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Emmons
01-03-2010, 03:50 PM
Has anyone gotten a chance to play this yet? It is, hands down, the greatest multiplayer FPS I have ever played. It's made by FutureMark, a company that makes benchmark software for video cards, and is EXCEEDINGLY beautiful.

Premise of the game:
-You are Ender Wiggin a space marine. I don't mean FOR THA EMPRAH/Nojohnyouarethedemons/Chainsaw bayonet space marine. I mean you are in a space suit, in space, and you are a marine. There are two teams. I didn't pay attention to them, so we'll call one "Yellow" and the other "Blue". Did I mention you're in space already? Because that's important. Ok, you're in space. And you have some objectives you're either defending or attacking by standing next to them. I didn't pay attention to what the objectives really were because I WAS IN SPACE. There's also a game mode that is essentially "there are some guys, kill them" and whoever kills the most in 15 minutes wins, but I liked the objective maps better. I think there are other game modes too, I didn't care, I was having too much fun in space. It pays an asston of attention to realism. They attempted to make it a completely soundless game because in space, you can't hear bullets over the sound of awesome. This made for a shitty playtest, so they implemented sound "simulation", meaning your suit uses sensor data to simulate bullet sounds. Take that suspension of disbelief!

Most balanced game I have ever played:
-There is one gun, we'll call it the UMPAWP, because that's what it is. Zoomed out, it's an UMP. Zoomed in, it's an AWP. It also has an underslung grenade launcher. SPACE GRENAGE LAUNCHER. Everyone has 3 types of grenades. EMPs shut down space suits, forcing them to reboot and rendering you mostly immobile/dead. Ice grenades are essentially smoke grenades...IN SPACE. There's another grenade that explodes, I didn't catch the name. It doesn't do a lot of splash damage, but since you're in space without convenient forces such as gravity, the explosions send your enemies flying in directions they often rather would not. If someone shoots your visor out, you're a space corpse. If someone shoots you in the tank on your back, you are now a rapidly accelerating space corpse. If someone melees you and tears a hole in your space suit, you have about 4 seconds before you become a rapidly frozen (or boiling) space corpse. This game is based on 100% skill and situational awareness and not gimmicky guns or DAMN WITCH BUILDS.

Controlgasm:
-The controls are absolutely AMAZING. WASD do what WASD are intended to do. SPACE thrusts you up, shift thrusts you down. Well, relatively speaking because SPACE CARES NOT FOR CARDINAL DIRECTIONS. Holding right mouse while moving the mouse rolls you. This was all exceedingly awesome and all, as I was dodging space bullets and flying around space rocks (henceforth referred to as "asteroids"), but then my friend came up and said..."Hey, press F." So I did, and my mind was blow. Pressing F orients you to whatever object you are closest to. Meaning that asterhemorrhoid I was flying around? I was now standing on it, and walking around it a la Super Mario Starfleet Adventures or whatever that Wii game was called. Standing on space rocks helps your recoil immensely. Speaking of recoil, if you fire while zoomed in and not grounded, you spin. JUST LIKE IF YOU WERE TO SHOOT A GUN IN REAL SPACE. Understanding physics is like having cheat codes in this game. You can thrust forward, gaining momentum, then shut off your thrusters, thus reducing your radar signature. This asshole executes it perfectly (http://www.youtube.com/watch?v=p4tpUcpycqY) It's thinking like this that saves your ass. IN SPACE.


Anyways, here's a nice in-engine video demonstrating how extreme this game is. Warning: If you like shitty FPSes like Gears of War, Modern Warfare, Halo, or Banjo Kazooie, this game is not for you.

Watch this in HD (http://www.youtube.com/watch?v=Dd-2dZMDAGw)

And remember, the enemy gate is always down.

Emmons
01-04-2010, 03:14 PM
Oh hey Emmons, what an incredibly neato game, I'm going to go buy it right now from Steam.

Gorvena
01-04-2010, 03:30 PM
FPS give me a headache.

Ryoku
01-04-2010, 04:08 PM
That's an interesting concept they have going. Pretty unique too.

Jeedup
01-04-2010, 04:18 PM
Meh, I dunno, even though its not seen as gimicky, it sure does look it.

Plus, it'd probably give me a migraine.

Jeedup
01-04-2010, 04:23 PM
Also, this game should be quiet except for the sounds of your own breathing, radio messages and the sound of your feet hitting ground.

IN SPACE...NO ONE CAN HEAR YOU OWN.

Emmons
01-04-2010, 04:26 PM
That means you didn't read the post/watch the videos.

Sound is simulated by the suit based on sensor readings to give the user greater situational awareness.

If you go into silent mode where the suit shuts down and you essentially drift but don't leave a radar signature, it is completely silent except for your breathing and your heartbeat.

Ryoku
01-04-2010, 04:29 PM
You forgot the vibration of the recoil going through your suit when you fire your weapon. Apparently you can hear that too.

Jeedup
01-04-2010, 04:33 PM
That means you didn't read the post/watch the videos.

Sound is simulated by the suit based on sensor readings to give the user greater situational awareness.

If you go into silent mode where the suit shuts down and you essentially drift but don't leave a radar signature, it is completely silent except for your breathing and your heartbeat.

Oh I did, but it makes zero sense. If in a vacuum of space, there IS no sound, how can there be a sensor system to MAKE sound that isn't there? Granted, I'm over sciencificationing it, but its abit dull. Granted, I'd hate playing it in a realistic mode with muted sounds and such, but hey, people can be picky for no reasons. I might pick it up, but I'm strapped for money.


You forgot the vibration of the recoil going through your suit when you fire your weapon. Apparently you can hear that too.

Which, would also send the players the opposite way if I understand zero-g mechanics correctly, which, I'm sure, I probably dont.

Emmons
01-04-2010, 05:13 PM
The sensors aren't really defined, but it's plausible that they pick up on cues other than sound waves to simulate the sound. It could still pick up heat from the tracer rounds, sense rapidly moving metal slugs, muzzle flash, etc.


As for the recoil problem, when you fire the sniper rifle and you're not standing on a chunk of rock it DOES send you spinning. As for the SMG, maybe the thrusters compensate for it, maybe it's a gauss weapon and doesn't rely on the kind of propulsion we think of when it comes to guns.

It's all in the realm of plausibility.

Gorvena
01-04-2010, 05:36 PM
Or plausible deniability...

Agnarr
01-04-2010, 05:48 PM
Oh I did, but it makes zero sense. If in a vacuum of space, there IS no sound, how can there be a sensor system to MAKE sound that isn't there? Granted, I'm over sciencificationing it, but its abit dull. Granted, I'd hate playing it in a realistic mode with muted sounds and such, but hey, people can be picky for no reasons. I might pick it up, but I'm strapped for money.

The sensor system is in your helmet, where the air is? Or are you asking how does a sensor make sound when there isn't sound to be made? In that case, it fudges.



Which, would also send the players the opposite way if I understand zero-g mechanics correctly, which, I'm sure, I probably dont.
Yep, and it does.