To be fair, that could probably describe several Grim, but he decides against inquiring about who she means. “As you wish,” he says. “Just let me know if she ends up finished with this world. Then I’ll shift my focus to murdering those friends of hers that I’ve left simply wishing they were dead.” "She won't be around long enough for you to worry about again." A pause, and then she grins. "Unless you want to play with her some more first. Or you can get her friends." Her golden eyes narrow as she traces a finger along the unconscious girl's ear. "If you find any of her friends from the Eternal Aegis, I'd consider it a personal favor if they suffer horribly before you murder them." Qabian laughs. "All I want is the fire, for her or any of them. I'll be sure to let them know any screaming they're granted the opportunity to do is a gift from a friend and they're oh so lucky to get the chance. Will you need help with the crate?" "Can you have it delivered to Andorhal?" she asks, withdrawing her hand and closing the lid again. "Absolutely." Qabian rolls the disc he'd used earlier off a nearby wall. He jams the edge of the disc under the crate and begins kicking it. It's all very crude for someone who's usually so pretentious. "I can take it myself. Will there be someone waiting? Though I doubt there are many in Andorhal who would give it much thought if I just leave it in a corner, even with the sounds." She tilts her head again, eyeing him closely before finally answering. "The alchemy lab there sometimes receives packages for me... Thank you. I owe you," she adds. He grins horribly as he kicks the edge of the disc and it begins to float, carrying the crate a foot or so off the ground. "Don't thank me. After all, helping you helps me. I'm hardly being that generous," he says in a tone that's less than serious. "But I will remember that you owe me." He flicks the floating crate lightly with one hand and he follows behind as the disc carries it away. The little rogue watches him leave. She's pleased that the girl can no longer cause any trouble for her, but at the same time, she's not thrilled about being in a debt to an elf. However, at the same time, in her experience, people she owed favors to rarely called them in. Turning away, she goes off to finish her business in the guild hall so she can soon head out to Andorhal.
  19. Earlier
  20. Server merge speculation

    I assumed merging 5 servers would be ridiculously unwieldy, but apparently they already did it a whole bunch and I just never bothered to notice before, so... bring it on. It'll be interesting to see how it all shakes out. I'd prefer to at least have two RP-PvP server options just for the sake of choice, and the logical consequence of that would be ED vs all the others. But suddenly becoming an actually large-sized server with the addition of ED as well could have some interesting effects. Although I don't know that ED's small enough that they'd honestly consider adding any amount to it at all, unless they're planning on very dramatically reducing the total number of separate servers. Based on realmpop, the 5 not-ED realms combined would have about 400k population. ED on its own has 672k. If they merged all 6 of us, we'd be bigger than the current highest pop server, not by too too much, but those guys do run into character creation restrictions at peak time, so I don't think they'd be up for that unless they're making other really big changes at the same time.
  21. Server merge speculation

    Per one of the latest Blizzard Q&As, more realms getting connected (what we commonly refer to as 'merge' though that's technically incorrect as we still have our own realms, -TwistingNether or -Ravenholdt) is imminent. Source: I'm beyond doubt that TNRH is going to see another connection happen. Our population is simply to low for it to not. It's just about as much of a ghost town as it was at the end of Mists of Pandaria, right before TN got merged with Ravenholdt. It's harder to notice because we see so many cross-realm people running around, but if you go to Orgrimmar, which isn't cross-realmed, it's practically empty even during prime hours. There are pretty much two options: one, we get connected to the other RP-PvP cluster, Lightninghoof/Maelstrom/VentureCo. They are similar to us in overall population. The other is that all three RP-PvP worlds gets merged together, so TNRH, LHMSVC, and Emerald Dream all become one world. There are several factors we can imagine Blizzard is weighing. One is overall population. Us combined with the other cluster would still just be a percentage of ED's population, since that server is so big. It could be that Blizz decides we're unsustainable separate from ED and melds us all into one last bastion of PvP RP. The other consideration might be the appearance. Admitting they can only justify one RP-PvP server, effectively, would be admitting they had lost maybe 5/6ths of RP-PvPers (depending on original populations of the 6 servers). Of course RP-PvP was what, the least popular type of realm to begin with, but still: going down to one just looks bad. I'm personally giving it a 55/45 odds of us just getting merged with LHMSVC vs. us getting merged with them and also ED. Maybe that's hopeful thinking, though -- we all know ED is known for its griefers, and very large non-RP population. In any case, we can expect the merge to happen a few months before the release of the next expansion... which isn't that far off.
  22. Keeping Secrets

    “Still there has been no sign of your dog?” Anee’s companion asked her as they walked home from cooking class together through the Shrine of the Seven Stars. Chi’u, a young Pandaren woman, lived a short way past the room Anee rented at the inn, so they often walked to and from cooking class together. Buster, Anee’s pug, had gone missing a few days ago, and she’d been worried sick about him ever since. If he’d gotten out into the Vale, who knows what could make a meal out of a small dog like that. Every day, she had gone out for a walk to look for him, but every day, she’d come home to an eerily empty room. The anxiousness over the loss of her dog, along with living on the run and in hiding, in constant fear of discovery, was taking its toll on Anee. Dark circles resided under her eyes, her dark red hair, though clean, was limp and unstyled, and her nails were ragged and chipped. Chi’u often told her that she was too skinny, and that she must come to her family’s house for dinner soon. She shook her head in answer to her friend’s question. “No, I haven’t found him yet,” she answered quietly. Chi’u nodded sympathetically, and the two girls walked the remainder of the way in companionable silence. Just as Anee’s door came into sight, she stopped suddenly, her eyes widening. There, looking up at the door, with his tail curled over his back, was a small pug. “Buster,” she breathed in disbelief. With wide eyes, she dropped her cooking class bag and rushed to her pet. Chi’u followed at a more respectable pace. Buster did not turn to Anee as she approached, though he should have heard her and turned to cover her face in puppy kisses as soon as she picked him up. A warning bell rang in Anee’s mind, but she didn’t listen. In her excitement, she bent down and picked up the dog without hesitation. The dog who had always been such a wriggling, wagging mass of puppy muscle and short fur, was oddly stiff in her hands. The warning bell in her mind screamed, but it was too late. She turned the dog around in her arms. Then she screamed. What was once a happy, wriggling, lively beloved companion was now a taxidermist’s monstrosity. Buster’s eyes were missing, and the eyelids were held tightly closed with X’s made of thick black thread. His head was held at an odd angle, as if his neck were broken, and his face was missing patches of skin, creating little windows of decaying muscle and bone. His tongue, thick and dry, hung out the side of his mouth, and his chipped and broken teeth were closed around an equally mutilated tiny orange kitten. Shaking and hyperventilating, Anee held on to the dog, unable to take her eyes off it. Chi’u, after recovering from the shock of the unexpected and hideous discovery, gently pried the stuffed animal from her friend’s hands. The Pandaren girl set the dog down on the doorstep just behind Anee, and then she wrapped her arms around the sobbing girl in a tight embrace. For several minutes, Anee sobbed in Chi’u’s arms. Finally, she realized something and with that realization, she felt the panic rising. “He found me,” she whispered through her sniffling as she lifted her head from her friend’s chest. “I have to leave.” She took a step back and started to disentangle herself from her friend’s hug. Chi’u looked down at her with a sympathetic frown. Suddenly, the Pandaren’s expression took on a look of shock. She stiffened and then slid to the ground as Anee watched, confusion now added to the myriad of distressing emotions she was already experiencing. Chi’u rolled halfway over when she hit the ground, and Anee saw the handle of a knife jutting out from her friend’s back. Anee stared, horrified, but she saw movement from the corner of her eye. Guards, summoned by Anee’s own scream a few moments ago, were on their way to see what the trouble was. Now, as they saw a dead body at Anee’s feet, they drew their weapons as they neared. Anee recognized all too well the accusation in their eyes. Until now, she had barely managed to keep the panic at bay. As one of the guards ordered her to put her hands up, the panic seized her, and she bolted. Ignoring the guards’ shouted orders to stop and halt, Anee raced in the other direction. People stepped out of her way, even as they stopped whatever they were doing to see what all the commotion was about. Anee ran up the ramp to the portals room, planning to escape to Stormwind, but there was another Pandaren guard coming toward her, blocking her path to the Alliance capital portals. This guard looked rougher than the other ones chasing her. Anee changed direction and threw herself through one of the portals on the other side of the room. On the other side of the portal, Anee paused to get her bearings. There were not many people around. She picked a direction and started to run off again. Something hit her in the back, and she felt a sting. She stumbled, and as she got back up, she risked a look behind her. The rougher looking Pandaren was stalking toward her. He carried a bow in his hand, and he seemed in no rush to get to her now. Her legs went numb. Before she took two steps, she had fallen again. She watched in horror as the Pandaren neared, but by the time he got to her, she was no longer conscious. “I have her,” he said gruffly into his wristband. “Shattrath.”
  23. Mardalius' Logbook

    Week Five, Day One: Went scouting with Brogden and Grandfather again. Became separated. Currently surviving behind enemy lines. Week Five, Day Two: Day two behind enemy lines. Surviving off rations, skirting from tunnel to cave to avoid demon patrols. Week Five, Day Three: Day three behind enemy lines. Attempts to teleport back to the Vindicaar are unsuccessful. Demons seem able to detect portal magics. Rations running low. Week Five, Day Four: Day four, out of rations. Conjured mana buns to prevent starvation, but magical reserves are running low. Week Five, Day Five: Day five, salvation is at hand. I've found a group of Krokul broken who are going to aid me in returning to the Vindicaar. Week Five, Day Six: Krokul Broken found a patrol from the Army of the Light. They led the patrol to their encampment, and I returned to the Vindicaar with the patrol. I never thought I'd be so happy to see a draeneic bed. Week Five, Day Seven: Spent day recovering from my time lost.
  24. Mardalius' Logbook

    Week Four, Day One: Assisted with sorting a shipment of herbs and potions from Azeroth. Requisitioned herbs to replenish my personal stores. Week Four, Day Two: Hunted demons with Brogden, a member of the Night Vanguard, and my grandfather. One hundred and forty seven demons slain. Week Four, Day Three: Assisted in the mess by conjuring food for freed Broken slaves. Week Four, Day Four: Accompanied a scouting party to Mac'Aree. Gathered several specimens of native flora and fauna, fel tainted and otherwise. Week Four, Day Five: Distributed healing potions to soldiers headed to reinforce forward bases. Week Four, Day Six: Assisted with maintaining portal to Azeroth. Strain from long distance portal considerably less than in the past. Week Four, Day Seven: Returned to field with Brogden and Grandfather. One demonic commander slain, two hundred and three lesser demons slain.
  25. Mardalius' Logbook

    Week Three, Day One: Returned to field. Ninety-eight demons slain. Week Three, Day Two: Provided portal services to mobilize the Army of the Light to regions needing reinforcements. Week Three, Day Three: Rest day, recovering from maintaining portals. Week Three, Day Four: Patrolled Krokun region. Seventy-four demons slain. Week Three, Day Five: Day spent retrieving herbs native to Argus. Evening spent studying herbs and effect of long term fel exposure. Week Three, Day Six: Assisted with opening portals to Dalaran to bring fresh troops and supplies to Argus. Week Three, Day Seven: Tested several new alchemical mixtures with Argus and Azerothian herbs. Results inconclusive.
  26. [ H ] Sanctuary

    Sanctuary and friends are 9/9 N ToS and 4/9 H ToS with more to come. We have two raid nights a week, with one focused on progression and the other on alts or prior expansion raids. In addition, many members run Mythic+ groups and other in-game activities. Meanwhile, there continues to be RP every day on Discord. Speak to any member or an officer if you're interested in joining!
  27. Writing Contest: Race Bending

    Thank you for running this! Love prompts so much.
  28. Writing Contest: Race Bending

    Oof, I've been meaning to go back and read everyone's posts at some point.
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