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Juhnaa
12-23-2007, 06:44 AM
Full Name: Juh'naa Swiftdagger
Nicknames: "Little Juhnni" from her relatives
Date of Birth: 2 BDP

Age: 28 years
Race: Orc, Mag'har variant
Gender: Female

Hair: Red
Skin: Gray-green
Eyes: Blue
Height: 5'6''
Weight: (Like she's telling anyone)

Place of residence: The Kor'Kron Outpost
Place of Birth: Garadar, Nagrand
Known Relatives: Maternal relatives are still alive, father is currently "Unknown Status"
Religion/Philosophy: Shaman belief system
Occupation: Spy / Assassin
Group/Guild affiliation: Freelancer Inc.
Guild Rank: Commander
Enemies:
Likes: Solitude, success, meditation.
Favorite Foods: Clefthoof Ribs
Favorite Drinks: Thistle Tea
Favorite Colors: Brown and Gold
Weapons of Choice: Bows for ranged, swords for close-combat.
Dislikes: Betrayal, liars, cowards, most elves, Indemnity.
Hobbies: Strategic-planning, herbal mixtures, meditation, worg-training

Physical Features: Juh'naa's skin is a muted grey-brown from the taint of the warlock's magics used to summon her through the Dark Portal. Her head is shaved save for one long braid, the rest of her scalp is covered in Mag'har tattoos.

Special Abilities: Nothing outside the ordinary
Positive Personality Traits: Loyal, Supportive of loved-ones, proud.
Negative Personality Traits: Unforgiving, Doesn't share own burdens, Lacks Compassion. Has the tendency to allow her temper/pride to override reason.
Misc. Quirks: She'll commonly use racial insults to elves she's just met. Elves she knows and dislikes get their own "personal" insult, while elves she does (rarely) come to like are simply called "Elf".

Played by What Famous Person: N/A
Theme Songs: Das Tier in Mier (Wolfen) by E Nomine

History: Juhnaa was born under the native sky of Draenor, not too long after the Burning Legion and Gul'dan began to instill their plans into the various orc clans. Though she was born to a smaller clan on the outskirts of Nagrand's plains, the call still went out to the men-folk and Juhnaa was barely walking when her father bid goodbye and walked with the other warriors to the summonings of all able-warriors for the Horde's conquest of Draneor.

The void left made the once semi-peaceful clans turn barbaric and warlike with little outside conflict to sate the new thirst. The grasslands became stained with orcish blood and the villages became isolated from one another.

Juhnaa knew that she was no warrior by the time she could practice holding a blade in her hand. She simply did not have the brawn to support a death-blow against a shield from an old childhood break in her left forearm; nor did she have the brute force to slay an enemy with the two-handed axe, stemming from the same wound. The next trials were of the hunter, but her aim was unsteady and while she made bonds with the wolves of the plains, she simply did not find it appealing to depend on an animal for one's own survival.

The elders came to her to learn Shamanism, a proper training course for a woman. The elementals refused her when learning her father had broken the great pact. How could they trust his daughter? She was barred from ever communing with the spirits and to this day, she still feels somewhat embittered in regards to that.

Finally, in the middle of the night, her calling came when an ambush of a rival clan crashed through the village. Juhnaa was kidnapped with the few other girl-childs to supplement the dying population. When the slavers camped for the night, she managed to wriggle out of the ropes (simple, when one spends a lifetime tying them), sneak past her guard(drunk on a brew no doubt, after all, they were guarding -children-) to where the others were held and led them to safety and to their home village. When the raiders returned to gain their escaped prize, the women of the village were ready and promptly saw the invaders off, most with their tails between their legs; others were left bleeding on posts as a reminder.

From then on, Juhnaa was a scout and a tracker. She and several other lithe children kept the warning signals ablaze until the word came back that the Bloodhaze had faded and there were new, green orcs returning home. Though she could not weild the mighty axe, she could slip a dagger into exposed flesh deftly enough. She trained herself to use combat as a dance, out-performing her opponents; using tatics and grace over brawn. This has reflected on her personality, she prefers doing a job as quickly and without direct-assualting as possible.

As time passed, Juhnaa grew in both skill and wisdom. When it came time to be paired off, Juhnaa could not find a suitable brutish male to club over the head and settle down with. The men her age were all too close in relations to have children with and the older orcs were already paired off, or infertile. With the xenophobic fear of a village under constant raids, there was no chance of meeting a male outside of her extended family tree. So, Juhnaa turned her focus from motherhood to fighting, leaving the ways of the wife to those lucky enough to find a non-family member.

When the first trickle of Azerothian adventures came to Nagrand and re-opened the trade routes between the outlying villages and the distant great city of Garadar, Juhnaa took her chance to see for herself what had become of the world. She left the village with promises to find out what happened to her father and cousins that went to fight in the old Horde's army. When she reached Garadar, she met the young warchief Thrall on his own quest to discover family and agreed to follow him back through the portal to help bring the orcs' history to those that had never seen Draneor's soil. Going through the Dark Portal was a mistake. Reacting bad to the demonic trace in the portal, Juhnaa landed on the other side weak and disorinated. She barely knew her own name, and the skills of combat seemed forever lost.

The adveturing party she had travelled with knew that she would recover better in Orgrimmar than risk a return trip. She was nursed back to health and though her memory quickly returned, her ability didn't. Frustrated, but eager to fulfil her promise to Thrall, she signed up at the Valley of Trials to partake in the offical training of all Shattered Hand agents. She quickly grew through the ranks, her body's memory making up for what her mind couldn't. In time, Thrall approached her with a proposition: He needed someone trustworthy to undertake the sneakier aspects of the elite vanguard he was forming under Alekander and she fit the bill.

Juhnaa agreed and signed up with the Kor'korn, placing herself quickly within the order. She serves the guild unquestioningly and it's general without waver until a disagreement over how to lead troops came to a head. Juhnaa left without fuss and now walks as a solider for hire out of Orgrimmar.

Juhnaa
01-23-2008, 02:53 PM
(( bump, updated. Yay me for writing out a background finally! ))

sur
01-24-2008, 11:00 AM
Hot blooded this orc is.. be wary of getting on her bad side.. ..

Atticuss
01-24-2008, 12:09 PM
I think I've bumped into this one once, when she and the rest of the ladies in Kor'kron were allowing Alliance younglings to sip tea in Ratchet.

Alekander
01-24-2008, 03:35 PM
Reliable. Loyal. Trustworthy.

Cascadia
01-25-2008, 07:39 AM
Oh, she's *quite* the 'lady'..

Juhnaa
03-11-2008, 06:33 PM
((OOC bump, fixed guild and background ))

Rupp
03-12-2008, 08:46 PM
*Zob'jun looks at the file then sets it back down on the table.* Freelancer? from what I know that just doesn't sound like you at all. What happened to the the hot-tempered Kor'kron officer we've come to know and love?