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Fallacy
12-20-2007, 03:42 PM
A Swedish magazine had an exclusive article about the upcoming 2.4 patch with an interview with Jeff Kaplan. Some more interesting notes about the content.

Sunwell Isle
- Sunwell Isle will be located off the coast, north of Silvermoon, and will be patched in with patch 2.4
- Sunwell Isle will be a major questing hub with a 5-man Normal and Heroic Instance (Magister's Terrace) and a 25-man raid (Sunwell Plateau). The goal with Sunwell Isle is to close the Burning Crusade storyline before the release of the next expansion.
- There are still a few scenarios left that could be released to provide the players with more content if WotLK gets delayed for any reason.
- At the release of the patch, players will access a small expedition camp where they can start questing. However as the questing progresses, players will expand the camp and make it grow to a small town by retaking building to the enemies (running daily quests mostly). You can consider it as a AQ Gates opening event, the more daily quests that gets done, the faster the whole server will progress.
- The quests will end the Tempest Keep story arc.
- "The Shattered Sun Offensive" will be the new faction of this quest hub. It also seems that Aldor and Scryers will finally start fighting together against the new threat.
- Both 5-man and 25-man dungeons will be accessible from the start, but some bosses will have to be unlocked by running the daily quests (server-wide) and/or leveling your reputation. The 5-man instance will most likely requires Honored reputation with The Shattered Sun Offensive, the first three bosses of the 25-man instance will be accessible from the start, while the three last ones will have to be unlocked through questing.

Sunwell Plateau
- Kael'thas will be one of the boss of the 5-man dungeon, he's still alive and he's now got a huge green crystal etched to his chest.
- Kil'jaeden will be the final boss of the 25-man instance. The other bosses include Brutalicus, a giant Pit Lord who has lost his wings, Kalecgos, a blue dragon enslaved by Kil'jaeden, a Fel Dragon, the female Eredar Twins, and a Dark Naaru.


Things that spark my interest:

- Kalecgos enslaved? For those who don't know, he is the blue dragon that rescued Anveena, the avatar of the Sunwell, from Dar'Khan, and was supposed to be helping guard her at the Plateau. This doesn't spell anything good for her.

- More female Eredar, finally. We've only seen one, ever.

- Dark Naaru, it's only been barely touched on with the Hero of the Mag'har questline, but, now, it seems we finally get to see the extent of what happens when a Naaru becomes corrupted.

- Kael'thas may finally get what's coming to him. Just hope his encounter is significantly different from the one in the Eye.

- I don't believe Kil'jaeden will be at anything less than full power. At that point, the players would have already gone up against Archimonde, so there's no reason they wouldn't be able to withstand Kil'jaeden, who was the weaker, but more cunning of the two.

- The Magister's Terrace, well, I guess that means that the people working behind the scenes to manipulate the population of Silvermoon are going to be taken down.

- I have no idea what a Fel Dragon is.

- Picture of Brutalicus here: http://azeroth.mmo-champion.com/media/brutalicus.jpg

Raziel
12-20-2007, 03:54 PM
In my post earlier regarding the Sunwell Plateau, Blizzard had already said that the full Kil'jaeden would NOT be present, and his power would be equivalent to Ragnaros' power in the Molten Core percentage wise.

Fallacy
12-20-2007, 03:58 PM
In my post earlier regarding the Sunwell Plateau, Blizzard had already said that the full Kil'jaeden would NOT be present, and his power would be equivalent to Ragnaros' power in the Molten Core percentage wise.

Source, then. I don't remember that ever being mentioned, nor that Kil'jaeden was confirmed to be the final boss before this.

Qabian
12-20-2007, 04:01 PM
- The Magister's Terrace, well, I guess that means that the people working behind the scenes to manipulate the population of Silvermoon are going to be taken down.

I'm hoping what it actually means is that why Silvermoon is acting the way they are will be explained rather than changed, like we'll be given some sort of rationale for pretending Kael is just fine, even while we're beating the ever living crap out of him on that island over there.

Or they have to rewrite the starting quests for Belfs. Which could also be cool. I wonder if they'll do it.

Not Kalec! *gasp*

Fallacy
12-20-2007, 04:09 PM
I'm hoping what it actually means is that why Silvermoon is acting the way they are will be explained rather than changed, like we'll be given some sort of rationale for pretending Kael is just fine, even while we're beating the ever living crap out of him on that island over there.

Or they have to rewrite the starting quests for Belfs. Which could also be cool. I wonder if they'll do it.

Not Kalec! *gasp*

I don't think the quests need going to be changed, because it's meant for 70 players, so the lowbies would still have to "progress" before they learn about it. The content isn't going to change whether or not so and so is considered defeated so that people can experience them whenever they want. The story is developed from the character's perspective, not the whole world's, even though we know differently.

Faelen
12-20-2007, 06:28 PM
((How very exciting! I love lore. :) Thanks for the information!))

Darkblade
12-20-2007, 08:21 PM
I'm hoping what it actually means is that why Silvermoon is acting the way they are will be explained rather than changed, like we'll be given some sort of rationale for pretending Kael is just fine, even while we're beating the ever living crap out of him on that island over there.

Or they have to rewrite the starting quests for Belfs. Which could also be cool. I wonder if they'll do it.

Not Kalec! *gasp*

I don't think the quests need going to be changed, because it's meant for 70 players, so the lowbies would still have to "progress" before they learn about it. The content isn't going to change whether or not so and so is considered defeated so that people can experience them whenever they want. The story is developed from the character's perspective, not the whole world's, even though we know differently.

Hell, according to my priest, Blackrock Mountain is still run by the Dark Irons and Nefarian's brood, even though they've been finished off eons (give or take an eon or two) ago.

Swerto
12-20-2007, 09:15 PM
son of a bitch... I won't be 70 in time to have anything to do with this... even if I was I wouldn't have the gear TT_TT -sigh- -sigh-

Qabian
12-20-2007, 11:22 PM
The explanation of why Silvermoon for all intents and purposes supports Kael isn't given, though, and it's something that could certainly be added with these zones, such as those in power actually lacking the Outland knowledge, fearing possible repercussions, the Magisters actually being bad guys, or because they're attempting to maintain a level of secrecy for their plots that will involve the Isle and its quest lines, without requiring any change to the current world.

I certainly don't expect any big changes that would require a major shift, really, because even if Kael is defeated, he's not defeated because the world is static. But it's their game, and if they really wanted to rewrite things, technically nothing's stopping them other than the time it takes to do it. But with the new areas, Blizzy definitely has the opportunity to add something to give more depth to a part of the world that is currently a total void of explanations.

Malorii
12-21-2007, 04:28 AM
I really hope they keep it with the entire "1984" eque thingie, I love the arcane golems "Happiness is Mandatory citizen." This is why i love the belfs, not becuse their pretty or becuse they do that thing with their chest when you do the /train . It's becuse their entire socity is deppressing and i wallow in deppresion like a puppy wallows in the corpse of another dead animal.


Plus i read too much transmetropoliton.

"Spider: There's one hole in every revolution, large or small. And it's one word long -- people.

No matter how big the idea is they all stand under, people are small and weak and cheap and frightened.

It's people that kill every revolution. "

Raziel
12-22-2007, 12:10 PM
Source, then. I don't remember that ever being mentioned, nor that Kil'jaeden was confirmed to be the final boss before this.

Interview via Games for Windows Magazine in the September Issue.

Check my started posts, it's one of my few ones.
EDIT: http://wow-tng.org/showpost.php?p=101017&postcount=6

Jeff Kaplan and Chris Metzen.

But I typed up that whole article by hand. C'mon now, y'all should've known this stuff. I realize they sort of let you take my place as moderator of this forum when I left, but that doesn't mean I'm still not the man around town.