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View Full Version : Battle.net integration



Ryoku
04-29-2010, 03:18 AM
This is exactly what we are working on implementing with Battle.net and real-life friends. You'll be able to add friends at the Battle.net account level and talk to them while in-game whether they're on the opposing faction, a different realm, or another Blizzard game entirely. This is coming prior to Cataclysm.

[...] No one outside of your faction on your realm will be able to communicate with you unless you accept their friend request, or they accept yours. You will still have your normal World of Warcraft Friends list, but we'll be adding in the ability to have Battle.net players on your Friends list as well. The characters on your Friends list will allow the same communication functionality which exists today. It's only when you've confirmed someone as a Battle.net friend that you can take advantage of the additional communication features.

We'll get more into that soon, but it's safe to say in advance that you shouldn't accept a Battle.net friend request from anyone you don't know, similar to Facebook or other social networking media.

Along those lines, will it be possible to un-friend people from this list? Just because I accepted them as a friend at one point doesn't mean I'm interested in giving them info on me for the rest of my time with Blizzard.
Definitely.

I'll probably have to wait until then for an answer, but just in case: Does the Battle.net communication methods include private chat rooms with several friends at once? (And, even more specifically, persistent ones that will be autojoined upon logging in?)
Private chat rooms are something to consider for the future of the system. Initially you will be able to invite up to five friends into a conversation.

Please add the option to ignore someone's entire Battle.net account as well. I for one am sick and tired of ignore listing someone only to get bombarded with "f**k u" tells from 5-10 level 1 alts.
We would like to do this in the future, but it likely won't be ready at release. You can block a Battle.net account, but that won't block all characters on that account's World of Warcraft license from messaging you. It's a technical limitation between the two systems which we'd like to overcome in time.

This sounds kind-of neat. It'll make a fun little way to communicate with friends who play on different servers / different games, and also make for easy communication to moi by my mates on this server when I'm playing around elsewhere.

Synestra
04-29-2010, 03:53 AM
and easier rp possibilities for cross faction stuff

Urivial
04-29-2010, 09:36 AM
that's what I first thought of too, but you'd have to trust the person you're cross faction Rping with because it tells them where you are.

CalyCat
04-29-2010, 09:42 AM
*COUGHS*

So, yeah...this'll help out on the creepy stalker factor of wow. d(^_^)z

Emmons
04-29-2010, 09:55 AM
Steam already did it.

EnheilRas
04-29-2010, 11:47 AM
Simpson's did it!

Grayslin
04-29-2010, 12:11 PM
And SoE... and NCSoft...

Skaadvik
04-29-2010, 02:04 PM
Steam already did it.

Actually, so did Blizzard. Back when I played Diablo II, I had Starcraft playing friends on my friends list and I talked to them regularly while they played SC and I played DII. WoW doesn't fit into battle.net quite as simply as those two games did, though.

Crushem
04-29-2010, 03:54 PM
Yea, they did have it, but it was the old battle.net which was abit... well, shitty.
I for one can't wait for this to come out.

Ackley
04-29-2010, 05:03 PM
Meh, the only friends I would do this with would be rl friends so they would generally be the same faction.

Skaadvik
04-29-2010, 08:55 PM
Meh, the only friends I would do this with would be rl friends

wait, who?

Alphaeus
04-29-2010, 09:43 PM
I will be able to continue conversations without necessarily having to dual box to talk to my friends from either server. Score.

Urivial
04-30-2010, 12:32 AM
wait, who?

I'm sure Bevros would rather not subject his rl friends to us.