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View Full Version : OMG it's an Echelon ranting!



tarsus
05-20-2006, 04:53 AM
Hi. I'm bored, especially with WoW, so I thought I'd troll some forums and rant a bit, heh.

First off, I'd like to say I have no problem at all with Rping, in fact, quite the contrary, I use to own and operate a forum based RPG where all you did was RP in text. The project was too ambitious for one man without a team and too many members to divide my attention between and it died, but I digress.

My main purpose for posting here this evening was to discuss RP and its role or non-role in WoW's design. When I started this game, I truly did want to RP. In fact, as soon as an RPPvP server came up, I switched from my PvP server, (during which point my character was one week from rank 13), to Twisting Nether. However, I found it almost impossible to do so within the game's mechanics which leads me to believe WoW never thought to design its game as a RP-friendly environment in the first place. Sure, the lore is all there. The game has a great story, a detailed history, and a unique tradition, but the game mechanics seem to me so flawed, so restricting, so geared towards PvE friendly crap, that I can my no means figure out how my character could accept the world around him. I have discussed the following issues in WoW's RP thread and have yet to find any acceptable answers. Perhaps you all could help me.



Instancing:


These magical portals that inhabit our realm provide a limited number of players access to an area of the world that is inhabited by creatures and their commanders and server as an objective for many quests. The problem of course is how to accept these portals as containing unique quest monsters that countless others have already slain. Common answers to this problem are somewhere along the lines of "If we can rez, they can rez" or "another boss came to take it's place." As to the question of why we kill them if they just come back, many say something like "we are slowing down their evil plans," or whatnot.

Now while these may seem like decent answers, there are far too many holes such as why quest givers won't have you keep coming back to keep those monsters back. Why don't we find out who is rezing the boss and kill them so they stop doing whatever the hell it is there are doing to warrant their demise? Why do quest-givers give the impression that once you have killed them, they will not return, that the town is safe? How can 10 different groups of 5 people be in the deadmines at once, killing the same people, saving the same town. Also, Why do instances only allow a set number of people? Why do you automatically rez at the instance entrance if you run back? If I were to RP, how would my character accept these seeming contradictions?


Combat:


There is conflict out there. BGs exist whether or not you participate in them. Multiple battles of the same area occur at once. We have not gained or lost any territory for even a modicum of time. We have “marks of honor” to prove our victories, but where are the results of these victories? How come I can walk through people? Why can’t I shoot someone with a bow at point blank even if it may be less effective?

Why can’t I stab my friend in the back, literally? Treachery comes in more forms that just words or switching guilds and adds a lot of spice to RP. I cannot steal from my faction, nor enemies for that matter. I cannot stab my faction in the back. For some reason, the blizzard my party’s mage is casting does not affect me, though it hits me. Do all spells have an IFF system like our planes do that somehow makes certain people immune to damage? Is there some sort of gas in newbie areas that prevent the other faction from slaying our trainees? What the hell is going on?



Communication


People can talk to each other no matter how far apart they are. It doesn’t matter if you only use /say or not, the fact is, others communicate with people who are across the globe. The most common argument is that our hearthstones are communicating devices. ORLY? Is that why when I put my hearthstone in the bank I still hear people in my guild talking to me? Is that why I have quests to run a message from point A to point B or to warn someone about X event? If NPCs can’t talk to each other from across the globe, what makes us so damn special?



Leveling


Okay, I know some games like the leveling system, and in itself, leveling isn’t bad, but why the hell would I need to kill a million monsters just to learn how to make a finely crafted sword? Why do I have to level past 40 to be able to make the best potions? If I wanted to make the fanciest clothes in the land, why do I have to have to be a fighter?



Now I know that no game can make a perfect RP environment, there will always be something that won’t make sense, but these are huge in my opinion. I can ignore minor details like logging off and disappearing from the world or not being able to knock down a barrel or dig up a hole in the terrain. But this stuff is something that is there everyday, in our character’s faces, that challenges their concept of reality constantly. My friend is really pissing me off today, but I can’t punch him. I just killed an enemy today, but I can’t cut him up and take his head as proof or take any of his belongings. I hear countless voices constantly, but I rarely see where they come from. I take on countless assassination quests, but the second I return to the same area, it’s as though I’ve never killed them.



To go off on a tangent, UO may have had a lot of problems, but even though it was an FFA game in the beginning, it was the most open and best RP experience I’ve ever had. I spent the first 3 weeks of my time in the town of Trinsic doing nothing but tailoring and meeting new people. During this time, I met my best online friends whom, after 10 years, I still talk to off and on when I see them on ICQ. I didn’t have to kill a single monster, yet I made enough money to buy a small cottage just outside of Vesper. I furnished it with some basic necessities and had my friend’s over periodically. Later, I trained in weapon skills and fought monsters, yet when I killed an animal, it didn’t randomly drop a magical weapon, it dropped meat and hides. When I killed an orc, the sword it was using didn’t stick to its hands, I was able to grab it. When I died at the hands of another player, he rightfully took all my valuable items, not needing to camp me because he already got what he wanted.

To me, even if it had no 3D graphics or superbly crafted and scripted raid dungeons, was a reality my character could accept and have fun in immersing himself into his surroundings. I have never felt that way in WoW and I don’t think I ever will. To me, this is just an RPG version of a FPS. I gain equipment from PvE to use in multiplayer PvP maps, and those maps are getting old fast…




Anyways, if you actually read that whole think, that’s for reading it. I just needed to rant, heh.

Tyrsza
05-20-2006, 07:01 AM
You bring up some good points. I don't really have much time to talk much on the subject now, but I guess my feelings on the matter are as follows:


You do not have as much freedom in WoW as you may in other games. It is heavily based in combat. You cannot progress your character without fighting. I think this is still rp-able. The trick is to make a character who has some motivation for adventureing.

In regards to communication:

How people deal with it varies. I know quite a few rp-ers who treat everything but /s and /y as ooc. There are rp guilds who have ooc guild chat for that reason. Rp guilds I have been in treat gc as if its happening in a specific spot, for example a guild hall.

There is also a quest line in Auberdine that involves fixing a bunch of 'buzzboxes'. You pick the quest up in the inn, but each subsequent leg of the chain is picked up at the buzzbox. (the person who originally gives you the quest communicates with you through the box.) Now, these boxes are actually distillaries in addition to communication devices, so it is concievable that communication devices exist and are small enough to have on your person.

Additionally, several quests invole the use of scrying to communicate- this is another option for long distance communication.

Also note that most quests that involve you talking to someone either involve the delivery of something (i.e. a letter) or you are trying to find out information from them. In my experiences, its easier to get the info I need from a face-to-face encounter than over the phone. Perhaps this is why we have to speak to them in person in game, too.

Soraxis
05-20-2006, 07:21 AM
For communication what I have said (and I see others adopting my terms) is that we have goblin issued radios (referred to as your [Goblin Soundblaster 2000]) through which we communicate through, there are some holes in that too (why we can be in multiple channels) and such...but its passable, not everything in RP has to be completely perfect. It just needs to be close enough so that you can ignore the flawed bits.

Gloomberry
05-20-2006, 08:08 AM
Suspension of disbelief. It works wonders for me in-game ... and in real life. :wink:

Abric
05-20-2006, 08:31 AM
Ooooh, don't worry Tarsus. I'll give you a response soon enough ( when it's not the morning, and I can give you the attention you deserve.)

For the moment, though. I know the truth ;-) I have seen you arpee.

I've forced it! MWHAHAHAHAHAHAHAHAHAHAHA!

AbricOOC

Mortica
05-20-2006, 09:35 AM
Tarsus, sweetheart! Where have you been??

Damn, it seems like eons ago when we used to run around together!

I saw you in Org the other day but you seemed rather afkish so I didn't say hi.

Nice claws, by the way.. I got the Eskhandar's set (3/4 for the bonus...just missing the cape).

/hugs!

tarsus
05-20-2006, 02:47 PM
/cry

Yeah, most of my WoW time is either idle or afk now heh, not as into the game as I use to be. RPing kept me in UO for 5 years + 1 more year when Age of Shadows came out, but during that 1 more year, I couldn't find any RP, they dumbed the game down so much compared to the early days that it turned into an item fest. When player interaction becomes static because of game mechanics, I tend to lose interest fast.

I've been trying to get my Eskander's left claw for about 4 months now, hehe. The ZG claws are awesome and all, but they don't quite fit the wolfman look as much...

Oh, and yeah Abric, I do sometimes do "fake RP." By "fake RP" I mean the situations are set up and planned instead of real encounters that my character might actually be involved in. For example, when I use my claws and turn into Thekal, I spam a macro that yells something to the lines of "The beast awakens! Cower mortals, my wrath knows no bounds! I AM RP!!!!" Also, if some newb RPs or something, I'll humor him for his sake, but other than that, I'm pretty much dead to this world, heh.

Belzebeus
05-20-2006, 03:02 PM
Thank you Gloomberry, you took the words right out of my mouth-

suspension of disbelief

Its the same principle that lets you watch a movie or a play. That lets you enjoy a good book or song. Any immersive activity relies on this principle-

That being said -
there are elements of WoW which are disjointed and rattle the suspension. The elements which stick a thumb at the very core of the RP in the game itself- quests titled Islander with characters named McCloud, quests against creatures named Gahzirra or some such- fishing up the remains of Jimmy Hoffa- goblins with obvious modern pun names- these elements are there to say Hey- I am being silly- its all joke- it just a game here people, now move on and enjoy the barrens chat. Which I suppose psychologically these anchors to our own universe are probably healthy if not immersive. It is a game afterall.

Aquizit
05-20-2006, 07:55 PM
Being a dwarf.. I'll chalk it up to being too drunk all the time, and forgetting that I've killed said boss before due to my drunken stupor.


"Eh? .. Doe'n't this guy look familiar? .. Ah coulda sworn.. AH bugger! Kill th' bloke anyway!"

Alucian
05-20-2006, 10:26 PM
It's a sad fact that while WoW is a brilliantly diverse world to RP in...WoW is not built for RP. The staggering number of PvE/PvP servers against RP/RPPvP servers proves that.

That being said...I'll say this again...there's a DRAGON in STORMWIND. Don't take the mechanics so seriously...the sheer fact that you don't die die unless you delete your character automatically breaks any kind of rampant realism the game might have. If you want to run an instance more than once, make the first time be the "RP run", and after that you're simply grinding or going for loot OOC.

I've wished time and again that attacking fellow faction members was allowed, and it vaguely is through duels or cooperative RP, but that's just how it is.

You say there's a mage of your faction casting a Blizzard spell and somehow it's not affecting you. I say there's a guy over there who is an animated corpse using magic to bring shards of ice from a clear sky.

In short...don't take it so seriously, bub. Nothing can be completely, 100% immersive. Everything has some manner of mechanics to make it work. If you wanna get right down to it, rolling dice in D&D takes you out of the moment, but nobody complains about that. ;)

tarsus
05-21-2006, 02:28 AM
While that is true, there is a huge difference in reality and a believeable universe. In one of your examples of rping the first intance run and just ooc grinding, I can't see how that would work because everything that happens to your character happens to your character. I can't stage an RP anymore than I can pretend an event didn't happen to my character that actually did. If we were reading a book about magic like the lord of the rings, magic exists as well as undead creatures and we know that it isn't real, but it is believable because those elements are placed in a systematic and believable world. There is a set system that allows us to accept it as possible because it is consistent and well thoughtout.

If the fellowship of the ring ended up going to the same place to kill the same guy over and over again, using the exact same methods we would tell ourselves that it doesn't seem right. We wouldn't enjoy the book and we'd think it was just plain stupid. Even if we accept the notion of ressurection, the bad guy would learn from his mistakes or at least be driven out of his former residence and trying to rebuild his army instead of just appearing with all of his minions a second after an instance is reset. It hard to accept a world that is far more than a stretch of our own reality.

The thing about the blizzard spell. I see your point, but you're breaking the 4th wall. My character doesn't know he's fake. All he knows is what is around him. He can accept minor inconsistancies, but when an aoe is inconsistant, it could mean the death of someone. If two players quests or instances contradict each other, then he can't accept that. While we can OOC, our characters cannot. They have to explain everything that happens around them within the context of how they see the world.

On a side note, I don't think D&D is a very good RP environment, whether it's on the computer or with dice, heh. =p

Fhenrir
05-21-2006, 02:38 AM
Wait until we have to explain the Draenei... in character...

Alucian
05-21-2006, 01:42 PM
On a side note, I don't think D&D is a very good RP environment, whether it's on the computer or with dice, heh. =p

I can see then that we cannot meet eye to eye on this. To remain healthy, one must be able to understand the difference between IC and OOC. If you simply cannot separate anything in the game into IC and OOC actions, then that means if my character hates you, then I must hate you too, which is not the case.

And, uh...yeah. D&D is not a good RP environment...uh...then what IS it?

Nevermind, I don't want to know.