View Full Version : RPing your class
Chavie
05-25-2006, 01:18 PM
we're leaving here tonight
there's no need to tell anyone
they'll only hold us down
Nadea
05-25-2006, 01:27 PM
Well, part of Nadea's deal is well...she dealas with dark magic, which ultimatley makes her stronger and more powerful. The more she knows about her field of magic, the stronger she becomes. Warlocks are dark people; its only fitting that a forsaken such as herself should crave to become the most powerful. Choosing the way of a Warlock did not happen until after her death, however, so even at game max level, she has much to learn, and more power to gain.
Keraph
05-25-2006, 01:41 PM
I definately take my character into consideration when I RP. Granted, it's fairly easy when I play a warrior and a paladin, but I still tihnk that class is an important factor in RP.
As a warrior, I try to encompass the nobility and loyalty of a knight, drawing from Keraph's past. Such an archetype applies best to warriors and paladins, and is something of a common trait amongst my characters. With Jaced, my paladin, it's more dignified and there is definately an element of religious belief, since he is a paladin. Channeling divine power comes from dedication and devotion to your beliefs, and is important to pay attention to instead of ignoring why your character can do what he/she can do.
One step further, RPing tradeskills is also a good way to add extra depth to your character. Keraph, for example, is a skilled weaponsmith, and is quite proud of his abilities.
Just my 2cp
Xeran
05-25-2006, 01:51 PM
Roleplaying Xeran as a human paladin is somewhat challenging. Xeran became a Paladin after being a warrior guarding supply convoys for his father. He was wounded grevoiusly in battle outside Darrowshire. Part of his recovery was to change his life to serve the Light and to use his warrior skills in addition to being a healer. Rather than have a basis in faith (which can lead to religious zealotry) his goals are to end injustice and fight the evils that took the lives of his men (he is one of few suriviors of the battle). At the same time, he's friends with Lovely and has to reconcile his friendship with her (and the racey stuff that entails) with his own faith.
So basically, he teeters between becoming a Dudley Dooright cartoon and debauchery. I don't like the idea of playing him at either extreme and walking the line between those extremes makes for an interesting trip at times (ie: Xeran and Lovely chatting about furthering the cause of the Light in WPL while front of the IF Bank with her being drunk and wearing nothing but a pair of boots). O.o The sad part is, she's the undistracted one.
Lovely: "We must fight the Scourge in WPL!"
*Lovely is totally hammered*
Xeran: "Er ... um ... yeah. Sourage is good."
Lovely: "No they're not."
Xeran: "Yeah, sorry you're right, Bewbi ... er ... Lovely."
:twisted:
Malebrignon
05-25-2006, 02:20 PM
Malebrignon is a LICH. Not a priest. I play him as an accidental tourist on Azeroth. The original character was a Necromancer, which forced me to choose between Warlock or Priest. I've tried Warlock and didn't enjoy the class, so I opted for priest. For the first couple of weeks, 'Brig marveled at how his powers over death had been extended to powers over life as well. It's actually what made him quit trying to find a way to leave. Eventually, all the time spent tending to the needs of others caused him to soften up and become the caregiver to his friends that he is today. He's still old, bitter, and somewhat senile, but much more friendly than he was at the start. However, he's NEVER, not once, thought of himself as a priest. Healer? Yes. Grandfather? Yes. Priest? Nope.
Chavie
05-25-2006, 02:24 PM
I i like have reading dreamt what of you a all place have for written you so and far i, I CANNOT DREAM ANYMORE
LET
S RUN AWAY
I
LL TAKE YOU THERE
There will be no respeccing to Holy, unless Chavie's soul leaves her body and is replaced with someone else. (NOT BLOODY LIKELY.)
:wink:
Sinthe
05-25-2006, 02:26 PM
I play Skyze as an intelligent, thoughtful person (As in I put thought into things, not that I care about people especially). Being an Archmage, and also as one in life, I take into account that he would be meticulous, thoughtful, intelligent, planning, prepared, learned, calculated, ect.
I also take into account his chaotic tendencies, so while he can be planned and thoughful, he can be sporatic at the same time.
Basically I think the key traits I focus on are intelligence and wisdom.
I try to play the wilderness child as often as I can get the chance. I still have the same pet I had since the 20's, emotional attachment. Tempest is a great, loyal doggie. Even with my present mental, spiritual, emotional crisis', he's my rock.
Lupa prefers to sleep outdoors than inside. She likes to hunt for hunting's sake. She uses a lot of plain talk, not fancy book learned speak.
Also, I actually play with Tempest when Im bored. We have a repertoire of "stupid worg tricks" we are compiling. Mostly its a lot of "Sit...stay....c'mon here boy!" Then we jump around a lot..
Xeran
05-25-2006, 02:51 PM
I try to play the wilderness child as often as I can get the chance. I still have the same pet I had since the 20's, emotional attachment. Tempest is a great, loyal doggie. Even with my present mental, spiritual, emotional crisis', he's my rock.
Lupa prefers to sleep outdoors than inside. She likes to hunt for hunting's sake. She uses a lot of plain talk, not fancy book learned speak.
Also, I actually play with Tempest when Im bored. We have a repertoire of "stupid worg tricks" we are compiling. Mostly its a lot of "Sit...stay....c'mon here boy!" Then we jump around a lot..
Hehe ... I have a couple hunters I RP with and they ALL keep their pets. Both my hunters have moonstalkers (good cat, decent stats and looks beautiful). Getting a moonstalker for my Tauren hunter also gave me some interesting stories getting to Darkshore as a level 15. I got it though - and after all that, I'm not giving it up!
My hunters are usually rugged individualists also. They don't buy into the Horde v Alliance stuff, though they will get involved if there's an attack on a town or outpost.
Chavie
05-25-2006, 02:56 PM
no one needs a reason
Garbhan
05-25-2006, 03:22 PM
Garbhan is a Priest of Khaz. There are no firmly established religion or any such guidlines for a follower of Khaz so I've got a bit of freedom there. From an OOC philosophical standpoint, I'd be with the whole Willpower idea. If Khaz isn't actually helping Garbhan out... who bloody cares? He believes so strongly that he's being watched by the Dwarven creator that he can in fact, ressurect a fallen warrior from the dead. That's a stubborn dwarf.
Since Khaz created the Dwarves, obviously, to be a Priest of Khaz, is to be Dwarven. Garbhan tries to put the idea of what it is to be a Dwarf at the front of everything he does and he tries to remind his fellows that they are Dwarves, especially in this time of racial custom mixing and what not. He's fiercely loyal to Ironforge, and for Khaz to continue to watch over his Bronzebeard children, they must exemplify what it is to be Dwarven - solve their problems with practicality, stubborn tenacity, and to never yield in the face of adversity.
By leading the Ironforge Regiment, he can do that on a larger scale by being a role model. If someone is acting too much like a human, elf or gnome, instead of displaying good Dwarven virtues, they will be admonished in no uncertain terms.
A Priest and a General at the same time? But how?
Garbhan started out a soldier, but was Honourably Discharged after being blinded in one eye. He has military experience and spent most of his younger days as a fighting man. He's got the instincts for it, he's simply not able to keep up with a warriors lifestyle. There was a big event in his life that made him turn to the path of being a priest, but his heart is that of a soldier. With the wisdom and experience of his immense age (I'm rping him as a little past his fourth century, DnD style, because I've never heard of references in the Bliz lore) Garbhan makes an ideal General, even if he can't be in the front line as he'd wish.
Oh, and he's an Alchemist. While living in Menethil with his family, in between being a soldier and a priest, he ran a shipping company. Taking carts from Menethil to Thelsamar and Ironforge. When he was getting older and had enough sons and grandsons to run the business, he slipped into retirement and found a fascinating hobby as a herbalist. Eventually, that spilled into alchemy and he's been making use of his skills for the soldiers of Ironforge since.
Laron
05-25-2006, 03:48 PM
Funny you should post this. I was just thinking it...
Laron is a Thief. Has been since his creation in EQ 1...
Rogue is just a title...
Niethan
05-25-2006, 04:05 PM
Niethan became a hunter for two reasons- one, his caretaker is a hunter, and two, he was rejected for druid training seeing as he has neither horns nor scary eyebrows.
I originally played him as quite possibly Azeroth's only Bhuddist troll. As time has passed and circumstances have made him slightly more confident, he's adopted an odd outlook culled from predatory instinct and exposure to a lot of mage philosophy.
What I find the most fun and telling about a character is how they describe their training. Several of the more lone-wolf or independent people I've RPed with have claimed they were mostly self-taught (mages and warlocks, mostly). One hunter I know mentioned that her poisons were applied to her arrows after being harvested from snakes, etc, implying a more survivalist type of character.
Niethan is an odd case; his trainers (who must have allergies, as every time he speaks to them they're giggly and red-eyed) have him eat the poisonous parts of the creature in question so as to memorize and then magicaly copy the feel of the venom. A lot of Niethan's abilities are focused on memory or mental state, amplified through magic.
Fallacy
05-25-2006, 06:03 PM
Yep. Well, sort of. I envisioned Fallacy not as someone that is immensely strong, but, rather, depends on his wits and his skill with a weapon to defeat his enemies, as he has no muscle mass. He gained most of his ability to fight by learning guerilla tactics when fighting the Scourge in Azjol-Nerub, along with a little bit of swordplay when he was a sailor. He only refined his abilities when he became a Watcher; he was reckless before then. He also believes in self-sufficiency, since he never had much to live off throughout most of his life, so he learned to maintain his weapons and armor.
Hmm... I don't think I play a typical rogue, although certainly many aspects of the rogue are part of my character. Clys is stealthy and sneaky, certainly, and likely to show up almost anywhere. She lives and breathes stealth. Her undeath has blessed (or cursed) her with shadow-vision. She has no eyes, yet she can see shadows. She sees no colors. So for her, slipping into the shadows is a natural thing. Since she is a Blood Elf turned Undead, she has a different history than most of the Forsaken. She lives among them, but her loyalty isn't really to Sylvanus particularly. She is loyal to her own ideals, and her own people. She's insane and twisted, in a way, yet she is also warm and funny under the right circumstances. She can be both cruel and uncaring, and sympathetic and loving. She will kill for no reason, yet go to great lengths to save someone, too.
EnheilRas
05-25-2006, 06:19 PM
Manus, a warrior of 30 years of service to the Horde, changed to Shamanism after a traumatic event, in the revelation that the Horde is no longer a warrior-society, and only the talents of shamanism could allow him to further gain leadership of it.
As such, he has delved deeply into the Elements, becoming attuned to the Four Powers (35 Points in Elemental; Elemental Leatherworking), but still keeps his warrior wits and his warrior ability and mindset (Charging first headstrong in AV to drop Earthbind/Magma, then run away).
He trained directly under Drek'thar, in the Frostwolf village.
Hehe ... I have a couple hunters I RP with and they ALL keep their pets. Both my hunters have moonstalkers (good cat, decent stats and looks beautiful). Getting a moonstalker for my Tauren hunter also gave me some interesting stories getting to Darkshore as a level 15. I got it though - and after all that, I'm not giving it up!
My hunters are usually rugged individualists also. They don't buy into the Horde v Alliance stuff, though they will get involved if there's an attack on a town or outpost.
Are they here on TN? If so, we should hook up for a grand old safari, with cookfires, ale and everything.
Chingaso
05-25-2006, 06:43 PM
Chingaso learn hunt out of neccessary. After Chingaso family kill by elfs, Chingaso left alone to fend for self. So Chingaso learn hunt. After Chingaso get good at hunt, Chingaso learn skin so not go naked. Then Chingaso learn work leather so wear more than just rough skin.
Chingaso only Chingaso. And Chingaso hunt.
Karkarov
05-25-2006, 07:40 PM
Personally anyone who doesnt factor thier class into RP isnt being serious about it. I can go on for some time about why Karkarov is a warrior. I think you should choose to play a class you will like, but make sure to be able to find a reasonable RP reason to explain it as well. Doesnt need to be earth shattering just make sense. At least if you want to RP anyway.
Gloomberry
05-25-2006, 08:38 PM
Gloomberry is an odd cat. Literally. He spent the good part of a millennia in the Emerald Dream, his physical body asleep in a cave near Darnassus next to the comatose body of his beloved. She was consumed by the Nightmare, thus Gloomberry, the poor sap, followed her to the Dream and tried to rescue her, and ended up not being able to let go. Bittersweet ending ensued. That's my original concept, but I dunno how much I want to roleplay that -- bad emo experiences on ye olde MUSHes tends to make me cautious of diving in too deep.
I'll most probably go with GloomberryLite -->
Woken by Mathrengyl Bearwalker at the orders of Fandral Staghelm, who's seeking more men for his war, he had found his druidic training had lapsed (much to the annoyance of Fandral Staghelm), and is now trying to catch up to where he would be if he didn't Dream so much. In his haste, he has had difficulties with cat-form. If anyone reads Gloom's description, you'll notice he has partial feline features; he's never quite got the hang of shapeshifting.
He's a herbalist/alchemist of course (hence the berry part of his name, and gloomy because of his dreamy disposition). Fandral never liked him, and Gloomberry spent his apprentice years grumpily mixing perfumes for the ladies of Darnassus (and my gods are Night Elf women high maintenance! One pretty priestess of the Temple of the Moon has Gloom wrapped around her little finger and has convinced him to catch a tear from the eye of Onyxia!). As such, he's a bit of a joke among the druid community (Fandral thinks he's a plaything of Tyronde's whores, as he's wont to call them. Gloomberry shudders to think what Tyronde thinks of him).
I should probably let all this come out in roleplay, but just assume you've heard the rumours about the Nelf druid who can't get cat-form right ...
Anywho, he's a kind soul and will help most anyone in distress, even a gnome. Never really thought about the character when I rolled it, just decided to see where the roleplay led me and let the character evolve. So far it's working.
Jazmina
05-25-2006, 08:58 PM
Jazmina learned to sneak around and hide in the shadows growing up as a slave born of a slave, working in a large mansion. She learned to not draw anyone's attention, how to not be noticed. The best slaves and servants are unseen until called for, are they not?
After her Mistress discovered the child was growing up to be a bit too pretty for someone of her lowly station, and suspicious that her husband was paying too much attention to the budding young slave woman, Jazmina was sent away to the kitchens where she learned how to handle paring knives, cleavers, skewers like they were extensions of her own fingers. She can throw them, wield them, climb walls with them, twists up her hair with them. She feels naked without at least a dozen blades on her person.
Mortica
05-25-2006, 09:29 PM
2 words.
men's showerroom.
*giggle*
Yichimet
05-25-2006, 09:52 PM
I think some people ignore their class because, just as in the real world, your character is a person first and a job second. That job will automatically assign you certain societal signifiers--if you are a warrior, you know how to handle a weapon; if you work for a non-profit, you probably don't care too much about money--but above all else, you are still a PERSON. (Or troll. But you know.)
That said, in a world where my character is 8 feet tall, snorts when he's happy and talks to the Spirits in his sleep, I can say that "shaman" defines him pretty well. He gathers herbs because he has a knack for it and skins because wasting the body, the Earthmother's bounty, is terrible practice.
Abric
05-25-2006, 10:22 PM
Yep, I do.
Reason why I vanish when shit hits the fan.
ME die because the hunter pulled wrong? Pft, no thanks... he will die for his failure!
*Vanish*
Chavie
05-25-2006, 10:48 PM
"If yu ar so ob ses wit te t'rut... wa du yu had in te sha dos al te tam? An di sa pir wen tins ar tuf?" And Abric will say, "I do not understand a word you just said, peasant." Verbal Vanish FTW!
Emmons
05-26-2006, 02:17 AM
Coming up with a roleplay backbone for Emmons was a bit difficult because, while I love playing the rogue class, I hate being a thief/liar/etc. I fixed this while I was working on his living story. Emmons, during his life, was an Explorer and treasure hunter under the King of Lordaeron. Since undeath, he has been "relieved" of his employer, he continued exploring and treasure hunting. In game, if I am not doing something with the guild, Emmons can usually be found either trying to find his way into places he hasn't seen before, or treasure-erm-farming. I like to think of Emmons as more of a "Han Solo" type rogue, than a, "Let's see what's in this innocent bystander's pocket" type rogue.
Yep, I do.
Reason why I vanish when shit hits the fan.
ME die because the hunter pulled wrong? Pft, no thanks... he will die for his failure!
*Vanish*
Only if he's an idiot, or his Feign Death is resisted..
Otherwise FD, rinse and repeat.. :)
Daedraug
05-26-2006, 06:36 AM
Dae is a messenger, scout, spy, face, and sometimes assassin for his guild. Even though I know a lot of people argue that combat/assassination builds are more viable I stuck with subtlety as my focus to fill this role. His attitude and stat spread are focused on being able to get out of any jam alive moreso than dealing damage. I rp him always knowing at least a bit of information on nearly everything that could have been witnessed; events in taverns, cities, things people could have heard through the grapevine, etc. He blames it on his "little birds," a term I ripped from GRR Martin.
His sister Lirriana (one of Haldren's alts) runs in the opposite direction when it comes to gear, etc. She focuses on taking a target down as fast as possible (I stunlock/evis, she ambushes). That reflects her personality, though. They both left a well-known family of druids and teachers when their eldest brother was killed overseas, and she hasn't gotten over it like Dae has.
Huffy
05-26-2006, 08:02 AM
I’ve always felt a little trapped playing a dwarf. The general concept of the dwarf is Beer, battle and well, more beer. The message boards and forums are full of these references. I’ve tagged along with it, heck, it can be pretty funny. Although I try to post humorous stuff, I’ve been trying to expand Huffy into something a bit more serious in game. As an officer in the Ironforge Regiment I want to be (somewhat) respectable and very reliable.
BTW, I enjoy reading every ones character concepts, keep it up guys! And keep the great RP stories coming!!
Syreena
05-26-2006, 08:26 AM
I have a hard time coming up with new characters, so I tend to reuse them. I also hate to throw away my favorite characters, just because I start a new game. This is actually the third game I've played Syreena in. I just change the details of her history to fit into whichever game I'm playing, but the character is still pretty much the same. She was always a thief (though she won't admit that what she does is stealing), and she's always been sneaky. In the other games, she also played with potions and poisons; she would often drug people's drinks so she could more easily rob them while they were passed out. So playing a rogue and an alchemist was what made sense when I decided to play her here.
Xeran
05-26-2006, 09:17 AM
Hehe ... I have a couple hunters I RP with and they ALL keep their pets. Both my hunters have moonstalkers (good cat, decent stats and looks beautiful). Getting a moonstalker for my Tauren hunter also gave me some interesting stories getting to Darkshore as a level 15. I got it though - and after all that, I'm not giving it up!
My hunters are usually rugged individualists also. They don't buy into the Horde v Alliance stuff, though they will get involved if there's an attack on a town or outpost.
Are they here on TN? If so, we should hook up for a grand old safari, with cookfires, ale and everything.
OoOoOo! Sounds fun! Ajanon is my Nightelf hunter here on TN. He's 42 now. He stays outside society a lot, perferring outposts like Feathermoon Stronghold to big cities like Stormwind or Ironforge - basically, he wants a place where he can dissappear into nature (literally: both he and his cat can stealth).
Another interesting thing I've found on all my hunters is my choice of weapons. My dwarf hunter always perferred firearms. My night elf perfers bow and arrow (he's using a gun currently because it's the best thing he can get ... looking forward to getting him a decent bow though). My Tauren also prefers bow and arrows (he has the Ranger Bow which is excellent for his level). Both the nelf and the Tauren dual-wield while my dwarf perfers a big two-handed axe. Weapons choices are also RP decisions (for the most part).
Danyxandra
05-26-2006, 09:21 AM
Yep, weapons are an RP choice for my characters as well. I had this one character that had been a logger (in Horizons) and she duel wielded axes.
Rhowen-Prea
05-26-2006, 09:46 AM
Rhowen is simple.
She started when I wanted to play a dual-wielding Nelf warrior. I saw a video and wanted to give it a try. I'd played a Nelf arms warrior and a Tauren prot warrior, and wanted to try this build. So, there's the toon. Now the story.
Let's see.... pirates use two swords, mostly. Throwing knives, too. (The fact that she uses a bow is the only thing I've sacrificed for the game. And she has throwing knives on her at all times.) So, Rhowen will be/will have been a pirate. Neutral character.
Mathrengyl Bearwalker is hot. She used to be involved with him! Okay, ex-druid. Why is she a ex-druid?
Something needs to set her apart. Oh, oh, she's missing an ear! Why is she missing an ear... The stupid Sentinels took it! ....let's see... ex-druid missing an ear.... Why both?
I admit to the character being born around the build. But it's gotten to the point that Rhowen without her swords is not Rhowen at all.
Yup. Weapon choice was an RP decision for me also. Lupa has always duel wielded and her weapons of choice have been 1H axes. Mainly because I always envisioned working towards duel wielding a pair of Bone Slicing Hatchets.
That is until she aquired a Zulian Stone Axe in Zul'Gurub. http://wow.allakhazam.com/db/item.html?witem=19900
So impressed was she with this new toy that she determined to learn how to use it properly without slicing her own head off. (many thanks to the quillboars, centaurs and Scarlet Monastery Acolyltes that 'volunteered' to help in her training sessions. You will be remembered..).
It honestly wasn't what I had in mind but too nice to pass up on, even if it looks like something Fred Flinstone would have used..
Tillna
05-26-2006, 10:17 AM
Keisori is all played as a hunter. His pet is his friend and companion. His pet is a blood red Windserpent, the son of Hakkar from ST. He alos has two BS hatchets, and he uses them all the time. He twirls em when Idle, or waiting...
HE is the head fo his Family, the Bloodline of the Delsali..and FYI, I need more family members....but he was a bersekrer till recently, but he has ALWAYS been a mercenary. He is always available for hire, to kill, sevre, do whatever
Pahana
06-02-2006, 06:02 AM
Pahana took quite a time to work out.
I wanted, firstly, do somehow connect into the game more than being a character. I looked at various groups, and tried to think of something I would think my character would want to be "part of". I, for some reason, focused with Rogues and looked up rogue groups.
I checked out the Syndacites and found they only had one named person I could find, so that restricted me too much. The Defias Brotherhood also had a similair problem. I then looked up Rogue Trainers to get an idea of types of names, and see if I could relate to any of them. Perhaps my character could be a relative who is sending him off for training?
I, somehow, came across the SI:7, so I decided to look them up. It was then I found the missing emblems of the dead SI:7 scouts in the plaguelands. Looking up each individual name, I found Rutger was a name also used as an NPC in the Undercity. Using this, I ran with it.
I originally was going to be a human, but decided to change to Night Elf for a couple reasons: One, their racials help with stealth and dodge; two, Rutger is dead. I could be a brother, or something, but that seemed too "cliche". Figuring out how my character would look gave me a lot of insight to his background.
I went with an albino look and decided that, because he was different, he was cursed. The specifics of the curse aren't thought about yet, but perhaps he is cursed from Elune, making him white like the moon. Because he is cursed, he would be harassed and have to withdraw, which is where Rutger, the dead spy and the dead NPC, come into play. The dead spy, I figured, would be Pahana's lost friend from a childhood, who helped break Pahana out of his withdrawn state. Pahana now ventures out, being of age, to reunite with his friend. I decided they both wanted to become spys as children.
The undead NPC, which as far as I know hold no purpose, would be the boy's father, who succumbed to a poisoning of the Forsaken. When the father disappeared, Rutger (now Gregory Rutger) went searching for him where he met his fate at the hands of the Forsaken. This event, when my character finds the emblem, will be a dark turning point.
I am putting points into Subtlety, because my character wants to become a spy. As my character developes a more darker side, I will start putting talents into Assassination. My character, because of his abuse, no longer identifies so strongly with Night Elves, but instead adopted the name "Rutger" himself. His first goal, once he learned the basics that "all Night Elves must do," is to join up in Stormwind. I'm not just another elf in Stormwind: I have a reason to be there.
If Rutger, either one, is used or their is already lore on them, someone please let me know. I would hate to get this character, with this lore, to level 50+ (hell, even 20+) only to find out I messed up and should have did more research.
Daala
06-02-2006, 11:31 AM
Warlocks are interesting because we are a uniquely aristocratic class. I say that because we combine magic, which is typically reserved for the richer lot of man, and the subjugation of fiends, which are generally held as being powerful and higher beings than mortals. I recall somebody on the regular boards remarking that the Nemesis set is purple and green because purple was the color of monarchs, and green is the color of corruption, of poison. Daala avoids many warlock conventions; she is not an ostracized loner, at least, not for the commonplace reason of being shunned by a society that frowns upon fel magics. She is not particularly unstable or unbalanced, because she has a background of researching warlock energies before ever attempting to channel them.
We all have to delineate between three things. Do we play as though our fiends are mindless beasts? Are they intelligent slaves? Or are they business associates to be consulted with? I've taken the somewhat unique approach to my succubus, Elerriana, in that Daala periodically harvests various bodily fluids from her in order to create unique reagents or alcoholic drink additives.
It's really important to note that we are NOT necromancers. Necromancers are magic-users who predominantly concern themselves with spells related to life and death. Warlocks are magic-users who predominantly concern themselves with spells related to physical affliction, controlling demons, and fire, all stemming from a fiendish source-well. Really, the only class in WoW that would be suitable as a necromancer is a priest. I believe that warlocks hold an intimate awareness of biology, because that is the nature of their affliction spells. In other words, they have much of the same knowledge as any necromancer, without making a regular practice of raising the dead.
In any case, I really play her more in accordance with her backstory, which has shaped most of her personality. I won't go into that here, though!
turen
06-03-2006, 12:01 AM
Being my first RP character, I didn't think much about how it would affect the style of RP when I chose hunter. Frankly, I chose it mainly because the only Dwarven unit in WC3 was the rifleman, so i figured what the heck, I'll be a rifleman. As such I don't use any bow, although I may use a crossbow in the future in a pinch. I have tried to make Turen a bit more comfortable in the wild than most dwarves, though that dosen't say much. Also he will get -very- mad whene his pet get hurt.
Shadowspeak
06-03-2006, 01:59 AM
As you have said befor Chavie with teh chil Ren, or however it's spelled, Undead draw their power from nothing.
Shadowspeak is different. After his death he met the shadelord Thallis. This is the god he serves and the god he draws his power from (whether Thallis actually exists is well.... find out, heh). I commonly make reffrences to Thallis while on Shadowspeak. My other characters are all linked in a way to Thallis, but they do not realize it, that or they do not show such commemoration torwards him (sevarith).
In any case, yes, I try to roleplay a priest. When I see priest I say "Oh, like a cleric from D&D, just without all the armor." Priests are the speakers and spirirtual divine leaders of a divine force, just like clerics, and like clerics, they can be good or evil, which is why I love this class.
Kurohane
06-03-2006, 03:33 AM
I don't play Kuro as a hunter by the common term. The reason she picked up the bow and started down this path was her admiration for the Sentinels. So, she's not the type to claim her pet as her only true friend or go all grungy for extended periods of time. It's also why I always refer to her as a "huntress" (like the sentinels) rather than just a hunter.
Rosemerta
06-03-2006, 09:20 AM
Normaly I pull characters across games, like my nearly 6 year old character, Clarity, or my 10 year old characters Crysta and Crysa (I normaly have a huge weakness for C names >.<)
But all of thoes characters are hard to roleplay in a world like WOW, because they have several different types of powers. Clarity, if I could squish her into the mold, would proably end up being a Warrior and a Mage, and since warriors can't spellcast, and mages can't hit, it kills her base storyline. (That, and thanks to the previous rpg she was in, she's currently brain-dead ;x long story!)
Crysta and Crysa are simmilar in that they both spellcast and melee (its the nature of the world they were spawned in), and neither are nature-tuned, so druid/shaman would be out, and they both are pretty naughty characters, though only one is actualy evil, so they'd never be able to be paly's.
Thusly with wow, I've made every "personality" as original as I can, even if each one of them carrries a little bit of me in them, be it a pet-peeve or a quirk.
I'm a stickler for being able to roleplay a character to have had a natural affinity for the "profession" they chose. Training is all good, but there's nothing like being born with the beginings of their ablities. I think only my character on Steemweedle Cartel chose her profession due to LACK of skills. (Warrior because she wasn't good at ANYTHING, at atleast with a sword she could defend herself)
<3
The weird one (and proud of it!)
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