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View Full Version : OFFICIAL Hunter Talents!!!



Marroc
10-09-2006, 12:26 PM
They're up!!!

Vuudu
10-09-2006, 12:59 PM
OK ... hmm ...

Aspect of the Viper - cool. , I am SO making a macro that yells "COBRAAAAA!" when I cast it. :)

As for the others .. hmm .. it's a mixed bag.

Shadowspeak
10-09-2006, 01:29 PM
I like it. Pretty balanced.

Tarlithion
10-09-2006, 01:36 PM
Too many talents in Survival. I don't know where to begin =\

Vuudu
10-09-2006, 02:22 PM
MASSIVE changes to Hunter!

------------------------------
1. Traps are now on a 30 sec cooldown, but can be used in combat (you no longer need to feign/trap).

2. When feign death is resisted, you are still reduced to 0 threat for any targets that did not resist feign death (although if any creature resists the feign, you won't be taken completely out of combat, you'll still be on the creature group's target list).

3. Attack Power and Crit related changes:
a. Hunters now get 1 AP per Agility rather than 2. This change helps us provide more interesting stat distributions on hunter items. Previously, Hunters valued Agi significantly above any other stat, such that it was extremely difficult for us to create variety among Hunter items. For example, before this change, we could have spent 1 stat point on an item to give you either 2 AP or 1 Agi (which gave 2 AP along with a small bonus to crit and a small bonus to dodge... clearly the better choice). However, several changes have been made along with this change in order to offset the AP loss.

b. Hunters now get significantly more crit per point of Agility than before (about 33agi/crit at level 60).

c. Hunters now get more dodge per point of Agility than before (about 20agi/dodge at lvl 60).

d. Ranged weapons have had their damage values significantly increased (and consequently the weapon's dps)... this also helps make weapon upgrades feel more meaningful for Hunters than it did previously (along with the other changes, this change is retroactive).

e. Most Hunter equipment has been updated to have a better distribution between +Attack Power bonuses and Agility.

4. Aimed Shot related changes:
a. Aimed Shot now resets the Hunter's shot timer. This talent was always intended to be an "opening" shot, and not something that would be woven between shots. However, since Aimed Shot became such a core element for Hunter DPS, we didn't want to make this change until we were prepared to make several other changes to increase hunter DPS to offset it. Fortunately, this means that some of the odd side effects of the old Aimed Shot are no longer relevant, such as requiring hunters to use extremely slow weapons to maximize their DPS (weapons slow enough to be able to use Aimed Shot in between auto shots)

b. Arcane Shot now does substantially more damage than it did before, and scales with AP.

c. Steady Shot has been introduced as a core ability in the expansion, and provides much the same kind of gameplay as Aimed Shot did in the past (a shot you weave in between your normal shots), but to a much more managable degree (since it's a 1.5 sec shot, it doesn't require as slow of a weapon to take advantage of, and doesn't require to stand still for as long).

5. Other note: Wyvern Sting may now be used in combat.
-------------------------

Niethan
10-09-2006, 03:16 PM
I am so very happy right now.

Rajjah
10-09-2006, 03:27 PM
Grats to all you hunters, i personally like what i read as a former hunter. Still won't be goin back i don't think...but it definitely has my eye.

Leyujin
10-09-2006, 03:44 PM
Oh gods. What am I going to spec? WHAT AM I GOING TO SPEC??

Rajjah
10-09-2006, 03:49 PM
Is it just me or that top talent in beast tree pretty damn sexy?!

Rasta
10-09-2006, 04:14 PM
Hmm, well... I suppose I shall indeed be sticking with BM ^.^ Kill command makes me smile.

And, snake trap makes me lol. Like, seriously, that is going to be so much fun.

Personally, I'm happy about the new changes to traps, and I'm hella glad that when FD gets resisted that it's only for the one who resisted it.

And a little observation on that new misdirection thingy... looks like hunters will have a new role. Being screamed at to get mobs off casters! oh yay.

Also, it looks like with all the new power shifting, it might be a little more of a challenge for hunters to manage their aggro.

All in all, I'd say I'm pretty satisfied... but I'm really interested in seeing the changes to pets' talents that they'll introduce. Namely, the talents they WILL (pointed glare) give to raptors. And while I know they won't be releasing this before the game comes out, I can't wait to see all the new beasties that'll be available... ^.^

Edit: in case anyone cares... this is what i'll be specing with the current talents: clicky (http://www.worldofwarcraft.com/info/classes/hunter/talents.html?5520300150501225310510505201200000000 000000000000000000000000000)

Marroc
10-09-2006, 04:41 PM
grats hunters on getting the one thing rogues wanted so they wouldn't be solely a dps class (ie misdireciton), and for getting EVERY talent that feral druids asked for.

You are now hated by pretty much everyone else.

>_>

Niethan
10-09-2006, 04:50 PM
grats hunters on getting the one thing rogues wanted so they wouldn't be solely a dps class (ie misdireciton), and for getting EVERY talent that feral druids asked for.

You are now hated by pretty much everyone else.

>_>


Aggro is deeeliciousss.

Shadowspeak
10-09-2006, 04:51 PM
Their still not good enough I think, though they will be alot harder to kill now, especially one on one now they they can just set a trap every half minute.

Keraph
10-09-2006, 05:01 PM
grats hunters on getting the one thing rogues wanted so they wouldn't be solely a dps class (ie misdireciton), and for getting EVERY talent that feral druids asked for.

You are now hated by pretty much everyone else.

>_>

You're a very hateful man, Marroc

Shadowspeak
10-09-2006, 05:03 PM
Their still not good enough I think, though they will be alot harder to kill now, especially one on one now they they can just set a trap every half minute.

I take this back, because the only time I run at them is when I go to fear, and thats if ai choose to do so.

EnheilRas
10-09-2006, 05:33 PM
If a hunter lasts more than 30 seconds in the cage with me the fool deserves to put down another trap

Marroc
10-09-2006, 05:53 PM
grats hunters on getting the one thing rogues wanted so they wouldn't be solely a dps class (ie misdireciton), and for getting EVERY talent that feral druids asked for.

You are now hated by pretty much everyone else.

>_>

You're a very hateful man, Marroc

ummm they gave hunters something they didn't even want, instead of giving it to rogues who have been begging for something other than stab-stab in raids...

hunters are ALREADY vastly overpowered against a lot of classes... and will now be IMPOSSIBLE for rogues to kill...

So much for rock/paper/scissors...

more like Mountain/paper/dull scissors.

Shadowspeak
10-09-2006, 05:57 PM
grats hunters on getting the one thing rogues wanted so they wouldn't be solely a dps class (ie misdireciton), and for getting EVERY talent that feral druids asked for.

You are now hated by pretty much everyone else.

>_>

You're a very hateful man, Marroc

ummm they gave hunters something they didn't even want, instead of giving it to rogues who have been begging for something other than stab-stab in raids...

hunters are ALREADY vastly overpowered against a lot of classes... and will now be IMPOSSIBLE for rogues to kill...

So much for rock/paper/scissors...

more like Mountain/paper/dull scissors.

Mountain/paper/sissors/mushrooms

...


Shadowpriests and warlocks are the muchrooms.

Zasein
10-09-2006, 06:25 PM
I'm just hoping people will stop saying shamans are overpowered, and start pointing fingers at the mushrooms.

Niethan
10-09-2006, 06:25 PM
...

Manus, I'd take you out in the first 15 seconds. Screw the second trap.

Just shut up and leave the no-manus thread.


Zust, do you even remember the trip to the Maul yesterday?

Vuudu
10-09-2006, 06:40 PM
"Rock paper scissors ... MATCH!"

"Rock" ... "Paper"

"Hah! Rock beats paper!" *SMASH*

"Wait, doesn't paper cover rock?" "No, rock flies right through paper!"

...

"Then what beats rock?"

"Nothing beats rock."

Sanrin
10-09-2006, 06:42 PM
http://youtube.com/watch?v=YJWeWMKfa3g

Done and done. Its not even possible to argue further.

EnheilRas
10-09-2006, 07:25 PM
...

Manus, I'd take you out in the first 15 seconds. Screw the second trap.

Just shut up and leave the no-manus thread.

You do realize my opening attack is 2500 pure magic damage right?

Just reminding you.

Tarlithion
10-09-2006, 07:32 PM
Though I am loathe to say anything positive about Manus, I have to say: he's a freaking Shaman. In freaking PvP Gear.

GG Zust. Take the wipe.

Kurohane
10-09-2006, 07:32 PM
Manus, I'd take you out in the first 15 seconds. Screw the second trap.

I doubt it. If you two ever do duel, I want a screenie of the result.

Shadowspeak
10-09-2006, 07:34 PM
The combat log will read-

*manus accepts a duel from Zusteakai*

*Manus crits Zusteakai for 6394 damage with his flaming e-peen*

*Zusteakai dies*

Leyujin
10-09-2006, 07:35 PM
I've been reading some theorycrafting on different forums, and one thing I think people haven't realized yet...
BM Hunters are going to be insane flag carriers. Not only can they potentially get +15% health, +10% armor, +9% dodge, and +5% parry, every two minutes they will be immune to CC, and can spec to have +25% parry and dodge every five minutes. If being immune to CC means they can't be dazed... that means they can also move 38% faster with aspect of the cheetah and pathfinding. Along with the fact that 20 agility now means +1% dodge for hunters, and... that's grossly overpowered, and would be nerfed.

It would be insanely awesome while it lasted though.

Shadowspeak
10-09-2006, 07:38 PM
I've been reading some theorycrafting on different forums, and one thing I think people haven't realized yet...
BM Hunters are going to be insane flag carriers. Not only can they potentially get +15% health, +10% armor, +9% dodge, and +5% parry, every two minutes they will be immune to CC, and can spec to have +25% parry and dodge every five minutes. If being immune to CC means they can't be dazed... that means they can also move 38% faster with aspect of the cheetah and pathfinding. Along with the fact that 20 agility now means +1% dodge for hunters, and... that's grossly overpowered, and would be nerfed.

It would be insanely awesome while it lasted though.

we have Fhenrir to counter that +dodge bonus

EnheilRas
10-09-2006, 07:41 PM
You're never immune to Daze in Aspect of the Cheetah I don't think

Shadowspeak
10-09-2006, 07:48 PM
I'm just hoping people will stop saying shamans are overpowered, and start pointing fingers at the mushrooms.

Dont even begin to complain. You have a totem for every single situation, and now the Wrath of Air totem, along with two elementals and a buff remover. Don't even begin to say warlocks/shadowpriests are overpowered and shamans arent.

EnheilRas
10-09-2006, 07:49 PM
Wrath of Air?

Elemental Pets?

Wha---?!

Shadowspeak
10-09-2006, 07:51 PM
http://www.worldofwarcraft.com/info/classes/bc-shaman/spells.html

EnheilRas
10-09-2006, 07:53 PM
neat-o..

Mixing that with Grounding totem should be quite useful eh?

Funny how casters always miss complaining about Grounding totem.

Shadowspeak
10-09-2006, 07:56 PM
And earthshock
And tremor totem.

yea... shut up Zasien.

Shadowspeak
10-09-2006, 08:01 PM
This is what my shaman would probly look like.

http://www.worldofwarcraft.com/info/classes/bc-shaman/talents.html?5500015503221005105150052021050000000 000000000000000000000000

Shadowspeak
10-09-2006, 08:02 PM
Oh no... I think I just made Manus stronger.

Woe is me.

EnheilRas
10-09-2006, 08:07 PM
*begins to cackle softly that grows to eventually shake the world with doom*

Keraph
10-09-2006, 09:00 PM
grats hunters on getting the one thing rogues wanted so they wouldn't be solely a dps class (ie misdireciton), and for getting EVERY talent that feral druids asked for.

You are now hated by pretty much everyone else.

>_>

You're a very hateful man, Marroc

ummm they gave hunters something they didn't even want, instead of giving it to rogues who have been begging for something other than stab-stab in raids...

hunters are ALREADY vastly overpowered against a lot of classes... and will now be IMPOSSIBLE for rogues to kill...

So much for rock/paper/scissors...

more like Mountain/paper/dull scissors.

Well remember that the classes aren't supposed to be balanced so that anyone has a chance on anyone else in 1v1. Team play is the focus!

If all else goes wrong....roll fury war ^^;;

Marroc
10-10-2006, 10:13 AM
grats hunters on getting the one thing rogues wanted so they wouldn't be solely a dps class (ie misdireciton), and for getting EVERY talent that feral druids asked for.

You are now hated by pretty much everyone else.

>_>

You're a very hateful man, Marroc

ummm they gave hunters something they didn't even want, instead of giving it to rogues who have been begging for something other than stab-stab in raids...

hunters are ALREADY vastly overpowered against a lot of classes... and will now be IMPOSSIBLE for rogues to kill...

So much for rock/paper/scissors...

more like Mountain/paper/dull scissors.

Well remember that the classes aren't supposed to be balanced so that anyone has a chance on anyone else in 1v1. Team play is the focus!

If all else goes wrong....roll fury war ^^;;

there is a difference between... "having the advantage" and "will always fucking win"

Zasein
10-10-2006, 10:19 AM
Humph. Okay, I admit shamans might by a teeny bit strong. Especially elemental ones, even more in the expansion. But not enhancement. Shamanistic rage: Presuming I have 1000 attack power (15% is 150) and the proc chance on sucessful melee attack is 20%, and I make one sucessful melee attack per 1 second, probibly off, but because I'm dual wielding its not too far. Windfury should account for missing. I make 30 sucessful melee attacks in the duration of the spell, 20% (6) proc the ability, I gain 900 mana... over 30 seconds of flat meleeing. Lame. If something is wrong with my math or my understanding of the mechanics. Maybe if you count in rockbiter attack power bonuses it wouldn't be as bad.

Tillna
10-10-2006, 10:29 AM
http://www.worldofwarcraft.com/info/classes/bc-hunter/talents.html?5000000000000000000000505051255313253 135100100000000000000000000



I am actaully goingto revive my dead Hunter for this I think...

Or roll a Draeni one..They can be hunters, right?

Regardless, I'm going grave digging soon

Also, here is a snazy looking BM spec
http://www.worldofwarcraft.com/info/classes/bc-hunter/talents.html?5020320152521025313510500000000000000 000000500300000000000000000

Also, We got motha fuckin snakes in our mutha fuckin Traps

;>>
<<;

Marroc
10-10-2006, 11:33 AM
I hate how everytime my buddy Zasien gets a shaman buff... so does Manus.

/snarl

One month, manus...

Then we'll see who is really the new overpower class (Mages.)

wait wait wait... your upset because a friend of yours gets a buff the same time someone you dislike gets one?

So, in other words, you want them to fight, when neither of them gives a shit?

wow...

Shadowspeak
10-10-2006, 11:39 AM
I hate how everytime my buddy Zasien gets a shaman buff... so does Manus.

/snarl

One month, manus...

Then we'll see who is really the new overpower class (Mages.)

are you kidding me?

Mages are supposed to be the shit, you know, just the most damage dealing class in the game.

I own them HARD. Iv'e never lost to a mage- EVER.

I do however admit that beaing a non-healing class against one would be terrible.

Rasta
10-10-2006, 11:39 AM
Shhh! Don't get this moved to inferno :roll:

EnheilRas
10-10-2006, 12:06 PM
I was considering going enhancement.

Stormstrike attacks with Both weapons simultaneously if Dual wielding.

I'd put the Hand of Edward the Odd in my off-hand and use the Aurastone Hammer.

Get +22INT and +30Spellpower on them.

Fuck Nature's Swiftness, I'll Stormstrike and get it in a PROC!

Shadowspeak
10-10-2006, 01:48 PM
The answer to killing a mage right now is killing them as fast as possible; the answer for mages killing anything is getting out as much DPS before they die.

What happens when a mage drops their sprint trinket, then a invis pot say, at 10%? I loose my kill.

What happens in BC? They get invis on a liek 5 min cooldown. That is enough time to run away after attempting to gank me, food up, mana up, come back and commence fighting while I get raped by mobs. Unless my DOTS effect his invisibility, I'm boned. Maybe my pet will be close enough to see the first invis and break it, who knows, but I'm sure they'll find a way to use it to their advantage.

So, what have we learned? Mages are the new overpowered class.

no.. they are not. They are the weakest class physically and have the least amount of health. So what if they can cast invisibility? They still die quickly and can still be detected.

Either way, they need a buff. They get woned pretty hard by other classes. The key is intiative.

Tillna
10-10-2006, 02:10 PM
crap...

My hunter has no itmes. Save some mithril and his Seal of Whatchmacallot

No whe has some DM gear.

I sense some MAJOR grinding coming on....

or some Item restoring

Zasein
10-10-2006, 02:16 PM
Smart mage polymorphs and bandages if they get hit first. Dumb one frost novas.

Unless they seriously changed it without me looking, invisibility goes like this: Fades the caster to invisibility over 8 sec. The effect is cancelled if you perform or receive any hostile actions. While invisible, you can only see other invisible targets and those who can see invisible. Lasts 20 sec.

Fades the caster to invisibility over 8 sec... takes a while. You can shoot em while they are trying to fade. Then they can't see you anymore unless you can see them. It might be a hate manager, and let them sneek around stuff.

Tillna
10-10-2006, 02:20 PM
not only that stuff, but if you hve a DOT, you will keep it up on them.

Dot the hell outta mages. Seprent sting, COA, Corruption, Immolate, all those goodies.

And Mages Loose to hunters 90% of the time, becuase if they Poly you, you still got some big animal to abuse them with.

Zasein
10-10-2006, 02:31 PM
I'm pretty sure that a properly played mage whomps warriors and palidins, and does fine against other casters. They die to shamans rogues and hunters. Mages are paper... in paper armor.

Shadowspeak
10-10-2006, 02:46 PM
I'm pretty sure that a properly played mage whomps warriors and palidins, and does fine against other casters. They die to shamans rogues and hunters. Mages are paper... in paper armor.

other casters beat the hell out of them.

Warriors beat the hell out of them if they get the jump, same with rogues.

With mages, it's about who sees who first.

Zasein
10-10-2006, 03:03 PM
Really? I thought mages could turn that around with a good ol' polly.

Shadowspeak
10-10-2006, 03:06 PM
Really? I thought mages could turn that around with a good ol' polly.

if a warrior charges and gets a two-three hits off along with an MS, thats a good chunk of health. And some can trinket out of plymorph. Plus, the warriors can pummel if their fast enough to act, given their in zerker stance

Tillna
10-10-2006, 03:06 PM
if I jumped a mage as my lock or Hutner, they polly me, BAM

Imp/Fel/Infernal on them or a Wind Serpent

So no free FA.

Also, Dots to stop form heals as well.

Finally, they have no armor to protect form a 2.0 pet speed attack.

so BAMF

Tillna
10-10-2006, 03:06 PM
if I jumped a mage as my lock or Hutner, they polly me, BAM

Imp/Fel/Infernal on them or a Wind Serpent

So no free FA.

Also, Dots to stop form heals as well.

Finally, they have no armor to protect form a 2.0 pet speed attack.

so BAMF

Shadowspeak
10-10-2006, 03:07 PM
I'm not sure if a warlock trinket takes off poly, but a felhunter can eat it off you, then silence the mage long enough for you too cook up some nasty spells.

Zasein
10-10-2006, 03:14 PM
Ahh... but they can keep you frozen indefintly if they get the drop. And they do great in group PvP, especially in AB where there are a lot of people congrigated around the flags.

In my opinion intercept gives warriors a big edge on casters.

Marroc
10-10-2006, 04:22 PM
The answer to killing a mage right now is killing them as fast as possible; the answer for mages killing anything is getting out as much DPS before they die.

What happens when a mage drops their sprint trinket, then a invis pot say, at 10%? I loose my kill.

What happens in BC? They get invis on a liek 5 min cooldown. That is enough time to run away after attempting to gank me, food up, mana up, come back and commence fighting while I get raped by mobs. Unless my DOTS effect his invisibility, I'm boned. Maybe my pet will be close enough to see the first invis and break it, who knows, but I'm sure they'll find a way to use it to their advantage.

So, what have we learned? Mages are the new overpowered class.

no.. they are not. They are the weakest class physically and have the least amount of health. So what if they can cast invisibility? They still die quickly and can still be detected.

Either way, they need a buff. They get woned pretty hard by other classes. The key is intiative.

points about invisibility not brought up:

1. 8 second cast time.... without taking into account interuptions...
2. they can't target you or see ANY non-invisible people while invisible
3. its a pve talent and will never find any large scale use in pvp.

Shadowspeak
10-10-2006, 04:25 PM
but they can see people that detect invisibility.

Just oen little point.. but thats only SOME warlocks anyhow.

Marroc
10-10-2006, 08:07 PM
meh not worried about it. *stealths*

Tillna
10-10-2006, 08:09 PM
*Fears, Dots, SB, Soulfires, and then drains soul*

Marroc
10-11-2006, 08:32 AM
*Fears, Dots, SB, Soulfires, and then drains soul*

you wouldn't get the chance... *points at his "undead hemo rogue" badge*