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Garbhan
09-13-2006, 06:23 PM
((Someone I'm thinking of starting up when BC comes out, if Lifestuffs will allow me to get back on with WoW))

Name: Dazheri With-no-tribe

Race: Troll

Affiliation: Horde

Description: Unlike most Trollish members of the Horde, Dazheri is not of Darkspear descent, but is in fact a Forest Troll. Due to a mutation that took place many millennia ago, the forest trolls' bodies can support plant life to a limited extent. A thin layer of moss inevitably grows on the skin of forest trolls shortly after they are born and Dazheri is no exception. His body is thicker and more muscular then most of his Jungle Troll cousins giving him a hulky appearance.
His hair is spiked into a Mohawk, typical of the warriors of his people and is green with moss and leaves. There are a series of bone pins that pierce his cheeks and chin, as well as a curved bone that goes through the partition of his nose adding to the all ready feral looking Troll’s barbaric appearance. His face is painted at all times, symbolizing his readiness to enter combat at a moments notice. His tusks have been fitted with simple bronze rings and tied with a short string of beads each. There are at least a dozen small bronze hoops pushed through his long ears.

Origin: Dazheri was originally from the Mossflayer tribe of Trolls. When he reached the age of maturity, he was quickly chosen for the roll of warrior due to his hefty frame. Trained as a Berserker in the traditions of his people, Dazheri lived as he thought he should. Some years later, word reached the Mossflayers of the great hero, Zul’jin. Naturally they joined him without question and accordingly were joined to the Horde after Zul’jin’s rescue from High Elf captivity. Dazheri fought along side the Orcish Horde in many battles, and began to appreciate their style of fighting, particularly their use of armour, which was something that was usually shunned by Troll warriors. When the Second War was lost and the Trolls left the Horde Dazheri’s tribe followed suit and life returned to normal for a time.
It was when word had come to his tribe about the troubles in the Human Lands that Dazheri began having strange dreams. Sleep brought images of places he’d never been, even traveling with the Orcish armies. There were visions of steaming jungles, frozen tundra and blistering deserts which came with no noticeable pattern. However, as time went on the images came closer to home and he could recognise some of the places such as the Hinterlands and Hillsbrad. At length, one of his dreams held a voice, which told him to leave his village and his tribe in the dead of night and to have none see him leave. This was done without question, as a vision with such a blatant message is not to be ignored. Dazheri gathered some meagre supplies and struck out on his own, following visions and, more importantly, the voice in his head. He traveled south and stayed hidden, unknowingly just ahead of the destructive wave of chaos caused by the Scourge. In time, Dazheri saw in person each of the locations from his dream as he went through the Arathi Highlands, on to Dun Morogh until after many months of travel he reached Stranglethorn Vale and Booty Bay at its southern tip.
His guide urged him on and he found his way onto a boat that took him across the great water to Kalimdor. Eventually, he found himself at the destination of his journey: The Valley of Trials. Dazheri still hears a voice in his head, but what it says is anyone’s guess. In battle, Dazheri fights savage and fearless, for he knows he has a purpose yet fulfilled.