View Full Version : Death
Shadowspeak
06-03-2006, 06:15 PM
Death is one of the things in our world, and I am not sure if it is taken seriously enough.
Some characters, that roleplay, treat death as a "oh, i can just ressurect anyways." This is true, but in reality, only some would risk death and only very few would want to go through the pain that ensues in the process. Shadowspeak is Forsaken, and has grown callous to the effects of pain, but he does not like death. Death means he has been defeated and that is what he fears most.
I have threatened many Horde with assassination (via alliance rogue), but when I mind control an Alliance and threaten them with death (only if the circumstances permit I cannot kill them in the first place.) they SHOULD take it seriously if they are roleplaying. Think of it this way... if our world, our real world mind you, if you could ressurect you would not fear death as we do now. But, you WOULD fear the pain that leads to death undoubtedly. People, let your characters take death seriously. I'm not telling you to fear me if I threaten you, but I am a 60 priest and it's quite obvious I can kill almost anyone. If you are Alliance, take my threats seriously because I can end you and I will if given the chance.
Chavie
06-03-2006, 06:33 PM
fork emily said
Shadowspeak
06-03-2006, 06:35 PM
Luckily I quit PvE finally and have almost no reason to heal except those few times when the flag carrier is almost dead... hehe...
Amicula
06-03-2006, 06:44 PM
((Death is the only thing in this game, RP-wise, that I dont take very seriously because for me to truly take death seriously, through RP, you would have to ignore ressurection and delete your character after the first death. Noone in their right mind is going to sacrifice a character, past level 10, in the name of Rp
Pain can be Rp'd easily but not death without extreme measures placed on your characters. Of course this is just my opinion and I know many many people have a better imagination than I do :)))
(edit:spelling)
Shadowspeak
06-03-2006, 06:45 PM
It isn't, Zusteakai. I was not very serrious last night (shadowspeak bluffs alot). You would have to REALLY offend him to take the use of an Alliance rogue as he despises Alliance in the first place, and offending me is hard, offending my character is harder.
This is more inspired about the thought of other times that I have threatened alliance in the past.
*mind controls* /em : Poke me just one more time and I swear I will end you right now. *releases MC*
*alliance ensues poke spam*
*mindcontrols* " /em : ok, you asked for it.
*kills*
Three minutes later: Alliance ressurects, continues poke spam.
The following Alliance, will remain nameless, but yes, hes a known roleplayerand he took death as if it was just a part of normal life.
Shadowspeak
06-03-2006, 06:46 PM
I never said anything about sacrificing your charcter. This is more a post about your charcter being at least cautious about what he/she does in fear of pain or death or the combination.
Amicula
06-03-2006, 06:53 PM
((My point is can you *really* RP death without deleting your character?
For me. It is no. It's much easier for me to ignore death/ressurection and treat those things as OOC and RP pain instead.
As far as fear of pain/death, those do not exist for a Paladin.
We take pain for others; it is what we do. I would have to be in fear from the moment I log on until I log off and thats just not something I'm willing to do to my character
Maybe I could see RP'ing a happy medium between pain and death if the game allowed harsher punishment for death. But for you to tell me I should RP death and fear of you killing me when even my character knows she isnt dead "for good" It's just not very realistic for me.
Does your character not know that my spirit can come happily back to my corpse after you kill me? Or is that OOC for you? What does your character think when I appear again in front of you after my death?))
EnheilRas
06-03-2006, 07:03 PM
It is if you can reincarnate.
Chavie
06-03-2006, 07:04 PM
oh! oh!
Amicula
06-03-2006, 07:16 PM
It is if you can reincarnate.
((Your character believes he is reincarnated into his own body everytime he dies?
I suppose it might add an interesting spin for my character to Rp that she isnt certain if this death will be the last death or not. Where I know she will be ressurected everytime kept strictly ooc. Either way, she would never feel fear of such a thing, fear for others, certainly, but not for herself))
EnheilRas
06-03-2006, 08:16 PM
Shaman power: Reincarnation.
turen
06-03-2006, 08:36 PM
When I die I don't treat it as if Turen has actually passed, just is extremely injured/incapacitated, and it also helps having the hunter Feign Death ability to explain things. As for others, that is where the Spirit Healer and/or ressurecting classes come in. As for RPing being in pain, its not as iff I'm gunna say 'ow' everytime I'm hit or 'burr' when I'm frostshocked, I wouldn't have time to fight, but afterwards I suppose saying a few words about you current injury would make sense. Not sure if I ever really did that, but its something to think about.
Niethan
06-03-2006, 10:14 PM
This is an issue that kind of stuck with me for a while. I decided upon two things- either someone with enough will can force their soul into their not-quite-dead body, or it's a more serious take on the Monty Python "He's not quite dead!" scenario.
In Niethan's case, the first is ignored and the second embraced. He doesn't "die" per se when struck down- he's just very, very unconcious. A Spirit Healer gets him back up from the negative health points, then leaves him to limp away on his own.
Amicula
06-04-2006, 04:14 AM
Shaman power: Reincarnation.
True, sorry I forgot about self res
Amicula
06-04-2006, 04:21 AM
In Niethan's case, the first is ignored and the second embraced. He doesn't "die" per se when struck down- he's just very, very unconcious. A Spirit Healer gets him back up from the negative health points, then leaves him to limp away on his own.
This is more or less how I rp Ami's "death". She's not really dead, just hurt really bad.
Fhenrir
06-04-2006, 06:38 AM
When I die I don't treat it as if Turen has actually passed, just is extremely injured/incapacitated
That's exactly what I do. *ignores the little "You have died" bubble and pretends he's just knocked out*
Tillna
06-04-2006, 11:12 AM
Being a warlock and a necromancer, Shigana doesn't die, she jsut stores her soul.
Yesterday, he got killed by the cult, bu she sent her soul to her Slave's care, in the form of a black serpent. Her body was then under the power fo the array's she had, and attacked her killer.
Later on she died again, By Lasher. THey both ended up in a purgatory, and sat there talking untila priest ressed them
Is all on who your char is I think
Shadowspeak
06-04-2006, 04:00 PM
The "just badly injured" thing doesn't really make alot of sense at least to me. While dieing may seem bad, it's not permenatn in our characters world. If I kill you, I kill you. I'm not just going to beat you down to a pulp and leave you to die, I am going to TAKE YOUR LIFE completely. But everyone can ressurect. The soul is ripped from its body and must take it's return, this is the death that everyone goes to. I do not base ressurection on a shaman ability or anything similar like soul stone. Death is death, you die. You can come back, BUT YOU STILL DIE.
Amicula
06-04-2006, 08:07 PM
It's a good thing you dont dictate how I rp then, is it not? :P
Keraph
06-04-2006, 10:37 PM
RPing death is a very grey area in any MMO. I've been playing for a long time, and I still think that the whole idea of spirit healers is just ridiculous and kind of shallow. Ressurection is reserved for priests, shamans, etc, but the idea of actually -dying- potentially many times in a night without any real long term penalty is just so silly that in order to maintain a semblance of realism in RP, I have to find some way to either ignore or explain it in a different way. In most situations, the "Badly injured" or "Mortally wounded" concept is the best fit, or at least the most easily explainable one. Being Forsaken, it is especially acceptable, seeing as we're dead already, we can't really be fatally wounded, just incapacitated until our bodies find enough power to get back up.
Short of it, I take death as a serious thing in RP, but I don't consider falling in battle to be death, or else Lupa's whole death thing just wouldn't make any sense, nor would other plots that involve long-term death as a means to pull yourself from the game. I think that the idea that a player just "resurrects" over and over in a day, while many NPCs mourn the death of their loved ones, doesn't add up. What rights do we have over the NPC population to the Spirit Healers? It seems a bit too unbelieveable.
Fhenrir
06-05-2006, 06:39 AM
WTB ["I'm with Keraph" T-Shirt], PST.
Keraph
06-05-2006, 07:00 AM
Damn, don't you have like, 70 of those by now? XD
Fhenrir
06-05-2006, 07:12 AM
Let me rephrase. I want one that fits a tauren.
I can't keep squeezing into shirts fit for you undead. One size fits all my ass.
Keraph
06-05-2006, 08:19 AM
Oh come on, nothing is hotter than a tauren in a tight shirt!
Syreena
06-05-2006, 11:27 AM
The "just badly injured" thing doesn't really make alot of sense at least to me. While dieing may seem bad, it's not permenatn in our characters world. If I kill you, I kill you. I'm not just going to beat you down to a pulp and leave you to die, I am going to TAKE YOUR LIFE completely. But everyone can ressurect. The soul is ripped from its body and must take it's return, this is the death that everyone goes to. I do not base ressurection on a shaman ability or anything similar like soul stone. Death is death, you die. You can come back, BUT YOU STILL DIE.
I agree. Azeroth has different laws of nature than the real world. One of those laws is that death is rarely permanent, and the spirit healers, as well as a good portion of the population of Azeroth (shaman, priests, druids, paladins, some engineers) can return anyone to life. Since I always RP, even in instances, this also explains why a boss is there today, even though I may have killed him yesterday. It's part of the game, part of the setting, and part of everyday life in Azeroth, so I'm not going to try to RP around it and pretend it doesn't happen.
Fallacy
06-05-2006, 12:08 PM
Altar of Storms (Kings, Ancients, etc.), anyone?
Keraph
06-05-2006, 01:01 PM
Besides the fact that Altars would likely be near every graveyard for that to happen, Altars were used to resurrect heroes, while I see us as players as more of the non-hero named units in Warcraft, like Shandris, etc. That both explains why the NPCs in WoW that were heroes in WC3 are very difficult to kill, and why any random person that rolls a character isn't immediately considered a "hero"
The problem with death rarely being permanent in Azeroth, is that it seems to only apply to players, and if you wish to use that as an excuse, mobs. Personally, I can't just think "Oh, we killed that boss, but he walked back to his corpse after we left" If they're just going to keep at it, why bother? Now, bosses in Scholo or UD Strat are easy to explain, seeing as they are undead and the Lich King can always raise them again, but sometimes, it just doesn't add up. For all intents and purposes relative to Keraph, Arugal has been dead for a long time, though his curse still remains. Granted, he's still there in his keep, but it's not like I'm going to go back there now that I'm 60, so playing it off in that way isn't very harmful to RP.
Shadowspeak
06-05-2006, 01:09 PM
I think mabey we should set down a common base for how our living players ressurect. With undead anf Forsaken it makes perfect sense, but perhaps we should just say that players have the will to live again and know that ressurection is possible. Mabey thats why they are able to ressurect? I am not sure. It's to difficult for me to explain. Mabey I should talk to a GM?
Chavie
06-05-2006, 04:40 PM
The "just badly injured" thing doesn't really make alot of sense at least to me. While dieing may seem bad, it's not permenatn in our characters world. If I kill you, I kill you. I'm not just going to beat you down to a pulp and leave you to die, I am going to TAKE YOUR LIFE completely. But everyone can ressurect. The soul is ripped from its body and must take it's return, this is the death that everyone goes to. I do not base ressurection on a shaman ability or anything similar like soul stone. Death is death, you die. You can come back, BUT YOU STILL DIE.
I agree. Azeroth has different laws of nature than the real world. One of those laws is that death is rarely permanent, and the spirit healers, as well as a good portion of the population of Azeroth (shaman, priests, druids, paladins, some engineers) can return anyone to life. Since I always RP, even in instances, this also explains why a boss is there today, even though I may have killed him yesterday. It's part of the game, part of the setting, and part of everyday life in Azeroth, so I'm not going to try to RP around it and pretend it doesn't happen.
Pyu pyu pyu!
Syreena
06-06-2006, 08:01 AM
pyu pyu pyu! wi nid pans!
Chavie
06-06-2006, 11:27 AM
kil kil kil!
a min... hil hil hil!
Keraph
06-06-2006, 11:44 AM
I think mabey we should set down a common base for how our living players ressurect. With undead anf Forsaken it makes perfect sense, but perhaps we should just say that players have the will to live again and know that ressurection is possible. Mabey thats why they are able to ressurect? I am not sure. It's to difficult for me to explain. Mabey I should talk to a GM?
I think it best if we all let each other have our own ways of explaining it, because some are very firm in believing the death and resurrection, and others like me don't actually consider ourselves "dying". Keraph has only been -close- to dying a very few times in his unlife, and they were played out as a very big deal. If he thought he could just get back up afterwards, there would have been no drama or excitement to it.
Chavie
06-06-2006, 05:52 PM
I think mabey we should set down a common base for how our living players ressurect. With undead anf Forsaken it makes perfect sense, but perhaps we should just say that players have the will to live again and know that ressurection is possible. Mabey thats why they are able to ressurect? I am not sure. It's to difficult for me to explain. Mabey I should talk to a GM?
I think it best if we all let each other have our own ways of explaining it, because some are very firm in believing the death and resurrection, and others like me don't actually consider ourselves "dying". Keraph has only been -close- to dying a very few times in his unlife, and they were played out as a very big deal. If he thought he could just get back up afterwards, there would have been no drama or excitement to it.
:):):):):) a happy face
Karthog
06-14-2006, 12:47 PM
Although Karthog can be quite foolish and stubborn, he will eventually step down, just at the VERY last moment. Usually when he *dies* from a pve or random pvp ganker, I say he got "knocked out" or "mangled". If he dies, most of his memory and skills will be wiped, hehehe, and he wouldn't come back alive unless he was ressurected from a player. (((IF it was an IC death.))
Sanrin
06-14-2006, 01:22 PM
For instances ive always liked the
"Remember that time when we were in strath? And i got that crazy sword?!"
You can relive the same event over and over, telling it a different way, with different results. Some people did better then others depending on the story bias...but fragments of truth remain, those being the items you collected.
But world pvp is different. Warlocks, Shamans, Hunters have it easy...they can pass the SS, self rez, or FD excuse. But as far as other classes are concerned (aside from getting a priest to rez you) ive always just seen it as a "second wind" kind of deal. Yes I died, but through some force of will, be it my spirit, divine intervention, or stupid luck (depending on the death i suppose) I managed to worm my way back.
...and yes, the spirit healer is stupid. An angel, neutral to all forms of life, that'll resurrect you after she punches a couple holes in your armor. Not digging that...ive yet to use one in this game.
The Ripper
12-19-2010, 12:10 AM
The way I do it is:
Rezzing is OOC
If my character dies IRP, he/she is dead. If I'm willing to say that my character is dying in RP, I'll most likely mean it. Otherwise, out in Open World RP, dying isn't IRP. My character doesn't fall to the ground and not move IRP, unless I'm actually killing the character off.
Ackley
12-19-2010, 01:27 AM
The way I do it is:
Rezzing is OOC
If my character dies IRP, he/she is dead. If I'm willing to say that my character is dying in RP, I'll most likely mean it. Otherwise, out in Open World RP, dying isn't IRP. My character doesn't fall to the ground and not move IRP, unless I'm actually killing the character off.
Pretty much this, if in a story, preferably one about an actual PvP event that happened I would either have him blackout and wake up amongst healers having been saved, or engineer some sort of fantastical way for him to be spirited out of that situation. Lore wise I can't think of anyone other then old gods, or titans that when resurrected weren't rotters.
As for the pain of death, if resurrection were always an option the horde would be boned because Ackley lives to die for the Alliance, for glory and honor and all that nonsense.
Raziel
12-19-2010, 09:41 AM
Oooh Gosh, Chavie.
Also, death apparently hurts quite a lot. Take Kenny's Speech as "Mysterion" in the "Coon Friends" trilogy.
it's, however, a highly likely chance of happening to everyone, and almost laughed off, due to them making it in the Burning Crusade cinematic where the orc warrior gets 3 arrows shot into his heart and falls, only to be two seconds later raised right back up in near perfect condition and raging on without missing a beat by the Elf priest.
Mortica
12-19-2010, 10:57 AM
Nice 4 1/2 year old necro there, Ripper :)
Viirchi
12-19-2010, 11:22 AM
4369, the number of times my character has actually died, usually by mobs and other players on the opposite faction who don't RP. The way I see it over a thousand deaths in five years would have severely affected someones head, or just become too ridiculous for me to deal with. I usually go by knocked out or severely injured for these deaths because I think dieing should still be considered something final that you don't really come back from.
Duroxas
12-19-2010, 01:03 PM
I do agree with the OP in that the characters themselves really ought to have a bit more of a regard for the threat of an IC death. I also am a firm believer of the "serious injury and incapacitation" clause that applies to game mechanic ressing when not in the face of an imminent RP death. Honestly, an IC death ought to be a considered a serious threat if it's actually a -serious threat- from someone powerful that you know could probably kill you as easilly as he just said he could. Fortunately, SERIOUS death threats probably aren't issued every other sentence because that tends to take the gravity out of them (in my opinion at least), and it's probably very easy to avoid being put in a situation like that.
Also, yea, I've been "killed" ICly before, but as I am a pro-lock, I'm usually well prepared with a soulstone on myself ICly if I even smell an assassination attempt. That little bugger of a spell has saved my ass from dragons, angry paladins, and a couple of long falls off of tall trees.
Sabachthan
12-19-2010, 04:45 PM
Sabachthan would say, "Death ... is only the beginning...."
Swerto
12-19-2010, 11:37 PM
hokay, ultra condensed version becuase I've said this a BAJILLION TIMEZ.
I take death seriously in my RP.
Resurection spells are more like 'shock cables' and can bring you back from the other side of 'dead' if you just died, but if you wait too long the soul is free from it's mortal bonds and other means must be used to bring one back to life: such as necromancy. It takes more than mending a body to bring somebody back to life once it's been too long, the soul must be brought back from the nether.
Grave rezzing is totally OOC.
Death cannot be cured without consequences. These may be mental, physical, or something else. Dying is serious and to come back you need to pay a price, equivalent exchange bitch.
I have killed 3 of my characters so far in WoW, all of which are permanent deaths. I will never bring these characters back because it defeats the point of their deaths.
Keraph
12-20-2010, 09:28 AM
My feelings on the matter more or less remain the same as they did the like four years ago I posted on this thread, I just wanted to comment on holy damn thread necro. I feel so dated (Also I miss Chavie)
Cyrass
12-22-2010, 01:16 PM
Looking at the time on the first post, I can only think WISE FROM YOUR GWAVE.
Anyways, how I treat death in RP, roughly; Resurection is possible, but self-resurection is not*. To return from the dead, someone must bring you back from the dead and there must be no kind of interference (soul taken, body destroyed or the body was used in necromancy) and the person must have died recently. Add onto that, except in the case of necromancy, the person must be willful enough to resist the call of the afterlife in order to be resurected - you cannot return if you are no longer in this world.
We have seen numerous examples of resurection being used by NPCs in game. However, I always get this feeling that it's supposed to be a big deal, not something done easily or casually. Aside from all those complications, death is probably painful. It's not something that someone would want to experience again once they've experienced the first time.
Jeedup
12-22-2010, 02:12 PM
hokay, ultra condensed version becuase I've said this a BAJILLION TIMEZ.
I take death seriously in my RP.
Resurection spells are more like 'shock cables' and can bring you back from the other side of 'dead' if you just died, but if you wait too long the soul is free from it's mortal bonds and other means must be used to bring one back to life: such as necromancy. It takes more than mending a body to bring somebody back to life once it's been too long, the soul must be brought back from the nether.
Grave rezzing is totally OOC.
Death cannot be cured without consequences. These may be mental, physical, or something else. Dying is serious and to come back you need to pay a price, equivalent exchange bitch.
I have killed 3 of my characters so far in WoW, all of which are permanent deaths. I will never bring these characters back because it defeats the point of their deaths.
Advantage of being a Forsaken character and the addition of the Barber shop?
Die alot (RP wise or however you want to play it), do some quick 'edits' in the Barber shop to reflect that. Die some more? Then go for broke with the jawless/eyeless Forsaken!
Powered by vBulletin® Version 4.1.12 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.