View Full Version : New Priest changes.
Shadowspeak
10-06-2006, 10:15 AM
http://www.worldofwarcraft.com/info/classes/bc-priest/spells.html#none
Shadowfiend... JUST LOOK AT IT!
Nadea
10-06-2006, 10:17 AM
Heheh, not bad.
Shadowspeak
10-06-2006, 10:19 AM
Heheh, not bad.
Not bad?!
It's a twisted shadow-minion thing, thats fecking grate!
That and Vempirric touch. I'll never run out of mana again!
Shadowspeak
10-06-2006, 10:20 AM
*Celebrates*
Shadowspeak
10-06-2006, 10:28 AM
I can see myself sitting in Darkshire letting my minion terrorize the area. Muhaha.
Sanrin
10-06-2006, 10:53 AM
Until that new lame theorized hunter pet rips you a new one XD I miss playing a class with a pet, or some kinda thing that wanders about with me. At bare minimum they were fun to make run at stuff.
Shadowspeak
10-06-2006, 10:57 AM
Hunters lose, because their hunters. Presently I can defeat a full teir two hunter.
Even with the beast pet thingi... hunters lose.
Ylisaxa
10-06-2006, 10:57 AM
I don't think I will ever respec out of shadow now...
:twisted:
Shadowspeak
10-06-2006, 11:06 AM
I don't think I will ever respec out of shadow now...
:twisted:
With infinite mana, who would, :D
Lascivious
10-06-2006, 11:24 AM
im disappointed they moved Misery to shadow. i had a nice little Discipline build in mind that would help the raid, but also deal some healthy damage.
However, I do like the Enlightment talent they replaced it with and changing that one talent from 'dazed' to 'feared' was a wise move. I remember thinking "Dazed? When am I dazing anyone?"
Shadowspeak
10-06-2006, 11:30 AM
Some people are glad they removed Shadowmend, but hey, Vampiric Touch is a nice trade. But a flashheal in shadowform still was great.
Sanrin
10-06-2006, 12:13 PM
Dont know what kinda tier two hunters you're fighting...but they're a retardly difficult class to fight when played right. Though i dont know any notable hunters on our server aside maybe...Gralla annoys me. Hunter equipment is also annoying as all hell. A full aq40 set hunter, has close to 7k health. I dont care if you're spell damaging them to death or not, 7k is retarded. Not to mention they're dishing out a cool 1k crits, and 1800aim'd shots.
Frankly I'm only moderately impressed with priests talent reviews. Particularly in Holy. Shadow stuff is easy to cook up, and the mana conservation offsets the shadowpriests ability to not heal while in shadowform, which is nice. The extra mana will really allow you to dish out that last bit of dps (since normally for a priest running out of mana is the sign of a loss coming up) The slightly draining feature with the new priests however, is simply how much mana everything seems to cost. Players are arguing "but in BC we'll have 10k mana pools!" but does that warrent a 700-1000 mana spell? You having a bigger mana pool, and Blizz just increasing the cost of your spells simply means you're losing in the long run because you gain no advantage. With new paladin spells and abilities the mana cost stays down while i KNOW my mana pool will go up, so i can imagine a larger amount of abilites at my disposal without having to worry about taxing my mana pool.
But with priests, great things like that heal that jumps or that mass dispell (something priests are throwing in everyones face)...those things will ultimately hurt with such high mana costs.
"Yay i killed that paladins bubble."
"Yay i killed 1/10th of my mana pool with one spell."
Is absurd. Yet the same thing. Especially when you look at how gear scales in this game, until you hit major tier sets you DONT usually notice a huge difference in your mana pool. Also keep in mind that you WONT be 2-3 k critting every other shot...because the % Chance to Crit is also being changed. Being able to crit against an opponent will be shifted majorly with the "crit value" system moving in, for both spells AND melee. This means that your critical strikes will scale better, but also means that they'll most likely deal more damage...as well as putting MUCH more attention on white damage. Spec's that crit less like sword rogues will earn more repect since critting wont be a flat % chance against ANY target now...it just seems to me like taking all this into consideration, priests (yet again) got a talent shaft in many ways.
Shadowspeak
10-06-2006, 12:17 PM
Any priest who uses mass dispel in PvP is a moron.
Shadowspeak
10-06-2006, 12:22 PM
And which spell costs 700-1000 mana? I see mass dispel and thats about it. The Shadowfiend mana cost will likely pay for itself also.
I'm just glad I can summon a twisted monster thing now, for both roleplay and PvP. :)
Shadowspeak
10-06-2006, 12:26 PM
What im wondering is, does the shadowfiend stay out till it's master or itself is killed, or does it dissappate after a while?
Sanrin
10-06-2006, 12:34 PM
Binding Heal - Rank 1
Requires Level 64
1034 Mana40 yd range
1.5 sec cast
Prayer of Mending - Rank 1
Requires Level 68
976 Mana30 yd range
Instant cast
Shadow Word: Death - Rank 2
Requires Level 70
309 Mana30 yd range
Instant cast6 sec cooldown
A word of dark binding that inflicts 572 to 664 Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
Discipline Tree:
154 mana= reduces all damage done to you by 60%
Thats a good example of something priests needs.
NOT
Holy Tree:
400 Mana= aoe healing for 280=300.
At best as a healing you'll overheal a few, underheal others and (if you spam the instant heal) throw yourself as a target and go OOM after 6 or so clicks in an attempt to quick catch up with damage.
Shadow word death is nice mana wise, but its downside is timing. And ALL pets/minions/summons disappear after the caster dies.
Even vampiric touch, while impressive, is still 475 mana for 600 damage over time...you'll need a LOT of spell damage to benefit from its mana regen upside.
Shadowspeak
10-06-2006, 12:37 PM
My point was that all the healing spells are the ones that cost a shit load of mana, which I wont be using. All I use is flash/greater heal and V embrace.
And yay! Shadowfiend stays up from when I summon it until I die? Yay!
Marroc
10-06-2006, 12:44 PM
My point was that all the healing spells are the ones that cost a shit load of mana, which I wont be using. All I use is flash/greater heal and V embrace.
And yay! Shadowfiend stays up from when I summon it until I die? Yay!
can assure you that will get nerfed just like the water elemental.
Sanrin
10-06-2006, 12:48 PM
Just paying attention to the single side of your class is sad...and encourages blizz to nerf the shit out of you. On a side note, for those parts you ARE really excited about, lrn2read.
Shadowfiend
Requires Level 66
210 Mana30 yd range
Instant cast5 min cooldown
Creates a shadowy fiend to attack the target. Caster receives mana when the Shadowfiend deals damage. Lasts 15 sec.
Shadowspeak
10-06-2006, 12:51 PM
Just paying attention to the single side of your class is sad...
How?
Sanrin
10-06-2006, 01:04 PM
Because its not a single aspect of your class that should ever be highlighted but your entire class as a whole that should be payed attention to. Much how i watch and see what blizzard does to other classes as well as my own (and i can say for sure i will NEVER play any class aside from a paladin). I do this for several reasons.
1. pvp:
I know what my opponent has, can do, and when i start seeing particular tricks i know how to react with the talents and skills i currently have. Against some classes/build i know that the trick is "lay down and die" but against others i have a fighting chance. Additionally if i know cooldowns/manacosts that are disadvantagous to use, i can attempt to force my opponent to use their abilities and put me on a higher ground (ie- Kick/Pummel)
2. balance:
Everything moves in a particular order, and if I notice particular trends in some classes nurfs I can expect changes in my own. The most common example of this is the weapon damage normalization "nurf". When you see Seal of Command doing x amount of damage and Heroic Strike doing X more depending on weapon speed/dps...you can see some things are clearly wrong and can expect a change in the future. And the best thing you can do for yourself is prepare for these changes ahead of time and expect some disappointment.
Another example of this is healing...because how they change healing will DEFINITELY change how they change damage based spells...mainly through the use of casting time and spell damage. For example, did you know they changed the way that +healing works come BC? Previously lower ranks of spells would still get the near full benefit of +healing enchants/passive buffs. That means a lower rank spell that was more mana efficent but could be buffed would be worth spamming...simply because you'd be getting off a still decent heal, with a nice casting time...but at half, or even a third of the mana as before. Soon that wont be the case (hense why heals over time are going to be allowed to stack per player...to make up for this change)
This basically means that healers will be FORCED to use higher casting cost versions of their spells to gain the full bonus of their +healing...and +healing is the only reason those lower ranked spells were so good to use to begin with. It may not mean a lot to you at first, and even some healers (Paladins/Shamans) may not change, but for those people who are into mana efficency, and keeping their stats straight...this is a huge deal. Considering also, that damage spells will be effected (most likely) the same way.
Playstyle granted has a lot to do with it, some mages use highest casting spells without any reguard to mana cost in the same way that some paladins flash heal and others dont. But personal preference/opinion doesnt change the fact that...the change is happening, and a lot of people will need to adapt.
Rasta
10-06-2006, 01:16 PM
Hey, personally, I'm all for the focusing on one aspect of a class. Especially when it comes to priests. There are plenty of people who excell at being holy/disc healers, so why can't there be those who excell at facemelting? Shadowspeak may be the priest version of Manus, but I say, if he can back up his talk, then let him do so. There's gotta be a few people who are in the "elite" of a certain playstyle.
Vilmah
10-06-2006, 01:21 PM
Fo' sho'.
My holy priest can kick your ass at healing, hahaha!! She's the best back-up EVER!
Yeah, just doesn't have the same oomph..
Sanrin
10-06-2006, 01:26 PM
Its not a matter of just being great at one aspect of your class...i think i'll always be a retribution paladin. Love it too much to go somewhere else. However knowing absolutely nothing about the other aspects of my class makes me look silly...as well, there is nothing but benefit in having a strong, well rounded class in ALL aspects, even ones i dont play (or as often). I dont even want to consider playing a Paladin tank, but if the protection tree is supposed to be a defensive, damage reactive based build then I'm sure as hell going to fight for them to make it more so...
Or even at bare minimum, I will know and respect those aspects of my class in anticipation to changes in my own as well...for example the movement of Repentence from protection to Retribution, and the talent tree it takes down to go there. It just seems foolish to NOT look at the other aspects of a class simply "because".
Cloudspeak
10-06-2006, 04:45 PM
[quote="-Shadowspeak-"]My point was that all the healing spells are the ones that cost a shit load of mana, which I wont be using. quote]
remind me never to party with Shadowspeak 8O
EnheilRas
10-06-2006, 05:33 PM
Just paying attention to the single side of your class is sad...
Are you saying that Shaman can HEAL?
All this time I've just been throwing frostshocks at Chromaggus
Shadowspeak
10-06-2006, 07:19 PM
I pay attention to all my trees abilities and such Sanrin, but basically I don't care if they buff or nerf disc or holy until it gets to the point where it basically beats shadow (which wont happen).
And they had to of just addedd the 15 seconds to the tooltip after realizing they didnt state it before. Earlier it just had everything before that.
So far it still looks good, but I have to say were getting a bit underhanded from looking at the other talent trees. Otherwise, We will see how thinfs unfold when we start playing, then they can accuratly say which spells are broken/suck enough to fix.
Sanrin
10-06-2006, 11:12 PM
Imo disciple dps priests rock the house, and earn a bit more respect from me. Its harder to play, bonuses are less apparent and they're more gear heavy...but good ones tear up face.
Reguardless of personal preference...tryin/paying attention to everything is the way to go. Wont know whats good, bad till you try. Plus knowing how to do everything well beats one thing real well by a long shot...particularly for a healing class. I cant stand people that dont know how to heal, but roll a class with a heal button. Paladins that do that bullshit make me wanna kill myself.
Keraph
10-07-2006, 03:21 PM
There's a reason I have three+ warriors. One for each tree, baby.
Rajjah
10-08-2006, 03:24 PM
I like it, alot. fiend is sick.
And as far as sticking to one side of a classes talents, i think priest is the only viable one for this, or at least the most acceptable. Especially on an rp server imo. If they want to pop out and heal other than vamp emb....great....but they are who they are. But i do understand the point Sanrin is making, which would be to ignore the heals a shadow priest can pull off, when it's absolutely needed isn't right, but shouldn't be expected unless they have agreed to stay out of shadow and heal for an instance. But then again i'm a little bias since i plan on rolling a be shadow priest myself. I'll heal if they accept that i'm not completely spec'd for it, but don't ask me to change my talents.
Ylisaxa
10-08-2006, 04:42 PM
My opinion is that you should spec to refelct what you typically do in game. I spend 99.9% of my time soloing PVE (still working to 60). I played discipline until about 45 because I think the survivability of that tree is more useful than DPS at lower levels, and up until 40ish I was doing a bit more grouping and PVP than I am now. For the last part of the grind I switched to shadow as the disc spec was just not killing fast enough. If at 60 (or 70 as the case may be) I decide to not solo PVE as much and move to more group orientated PVP or PVE I will rethink the spec again. But it is going to be hard losing that fiend :P
It is important to know what your class can do on all levels, and also important to know what you enjoy doing most of the time. If you have one view of your class (and of playstyle) you might be missing out on something more suitable. Trust me, I have levelled a protection warrior because I was too stubborn to accept that a tank is not a tank all the time. With my new warrior I am takinmg a far more flexible approach.
Maybe someone can make a good case for being into raiding most of the time ans sticking with shadow. My view is that other classes can DPS better in that situation, but not many can heal better in that situation.
Sanrin
10-08-2006, 04:52 PM
Some guilds keep a shadowpriest for the shadow weaving/vampiric embrace for the warlocks...which really kicks out their dps. Aside from that, my arguement isnt about building your character how ya like.
Just bout knowing your class as a whole, means you'll play it better ^.^
Shadowspeak
10-08-2006, 05:18 PM
Some guilds keep a shadowpriest for the shadow weaving/vampiric embrace for the warlocks...which really kicks out their dps. Aside from that, my arguement isnt about building your character how ya like.
Just bout knowing your class as a whole, means you'll play it better ^.^
I KNOW about all of the priest. But I only CARE about shadow.
That is my point.
Rajjah
10-08-2006, 09:04 PM
All good points, and i agree it's crucial to know your classes talents...even the ones you don't put points into the tree for. For example my warrior is arms/fury, but i don't ignore defensive stance and i don't try tanking instances without a shield. When it calls for it i tank defensive, or i dps and support main tank. I guess shadow priests deal with it in the same way.
Or even with my mage....if i'm the low lvl "we feel sorry for you so you can come" in a group for an instance, and i know my dps won't be what it should because i'm out lvl'd, well then i simply change my function to that of simple cc and keeping everything frosty, and let the other dps classes take the reigns.
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