Cherubikon
12-04-2011, 04:03 PM
Hello, old friends.
I am an old member of the role-play community here in Twisting Nether, mostly keeping to myself and my real-life friends in the past. About three years ago, I decided that Twisting Nether was not the community for me and started trying other communities, such as Wyrmrest Accord, Emerald Dream, Moon Guard, and others. Eventually I found myself settling with Moon Guard because at the time the community was very immersive in several role-playing hubs. Over time, that community has since degraded into something disappointing (in my opinion) and I am looking at the prospect of ceasing my project on Moon Guard to start it over here on Twisting Nether.
That project, is more or less, a player manifestation of the Church of the Holy Light. Its seminary, its doctrine, its history, its everything. In the beginning, the guild started as a guild of what equated to plot devices; its only purpose was to facilitate other roleplayers in the Cathedral of Light, give sermons, give IC lore lessons, give seminary classes, aid military guilds in batle, do exorcisms, anointing of paladins, ordaining of priests... all to sort of recenter and enrich the role-play community. As the guild evolved and its leaders (a certain Bishop Moorwhelp and Abbot Aros) grew it power, it began to extend its hand in politics and independent warfare on behalf of the Church, such as defense of Uther's Tomb, Faol's tomb, giving sanctuary to Scarlet remnants, and advising nobility in faith and morals in the way of the Three Virtues... Eventually, the Church even occupied Tyr's Hand along with the Argents and some horde clergy as a sort of independent city-state.
The idea really does have potential and it has, since its inception, been a prized jewel of the Moon Guard heavy RP community. We have even had a sister guild made on Wyrmrest, full staved and working semi-independently as Wyrmrest-Alliance's men of the cloth. The true weakness is that it simply must have the community capable of supporting it, participating in liturgy, using services, and military guilds to politic with. It is no fun preaching to yourself and without the existence of such a community, the guild can not exist. Staffing the temples of Eastern Kingdoms is admittedly very boring if there is no one to role-play with!
So what do you think? Do you have any questions about the project whatsoever? Do you think the community, small in comparison to Moon Guard/Wyrmrest in numbers, can sufficiently support a thing that is by nature a support project and a facilitator of role-play?
Thank you so much.
I am an old member of the role-play community here in Twisting Nether, mostly keeping to myself and my real-life friends in the past. About three years ago, I decided that Twisting Nether was not the community for me and started trying other communities, such as Wyrmrest Accord, Emerald Dream, Moon Guard, and others. Eventually I found myself settling with Moon Guard because at the time the community was very immersive in several role-playing hubs. Over time, that community has since degraded into something disappointing (in my opinion) and I am looking at the prospect of ceasing my project on Moon Guard to start it over here on Twisting Nether.
That project, is more or less, a player manifestation of the Church of the Holy Light. Its seminary, its doctrine, its history, its everything. In the beginning, the guild started as a guild of what equated to plot devices; its only purpose was to facilitate other roleplayers in the Cathedral of Light, give sermons, give IC lore lessons, give seminary classes, aid military guilds in batle, do exorcisms, anointing of paladins, ordaining of priests... all to sort of recenter and enrich the role-play community. As the guild evolved and its leaders (a certain Bishop Moorwhelp and Abbot Aros) grew it power, it began to extend its hand in politics and independent warfare on behalf of the Church, such as defense of Uther's Tomb, Faol's tomb, giving sanctuary to Scarlet remnants, and advising nobility in faith and morals in the way of the Three Virtues... Eventually, the Church even occupied Tyr's Hand along with the Argents and some horde clergy as a sort of independent city-state.
The idea really does have potential and it has, since its inception, been a prized jewel of the Moon Guard heavy RP community. We have even had a sister guild made on Wyrmrest, full staved and working semi-independently as Wyrmrest-Alliance's men of the cloth. The true weakness is that it simply must have the community capable of supporting it, participating in liturgy, using services, and military guilds to politic with. It is no fun preaching to yourself and without the existence of such a community, the guild can not exist. Staffing the temples of Eastern Kingdoms is admittedly very boring if there is no one to role-play with!
So what do you think? Do you have any questions about the project whatsoever? Do you think the community, small in comparison to Moon Guard/Wyrmrest in numbers, can sufficiently support a thing that is by nature a support project and a facilitator of role-play?
Thank you so much.