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View Full Version : possible patch 2.1.0 A sad day for many



Cedes
04-14-2007, 09:16 AM
Ive looked over the PTR notes and not very impressed. TO a certain degree i can understand the nerfage and with a few classes, i totaly except.

Paladins illumination is being nerfed to 50% instead of 100% mana regain after a crit. *cry*

Fury warriors are being nerfed completely. Druids are laughing btw since blizzard is taking away death wish & rampages ability to stack...which makes them gimp. Flurry is being reduced as well.

I understand their fixing the damn counter spell on mages. I might be able to do arena again or even BG with my holy paladin. Tired to mages spaming that crap. sheep, counter, sheep, counter, sheep counter :evil:

The Happy tress are bing buffed to heal more. yay for happy tree's, make bob ross proud :D

ummm what else? plz share and discuss.

Aquizit
04-14-2007, 09:24 AM
This patch is to balance arenas.. but it fucks over a lot of PvE solo grinding for a lot of classes, from what I've seen... I dunno, lucky warlocks got little on the nerf bat (like usual, I know)

...I'unno.

Lovely
04-14-2007, 10:42 AM
I just hate the fact that I'm getting nerfed because of the Arena matches. If that is the case. I will probably never play in one, and am getting gimped for PVE end game. It sucks, but I will deal with it the way I always have. By pulling heals out of my ass!!! hehe

Fynne
04-14-2007, 10:49 AM
Buff to RP though, new mutilate animation. =D

Ariesconnor
04-14-2007, 11:07 AM
This patch is to balance arenas.. but it fucks over a lot of PvE solo grinding for a lot of classes, from what I've seen... I dunno, lucky warlocks got little on the nerf bat (like usual, I know)

...I'unno.actually, they nerfed fear to hell.
Fear now breaks about 10% of the time on the first DoT tick on any mob or player over level 60.

No more affliction locks farming by dotting up mobs and keeping them feared until they die. Sadly, this is probably the most used way to farm for warlocks in general as well.

Cyrus
04-14-2007, 01:00 PM
Too bad they can't or won't just make the changes in the arena's (as far as arena "balancing" changes go...)


Course, as a paladin, Holy at that, I'm looking at only one line of the patch notes. /wrist

When I party with friends in vent I hear "Oh spell/skill x just crit for y!"

I used to join in the fun with, "oh, heal crit"

No Cyrus is left now.

Fallacy
04-14-2007, 01:46 PM
Fury warriors are being nerfed completely. Druids are laughing btw since blizzard is taking away death wish & rampages ability to stack...which makes them gimp. Flurry is being reduced as well.

It's Death Wish and Enrage. Not really big deal to Fury warriors, since there's rarely a time in raids where they'll be getting attacked to proc it. The Flurry nerf is complete bull, though; there's absolutely no good reason why it should be.

Shadowspeak
04-14-2007, 01:48 PM
The problem with BLizzard is that their trying to make it balanced for everyone in both PvE and PvP, therefore screweing others here and there...

I honestly think it is impossible to do that. Their just messing around until they realize it.

Karkarov
04-14-2007, 02:06 PM
Yeah it is a warrior nerf patch. The warrior changes make no sense. Why up revenge damage? What the hell does that have to do with arena's? You have to be in defence stance and getting attacked IN MELEE to even proc it. The undocumented devestate change is even stupider. Maybe they are trying to help prot solo grinding viability or ability to dps when not required to tank in groups but why do that? I didnt go prot thinking I was going to have passable dps or be good at grinding much less pvp?!!?!?

Paladins got the shaft as far as heal spec goes, I seriously expect them to change it as it is worse than the over nerf the druids got. They got buffed for tanking threat gen though, which makes no damn sense since they were already perfectly viable. I think the change to palys had alot more to do with priest complaints and paly tanks not being main tanks very often more than any arena concern.

The warrior changes are just completely stupid though. I didnt spec prot for dps so why are you giving me dps moves but nothing to buff what I did spec prot for? Why are you nerfing fury, the only legit complaints were from rouges and you buffed them wasnt that enough?

Yichimet
04-14-2007, 02:33 PM
It's an everyone nerf patch--what was raised from an ok to a good talent in the shaman elemental tree is being nerfed again, back to the point where it's hardly even as useful as the original--Elemental Fury's a crit proc giving 60% mana refund instead of 100.

One step forward, two steps back.

Fallacy
04-14-2007, 02:35 PM
Man, I wish I had an instant attack that did damage with both my weapons as Fury, ala Mutilate or the new Devastate.

Chikt
04-14-2007, 02:41 PM
Shaman got the stiff end of the nerf bat right up the outie hole.

Khyle
04-14-2007, 05:27 PM
Shaman got the stiff end of the nerf bat right up the outie hole.

It's because Alliance has shaman now, and so they must be nerfed because the devs play horde. Seriously, before BC shaman were arguably the most overpowered class. As soon as allies got them, they got nerfed, and now they're getting nerfed again even further.

...although by that logic, the paladin nerf doesn't make any sense...

Abric
04-14-2007, 05:52 PM
If you look at things from the big perspective, and not from an individual "I am x class" you will understand some of the things that happen.

If you are getting mad because "Blizzard is fucking you," well... open the eyes! There is more than your class out there, and (un)fortunately, this game is based on two perspectives:

Beating up on computer AI and beating up on other players you can't communicate with.

...

Then again, I can sap you with range now, bitches. BWAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHA!

Karkarov
04-14-2007, 06:34 PM
Shamans were never op, honestly I would have rather had a paladin any day of the week in almost all circumstances. But thats neither here nor there.

Chikt
04-14-2007, 09:18 PM
If shaman stayed the way they were at the beggining of the game through the expansion and got the new abilities to 70 like they do now, they might actually be balanced with other classes. According to a dev though, Enhancement shaman are in for a nerf because their DPS is "much higher than origionally intended". Don't ask me how that is, but the whole windfury proc thing the upcomming patch is apparently only the start. While Elemental shaman are apparently getting their agro looked at, and Resto shaman are on their way to a PvP nerf because their viability in both PvP and PvE was also "unintended".

Valon
04-14-2007, 09:22 PM
I think this is possibly Blizzard's worst thought out patch in a long time.

A bunch of major changes, only a few actually being needed, and alot of little changes that make so little sense you wonder why they bothered, e.g Circle of Healing.

Shadowspeak
04-14-2007, 11:56 PM
Shadoweaving reduced from 5% to 1%? What the fuck?

Fallacy
04-15-2007, 12:49 AM
No, just reduced by 5%.

Rasta
04-15-2007, 01:43 AM
Hunters dodge the bat altogether as far as I can see... and in fact, they did enough right fixes for us I'd almost call it a buff! They fixed mend pet to actually be usable now, and they made pets disappear and reappear on mount/dismount. And a few other pet-related goodies.

Oh, and now hunter's mark effect increases with every ranged attack that hits? O_O

Thoraggar
04-15-2007, 05:04 AM
good day to be an engineer, I think. Though, if they're anything like the nigh invunerablity belt, or the poultriezer the helmet mats will be 200gish

Yichimet
04-15-2007, 11:06 AM
It's a big boon for BM hunters especially. I'm less pissed about it now after reading some more, and I'm sure it will all work out in the end, but dammit that clearcasting nerf annoys me.

Grev
04-15-2007, 01:01 PM
Yeah it is a warrior nerf patch. The warrior changes make no sense. Why up revenge damage? What the hell does that have to do with arena's? You have to be in defence stance and getting attacked IN MELEE to even proc it. The undocumented devestate change is even stupider. Maybe they are trying to help prot solo grinding viability or ability to dps when not required to tank in groups but why do that? I didnt go prot thinking I was going to have passable dps or be good at grinding much less pvp?!!?!?
The Devastate buff is actually pretty huge for Prot warriors. I'm not sure why anyone would complain about it. Protection warriors still need to farm and on fights like Aran where a shield is next to useless you'll have that much needed added DPS.

Devastate needed to be changed. It was a horrible 41 talent before and now it's a mediocre 41 talent.

Keraph
04-15-2007, 04:30 PM
As an Arms warrior, I don't think I was really affected....sweet.

Shadowspeak
04-15-2007, 05:02 PM
As an Arms warrior, I don't think I was really affected....sweet."Awsome, I wasn't nerfed!"

Funny how we are lucky if we are not being nurfed to shit. I am becoming less and less interested in WoW...

Grev
04-15-2007, 05:22 PM
As an Arms warrior, I don't think I was really affected....sweet.
Unless you're 31/30.

Sinthe
04-16-2007, 09:00 AM
All I have to say on the whole nerfing thing is this:

If you're not happy, re-roll. If you don't want to re-roll, either deal with it or quit.

Niethan
04-16-2007, 09:22 AM
Oh, and now hunter's mark effect increases with every ranged attack that hits? O_O


Wait wait wait-- what?!

....


*does the cheatery hunter dance*

Rasta
04-16-2007, 10:09 AM
*joins Niethan in a round of dancing* *in a pink dress*

Karkarov
04-16-2007, 03:56 PM
I dont concur, used properly devestate could already put out reasonable dps. Your prot not arms or fury, you arent supposed to have big dps skills, the end. they upped the dps of the one spec that isnt supposed to have good dps, and nerfed the dps of the spec that was designed for pve dps generation. It makes no sense. The only sane changes to the warrior class were spell reflect going off the gcd, the slight modification to "charge" abilities, and the trinket change.

PS: Let me break it down. Devestate is 50% weapon damage +35 per sunder. With the new change while duel wielding assuming you have 5 sunders it does +350 damage AND 50% damage of your main hand and off hand weapon. To boot it is an instant attack, only has the gcd of 1.5 seconds cooldown, and takes a whopping 12 rage. Basically it is more than double the bonus damage of heroic strike for the same rage cost, and you can still do heroic strike with it in combo. I would say thats alot more than "mediocre".

Grev
04-16-2007, 03:56 PM
All I have to say on the whole nerfing thing is this:

If you're not happy, re-roll. If you don't want to re-roll, either deal with it or quit.
Because why would we want to voice our opinions about a game we enjoy playing?

Sanrin
04-16-2007, 04:01 PM
Its cool, most companies hate consumer feedback and just kinda do their own thing!

Yichimet
04-16-2007, 04:14 PM
Re: Sole's response: A game we not only enjoy playing, but pay money to play. It would be one thing if I felt I got consistent, clear communication on a class that I've spent months and months enjoying (and, mind you, PAYING TO ENJOY), but the changes that are made are made without any sort of explanation and are out of the blue: no warning, no discussion, no evaluation.

I honestly wouldn't be half as mad if they would just come to the class forums and explain the reasoning behind the changes. But they don't. I understand that they have limited staff and can't accommodate every request this way, but some transparency to the process would go a long way to alleviating my frustrations.

I could quit, but aside from the lack of customer service and strange development cycle, I love this game and its community. I could reroll, but I work, have a wife, a (small) social life, and enjoy other activities: Super Paper Mario, reading books, listening to music, writing.

I spend the money on this game because it's good, but it gets, umm, less good when I get frustrated over things like this, which are not, in fact, minor as the "reroll or quit" sentiment expresses; they're major customer service problems that indicate either a strained organization (YOU ARE MAKING MILLIONS AND I KNOW BANDWIDTH AND DEVELOPMENT ARE EXPENSIVE BUT HIRE TWO MORE COMMUNITY REPS FOR GODSAKE) or a complete lack of sympathy for the customer.

Karkarov
04-16-2007, 04:45 PM
Actually of all the mmo's I have played blizzard has the best customer service to date. Most games you waited an hour + for an in game resonse, assuming you got one at all. Blizzard I have never had to wait more than 20 minutes or so.

Grev
04-16-2007, 04:52 PM
Not to mention that the formula that has made MMORPGs successful throughout the years has always been the relationship between the community and company. Without that relationship you may as well jump ship because your product will not last. Just look at Star Wars Galaxies which had all of the potential in the world, not to mention loyal subscribers. It never was the most polished game, but it was popular and maintained a dedicated player base until Sony just flat out stopped listening to the community.

The bitching and the moaning can get old, but believe me, Blizzard would rather have that than people just flat out quitting without a word.

"Take it or leave it" is not a mentality that will get a company far in the MMORPG business.

Yichimet
04-16-2007, 05:24 PM
Eh, I'm not really referring to in-game customer service, Kark, though I've never had great experiences with that either. (Not to mention the email address on my account is so old that it's deactivated, and I can't get through to their customer service line during the day--using my cell phone minutes on hold!--to change it because the wait is always so long.) I'm more referring to the community lip service--pay us some respect, friends, and you get it.

One reason I've been loyal to Blizzard for so long is their attention to the Mac platform, since I feel that shows a willingness to spend time and large portions of money on giving attention to a small revenue portion--that kind of thing generally demonstrates a company's feeling toward their user base. They still get that from me, but more and more I feel like they lose it in other areas.

Cyrus
04-16-2007, 06:04 PM
Actually of all the mmo's I have played blizzard has the best customer service to date. Most games you waited an hour + for an in game resonse, assuming you got one at all. Blizzard I have never had to wait more than 20 minutes or so.



Blizzard has crappy consumer and ingame response combared to Turbine's AC...

You waited maybe 15 minutes if you wanted to talk to a GM, they were everywhere...


And they did actual dev chats and explained every change, which was usually based on player suggestions if not always. From PvP to PvE

Most suggestions made it in 1-3 months, the second and third months where usually to tweak the changes and improve the ones made recently.


If WoW had Turbine's feedback quality, there would be no point in trying another MMO due to loss of faith in this one.


Maybe we should scream to Blizz about their service and not the patch changes.

Skafloc
04-17-2007, 07:05 AM
Oh, and now hunter's mark effect increases with every ranged attack that hits? O_O


Wait wait wait-- what?!

....


*does the cheatery hunter dance*

Yeah. Having Imp Hunter's Mark I was actually a wee bit giddy at seeing that. Mend Pet as an instant cast HoT... I'm anxious to try that out when it comes. It means I can cast it earlier in a fight against an elite, and still keep arrows flying down range while the heal is working, in theory anyway.

I would say ya, we actually got some loving instead of a nerf. Now, if only they could make Dismiss Pet instant cast... but thats asking too much I guess. I hate calling out to the rest of the party to " Wait up guys! I need to put Elmo away before jumping down there! "

Karkarov
04-17-2007, 07:11 AM
True, and every turbine game I have ever played has also just not been a fun game. Also turbine didnt have over a million people to deal with.

Irontoe
04-17-2007, 09:26 AM
I love a couple of the hunter changes. Instant-cast HoT (they buffed the raw numbers enormously as well) + hunter's mark buff is great for PvE.

But then they turn around and make flare last 20 seconds w/ a 20 second cooldown, and rogues get free improved sap and extra range on the same ability. From reports, they can hit hunters with sap from outside the flare radius. So hunters, at least until the next patch, are rogues' bitches. They imp. sap range + MoD means a hunter won't even see a stealther 5 levels below him when he is sapped.

D'OH!

Darkblade
04-17-2007, 09:35 AM
But then they turn around and make flare last 20 seconds w/ a 20 second cooldown, and rogues get free improved sap and extra range on the same ability. From reports, they can hit hunters with sap from outside the flare radius. So hunters, at least until the next patch, are rogues' bitches. They imp. sap range + MoD means a hunter won't even see a stealther 5 levels below him when he is sapped.

D'OH!

You've obviously never played a rogue. :p
This will hardly make hunters into rogues' bitches. If anything, it makes it potentially possible for a rogue to actually come close to beating a hunter.

Shadowspeak
04-17-2007, 09:39 AM
On my rogue I don't have a problem with hunters, unless they spot me first.

Usually I just clack them and they go down pretty fast.

But of course as he grows, I'm respeccing out of combat. SHadowstep looks fun, and combat is too simple...

Karkarov
04-17-2007, 09:40 AM
Yeah melee classes have been getting destroyed by skilled hunters for a long time now.

Rasta
04-17-2007, 10:01 AM
It's true. The only time I have problems with melee classes is when they can keep me stunlocked, because once I'm out of stunlock staying at range is no problem. I tend to avoid paladins and warriors, however, because they have so much health that it takes a lot of patience to keep them at range long enough to whittle em down. Also, feral druids... because they can laugh off my slowing abilities while healing themselves.

The only class I truly don't think I can beat is warlocks. They have too much health to take down before my death count is up, and even if I get them first, I die anyway. No sir.

(This is all referring to world pvp... I don't do duels, so don't take this as a challenge.)

Yichimet
04-17-2007, 10:13 AM
So just because they have over a million subscribers they're off the hook as far as communication with their customer base? I understand they have to evaluate profit and loss and etc. just like any company, and they have a pretty quick revision schedule for their patches so the communication might be hard, but come on--dev chats would be brilliant. Communication on the class forums even more so. And right there, coordinating that sort of thing isn't terribly difficult, and paying two or three more CMs can't cut into your profit margin by that much.

I for one enjoy giving my money to companies that treat me as a customer, not as a source of income. There's a difference. That's why I shop at the independent book store in town, and the comic book shop there, and the record store there, and not at Amazon or etc. where I can get the books and albums for a reasonably lower price. I just would hate for WoW to be the thing that fouled my perception of Blizzard is all.

NorthFace
04-18-2007, 12:32 AM
One thing you have to remember with all changes, also, is that blizz generally implements for the now, and balances for the later. For example: Bear tanks. At level 60, it was just ok, but as itemization came in, at 70 they became very powerful. Well geared DW enhance shamans were outdpsing everyone else in high end PVE raids/guilds because they were able to downrank windfury. Enhance shamans, on the other hand, were NEVER op on the pvp side. Anyone can tell you that, so this is definitely not the result of any "arena balance"

As for the elemental nerf, it happened because shamans were stacking spell crit gear to the moon, and basically spamming dps spells to EASILY reach high long-term dps. In long duration fights, their mana pool could be extended quite significantly simply by spell crit gear. Unfortunately what Blizz doesn't seem to realize is that elem shamans have no mana recovery ability (innervate, evocate, lifetap) so the changes to that talent were needed.

I am curious to see what the 60% reduction will do. I'm wondering if they are perhaps evaluating mana tide in terms of making it trainable, and replacing with something else (20m cooldown healing totem maybe?). All theorycraft though.

Valon
04-18-2007, 06:23 AM
Well, Northface, I actually think that the biggest change to the elemental shaman won't be the 40% mana recovery they lose off each crit, though that hurts, but if they crit several times in a row, they would drop outside the 5s rule due to paying no mana, and thus regen.

That's gonna hurt them alot.

And Shadow, I don't like it, and I'm probably going to quit, just as you suggested. I've been growing bored of the game for a while now, and leaving TN/pally nerf just did it in for me. My subscription runs out on the 20th, and I'm going to see how long I can go without it.

Then, onto LotR with my friends until Warhammer is released. (Warhammer looks sooooooo fucking awesome.)

Edit: Went to re-roll Valon just now, to see if I really want to quit this game. Found out someone has stolen my name! No character listed in armory, so someone is just holding the name. If it's anyone I know, please, I want my name back! (Alliance side.)

Niethan
04-18-2007, 07:36 AM
Okay, wait. I always hear that hunters are the anti-rogue, and I'll allow that I have seen this happen... but only if I see them first. 9 times out of 10, a rogue will hand me my stunlocked ass. This means that I either just suck in general, or that I'm doing something wrong.

Edit: Though, I should probably note that I haven't really had a chance to try living a rogue encounter since BC hit, as anything smaller than a two-man team tends to let me pass.

Syreena
04-18-2007, 10:17 AM
Most hunters aren't so bad out in the world when they don't have a clue I'm there. They're tough in the arena though, because they're expecting me. There they sit on traps and flares and I can't get close to them. Paladins are the new anti-rogue! ...or I just suck against paladins.

I like the patch notes for rogues. I can't wait for no more poison charges. Last night, right before a big fight, I glanced at my poison buffs and saw they had ten minutes left. Twenty seconds into the fight, my deadly poison was gone. :(

Darkblade
04-18-2007, 11:53 AM
I'm not, nor have ever been a stunlock build rogue. I find them cheesy. Saying that, my experience with that playstyle is extremely limited, so the following could be wrong.

With the heaps of extra stamina that TBC items have on them, I think the days of the stunlock rogues are numbered. They rely upon killing their targets fast enough that "blowing their wad" right away wins. With more HP, targets will still be alive after all the Stunny Goodness™ is used up, leaving nothing except autoattack and a sinister strike to finish the job.

Now, if a rogue can pile on the damage fast enough to kill targets within a few seconds, then sure, stunlock still reigns supreme as the way for rogues to kill other players. But if that player outlasts the stunlock, that player has a good chance of surviving, possibly even winning.

Muatah
04-18-2007, 12:44 PM
It's pretty much the same, even with the extra stamina. A good stunlock, and there is absolutely nothing you can do. The only difference is that when they make a mistake(and most do, sooner than later) you get away with a halfway decent amount of health left, instead of just a whisper away from dead.

...and Niethan, scattershot. Spam it and don't stop until it fires. Also making sure you are trying to spin in place so you don't get the "target must be in front of you" message ('cause they are for sure going to be behind you). During 90% of stunlocks you will get a split second to act before they lock you down again. If you can scattershot 'em, you can trap 'em, and then you stand a chance of getting to range and Serpent/Concussion/Kiting 'em, or just Serpent/Trinket/Rapid Fire/Multi/Arcane/etc...burning 'em if they are hurt already.

Shadowspeak
04-18-2007, 12:44 PM
Well, my rogues white DPS along with sinister strike seems damn well good enough to kill any player. Which is why i find it kinda' broken, at least for now.

I can't wait until I have him 50+ with shadowstep, the only problem is finding a good dagger. If I remember right, there is a good one from maraudon off of Viletounge.

Nasuj
04-18-2007, 12:46 PM
Yeah. Stunlock + Paladins = Hilarious. Especially for me, since I use a freaking shield.

Shadowspeak
04-18-2007, 12:48 PM
Dunno. I've gutted a few paladins quite easily in the past. Once took one on in STV when he was level 46 and I was 43. he had a shield, but amazingly I won, and he used both bubbles.

Syreena
04-18-2007, 01:08 PM
The trinket changes in the patch will change stunlocks too. Probably not too much though, given the cooldown and that many people probably don't have them equipped all the time. But it will keep us on our toes more!

Nasuj
04-18-2007, 01:19 PM
Dunno. I've gutted a few paladins quite easily in the past. Once took one on in STV when he was level 46 and I was 43. he had a shield, but amazingly I won, and he used both bubbles.

Then they were horrible or had some really crappy gear. When I was PVP'ing at 49 I took down two Stunlock rogues by myself. At the same time.

Stunning is annoying, but don't rely on it. For Plate, go with bleeds. We can't cleanse that shit off.

Shadowspeak
04-18-2007, 01:25 PM
Yup! I allways rupture and dodge as much as I can.

Fallacy
04-18-2007, 01:32 PM
I couldn't care less about stuns as a warrior, it can't work the same way as with clothies, since we can take hits a lot better, and trinket out of stun, and Berserker Rage out of Gouge. Only thing I can't seem to beat, ever, is a Beastmastery hunter. Abso-freaking-lutely nothing I can do, unless I have a Free Action Potion on me. Just can't get close to them.

Shadowspeak
04-18-2007, 01:34 PM
Beastmastery? pahaha!

I laugh in the face of beastmastery, right now. The only substantial damage the pet does is when it's enraged, and their pet attacks don't really do anything besides give me focus casting.

Shadowspeak
04-18-2007, 01:35 PM
Beastmastery? pahaha!

I laugh in the face of beastmastery, right now. The only substantial damage the pet does is when it's enraged, and their pet attacks don't really do anything besides give me focus casting.That and any type of warrior.

Fallacy
04-18-2007, 01:36 PM
Beastmastery? pahaha!

I laugh in the face of beastmastery, right now. The only substantial damage the pet does is when it's enraged, and their pet attacks don't really do anything besides give me focus casting.

Yeah, because you have (*gasp!*) ranged abilities. What I would normally use to keep people in range of being attacked (Intercept, Hamstring, Piercing Howl, Intimidating Shout) have no use against them.

Shadowspeak
04-18-2007, 01:38 PM
I think the only time I've really had a hard time with a hunter is when the little bastard kept viper-stinging me from max range, running away, then vipersting again.

On my rogue I can usually land a bladetwist/crip poison and it's over.

Darkblade
04-18-2007, 01:42 PM
I am so disappointed in blade twisting. 10% chance per special attack = rarely ever happens when useful. Most likely going to drop it when I respec next. Of course, being a sword rogue, I only use 2 of the 4 attacks it can happen on.

I <3 <3 <3 Deadly Throw, though.

Syreena
04-18-2007, 01:56 PM
I never tried Bladetwisting, but I've never heard of anyone who's happy with it. I figured you were swords when you said stunlock rogues are cheesy. Dagger rogues wouldn't have to stun if people would just turn around so we can backstab or mutilate! :wink:

Deadly Throw is awesome. Especially when an almost dead mage frost novas me and blinks away.

Karkarov
04-18-2007, 02:12 PM
Beastmaster hunters only lose to warriors if they absolutely suck. Thier pet can not be slowed, feared, stunned, killed easily, or out run. Warriors have no choice but to take it's hit while it stuns, bleeds, and slows us. All the hunter has to do is stay out of melee ((which is stupid easy to do as a hunter with a ai controlled mobile hamstring)) and we have no way of hitting them.

Shadowpriests? A good MS warrior can put you down just fine as long as he is 1: good, 2: geared, and 3: doesnt get crap luck.

Muatah
04-18-2007, 02:12 PM
I think the only time I've really had a hard time with a hunter is when the little bastard kept viper-stinging me from max range, running away, then vipersting again.

On my rogue I can usually land a bladetwist/crip poison and it's over.

Then you haven't had much experience against Hunters who know what they are doing *shrug*.

Shadowspeak
04-18-2007, 02:27 PM
I think the only time I've really had a hard time with a hunter is when the little bastard kept viper-stinging me from max range, running away, then vipersting again.

On my rogue I can usually land a bladetwist/crip poison and it's over.

Then you haven't had much experience against Hunters who know what they are doing *shrug*.

Well, again, he's only level 47. I havn't fought a hunter past level 49 mabey.

And only if that MS warrior has a really good weapon, kark... thats about it. Most of the time my regen is crazy enough (if I use Devouring Plague) to heal through their damage. If they have a blue weapon, I can honestly ignore the damage nearly completely. I had a warrior once attack my with Terroks Quill and I just Dot'ed him and started /laugh ing at him. Easiest fight I've ever had.

Niethan
04-18-2007, 02:31 PM
...and Niethan, scattershot.

I am not, have never been, and never will be Marksman specced. Thus, I have no Scattershot.

Muatah
04-18-2007, 02:57 PM
Intimidation or Deterrence then. The point remains. In the majority of stunlocks, you will have a window(however brief) in which you can get away from the Rogue if you act quickly enough. Take advantage of it, and you will kill Rogues far, far more often than they kill you.

Darkblade
04-18-2007, 03:35 PM
When I'm stunlocked, I'm madly spamming my blind button.
/me nods sagely.

It saves me more often than not. At least from that rogue. Typically the other 4 alliance nearby finish me off regardless. At least I wasn't soloed!

Rasta
04-18-2007, 04:51 PM
The other day a rogue tried to get me while I was skinning something. He kept me dutifully stunlocked, until it all finally wore off and I had about 1/3 of my life left, at which point there was a tiny gap between being stunned and being blinded, during which I managed to get scatter shot off. When we both quit walking around dazed, I trapped him, feigned death, mounted up and flew away (couldn't bandage because of deadly poison). Later on when I saw him sitting mounted at a nearby quest giver, I lead off with a nice aimed shot crit, and finish him in about 3-4 shots before he can fly away.

That story had no point except to slightly wave my e-peen.

Fallacy
04-18-2007, 06:39 PM
You know, what I'd really like to see is a more passive ability as a 41-point talent in the Fury tree. Endurance Aura, anyone (increased attack speed and movement speed, or possibly a threat reduction)?

I dunno, they just really need to rework the end talents for all our trees, to make them actually appealing, thus reducing supposed "overpowered" hybrid specs.

Shadowspeak
04-18-2007, 07:54 PM
You know, what I'd really like to see is a more passive ability as a 41-point talent in the Fury tree. Endurance Aura, anyone (increased attack speed and movement speed, or possibly a threat reduction)?

I dunno, they just really need to rework the end talents for all our trees, to make them actually appealing, thus reducing supposed "overpowered" hybrid specs.they need to redo -alot- of 41 talent points, fallacy... circle of healing is a joke, as well as many others.

Karkarov
04-19-2007, 06:57 AM
Well shadow as I said 1: Good, 2: GEARED. A warrior is the most gear dependant class in the game. If you gear isnt good, your pretty screwed. If your gear is worse or not near your enemies you can out play them and still lose sometimes.

But to move on. A MS warrior gets you in melee and gets mortal strike on you... you wont be regening anything. They will out damage your regen by a long shot not to mention interupt your life tap with pummel.

To make a long story short... Most of the time when I hear people talk about how weak a class is in pvp it is because it either....

A: a class they have a massive avantage against IE: Beastmaster hunter VS warrior.
B: the people they killed cant play thier way out of a paper bag IE: Beastmaster hunter losing to prot warrior
C: they had some huge advantage or didnt understand something that was going on IE: the opponent was lagging bad, poorly geared, out leveled, was getting hit by more than one person or other mobs, was using "dps" gear but is not actually a dps spec like a holy paly, blah blah blah.

Abric
04-19-2007, 07:16 AM
Heh, hunters. With Cloak of Shadows, we really do have a big advantage now. Try to trap us mid-fight? *Pop* you lose.

Though, once the bastard gets out of your range... I hope you got improved sprint or you throw up evasion - because the pain train will be coming.

Shadowspeak
04-19-2007, 09:46 AM
..Intterupt my... life tap?

Grev
04-20-2007, 09:19 PM
I laugh in the face of beastmastery, right now. The only substantial damage the pet does is when it's enraged, and their pet attacks don't really do anything besides give me focus casting.
The Beast Within? That's 18 seconds of CC immunity, 10% damage, and 20% mana reduction.

Beast Mastery is incredible.

Izrail
04-21-2007, 01:45 AM
..Intterupt my... life tap?

"Excuse me, that is not an ability your class is allowed to have. Please desist."

Karkarov
04-21-2007, 02:46 PM
It is warrior talk, we warriors talk like funny somettimes. Just trust me when I say they can interupt it. *nod*

Tarlithion
04-21-2007, 04:07 PM
I'm pretty sure he means Mind Flay, Shadow, but let's cut him some slack. After all, he's the John Madden of Warcraft.

Shadowspeak
04-21-2007, 04:07 PM
It is warrior talk, we warriors talk like funny somettimes. Just trust me when I say they can interupt it. *nod*but.. Life tap is instant anyhow... and I don't have it so.. What spell are you thinkin' of? >.>

Sanrin
04-21-2007, 06:16 PM
No one is better then Riogan at that, and you know it.

Rasta
04-21-2007, 07:05 PM
After all, he's the John Madden of Warcraft.

bahaha, that was a knee-slapper. I understood what you were saying, kark.